### Hospices hospices_01 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_1_cost character_modifier = { monthly_piety = 0.1 } province_modifier = { monthly_income = poor_building_tax_tier_1 epidemic_resistance = 5 } next_building = hospices_02 type_icon = "icon_building_hospice.dds" ai_value = { base = 7 ai_tier_1_building_modifier = yes ai_tier_1_economical_building_preference_modifier = yes ai_general_building_modifier = yes directive_to_build_economy_modifier = yes modifier = { add = 1 county.development_level >= 10 } modifier = { add = 1 county.development_level >= 15 } modifier = { add = 1 county.development_level >= 20 } modifier = { add = 1 county.development_level >= 25 } modifier = { add = 10 scope:holder = { OR = { government_has_flag = government_is_theocracy is_theocratic_lessee = yes } } } modifier = { factor = 0 building_farm_estates_requirement_terrain = yes NOT = { has_building_or_higher = farm_estates_01 } } modifier = { factor = 0 building_cereal_fields_requirement_terrain = yes NOT = { has_building_or_higher = cereal_fields_01 } } } } hospices_02 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 01 } culture = { has_innovation = innovation_city_planning } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_2_cost character_modifier = { monthly_piety = 0.2 } province_modifier = { monthly_income = poor_building_tax_tier_2 epidemic_resistance = 7 } next_building = hospices_03 ai_value = { base = 9 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_03 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_3_cost character_modifier = { monthly_piety = 0.3 } province_modifier = { monthly_income = poor_building_tax_tier_3 stationed_maa_toughness_mult = 0.01 epidemic_resistance = 10 } next_building = hospices_04 ai_value = { base = 8 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_04 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 02 } culture = { has_innovation = innovation_manorialism } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_4_cost character_modifier = { monthly_piety = 0.4 } province_modifier = { monthly_income = poor_building_tax_tier_4 stationed_maa_toughness_mult = 0.02 epidemic_resistance = 12 } next_building = hospices_05 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_05 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_5_cost character_modifier = { monthly_piety = 0.5 legitimacy_gain_mult = 0.01 } province_modifier = { monthly_income = poor_building_tax_tier_5 stationed_maa_toughness_mult = 0.03 epidemic_resistance = 15 } next_building = hospices_06 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_06 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 03 } culture = { has_innovation = innovation_windmills } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_6_cost character_modifier = { monthly_piety = 0.6 legitimacy_gain_mult = 0.02 } province_modifier = { monthly_income = poor_building_tax_tier_6 stationed_maa_toughness_mult = 0.04 epidemic_resistance = 17 } next_building = hospices_07 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_07 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_7_cost character_modifier = { monthly_piety = 0.7 legitimacy_gain_mult = 0.03 } province_modifier = { monthly_income = poor_building_tax_tier_7 stationed_maa_toughness_mult = 0.05 epidemic_resistance = 20 } next_building = hospices_08 ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } } hospices_08 = { construction_time = standard_construction_time can_construct = { building_requirement_castle_city_church = { LEVEL = 04 } culture = { has_innovation = innovation_cranes } } can_construct_showing_failures_only = { building_requirement_tribal = no } cost_gold = normal_building_tier_8_cost character_modifier = { monthly_piety = 0.8 legitimacy_gain_mult = 0.04 } province_modifier = { monthly_income = poor_building_tax_tier_8 stationed_maa_toughness_mult = 0.06 epidemic_resistance = 25 } ai_value = { base = 7 ai_general_building_modifier = yes directive_to_build_economy_modifier = yes ai_economical_building_preference_modifier = yes modifier = { # Fill all building slots before going for upgrades factor = 0 free_building_slots > 0 } } }