# For use with our new hybrid-skill duel system diplomacy_martial = { value = 0 add = diplomacy add = martial divide = 2 } diplomacy_stewardship = { value = 0 add = diplomacy add = stewardship divide = 2 } diplomacy_intrigue = { value = 0 add = diplomacy add = intrigue divide = 2 } diplomacy_learning = { value = 0 add = diplomacy add = learning divide = 2 } diplomacy_prowess = { value = 0 add = diplomacy add = prowess divide = 2 } martial_stewardship = { value = 0 add = martial add = stewardship divide = 2 } martial_intrigue = { value = 0 add = martial add = intrigue divide = 2 } martial_learning = { value = 0 add = martial add = learning divide = 2 } martial_prowess = { value = 0 add = martial add = prowess divide = 2 } stewardship_intrigue = { value = 0 add = stewardship add = intrigue divide = 2 } stewardship_learning = { value = 0 add = stewardship add = learning divide = 2 } stewardship_prowess = { value = 0 add = stewardship add = prowess divide = 2 } intrigue_learning = { value = 0 add = intrigue add = learning divide = 2 } intrigue_prowess = { value = 0 add = intrigue add = prowess divide = 2 } learning_prowess = { value = 0 add = learning add = prowess divide = 2 } random_nickname_chance = { value = primary_title.tier add = { value = age divide = 10 } add = prestige_level add = piety_level if = { limit = { prestige_level >= 3 has_trait = conqueror } add = 10 } if = { limit = { prestige_level >= 4 has_trait = conqueror } add = 10 } if = { limit = { primary_title.tier >= tier_duchy } add = primary_title.tier } if = { limit = { is_ai = no } add = 1 } if = { limit = { has_game_rule = random_nickname_frequency_halved } multiply = 0.5 } else_if = { limit = { has_game_rule = random_nickname_frequency_quartered } multiply = 0.25 } else_if = { limit = { has_game_rule = random_nickname_frequency_doubled } multiply = 2 } }