GritType = { type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = grit_type_dry_grass } } GroundType = { type = character text = { trigger = { always = no } localization_key = ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = ground_type_grass } } RainySoilType = { type = character text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = wetlands terrain = floodplains terrain = jungle } } } localization_key = rainy_soil_type_thick_mud } text = { trigger = { location = { OR = { terrain = steppe terrain = plains terrain = drylands terrain = forest terrain = taiga } } } fallback = yes localization_key = rainy_soil_type_soft_earth } text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = rainy_soil_type_rocky_earth } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = rainy_soil_type_sandy_mire } }