#Realm Maintenance events namespace = realm_maintenance #Gain county corruption realm_maintenance.0002 = { hidden = yes trigger = { scope:county = { immune_to_county_corruption_trigger = no } #Holder still needs to be the same scope:county.holder = scope:corruption_holder } immediate = { scope:county = { set_variable = { name = corruption_event_happening days = 1 } add_random_county_corruption_in_debt_effect = yes } } } #Gain county corruption realm_maintenance.0003 = { hidden = yes trigger = { scope:county = { county_control < low_county_control_limit immune_to_county_corruption_trigger = no } #Holder still needs to be the same scope:county.holder = scope:corruption_holder } immediate = { scope:county = { set_variable = { name = corruption_event_happening days = 1 } add_random_county_corruption_low_control_effect = yes } } } #Remove county corruption realm_maintenance.0004 = { hidden = yes trigger = { scope:county = { county_control > high_county_control_limit has_county_corruption_trigger = yes } #Holder still needs to be the same scope:county.holder = scope:corruption_holder } immediate = { scope:county = { set_variable = { name = corruption_event_happening days = 1 } remove_random_county_corruption_modifier_effect = yes } } } # I have gained new vassals (inform them with toasts)! realm_maintenance.1000 = { hidden = yes trigger = { has_any_landed_title_trigger = yes } immediate = { save_scope_as = new_liege scope:vassal = { if = { limit = { # Only players care about notifications is_ai = no # Don't send a notification if a player just died and their heir is replacing them under the same liege. trigger_if = { limit = { exists = scope:old_liege scope:transfer_type = flag:inheritance } NOT = { scope:old_liege = { is_alive = no top_liege != this liege = scope:new_liege } } } } trigger_event = realm_maintenance.1001 } # Petition liege invalidation if = { limit = { exists = var:petition_liege_scope NOT = { var:petition_liege_scope = scope:new_liege } } trigger_event = { on_action = petition_liege_travel_planner_exit } current_travel_plan = { if = { limit = { can_cancel = yes } cancel_travel_plan = yes } } } # Pay homage invalidation if = { limit = { exists = var:homage_liege_scope NOT = { var:homage_liege_scope = scope:new_liege } } trigger_event = { on_action = pay_homage_travel_planner_exit } current_travel_plan ?= { if = { limit = { can_cancel = yes } cancel_travel_plan = yes } } } # Bow Before Liege invalidation if = { limit = { exists = var:pledge_loyalty_to_liege_scope NOT = { var:pledge_loyalty_to_liege_scope = scope:new_liege } } trigger_event = { on_action = pledge_loyalty_to_liege_travel_planner_exit } current_travel_plan = { if = { limit = { can_cancel = yes } cancel_travel_plan = yes } } } } } } # I have a new liege toast! scripted_effect send_new_liege_toast_effect = { if = { limit = { scope:new_liege = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler } send_interface_toast = { type = msg_liege_changed title = realm_maintenance.1001.t.ceremonial_regent left_icon = scope:new_liege right_icon = scope:old_liege custom_tooltip = realm_maintenance.1001.$TRANSFER_TYPE$ } } else = { send_interface_toast = { type = msg_liege_changed title = realm_maintenance.1001.t left_icon = scope:new_liege right_icon = scope:old_liege custom_tooltip = realm_maintenance.1001.$TRANSFER_TYPE$ } } } realm_maintenance.1001 = { hidden = yes immediate = { if = { limit = { always = no } send_new_liege_toast_effect = { TRANSFER_TYPE = conquest } } else_if = { limit = { scope:transfer_type = flag:conquest_holy_war } send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_holy_war } } else_if = { limit = { scope:transfer_type = flag:conquest_claim } send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_claim } } else_if = { limit = { scope:transfer_type = flag:conquest_populist } send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_populist } } else_if = { limit = { scope:transfer_type = flag:inheritance } send_new_liege_toast_effect = { TRANSFER_TYPE = inheritance } } else_if = { limit = { scope:transfer_type = flag:abdication } send_new_liege_toast_effect = { TRANSFER_TYPE = abdication } } else_if = { limit = { scope:transfer_type = flag:destroyed } send_new_liege_toast_effect = { TRANSFER_TYPE = destroyed } } else_if = { limit = { scope:transfer_type = flag:created } send_new_liege_toast_effect = { TRANSFER_TYPE = created } } else_if = { limit = { scope:transfer_type = flag:usurped } send_new_liege_toast_effect = { TRANSFER_TYPE = usurped } } else_if = { limit = { scope:transfer_type = flag:granted } send_new_liege_toast_effect = { TRANSFER_TYPE = granted } } else_if = { limit = { scope:transfer_type = flag:revoked } send_new_liege_toast_effect = { TRANSFER_TYPE = revoked } } else_if = { limit = { scope:transfer_type = flag:election } send_new_liege_toast_effect = { TRANSFER_TYPE = election } } else_if = { limit = { scope:transfer_type = flag:independency } send_new_liege_toast_effect = { TRANSFER_TYPE = independency } } else_if = { limit = { scope:transfer_type = flag:returned } send_new_liege_toast_effect = { TRANSFER_TYPE = returned } } else_if = { limit = { scope:transfer_type = flag:leased_out } send_new_liege_toast_effect = { TRANSFER_TYPE = leased_out } } else_if = { limit = { scope:transfer_type = flag:lease_revoked } send_new_liege_toast_effect = { TRANSFER_TYPE = lease_revoked } } else_if = { limit = { scope:transfer_type = flag:faction_demand } send_new_liege_toast_effect = { TRANSFER_TYPE = faction_demand } } else_if = { limit = { scope:transfer_type = flag:swear_fealty } send_new_liege_toast_effect = { TRANSFER_TYPE = swear_fealty } } else_if = { limit = { scope:transfer_type = flag:appointment } send_new_liege_toast_effect = { TRANSFER_TYPE = appointment } } else_if = { limit = { scope:transfer_type = flag:appointment_succession } send_new_liege_toast_effect = { TRANSFER_TYPE = appointment_succession } } else_if = { limit = { scope:transfer_type = flag:stepped_down } send_new_liege_toast_effect = { TRANSFER_TYPE = stepped_down } } else = { send_new_liege_toast_effect = { TRANSFER_TYPE = error } } } } # You just inherited an Emperor title!! # by Linnéa Thimrén realm_maintenance.2001 = { type = character_event title = { first_valid = { triggered_desc = { trigger = { tgp_is_ceremonial_regent_trigger = yes } desc = realm_maintenance.2001.t_ceremonial_regent } desc = realm_maintenance.2001.t } } desc = { first_valid = { triggered_desc = { trigger = { exists = scope:murder } desc = realm_maintenance.2001.desc_murdered } triggered_desc = { trigger = { scope:previous_holder = { is_alive = no } } desc = realm_maintenance.2001.desc_dead } desc = realm_maintenance.2001.desc_alive } first_valid = { triggered_desc = { trigger = { tgp_is_ceremonial_regent_trigger = yes } desc = realm_maintenance.2001.desc_ceremonial_regent } desc = realm_maintenance.2001.desc } } theme = crown left_portrait = { character = root triggered_animation = { trigger = { exists = scope:murder } animation = schadenfreude } triggered_animation = { trigger = { always = yes } animation = personality_bold } } right_portrait = { character = primary_title.var:administrative_ui_special_title.holder animation = holding_hu trigger = { NOT = { this = root } } } lower_right_portrait = scope:previous_holder cooldown = { days = 1 } trigger = { scope:title.tier = tier_empire primary_title = scope:title exists = scope:previous_holder NOT = { #You don't already have an empire tier title any_held_title = { title_tier = empire this != scope:title } } NAND = { scope:title = title:e_japan exists = top_liege.primary_title.var:administrative_ui_special_title has_title = top_liege.primary_title.var:administrative_ui_special_title } } immediate = { if = { limit = { has_ach_dlc_trigger = yes } coronation_reset_realm_law_effect = yes #we need to reset the crown laws immediately, not wait for the next tick } add_character_flag = had_coronation_prompt assign_quirk_effect = yes if = { limit = { OR = { any_secret = { type = secret_murder secret_target = scope:previous_holder } scope:previous_holder = { is_alive = no killer ?= root } } } save_scope_value_as = { name = murder value = yes } } show_as_tooltip = { get_title = scope:title } } option = { name = { text = realm_maintenance.2001.a trigger = { tgp_is_ceremonial_regent_trigger = no } } name = { text = realm_maintenance.2001.a.ceremonial_regent trigger = { tgp_is_ceremonial_regent_trigger = yes } } if = { limit = { has_ach_dlc_trigger = yes has_realm_law = uncrowned tgp_is_ceremonial_regent_trigger = no NOT = { has_character_flag = had_coronation_prompt } } if = { limit = { coronation_has_proper_artifact_trigger = yes } custom_tooltip = fund_inspiration.1001.b.coronation_ready open_view_data = { view = activity_list_detail_host_window data = activity_type:activity_coronation player = root } } else = { custom_tooltip = court_maintenance.0011.coronation.tooltip create_proper_coronation_artifact = yes } } } }