###DECISIONS LIST### ## #Become Genghis Khan #Enforce Bactrian Supremacy ## ########## #Become Genghis Khan # by Petter Vilberg ### Become Greatest of Khans ### become_greatest_of_khans_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds" } decision_group_type = major desc = become_greatest_of_khans_decision_desc ai_check_interval = 0 sort_order = 200 is_shown = { highest_held_title_tier >= tier_duchy is_playable_character = yes culture = { has_cultural_pillar = heritage_mongolic } NOT = { is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:become_greatest_of_khans_decision } } #TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH has_mpo_dlc_trigger = no } is_valid = { prestige_level >= 4 highest_held_title_tier = tier_empire sub_realm_size >= greatest_of_khans_target_counties capital_province = { geographical_region = world_steppe } } is_valid_showing_failures_only = { is_landed = yes is_adult = yes is_available = yes top_liege = this } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = massive_gold_value } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = massive_gold_value } } prestige = { value = major_prestige_value } } effect = { gain_heroic_legend_seed_tooltip_effect = yes #Can only happen once add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:become_greatest_of_khans_decision } show_as_tooltip = { add_trait = greatest_of_khans give_nickname = nick_genghis_khan if = { limit = { prestige_level < 5 } add_prestige_level = 1 } custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire add_realm_law_skip_effects = high_partition_succession_law spawn_mongol_troops_condensed_effect = yes } save_scope_as = genghis_khan trigger_event = central_asia.0001 #I became the Genghis Khan add_to_temporary_list = received_notification every_vassal_or_below = { trigger_event = central_asia.0002 #My ruler became the Genghis Khan add_to_temporary_list = received_notification } every_ruler = { limit = { NOT = { is_in_list = received_notification } } trigger_event = central_asia.0003 #Someone has become Genghis Khan } } } ########## #Enforce Bactrian Supremacy # by Petter Vilberg ### Establish Bactrian Supremacy ### establish_bactrian_supremacy_decision = { picture = { reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds" } decision_group_type = major desc = establish_bactrian_supremacy_decision_desc ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 0 kingdom = 120 empire = 120 hegemony = 120 } is_shown = { highest_held_title_tier >= tier_county culture = { OR = { this = culture:afghan this = culture:tajik any_parent_culture_or_above = { OR = { this = culture:tajik this = culture:afghan } } } } NOT = { is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:establish_bactrian_supremacy_decision } } } is_valid = { completely_controls_region = custom_bactria custom_description = { text = "is_king_or_emperor" highest_held_title_tier >= tier_kingdom } OR = { religion = religion:zoroastrianism_religion religion = religion:buddhism_religion faith = faith:manichean } prestige_level >= 3 OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_allows = administrative government_has_flag = government_is_landless_adventurer } capital_province = { geographical_region = custom_bactria } } is_valid_showing_failures_only = { is_landed = yes is_adult = yes is_available = yes top_liege = this } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = massive_gold_value } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = massive_gold_value } } prestige = { value = major_prestige_value } } effect = { gain_heroic_legend_seed_tooltip_effect = yes #Can only happen once add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:establish_bactrian_supremacy_decision } save_scope_as = bactrian_emperor show_as_tooltip = { establish_bactrian_supremacy_effect = yes } trigger_event = central_asia.0011 add_to_list = notification_sent } ai_will_do = { base = 100 } } ########## #Establish the Yamagate in Samarkand # by James Beaumont ### Establish the Yamagate in Samarkand ### establish_yamagate_in_samarkand_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" } desc = establish_yamagate_in_samarkand_decision_desc selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 0 kingdom = 120 empire = 120 hegemony = 120 } is_shown = { is_ruler = yes is_playable_character = yes faith = faith:manichean NOT = { has_title = title:d_manichean } NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } } NOT = { capital_county = { this = title:c_samarkand } } OR = { NOT = { exists = title:d_manichean.holder } AND = { exists = title:d_manichean.holder title:d_manichean.holder = { NOT = { has_opinion_modifier = { #Not accepting it if you conquered it yourself. target = root modifier = declared_war } } NOT = { has_opinion_modifier = { #Not accepting it if you conquered it yourself. target = root modifier = revoked_title } } } } } NOT = { has_character_flag = flag_already_given_samarkand_once } } is_valid_showing_failures_only = { is_landed = yes is_capable_adult = yes is_imprisoned = no top_liege = this highest_held_title_tier > 3 #Only Kings and Emperors custom_tooltip = { text = hof_exists_tt faith = { exists = religious_head } } custom_tooltip = { text = samarkand_held_by_you_or_vassal_tt OR = { title:c_samarkand.holder = { any_liege_or_above = { this = root } } title:c_samarkand.holder = { this = root } } } } effect = { add_piety = 1000 add_character_flag = flag_already_given_samarkand_once create_title_and_vassal_change = { type = returned save_scope_as = change add_claim_on_loss = no } title:c_samarkand = { change_title_holder = { holder = title:d_manichean.holder change = scope:change } } #If you're a higher tier than the HoF, vassalise them if = { limit = { tier_difference = { target = title:d_manichean.holder value >= 1 } } title:d_manichean.holder = { change_liege = { liege = root change = scope:change } } } resolve_title_and_vassal_change = scope:change title:d_manichean.holder = { set_realm_capital = title:c_samarkand add_opinion = { target = prev modifier = established_samarkand_opinion } } } ai_potential = { faith = faith:manichean } ai_will_do = { #Do it always, for coherence. base = 100 modifier = { factor = 0 title:c_samarkand.holder = { OR = { is_ai = no any_liege_or_above = { is_ai = no } # AI will never take provinces away from a player. } } } modifier = { factor = 0 has_trait = cynical } } } ########## #End the Old Ways # by James Beaumont ### Break With the Old Ways ### break_with_the_old_ways_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" } desc = break_with_the_old_ways_decision_desc selection_tooltip = break_with_the_old_ways_decision_tooltip decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 0 kingdom = 120 empire = 120 hegemony = 120 } is_shown = { is_ruler = yes is_playable_character = yes faith = faith:kabarism NOT = { faith:kabarism = { has_variable = old_ways_been_broken } } } is_valid_showing_failures_only = { is_capable_adult = yes is_imprisoned = no top_liege = this highest_held_title_tier > 3 #Only Kings and Emperors custom_tooltip = { text = hof_exists_tt faith = { exists = religious_head } } trigger_if = { limit = { faith = { exists = religious_head } } is_liege_or_above_of = root.faith.religious_head } } widget = { gui = "decision_view_widget_option_list_generic" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE" show_from_start = yes item = { # Righteous: Chosen People value = bwow_no_changes current_description = bwow_no_changes_desc localization = bwow_chosen_people icon = "gfx/interface/icons/faith/tengri.dds" ai_chance = { value = 10 add = ai_sociability add = ai_compassion } } item = { # Pluralist value = bwow_chosen_people current_description = bwow_chosen_people_desc localization = bwow_no_changes icon = "gfx/interface/icons/icon_culture.dds" ai_chance = { value = 100 add = ai_zeal } } item = { # Righteous: Esotericism value = bwow_esotericism current_description = bwow_esotericism_desc localization = bwow_esotericism icon = "gfx/interface/icons/traits/mystic_base.dds" ai_chance = { value = 100 add = { subtract = ai_rationality } } } item = { # Fundementalist value = bwow_fundementalist current_description = bwow_fundementalist_desc localization = bwow_fundementalist icon = "gfx/interface/icons/icon_skill_martial.dds" ai_chance = { value = 0 add = ai_zeal add = ai_vengefulness add = { subtract = ai_sociability subtract = ai_compassion } } } } effect = { trigger_event = religious_decision.0501 show_as_tooltip = { if = { limit = { scope:bwow_no_changes = yes } root.faith = { remove_doctrine = unreformed_faith_doctrine } } if = { limit = { scope:bwow_chosen_people = yes } root.faith = { break_with_old_ways_become_syncretic = yes } } if = { limit = { scope:bwow_esotericism = yes } root.faith = { break_with_old_ways_become_righteous = yes } } if = { limit = { scope:bwow_fundementalist = yes } root.faith = { break_with_old_ways_become_fundamentalist = yes } } } hidden_effect = { faith:kabarism = { set_variable = old_ways_been_broken } } } ai_potential = { faith = faith:kabarism } ai_will_do = { base = 100 modifier = { factor = 0 has_trait = cynical } } }