################################################## # Weights # Control values. ## For default weights. task_contract_weight_default_value = 50 task_contract_weight_standard_bonus_value = 300 task_contract_weight_slight_bonus_value = 100 task_contract_weight_massive_bonus_value = 700 ## For contracts that are a bit shinier, but also quite a bit more specialised — stuff that won't be able to appear as often so we want to weight it up when it does. task_contract_weight_interesting_almost_rare_value = 100 task_contract_weight_interesting_somewhat_rare_value = 200 task_contract_weight_interesting_quite_rare_value = 300 task_contract_weight_interesting_very_rare_value = 500 ## For contract employer traits. task_contract_weight_bonus_employer_has_associated_traits_value = 50 task_contract_weight_malus_employer_has_associated_traits_value = -25 task_contract_weight_employer_associated_traits_min_value = -50 task_contract_weight_employer_associated_traits_max_value = 50 ## Change our weight by tier. task_contract_weight_by_tier_value = { ## Weight up kings and emperors, if we can get 'em. if = { limit = { highest_held_title_tier >= tier_kingdom } add = 2 } ## And dukes somewhat. else_if = { limit = { highest_held_title_tier >= tier_duchy } add = 1.5 } ## Weight down barons, as they're dramatically less interesting to get work from. else_if = { limit = { highest_held_title_tier <= tier_barony } add = 0.01 } else = { add = 1 } } ## For contract employers already being your contact, has to be very high to overcome the above values task_contract_weight_employer_contact_list_value = { if = { limit = { is_contact_of = root } add = 10000 } } # Government weighting values. ## Special contracts. laamp_contracts_weight_up_mercenary_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_mercenary } add = task_contract_weight_standard_bonus_value } } laamp_contracts_weight_up_transport_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_transport } add = task_contract_weight_standard_bonus_value } if = { limit = { domicile = { has_domicile_parameter = receives_more_escort_contracts } } add = task_contract_weight_slight_bonus_value } } laamp_contracts_weight_up_criminal_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_criminal } add = task_contract_weight_standard_bonus_value } # Otherwise, make criminal contracts a bit less likely — unless you're in dire straits... else_if = { limit = { gold >= 100 } add = { value = task_contract_weight_standard_bonus_value multiply = -0.75 } } } laamp_contracts_weight_up_criminal_massive_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_criminal } add = task_contract_weight_massive_bonus_value } # Otherwise, make criminal contracts a bit less likely — unless you're in dire straits... else_if = { limit = { gold >= 100 } add = { value = task_contract_weight_massive_bonus_value multiply = -0.75 } } } ## Diplo contracts. laamp_contracts_weight_up_diplomacy_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_diplomacy } add = task_contract_weight_standard_bonus_value } } laamp_contracts_weight_up_diplomacy_slight_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_diplomacy_slight } add = task_contract_weight_slight_bonus_value } } ## Martial contracts. laamp_contracts_weight_up_martial_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_martial } add = task_contract_weight_standard_bonus_value } } laamp_contracts_weight_up_martial_slight_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_martial_slight } add = task_contract_weight_slight_bonus_value } } ## Stewardship contracts. laamp_contracts_weight_up_stewardship_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_stewardship } add = task_contract_weight_standard_bonus_value } } ## Intrigue contracts. laamp_contracts_weight_up_intrigue_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_intrigue } add = task_contract_weight_standard_bonus_value } } ## Learning contracts. laamp_contracts_weight_up_learning_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_learning } add = task_contract_weight_standard_bonus_value } } ## Prowess contracts. laamp_contracts_weight_up_prowess_value = { if = { limit = { has_realm_law_flag = laamp_contracts_weight_up_prowess } add = task_contract_weight_standard_bonus_value } } # Hygiene values. ## Would this character unguardedly let others know what wealth they have? laamp_contract_would_signpost_own_prosperity_value = { # Weight up. ## Traits that broadcast their wealth. if = { limit = { has_trait = arrogant } add = task_contract_weight_bonus_employer_has_associated_traits_value } if = { limit = { has_trait = ambitious } add = task_contract_weight_bonus_employer_has_associated_traits_value } if = { limit = { has_trait = improvident } add = task_contract_weight_bonus_employer_has_associated_traits_value } if = { limit = { has_trait = profligate } add = task_contract_weight_bonus_employer_has_associated_traits_value } # Weight down. ## Traits that hide their prosperity. if = { limit = { has_trait = humble } add = task_contract_weight_malus_employer_has_associated_traits_value } if = { limit = { has_trait = content } add = task_contract_weight_malus_employer_has_associated_traits_value } if = { limit = { has_trait = greedy } add = task_contract_weight_malus_employer_has_associated_traits_value } if = { limit = { has_trait = deceitful } add = task_contract_weight_malus_employer_has_associated_traits_value } # Restrictions. min = task_contract_weight_employer_associated_traits_min_value max = task_contract_weight_employer_associated_traits_max_value }