namespace = mpo_misc scripted_effect leave_behind_heritage_culture_effect = { # First, check if there's a previous culture who used to be here. We want them first. # It's immersive to see previous cultures come back, but we don't want accidental erasure of Mongolic/Turkic heritage. # So we only care about the previous culture if it shares the 'core heritage' of the Steppe Region they're in. # Mongolic heritage in the east, turkic in the center and west, etc. if = { limit = { scope:old_capital_county.var:migration_previous_culture ?= { has_same_culture_heritage = $CULTURE$ } } scope:old_capital_county.holder = { set_culture = scope:old_capital_county.var:migration_previous_culture } # If cultures are large, divergent cultures are more interesting and immersive than mega-blobs. scope:old_capital_county.var:migration_previous_culture = { if = { limit = { any_culture_county = { count >= 20 } } save_scope_as = large_divergence_chance } } } else_if = { limit = { scope:old_holder.domicile.domicile_culture ?= { has_same_culture_heritage = $CULTURE$ } } scope:old_capital_county.holder = { set_culture = scope:old_holder.domicile.domicile_culture } # If cultures are large, divergent cultures are more interesting and immersive than mega-blobs. scope:old_holder.domicile.domicile_culture = { if = { limit = { any_culture_county = { count >= 20 } } save_scope_as = large_divergence_chance } } } else = { scope:old_capital_county.holder = { set_culture = $CULTURE$ } $CULTURE$ = { if = { limit = { any_culture_county = { count >= 20 } } save_scope_as = large_divergence_chance } else = { save_scope_as = small_divergence_chance } } } } mpo_misc.0001 = { type = character_event hidden = yes trigger = { scope:old_capital_county.holder = { government_has_flag = government_is_herder } } immediate = { # Eastern Steppe: Mongolic Heritage (Mongol) if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_steppe_east } } leave_behind_heritage_culture_effect = { CULTURE = culture:mongol } } # Western Siberian Steppe: Turkic Heritage (Kirghiz) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_central_siberia_addon } } leave_behind_heritage_culture_effect = { CULTURE = culture:kirghiz } } # Central Steppe North: Turkic Heritage (Kipchak) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_steppe_central } } leave_behind_heritage_culture_effect = { CULTURE = culture:kipchak } } # Central Steppe South: Turkic Heritage (Oghuz) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = heritage_area_turkestan } } leave_behind_heritage_culture_effect = { CULTURE = culture:turkish } } # Kirghiz 1066 Eastern Steppe Homelands: Turkic Heritage (Kirghiz) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = kirghiz_homelands } } leave_behind_heritage_culture_effect = { CULTURE = culture:kirghiz } } # Eastern Siberian Steppe: Mongol Heritage (Buryat) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_east_buryatia_addon } } leave_behind_heritage_culture_effect = { CULTURE = culture:buryat } } # Perm: Ugro Permian Heritage (Permian) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = heritage_area_perm } } leave_behind_heritage_culture_effect = { CULTURE = culture:komi } } # Sibir: Ugro Permian Heritage (Ostyak) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_siberia_further_expansion } } leave_behind_heritage_culture_effect = { CULTURE = culture:khanty } } # Khorasan: Iranian Heritage (Tajik) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_khorasan } } leave_behind_heritage_culture_effect = { CULTURE = culture:tajik } } # Persia: Iranian Heritage (Tajik) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_persia_expansion } } leave_behind_heritage_culture_effect = { CULTURE = culture:tajik } } # Nubia: East African Heritage (Beja) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = nubia_nomad_area } } leave_behind_heritage_culture_effect = { CULTURE = culture:beja } } # Horn of Africa: Horn African Heritage (Somali) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = horn_of_africa_nomad_area } } leave_behind_heritage_culture_effect = { CULTURE = culture:somali } } # Volga Bulgaria: Turkic Heritage (Bolghar) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = heritage_area_volga_bulgaria } } leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar } } # Pontic Steppe: Turkic Heritage (Cuman) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = heritage_area_pontic_steppe } } leave_behind_heritage_culture_effect = { CULTURE = culture:cuman } } # Balkans: Turkic Heritage (Pecheneg) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = custom_eastern_balkans } } leave_behind_heritage_culture_effect = { CULTURE = culture:pecheneg } } # Balkans: Turkic Heritage (Bolghar) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = ghw_region_northern_russia } } leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar } } # Poland: Turkic Heritage (Cuman) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = ghw_region_poland } } leave_behind_heritage_culture_effect = { CULTURE = culture:cuman } } # Southern Russia: Turkic Heritage (Cuman) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = ghw_region_southern_russia } } leave_behind_heritage_culture_effect = { CULTURE = culture:cuman } } # Northern Russia: Turkic Heritage (Bolghar) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = ghw_region_southern_russia } } leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar } } # Baltic: Turkic Heritage (Bolghar) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = ghw_region_baltic } } leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar } } # Hungary: Magyar Heritage (Mogyer) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = custom_hungary } } leave_behind_heritage_culture_effect = { CULTURE = culture:mogyer } } # Tarim Basin: Turkic Heritage (Uyghur) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_steppe_tarim } } leave_behind_heritage_culture_effect = { CULTURE = culture:uyghur } } # Africa: Berber Heritage (Butr) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_africa } } leave_behind_heritage_culture_effect = { CULTURE = culture:butr } } # Scandinavia: Sami Heritage (Sami) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_europe_north } } leave_behind_heritage_culture_effect = { CULTURE = culture:sami } } # Middle East: Arab Heritage (Bedouin) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_middle_east } } leave_behind_heritage_culture_effect = { CULTURE = culture:bedouin } } # Horn of Africa: Somali Heritage (Somali) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = horn_of_africa_nomad_area } } leave_behind_heritage_culture_effect = { CULTURE = culture:somali } } # Nubia: Beja Heritage (Beja) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = nubia_nomad_area } } leave_behind_heritage_culture_effect = { CULTURE = culture:beja } } # Karelia: Balto-Finnic Heritage (Karelian) else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = karelia_nomad_area } } leave_behind_heritage_culture_effect = { CULTURE = culture:karelian } } else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_asia_shiwei_steppe } } leave_behind_heritage_culture_effect = { CULTURE = culture:shiwei } } else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = world_asia_khitan_steppe } } leave_behind_heritage_culture_effect = { CULTURE = culture:khitan } } else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_east_buryatia_addon } } leave_behind_heritage_culture_effect = { CULTURE = culture:buryat } } else_if = { limit = { scope:old_capital_county.title_province = { geographical_region = dlc_mpo_steppe_east_andong_addon } } leave_behind_heritage_culture_effect = { CULTURE = culture:jurchen } } # Everything Else: Turkic Heritage (Oghuz) else = { leave_behind_heritage_culture_effect = { CULTURE = culture:turkish } } # Divergences are interesting, and the steppe is the perfect place for them. # But avoid tiny, tiny divergences of less than 3 Counties. if = { limit = { exists = scope:large_divergence_chance any_in_list = { list = old_held_titles count >= 3 } } random = { chance = 0 #50 - disabled for now until we know if it feels good scope:old_capital_county.holder = { add_character_flag = suppress_culture_notifications_and_achievements create_divergent_culture = yes remove_character_flag = suppress_culture_notifications_and_achievements } } } else_if = { limit = { exists = scope:small_divergence_chance any_in_list = { list = old_held_titles count >= 3 } } random = { chance = 0 #10 - disabled for now until we know if it feels good scope:old_capital_county.holder = { add_character_flag = suppress_culture_notifications_and_achievements create_divergent_culture = yes remove_character_flag = suppress_culture_notifications_and_achievements } } } every_in_list = { list = old_held_titles limit = { NOT = { culture = scope:old_capital_county.holder.culture } } set_county_culture = scope:old_capital_county.holder.culture if = { limit = { holder ?= { government_has_flag = government_is_herder } } holder = { set_culture = scope:old_capital_county.holder.culture } } } } } mpo_misc.0002 = { scope = none hidden = yes orphan = yes trigger = { has_mpo_dlc_trigger = yes } immediate = { every_independent_ruler = { if = { limit = { is_ai = yes government_has_flag = government_is_nomadic is_at_war = no save_temporary_scope_as = nomad_capital_ruler primary_title.tier = tier_county domain_size > domain_limit this = top_liege any_held_title = { tier = tier_county is_landless_type_title = no this != scope:nomad_capital_ruler.capital_county OR = { any_neighboring_county = { holder.top_liege != scope:nomad_capital_ruler.top_liege } is_coastal_county = yes } } } save_scope_as = nomad_capital_ruler random_held_title = { limit = { tier = tier_county is_landless_type_title = no this != scope:nomad_capital_ruler.capital_county OR = { any_neighboring_county = { holder.top_liege != scope:nomad_capital_ruler.top_liege } is_coastal_county = yes } NOT = { any_neighboring_county = { this = scope:nomad_capital_ruler.capital_county } } } alternative_limit = { tier = tier_county is_landless_type_title = no this != scope:nomad_capital_ruler.capital_county OR = { any_neighboring_county = { holder.top_liege != scope:nomad_capital_ruler.top_liege } is_coastal_county = yes } } weight = { base = 100 modifier = { #Less likely to pick someone you actively dislike add = { value = county_fertility multiply = -1 } uses_county_fertility = yes } } save_scope_as = title_to_abandon } create_character = { template = herder_character dynasty = none location = scope:nomad_capital_ruler.location save_scope_as = new_herder } scope:title_to_abandon = { create_title_and_vassal_change = { type = granted save_scope_as = change add_claim_on_loss = no } change_title_holder_include_vassals = { holder = scope:new_herder change = scope:change } resolve_title_and_vassal_change = scope:change if = { limit = { title_province = { has_holding_type = nomad_holding } } title_province = { set_holding_type = herder_holding } } } scope:new_herder = { change_government = herder_government every_held_title = { limit = { is_landless_type_title = yes } scope:new_herder = { destroy_title = prev } } } start_tributary_interaction_effect = { TRIBUTARY = scope:new_herder SUZERAIN = scope:nomad_capital_ruler } scope:nomad_capital_ruler = { add_prestige = minor_prestige_loss } } } } }