### # Kurultai yurts bonuses kurultai_main_yurt_bonus = { value = 1 if = { limit = { exists = scope:councillor_liege exists = scope:councillor_liege.domicile } scope:councillor_liege.domicile ?= { switch = { trigger = has_domicile_parameter main_yurt_kurultai_bonus_lvl_1 = { add = 0.05 } main_yurt_kurultai_bonus_lvl_2 = { add = 0.1 } main_yurt_kurultai_bonus_lvl_3 = { add = 0.15 } } switch = { trigger = has_domicile_parameter nomad_yurt_better_kurultai_lvl_1 = { add = 0.05 } nomad_yurt_better_kurultai_lvl_2 = { add = 0.1 } nomad_yurt_better_kurultai_lvl_3 = { add = 0.15 } } switch = { trigger = has_domicile_parameter nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = { add = { value = scope:councillor_liege.piety_level multiply = 0.01 min = 0 } } nomad_yurt_kurultai_skill_increase_per_piety_lvl_2 = { add = { value = scope:councillor_liege.piety_level multiply = 0.02 min = 0 } } } } } } ### Managing Herd # Base skills kurultai_manage_herd_skill_tooltip = { add = diplomacy } # Base value kurultai_manage_herd_base_value = { add = 0.5 } kurultai_manage_herd_skill_value = { add = diplomacy divide = 4 if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_manage_herd_final_value = { add = kurultai_manage_herd_base_value add = kurultai_manage_herd_skill_value } ### Increasing Fertility kurultai_increased_fertility_skill_tooltip = { add = stewardship } kurultai_increased_fertility_base_value = { add = 1 } kurultai_increased_fertility_skill_value = { add = stewardship if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus multiply = 2 } kurultai_increased_fertility_scale_value = { add = kurultai_increased_fertility_final_value } kurultai_increased_fertility_final_value = { add = kurultai_increased_fertility_base_value add = kurultai_increased_fertility_skill_value } ### Increasing Control kurultai_increase_control_skill_tooltip = { add = martial } ### Aiding Court Astrologer kurultai_court_astrologer_skill_tooltip = { add = learning } kurultai_court_astrologer_piety_base_value = { add = 1 } kurultai_court_astrologer_piety_skill_value = { add = learning divide = 5 if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_court_astrologer_piety_final_value = { add = kurultai_court_astrologer_piety_base_value add = kurultai_court_astrologer_piety_skill_value if = { limit = { scope:councillor_liege = { has_perk = zealous_proselytizer_perk } } multiply = 2 # Make sure to make this number always match zealous_proselytizer_stargazer_percentage } max = 10 } kurultai_court_astrologer_aptitude_base_value = { add = 1 } kurultai_court_astrologer_aptitude_skill_value = { add = learning divide = 4 if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_court_astrologer_aptitude_final_value = { add = kurultai_court_astrologer_aptitude_base_value add = kurultai_court_astrologer_aptitude_skill_value max = 15 } ### Exploit Area kurultai_exploit_area_fertility_base_value = { add = 1.5 } kurultai_exploit_area_fertility_skill_value = { add = stewardship divide = 25 if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus max = 1.3 } kurultai_exploit_area_fertility_final_value = { add = kurultai_exploit_area_fertility_base_value subtract = kurultai_exploit_area_fertility_skill_value min = 0.2 max = 1.5 } kurultai_exploit_area_income_base_value = { add = 1 } kurultai_exploit_area_income_skill_value = { add = stewardship if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_exploit_area_income_final_value = { add = kurultai_exploit_area_income_base_value add = kurultai_exploit_area_income_skill_value } ### Organize Raiders kurultai_organize_raiders_loot_base_value = { add = 0.5 } kurultai_organize_raiders_loot_skill_value = { add = martial if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_organize_raiders_loot_final_value = { add = kurultai_organize_raiders_loot_base_value add = kurultai_organize_raiders_loot_skill_value } kurultai_organize_raiders_raid_base_value = { add = 3 } kurultai_organize_raiders_raid_skill_value = { add = martial divide = 2 if = { limit = { councillor_liege_has_erudition_legacy_5_perk = yes } multiply = 1.1 } multiply = kurultai_main_yurt_bonus } kurultai_organize_raiders_raid_final_value = { add = kurultai_organize_raiders_raid_base_value add = kurultai_organize_raiders_raid_skill_value } ### Culture kurultai_culture_max_value = { add = learning multiply = 2 max = 50 } kurultai_culture_base_monthly_increase = { value = 0.05 } kurultai_culture_skill_monthly_increase = { add = learning multiply = 2 divide = 24 } kurultai_culture_perk_monthly_increase = { value = 0 if = { limit = { scope:councillor_liege = { has_perk = of_the_people_perk } } add = 2 } } kurultai_culture_monthly_increase = { add = kurultai_culture_base_monthly_increase add = kurultai_culture_skill_monthly_increase add = kurultai_culture_perk_monthly_increase } kurultai_culture_final_value = { value = 0 if = { limit = { scope:councillor_liege = { has_variable = kurultai_culture_variable_value } } add = scope:councillor_liege.var:kurultai_culture_variable_value } }