##Mandala Capital Great Project Contribution Rewards mandala_owner_reward_01_effect = { add_prestige = major_prestige_value dynasty = { add_dynasty_prestige = major_dynasty_prestige_gain } add_legitimacy = medium_legitimacy_gain } mandala_contributor_reward_effect = { add_prestige = major_prestige_value add_legitimacy = miniscule_legitimacy_gain } mandala_contributor_opinion_reward_effect = { $OVERLORD$ = { save_scope_as = overlord_scope } add_prestige = major_prestige_value add_legitimacy = miniscule_legitimacy_gain } gather_contributors_in_list_effect = { every_contribution = { limit = { contribution_is_funded = yes } contributor = { if = { limit = { scope:great_project = { trigger_if = { limit = { has_variable = plundered_contributors } NOT = { is_target_in_variable_list = { name = plundered_contributors target = prev } } } } } add_to_list = contributors_to_reward } } } } determine_if_contributed_and_save_scope_effect = { scope:great_project = { if = { limit = { any_contribution = { contribution_id = $CONTRIBUTION$ contribution_is_funded = yes } } every_contribution = { limit = { contribution_id = $CONTRIBUTION$ contribution_is_funded = yes } contributor = { if = { limit = { is_alive = no house = scope:owner.house } scope:owner = { save_scope_as = contributed_$CONTRIBUTION$ } } else = { save_scope_as = contributed_$CONTRIBUTION$ } } } } } } ### Capital 01 Breakdown Effects ### mandala_contributor_minor_rite_reward_effect = { add_legitimacy = mandala_contribution_minor_legitimacy_reward add_piety_experience = mandala_contribution_medium_dynasty_reward } contributed_rites_of_worthiness_effect = { custom_description_no_bullet = { text = contributed_rite_of_worthiness } mandala_contributor_minor_rite_reward_effect = yes } mandala_contributor_slabs_of_sandstone_reward_effect = { add_prestige = mandala_contribution_major_prestige_reward } contributed_slabs_of_sandstone_effect = { custom_description_no_bullet = { text = contributed_slabs_of_sandstone } mandala_contributor_slabs_of_sandstone_reward_effect = yes } mandala_contributor_laterite_blocks_reward_effect = { add_prestige = mandala_contribution_medium_prestige_reward add_piety_experience = mandala_contribution_minor_dynasty_reward } contributed_laterite_blocks_effect = { custom_description_no_bullet = { text = contributed_laterite_blocks } mandala_contributor_laterite_blocks_reward_effect = yes } mandala_contributor_timber_reward_effect = { add_prestige_experience = mandala_contribution_minor_prestige_reward } contributed_timber_effect = { custom_description_no_bullet = { text = contributed_timber } mandala_contributor_timber_reward_effect = yes } mandala_contributor_work_force_reward_effect = { add_character_modifier = { modifier = mandala_strong_workers_modifier years = 15 } } contributed_work_force_effect = { custom_description_no_bullet = { text = contributed_work_force } mandala_contributor_work_force_reward_effect = yes } mandala_contributor_woodcarvings_reward_effect = { add_legitimacy = { value = { add = mandala_contribution_minor_legitimacy_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_woodcarvings_effect = { custom_description_no_bullet = { text = contributed_woodcarvings } mandala_contributor_woodcarvings_reward_effect = yes } mandala_contributor_sanctified_domes_reward_effect = { custom_tooltip = mandala_contributor_sanctified_domes_reward_effect_tt if = { limit = { this != scope:owner } add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } hidden_effect = { scope:owner.dynasty = { add_dynasty_modifier = { modifier = mandala_sanctified_domes_dynasty_modifier } } } } contributed_sanctified_domes_effect = { custom_description_no_bullet = { text = contributed_sanctified_domes } mandala_contributor_sanctified_domes_reward_effect = yes } mandala_contributor_ornate_reliefs_reward_effect = { if = { limit = { this = scope:owner } if = { limit = { exists = scope:province } scope:province = { add_province_modifier = { modifier = mandala_ornate_reliefs_tax_province_modifier } } } else = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_ornate_reliefs_tax_province_modifier } } } } else = { add_character_modifier = { modifier = mandala_ornate_reliefs_tax_modifier years = 10 } } } contributed_ornate_reliefs_effect = { custom_description_no_bullet = { text = contributed_ornate_reliefs } mandala_contributor_ornate_reliefs_reward_effect = yes } mandala_contributor_family_shrine_reward_effect = { dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value } player_heir ?= { add_piety_experience = medium_piety_value } } contributed_family_shrine_effect = { custom_description_no_bullet = { text = contributed_family_shrine } mandala_contributor_family_shrine_reward_effect = yes } #The actual effect check_and_reward_contributions_01_effect = { if = { limit = { scope:contributed_rite_of_worthiness ?= root } contributed_rites_of_worthiness_effect = yes } if = { limit = { scope:contributed_slabs_of_sandstone ?= root } contributed_slabs_of_sandstone_effect = yes } if = { limit = { scope:contributed_laterite_blocks ?= root } contributed_laterite_blocks_effect = yes } if = { limit = { scope:contributed_timber ?= root } contributed_timber_effect = yes } if = { limit = { scope:contributed_work_force ?= root } contributed_work_force_effect = yes } if = { limit = { scope:contributed_woodcarvings ?= root } contributed_woodcarvings_effect = yes } if = { limit = { scope:contributed_sanctified_domes ?= root } contributed_sanctified_domes_effect = yes } if = { limit = { scope:contributed_ornate_reliefs ?= root } contributed_ornate_reliefs_effect = yes } if = { limit = { scope:contributed_family_shrine ?= root } contributed_family_shrine_effect = yes } } ### Capital 02 Breakdown Effects ### #mandala_contributor_minor_rite_reward_effect Reused from Capital 01 #contributed_rites_of_worthiness_effect Reused from Capital 01 mandala_contributor_brick_reward_effect = { add_prestige = mandala_contribution_major_prestige_reward } contributed_brick_effect = { custom_description_no_bullet = { text = contributed_brick } mandala_contributor_brick_reward_effect = yes } mandala_contributor_tiles_reward_effect = { add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } add_piety_experience = mandala_contribution_medium_dynasty_reward } contributed_tiles_effect = { custom_description_no_bullet = { text = contributed_tiles } mandala_contributor_tiles_reward_effect = yes } mandala_contributor_shallow_pools_reward_effect = { if = { limit = { this != scope:owner } add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 } } } if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_shallow_pools_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_shallow_pools_defense_modifier } } } } else = { custom_tooltip = mandala_contributor_shallow_pools_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_shallow_pools_defense_modifier } } } } } contributed_shallow_pools_effect = { custom_description_no_bullet = { text = contributed_shallow_pools } mandala_contributor_shallow_pools_reward_effect = yes } #mandala_contributor_work_force_reward_effect Reused from Capital 01 #contributed_work_force_effect Reused from Capital 01 mandala_contributor_decorative_tiles_reward_effect = { add_legitimacy = { value = { add = mandala_contribution_minor_legitimacy_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_decorative_tiles_effect = { custom_description_no_bullet = { text = contributed_decorative_tiles } mandala_contributor_decorative_tiles_reward_effect = yes } mandala_contributor_decorated_domes_reward_effect = { if = { limit = { this != scope:owner } add_prestige = mandala_contribution_major_prestige_reward } scope:owner.dynasty = { if = { limit = { has_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_decorated_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_decorated_domes_dynasty_modifier } } } else = { scope:owner = { custom_tooltip = mandala_contributor_decorated_domes_reward_effect_tt } hidden_effect = { add_dynasty_modifier = { modifier = mandala_decorated_domes_dynasty_modifier } } } } } contributed_decorated_domes_effect = { custom_description_no_bullet = { text = contributed_decorated_domes } mandala_contributor_decorated_domes_reward_effect = yes } mandala_contributor_family_statues_reward_effect = { dynasty = { add_dynasty_prestige = major_dynasty_prestige_value } player_heir ?= { add_piety_experience = major_piety_value } } contributed_family_statues_effect = { custom_description_no_bullet = { text = contributed_family_statues } mandala_contributor_family_statues_reward_effect = yes } #The actual effect check_and_reward_contributions_02_effect = { if = { limit = { scope:contributed_rite_of_worthiness ?= root } contributed_rites_of_worthiness_effect = yes } if = { limit = { scope:contributed_brick ?= root } contributed_brick_effect = yes } if = { limit = { scope:contributed_tiles ?= root } contributed_tiles_effect = yes } if = { limit = { scope:contributed_shallow_pools ?= root } contributed_shallow_pools_effect = yes } if = { limit = { scope:contributed_work_force ?= root } contributed_work_force_effect = yes } if = { limit = { scope:contributed_decorative_tiles ?= root } contributed_decorative_tiles_effect = yes } if = { limit = { scope:contributed_decorated_domes ?= root } contributed_decorated_domes_effect = yes } if = { limit = { scope:contributed_family_statues ?= root } contributed_family_statues_effect = yes } } ### Capital 03 Breakdown Effects ### mandala_contributor_medium_rite_reward_effect = { add_legitimacy = mandala_contribution_medium_legitimacy_reward add_piety_experience = mandala_contribution_major_dynasty_reward } contributed_rites_of_worthiness_02_effect = { custom_description_no_bullet = { text = contributed_rite_of_worthiness } mandala_contributor_medium_rite_reward_effect = yes } mandala_contributor_volcanic_stone_reward_effect = { add_prestige = { value = { add = mandala_contribution_major_prestige_reward multiply = 1.25 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_volcanic_stone_effect = { custom_description_no_bullet = { text = contributed_volcanic_stone } mandala_contributor_volcanic_stone_reward_effect = yes } mandala_contributor_corbel_gateways_reward_effect = { add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.75 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } add_piety_experience = { value = { add = mandala_contribution_medium_dynasty_reward multiply = 1.75 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_corbel_gateways_effect = { custom_description_no_bullet = { text = contributed_corbel_gateways } mandala_contributor_corbel_gateways_reward_effect = yes } mandala_contributor_divine_statues_reward_effect = { if = { limit = { this != scope:owner } add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 } } add_piety_experience = mandala_contribution_medium_dynasty_reward } if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_divine_statues_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_divine_statues_province_modifier } } } } else = { custom_tooltip = mandala_contributor_divine_statues_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_divine_statues_province_modifier } } } } } contributed_divine_statues_effect = { custom_description_no_bullet = { text = contributed_divine_statues } mandala_contributor_divine_statues_reward_effect = yes } #mandala_contributor_work_force_reward_effect Reused from Capital 01 #contributed_work_force_effect Reused from Capital 01 mandala_contributor_creation_aspect_reward_effect = { add_stewardship_skill = 1 if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_creation_aspect_statues_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_creation_aspect_statues_modifier } } } } else = { custom_tooltip = mandala_contributor_creation_aspect_statues_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_creation_aspect_statues_modifier } } } } } contributed_creation_aspect_effect = { custom_description_no_bullet = { text = contributed_creation_aspect } mandala_contributor_creation_aspect_reward_effect = yes } mandala_contributor_serenity_aspect_reward_effect = { add_diplomacy_skill = 1 if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_serenity_aspect_statues_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_serenity_aspect_statues_modifier } } } } else = { custom_tooltip = mandala_contributor_serenity_aspect_statues_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_serenity_aspect_statues_modifier } } } } } contributed_serenity_aspect_effect = { custom_description_no_bullet = { text = contributed_serenity_aspect } mandala_contributor_serenity_aspect_reward_effect = yes } mandala_contributor_destruction_aspect_reward_effect = { add_martial_skill = 1 if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_destruction_aspect_statues_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_destruction_aspect_statues_modifier } } } } else = { custom_tooltip = mandala_contributor_destruction_aspect_statues_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_destruction_aspect_statues_modifier } } } } } contributed_destruction_aspect_effect = { custom_description_no_bullet = { text = contributed_destruction_aspect } mandala_contributor_destruction_aspect_reward_effect = yes } mandala_contributor_trickery_aspect_reward_effect = { add_intrigue_skill = 1 if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_trickery_aspect_statues_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_trickery_aspect_statues_modifier } } } } else = { custom_tooltip = mandala_contributor_trickery_aspect_statues_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_trickery_aspect_statues_modifier } } } } } contributed_trickery_aspect_effect = { custom_description_no_bullet = { text = contributed_trickery_aspect } mandala_contributor_trickery_aspect_reward_effect = yes } mandala_contributor_gilded_domes_reward_effect = { if = { limit = { this != scope:owner } add_prestige = mandala_contribution_major_prestige_reward } scope:owner.dynasty = { if = { limit = { has_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_sanctified_gilded_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier } } } else_if = { limit = { has_dynasty_modifier = mandala_decorated_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_decorated_gilded_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_decorated_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier } } } else = { scope:owner = { custom_tooltip = mandala_contributor_gilded_domes_reward_effect_tt } hidden_effect = { add_dynasty_modifier = { modifier = mandala_gilded_domes_dynasty_modifier } } } } } contributed_gilded_domes_effect = { custom_description_no_bullet = { text = contributed_gilded_domes } mandala_contributor_gilded_domes_reward_effect = yes } mandala_contributor_family_temple_compound_reward_effect = { dynasty = { add_dynasty_prestige = major_dynasty_prestige_value } player_heir ?= { add_piety_experience = massive_piety_value } } contributed_family_temple_compound_effect = { custom_description_no_bullet = { text = contributed_family_temple_compound } mandala_contributor_family_temple_compound_reward_effect = yes } #The actual effect check_and_reward_contributions_03_effect = { if = { limit = { scope:contributed_rite_of_worthiness ?= root } contributed_rites_of_worthiness_02_effect = yes } if = { limit = { scope:contributed_volcanic_stone ?= root } contributed_volcanic_stone_effect = yes } if = { limit = { scope:contributed_corbel_gateways ?= root } contributed_corbel_gateways_effect = yes } if = { limit = { scope:contributed_divine_statues ?= root } contributed_divine_statues_effect = yes } if = { limit = { scope:contributed_work_force ?= root } contributed_work_force_effect = yes } if = { limit = { scope:contributed_creation_aspect ?= root } contributed_creation_aspect_effect = yes } if = { limit = { scope:contributed_serenity_aspect ?= root } contributed_serenity_aspect_effect = yes } if = { limit = { scope:contributed_destruction_aspect ?= root } contributed_destruction_aspect_effect = yes } if = { limit = { scope:contributed_trickery_aspect ?= root } contributed_trickery_aspect_effect = yes } if = { limit = { scope:contributed_gilded_domes ?= root } contributed_gilded_domes_effect = yes } if = { limit = { scope:contributed_family_temple_compound ?= root } contributed_family_temple_compound_effect = yes } } ### Capital 04 Breakdown Effects ### #mandala_contributor_medium_rite_reward_effect Reused from Capital 03 #contributed_rites_of_worthiness_02_effect Reused from Capital 03 mandala_contributor_slabs_of_granite_reward_effect = { add_prestige = { value = { add = mandala_contribution_major_prestige_reward multiply = 1.25 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_slabs_of_granite_effect = { custom_description_no_bullet = { text = contributed_slabs_of_granite } mandala_contributor_slabs_of_granite_reward_effect = yes } mandala_contributor_zaungdans_reward_effect = { add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.75 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } add_piety_experience = { value = { add = mandala_contribution_medium_dynasty_reward multiply = 1.75 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } } contributed_zaungdans_effect = { custom_description_no_bullet = { text = contributed_zaungdans } mandala_contributor_zaungdans_reward_effect = yes } mandala_contributor_gilded_shrines_reward_effect = { if = { limit = { this != scope:owner } add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 } } add_piety_experience = mandala_contribution_medium_dynasty_reward } if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_gilded_shrines_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_gilded_shrines_province_modifier } } } } else = { custom_tooltip = mandala_contributor_gilded_shrines_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_gilded_shrines_province_modifier } } } } } contributed_gilded_shrines_effect = { custom_description_no_bullet = { text = contributed_gilded_shrines } mandala_contributor_gilded_shrines_reward_effect = yes } #mandala_contributor_work_force_reward_effect Reused from Capital 01 #contributed_work_force_effect Reused from Capital 01 mandala_contributor_bell_stupas_reward_effect = { add_character_modifier = { modifier = mandala_bell_stupas_modifier } } contributed_bell_stupas_effect = { custom_description_no_bullet = { text = contributed_bell_stupas } mandala_contributor_bell_stupas_reward_effect = yes } mandala_contributor_bejeweled_domes_reward_effect = { if = { limit = { this != scope:owner } add_prestige = mandala_contribution_major_prestige_reward } scope:owner.dynasty = { if = { limit = { has_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_sanctified_bejeweled_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_sanctified_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_bejeweled_domes_dynasty_modifier } } } else_if = { limit = { has_dynasty_modifier = mandala_decorated_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_decorated_bejeweled_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_decorated_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_bejeweled_domes_dynasty_modifier } } } else_if = { limit = { has_dynasty_modifier = mandala_gilded_domes_dynasty_modifier } scope:owner = { custom_tooltip = mandala_contributor_gilded_bejeweled_domes_reward_effect_tt_replaced } hidden_effect = { remove_dynasty_modifier = mandala_gilded_domes_dynasty_modifier add_dynasty_modifier = { modifier = mandala_bejeweled_domes_dynasty_modifier } } } else = { scope:owner = { custom_tooltip = mandala_contributor_bejeweled_domes_reward_effect_tt } hidden_effect = { add_dynasty_modifier = { modifier = mandala_bejeweled_domes_dynasty_modifier } } } } } contributed_bejeweled_domes_effect = { custom_description_no_bullet = { text = contributed_bejeweled_domes } mandala_contributor_bejeweled_domes_reward_effect = yes } mandala_contributor_family_temple_complex_reward_effect = { dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_value } player_heir ?= { add_piety_experience = monumental_piety_value } } contributed_family_temple_complex_effect = { custom_description_no_bullet = { text = contributed_family_temple_complex } mandala_contributor_family_temple_complex_reward_effect = yes } #The actual effect check_and_reward_contributions_04_effect = { if = { limit = { scope:contributed_rite_of_worthiness ?= root } contributed_rites_of_worthiness_02_effect = yes } if = { limit = { scope:contributed_slabs_of_granite ?= root } contributed_slabs_of_granite_effect = yes } if = { limit = { scope:contributed_zaungdans ?= root } contributed_zaungdans_effect = yes } if = { limit = { scope:contributed_gilded_shrines ?= root } contributed_gilded_shrines_effect = yes } if = { limit = { scope:contributed_work_force ?= root } contributed_work_force_effect = yes } if = { limit = { scope:contributed_bell_stupas ?= root } contributed_bell_stupas_effect = yes } if = { limit = { scope:contributed_bejeweled_domes ?= root } contributed_bejeweled_domes_effect = yes } if = { limit = { scope:contributed_family_temple_complex ?= root } contributed_family_temple_complex_effect = yes } } ### Capital 05 Breakdown Effects ### #mandala_contributor_medium_rite_reward_effect Reused from Capital 03 #contributed_rites_of_worthiness_02_effect Reused from Capital 03 mandala_contributor_marble_foundation_reward_effect = { add_prestige = { value = { add = mandala_contribution_major_prestige_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } add_piety_experience = { value = { add = mandala_contribution_medium_dynasty_reward multiply = 1.5 #Rounds up to the closest number divisible by 5 divide = 5 ceiling = yes multiply = 5 } } add_legitimacy = mandala_contribution_medium_legitimacy_reward } contributed_marble_foundation_effect = { custom_description_no_bullet = { text = contributed_marble_foundation } mandala_contributor_marble_foundation_reward_effect = yes } mandala_contributor_divine_barays_reward_effect = { if = { limit = { this != scope:owner } add_prestige = { value = { add = mandala_contribution_medium_prestige_reward multiply = 1.5 } } } if = { limit = { exists = scope:province } custom_tooltip = mandala_contributor_divine_barays_reward_province_effect_tt hidden_effect = { scope:province = { add_province_modifier = { modifier = mandala_divine_barays_defense_modifier } } } } else = { custom_tooltip = mandala_contributor_divine_barays_reward_effect_tt hidden_effect = { scope:owner.capital_province = { add_province_modifier = { modifier = mandala_divine_barays_defense_modifier } } } } } contributed_divine_barays_effect = { custom_description_no_bullet = { text = contributed_divine_barays } mandala_contributor_divine_barays_reward_effect = yes } #mandala_contributor_work_force_reward_effect Reused from Capital 01 #contributed_work_force_effect Reused from Capital 01 mandala_contributor_bejeweled_reliefs_reward_effect = { #Before Planning has started if = { limit = { scope:owner ?= { any_character_artifact = { has_variable = mandala_capital_05_unconfirmed_talisman } } } scope:owner = { random_character_artifact = { limit = { has_variable = mandala_capital_05_unconfirmed_talisman } save_scope_as = target_talisman } } if = { limit = { scope:owner = { house ?= { has_house_power_parameter = aspect_of_creation } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_creator_reward_artifact_effect_tt #Set the modifiers hidden_effect = { scope:target_talisman = { set_artifact_description = mandala_capital_05_creation_talisman_desc add_artifact_modifier = artifact_health_gain_2_modifier add_artifact_modifier = artifact_fertility_gain_2_modifier } } } else_if = { limit = { scope:owner = { house ?= { has_house_power_parameter = aspect_of_serenity } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_serenity_reward_artifact_effect_tt #Set the modifiers hidden_effect = { scope:target_talisman = { set_artifact_description = mandala_capital_05_serenity_talisman_desc add_artifact_modifier = artifact_vassal_limit_1_modifier add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier } } } else_if = { limit = { scope:owner = { house ?= { has_house_power_parameter = aspect_of_destruction } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_destruction_reward_artifact_effect_tt #Set the modifiers hidden_effect = { scope:target_talisman = { set_artifact_description = mandala_capital_05_destruction_talisman_desc add_artifact_modifier = artifact_dread_baseline_add_2_modifier add_artifact_modifier = artifact_pursue_efficiency_2_modifier add_artifact_modifier = artifact_controlled_province_advantage_5_modifier } } } else_if = { limit = { scope:owner = { house ?= { has_house_power_parameter = aspect_of_trickery } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_trickery_reward_artifact_effect_tt #Set the modifiers hidden_effect = { scope:target_talisman = { set_artifact_description = mandala_capital_05_trickery_talisman_desc add_artifact_modifier = artifact_negate_health_penalty_add_2_modifier add_artifact_modifier = artifact_scheme_resistance_add_3_modifier } } } scope:target_talisman = { remove_variable = mandala_capital_05_unconfirmed_talisman set_variable = mandala_capital_05_talisman if = { limit = { has_variable = mandala_capital_05_talisman } #To prevent 'unused except in loc' errors :catto: } hidden_effect = { set_artifact_rarity = famed remove_artifact_modifier = artifact_monthly_piety_gain_mult_1_modifier add_artifact_modifier = artifact_monthly_piety_gain_mult_5_modifier } } } #After planning has started else_if = { limit = { this = { house ?= { has_house_power_parameter = aspect_of_creation } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_creator_reward_pre_artifact_effect_tt } else_if = { limit = { this = { house ?= { has_house_power_parameter = aspect_of_serenity } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_serenity_reward_pre_artifact_effect_tt } else_if = { limit = { this = { house ?= { has_house_power_parameter = aspect_of_destruction } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_destruction_reward_pre_artifact_effect_tt } else_if = { limit = { this = { house ?= { has_house_power_parameter = aspect_of_trickery } } } custom_tooltip = mandala_contributor_bejeweled_reliefs_trickery_reward_pre_artifact_effect_tt } else = { custom_tooltip = mandala_contributor_bejeweled_reliefs_reward_artifact_effect_none_tt } #And set the owner, if the project owner neglected to do this Contribution if = { limit = { NOT = { this = scope:owner } exists = scope:target_talisman } if = { limit = { exists = scope:target_talisman } scope:target_talisman = { set_owner = prev } } else = { custom_tooltip = mandala_contributor_bejeweled_reliefs_reward_gain_artifact_effect_tt } } } contributed_bejeweled_reliefs_effect = { custom_description_no_bullet = { text = contributed_bejeweled_reliefs } mandala_contributor_bejeweled_reliefs_reward_effect = yes } mandala_contributor_bunga_mas_forest_reward_effect = { if = { limit = { this != scope:owner } add_prestige_experience = mandala_contribution_major_prestige_reward if = { limit = { can_add_hook = { target = scope:owner type = strong_contribution_hook } } add_hook = { target = scope:owner type = strong_contribution_hook } } } custom_tooltip = mandala_contributor_bunga_mas_forest_reward_effect_tt hidden_effect = { scope:owner.dynasty = { add_dynasty_modifier = { modifier = mandala_forest_of_bunga_mas_modifier } } } } contributed_bunga_mas_forest_effect = { custom_description_no_bullet = { text = contributed_bunga_mas_forest } mandala_contributor_bunga_mas_forest_reward_effect = yes } mandala_contributor_dynastic_temple_complex_reward_effect = { dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_value } player_heir ?= { add_piety_experience = { value = monumental_piety_value add = massive_piety_value } } } contributed_dynastic_temple_complex_effect = { custom_description_no_bullet = { text = contributed_family_temple_complex } mandala_contributor_family_temple_complex_reward_effect = yes } #The actual effect check_and_reward_contributions_05_effect = { if = { limit = { scope:contributed_rite_of_worthiness ?= root } contributed_rites_of_worthiness_02_effect = yes } if = { limit = { scope:contributed_marble_foundation ?= root } contributed_marble_foundation_effect = yes } if = { limit = { scope:contributed_divine_barays ?= root } contributed_divine_barays_effect = yes } if = { limit = { scope:contributed_work_force ?= root } contributed_work_force_effect = yes } if = { limit = { scope:contributed_bejeweled_reliefs ?= root } contributed_bejeweled_reliefs_effect = yes } if = { limit = { scope:contributed_bunga_mas_forest ?= root } contributed_bunga_mas_forest_effect = yes } if = { limit = { scope:contributed_dynastic_temple_complex ?= root } contributed_dynastic_temple_complex_effect = yes } } ##War Effects mandala_war_victory_effects = { scope:attacker = { if = { limit = { has_realm_law_flag = piety_devotion_from_offensive_wars } add_piety = { value = medium_piety_value multiply = scope:defender.primary_title.tier } } } scope:defender = { if = { limit = { has_realm_law_flag = piety_devotion_from_defensive_wars } add_piety_experience = medium_piety_loss } } } mandala_war_defeat_effects = { scope:attacker = { if = { limit = { has_realm_law_flag = piety_devotion_from_offensive_wars } add_piety_experience = medium_piety_loss } } scope:defender = { if = { limit = { has_realm_law_flag = piety_devotion_from_defensive_wars } add_piety_experience = { value = minor_piety_value multiply = scope:defender.primary_title.tier } } } } mandala_rebel_attacker_independency_effect = { create_title_and_vassal_change = { type = independency save_scope_as = change } becomes_independent = { change = scope:change } resolve_title_and_vassal_change = scope:change } mandala_not_quite_depose_effect = { #Your piety add_piety_level = remove_piety_levels_value add_piety = -5000 #Your tributaries if = { limit = { number_of_tributaries > 0 } custom_tooltip = { text = mandala_depose_war_leaving_tributaries.tt every_tributary = { end_tributary = yes } } } #Your radiance add_character_modifier = { modifier = recently_tarnished_mandala_modifier years = 10 } } mandala_peacemaker_perk_serenity_effect = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_serenity } is_house_head = yes has_perk = peacemaker_perk } add_piety_experience = mandala_peacemaker_perk_piety_value } } ##Change to Mandala Government effects change_to_mandala_government_effect = { change_government = mandala_government change_to_mandala_government_decree_effect = yes } change_to_mandala_government_and_citadel_effect = { if = { limit = { government_has_flag = government_is_tribal } change_tribal_holdings_to_citadels_effect = yes #Includes change_to_mandala_government_effect } else = { change_capital_holding_to_citadel_effect = yes #Includes change_to_mandala_government_effect } show_as_tooltip = { change_to_mandala_government_effect = yes } } change_capital_holding_to_citadel_effect = { custom_tooltip = realm_capital_will_change_to_citadel save_scope_as = current_holder hidden_effect_new_object = { capital_province = { if = { limit = { has_holding_type = temple_citadel_holding } scope:current_holder = { if = { limit = { NOT = { government_has_flag = government_is_mandala } } change_to_mandala_government_effect = yes } } } else = { set_variable = { name = generic_to_mandala_building_level value = combined_building_level days = 1 } set_holding_type = temple_citadel_holding #Did any buildings invalidate? Calculate! set_variable = { name = new_generic_to_mandala_building_level value = combined_building_level days = 1 } if = { limit = { var:new_generic_to_mandala_building_level < var:generic_to_mandala_building_level } change_variable = { name = generic_to_mandala_building_level subtract = var:new_generic_to_mandala_building_level } } #We need to set the holding type BEFORE we can change to the government, lest it invalidates scope:current_holder = { if = { limit = { NOT = { government_has_flag = government_is_mandala } } change_to_mandala_government_effect = yes } } #We need to set the government type BEFORE we generate buildings, otherwise basically none are valid while = { limit = { var:generic_to_mandala_building_level > 0 } generate_building = yes change_variable = { name = generic_to_mandala_building_level subtract = 1 } } remove_variable = generic_to_mandala_building_level remove_variable = new_generic_to_mandala_building_level } } } } change_tribal_holdings_to_citadels_effect = { custom_tooltip = all_tribal_holdings_will_change_to_citadels save_scope_as = current_tribal_holder hidden_effect_new_object = { every_directly_owned_province = { limit = { has_holding_type = tribal_holding } set_variable = { name = tribal_to_mandala_building_level value = combined_building_level days = 1 } set_holding_type = temple_citadel_holding #We need to set the holding type BEFORE we can change to the government, lest it invalidates scope:current_tribal_holder = { if = { limit = { NOT = { government_has_flag = government_is_mandala } } change_to_mandala_government_effect = yes } } #We need to set the government type BEFORE we generate buildings, otherwise basically none are valid while = { limit = { var:tribal_to_mandala_building_level > 0 } generate_building = yes change_variable = { name = tribal_to_mandala_building_level subtract = 1 } } remove_variable = tribal_to_mandala_building_level } } } mandala_nuke_realm_laws_effect = { hidden_effect = { #Tribal if = { limit = { has_realm_law = tribal_authority_0 } remove_realm_law = tribal_authority_0 } if = { limit = { has_realm_law = tribal_authority_1 } remove_realm_law = tribal_authority_1 } if = { limit = { has_realm_law = tribal_authority_2 } remove_realm_law = tribal_authority_2 } if = { limit = { has_realm_law = tribal_authority_3 } remove_realm_law = tribal_authority_3 } #Feudal if = { limit = { has_realm_law = crown_authority_0 } remove_realm_law = crown_authority_0 } if = { limit = { has_realm_law = crown_authority_1 } remove_realm_law = crown_authority_1 } if = { limit = { has_realm_law = crown_authority_2 } remove_realm_law = crown_authority_2 } if = { limit = { has_realm_law = crown_authority_3 } remove_realm_law = crown_authority_3 } #Admin if = { limit = { has_realm_law = imperial_bureaucracy_0 } remove_realm_law = imperial_bureaucracy_0 } if = { limit = { has_realm_law = imperial_bureaucracy_1 } remove_realm_law = imperial_bureaucracy_1 } if = { limit = { has_realm_law = imperial_bureaucracy_2 } remove_realm_law = imperial_bureaucracy_2 } if = { limit = { has_realm_law = imperial_bureaucracy_3 } remove_realm_law = imperial_bureaucracy_3 } #Nomads if = { limit = { has_realm_law = nomadic_authority_1 } remove_realm_law = nomadic_authority_1 } if = { limit = { has_realm_law = nomadic_authority_2 } remove_realm_law = nomadic_authority_2 } if = { limit = { has_realm_law = nomadic_authority_3 } remove_realm_law = nomadic_authority_3 } if = { limit = { has_realm_law = nomadic_authority_4 } remove_realm_law = nomadic_authority_4 } if = { limit = { has_realm_law = nomadic_authority_5 } remove_realm_law = nomadic_authority_5 } #Celestial if = { limit = { has_realm_law = celestial_bureaucracy_0 } remove_realm_law = celestial_bureaucracy_0 } if = { limit = { has_realm_law = celestial_bureaucracy_1 } remove_realm_law = celestial_bureaucracy_1 } if = { limit = { has_realm_law = celestial_bureaucracy_2 } remove_realm_law = celestial_bureaucracy_2 } if = { limit = { has_realm_law = celestial_bureaucracy_3 } remove_realm_law = celestial_bureaucracy_3 } #Confucian if = { limit = { has_realm_law = meritocratic_bureaucracy_0 } remove_realm_law = meritocratic_bureaucracy_0 } if = { limit = { has_realm_law = meritocratic_bureaucracy_1 } remove_realm_law = meritocratic_bureaucracy_1 } if = { limit = { has_realm_law = meritocratic_bureaucracy_2 } remove_realm_law = meritocratic_bureaucracy_2 } if = { limit = { has_realm_law = meritocratic_bureaucracy_3 } remove_realm_law = meritocratic_bureaucracy_3 } #Japanese if = { limit = { has_realm_law = japanese_bureaucracy_0 } remove_realm_law = japanese_bureaucracy_0 } if = { limit = { has_realm_law = japanese_bureaucracy_1 } remove_realm_law = japanese_bureaucracy_1 } if = { limit = { has_realm_law = japanese_bureaucracy_2 } remove_realm_law = japanese_bureaucracy_2 } if = { limit = { has_realm_law = japanese_bureaucracy_3 } remove_realm_law = japanese_bureaucracy_3 } } } mandala_nuke_mandala_decrees_effect = { hidden_effect = { if = { limit = { has_realm_law = mandala_decree_prosperity } remove_realm_law = mandala_decree_prosperity } if = { limit = { has_realm_law = mandala_decree_expansion } remove_realm_law = mandala_decree_expansion } if = { limit = { has_realm_law = mandala_decree_reverence } remove_realm_law = mandala_decree_reverence } } } change_to_mandala_government_decree_effect = { #Nuke all laws mandala_nuke_realm_laws_effect = yes if = { limit = { NOT = { has_realm_law = mandala_decree_none } } add_realm_law_skip_effects = mandala_decree_none } } divine_happenstance_adopt_mandala_effect = { send_interface_message = { type = msg_mandala_good_with_text title = divine_happenstance_fulfilled desc = divine_happenstance_fulfilled_desc left_icon = root add_piety = { value = major_piety_value multiply = 1.5 } if = { limit = { government_has_flag = government_is_mandala } add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain } } else = { #Add legitimacy sans displaying levels (only for show, we shouldn't end up here outside of show_as_tooltip) add_major_legitimacy_no_tier_effect = yes } } if = { limit = { has_variable = vying_for_mandala_divinity } create_character_memory = { type = ascended_as_divined_mandala_devaraja_memory } } else = { create_character_memory = { type = ascended_as_mandala_devaraja_memory } } } mandala_adopt_clan_government_effect = { #Remove Mandala Decrees mandala_nuke_mandala_decrees_effect = yes #Check if capital holding is castle or temple citadel otherwise convert hidden_effect = { capital_province = { if = { limit = { NOR = { has_holding_type = temple_citadel_holding has_holding_type = castle_holding } } custom_tooltip = realm_capital_will_change_to_castle set_holding_type = castle_holding } } } change_government = clan_government #Start off crown authorities hidden_effect = { if = { limit = { NOT = { has_realm_law = crown_authority_0 } } add_realm_law_skip_effects = crown_authority_0 } } #All muslim vassals swap to Clan if = { limit = { any_vassal = { primary_title = { target_is_de_jure_liege_or_above = root.primary_title #We only auto convert de jure vassals } NOR = { government_has_flag = government_is_theocracy government_has_flag = government_is_republic government_has_flag = government_is_landless_adventurer government_has_flag = government_is_tribal government_has_flag = government_is_clan government_has_flag = government_is_nomadic government_has_flag = government_is_herder } faith.religion = religion:islam_religion } } custom_tooltip = all_muslim_vassals_change_to_clan hidden_effect = { every_vassal_or_below = { limit = { primary_title = { target_is_de_jure_liege_or_above = root.primary_title #We only auto convert de jure vassals } NOR = { government_has_flag = government_is_theocracy government_has_flag = government_is_republic government_has_flag = government_is_landless_adventurer government_has_flag = government_is_tribal government_has_flag = government_is_clan government_has_flag = government_is_nomadic government_has_flag = government_is_herder } faith.religion = religion:islam_religion } if = { limit = { capital_province = { NOR = { has_holding_type = temple_citadel_holding has_holding_type = castle_holding } } } capital_province = { set_holding_type = castle_holding } } change_government = clan_government #Nuke all laws mandala_nuke_realm_laws_effect = yes #Remove Mandala Decrees mandala_nuke_mandala_decrees_effect = yes #Start off crown authorities if = { limit = { NOT = { has_realm_law = crown_authority_0 } } add_realm_law_skip_effects = crown_authority_0 } #Notify them of what just happened if = { limit = { is_ai = no } trigger_event = tgp_east_asia_decision_events.0030 } set_variable = { name = changed_government_recently years = 5 } } } } set_variable = { name = changed_government_recently years = 5 } } ##Conversion Effects mandala_converter_piety_effect = { #Mandala conversion! if = { limit = { government_has_flag = government_is_mandala } if = { limit = { has_realm_law = mandala_decree_reverence } add_piety = { add = medium_piety_gain multiply = 1.5 } } else = { add_piety = medium_piety_gain } } } mandala_assimilation_effect = { overlord = { send_interface_message = { type = event_conversion_good title = subject_assimilated_under_your_rule_msg left_icon = root right_icon = overlord show_as_tooltip = { root = { if = { limit = { NOT = { has_government = mandala_government } } change_government = mandala_government } if = { limit = { NOR = { faith = overlord.faith faith.religious_head ?= root } } set_character_faith = overlord.faith } } } if = { limit = { has_realm_law = mandala_decree_reverence } mandala_converter_piety_effect = yes } } } #The Decree show_as_tooltip = { change_to_mandala_government_decree_effect = yes } } mandala_clean_up_variables_effect = { remove_variable = mandala_assimilation_devaraja remove_variable = mandala_assimilation_devaraja_piety_level remove_character_flag = assimilation_payout_t1 remove_character_flag = assimilation_payout_t2 remove_character_flag = assimilation_payout_t3 } ##Building Effects mandala_built_piety_building_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { #Liege paid for the building if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = minor_piety_value multiply = 1.5 } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = miniscule_piety_value multiply = 1.5 } } } #Vassal paid for the building else_if = { limit = { government_has_flag = government_is_mandala is_alive = yes } add_piety = { value = minor_piety_value multiply = 1.5 } } } } mandala_built_piety_duchy_building_t1_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { #Liege paid for the building if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = medium_piety_value multiply = 1.5 } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = minor_piety_value multiply = 1.5 } } } #Vassal paid for the building else_if = { limit = { government_has_flag = government_is_mandala } add_piety = { value = medium_piety_value multiply = 1.5 } } } } mandala_built_piety_duchy_building_t2_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { #Liege paid for the building if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = major_piety_value multiply = 1.5 } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = medium_piety_value multiply = 1.5 } } } #Vassal paid for the building else_if = { limit = { government_has_flag = government_is_mandala } add_piety = { value = major_piety_value multiply = 1.5 } } } } mandala_built_piety_duchy_building_t3_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { #Liege paid for the building if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = massive_piety_value multiply = 1.5 } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = major_piety_value multiply = 1.5 } } } #Vassal paid for the building else_if = { limit = { government_has_flag = government_is_mandala } add_piety = { value = massive_piety_value multiply = 1.5 } } } } mandala_built_temple_holding_effect = { if = { limit = { NOT = { exists = scope:character } } save_scope_as = character } scope:character = { #Liege paid for the holding if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = massive_piety_value multiply = { value = 1.5 } if = { limit = { culture = { has_cultural_parameter = founding_temple_citadels_gives_more_piety } } multiply = 2 } } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = major_piety_value multiply = 1.5 } } } #Vassal paid for the holding else_if = { limit = { government_has_flag = government_is_mandala } add_piety = { value = massive_piety_value multiply = { value = 1.5 } if = { limit = { culture = { has_cultural_parameter = founding_temple_citadels_gives_more_piety } } multiply = 2 } } } } } mandala_upgraded_temple_holding_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { #Liege paid for the holding if = { limit = { root.county.holder = { is_independent_ruler = no } this = scope:character government_has_flag = government_is_mandala } add_piety = { value = medium_piety_value multiply = 1.5 } root.county.holder = { if = { limit = { government_has_flag = government_is_mandala } } add_piety = { value = minor_piety_value multiply = 1.5 } } } #Vassal paid for the holding else_if = { limit = { government_has_flag = government_is_mandala } add_piety = { value = medium_piety_value multiply = 1.5 } } } } creator_mandala_built_regular_building_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = minor_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } creator_mandala_built_regular_duchy_building_t1_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = medium_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } creator_mandala_built_regular_duchy_building_t2_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = major_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } creator_mandala_built_regular_duchy_building_t3_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = massive_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } creator_mandala_built_regular_holding_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = massive_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } creator_mandala_upgraded_regular_holding_piety_effect = { if = { limit = { NOT = { exists = scope:character } } county.holder = { save_scope_as = character } } scope:character = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_creation } is_house_head = yes } add_piety = { value = medium_piety_value multiply = { value = creator_mandala_piety_gain_scale } } } } } ##Interaction Effects mandala_end_tributary_with_notification_effect = { save_scope_as = leaving_tributary suzerain = { trigger_event = tgp_east_asia_interaction_events.0010 } end_tributary = yes } mandala_embrace_tributary_effect = { scope:recipient = { add_opinion = { modifier = accepted_tributary_status_opinion # this opinion also acts as a built-in cooldown target = scope:actor opinion = 20 } } start_tributary_interaction_effect = { TRIBUTARY = scope:recipient SUZERAIN = scope:actor } scope:actor = { trigger_event = char_interaction.0362 } consume_all_criminal_reasons_effect = { LIEGE = scope:actor CRIMINAL = scope:recipient } } decommission_temple_accept_effect = { custom_tooltip = { text = decommission_mandala_temple_effect_tt capital_province = { if = { limit = { has_building_with_flag = mandala_capital_building } ruin_great_building = yes } } } if = { limit = { has_character_flag = devaraja_flag } remove_character_flag = devaraja_flag } if = { limit = { has_character_modifier = mandala_rise_from_the_ashes_modifier } remove_character_modifier = mandala_rise_from_the_ashes_modifier } add_opinion = { target = scope:actor modifier = ruined_my_temple_opinion opinion = -50 } } decommission_temple_decline_effect = { if = { limit = { is_vassaL_of = scope:actor } start_war = { casus_belli = independence_war target = scope:actor } } else = { mandala_end_tributary_with_notification_effect = yes } progress_towards_rival_effect = { REASON = rival_ruined_temple_building CHARACTER = scope:actor OPINION = -100 } } ##Aspect Effects mandala_apply_10_year_modifier = { add_character_modifier = { modifier = mandala_creator_modifier years = 10 } trigger_event = { id = tgp_east_asia_mandala_events.0010 days = 3651 # 10 years and 1 day } } mandala_apply_20_year_modifier = { add_character_modifier = { modifier = mandala_creator_modifier years = 20 } trigger_event = { id = tgp_east_asia_mandala_events.0010 days = 7301 # 20 years and 1 day } } mandala_apply_30_year_modifier = { add_character_modifier = { modifier = mandala_creator_modifier years = 30 } trigger_event = { id = tgp_east_asia_mandala_events.0010 days = 10951 # 30 years and 1 day } } mandala_upgrade_creator_effect = { if = { limit = { has_variable = mandala_house_power_accumulated_creator } #Save what we gained so far so we can add it to the refreshed variable save_temporary_scope_value_as = { name = accumulated_creator_increments value = var:mandala_house_power_accumulated_creator } remove_variable = mandala_house_power_accumulated_creator #Clean up any existing modifier hidden_effect = { if = { limit = { has_character_modifier = mandala_creator_modifier } remove_character_modifier = mandala_creator_modifier } } #What cadence are we on? if = { limit = { house = { has_house_head_parameter = creator_30_year_modifier } } set_variable = { name = mandala_house_power_accumulated_creator value = { value = 1 add = scope:accumulated_creator_increments } years = 30 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_30_year_modifier = yes } } } else_if = { limit = { house = { house_has_creator_20_years_trigger = yes } } set_variable = { name = mandala_house_power_accumulated_creator value = { value = 1 add = scope:accumulated_creator_increments } years = 20 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_20_year_modifier = yes } } } else_if = { limit = { house = { house_has_creator_10_years_trigger = yes } #This is just to stop some scope errors } set_variable = { name = mandala_house_power_accumulated_creator value = { value = 1 add = scope:accumulated_creator_increments } years = 10 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_10_year_modifier = yes } } } } else = { #Clean up any existing modifier hidden_effect = { if = { limit = { has_character_modifier = mandala_creator_modifier } remove_character_modifier = mandala_creator_modifier } } #Start from the beginning if = { limit = { house = { has_house_head_parameter = creator_30_year_modifier } } set_variable = { name = mandala_house_power_accumulated_creator value = 1 years = 30 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_30_year_modifier = yes } } } else_if = { limit = { house = { house_has_creator_20_years_trigger = yes } } set_variable = { name = mandala_house_power_accumulated_creator value = 1 years = 20 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_20_year_modifier = yes } } } else = { set_variable = { name = mandala_house_power_accumulated_creator value = 1 years = 10 } hidden_effect = { send_interface_message = { type = msg_mandala_good_with_text title = mandala_creator_streak_accumulated desc = mandala_creator_streak_accumulated_desc left_icon = root mandala_apply_10_year_modifier = yes } } } } } mandala_upgrade_increment_of_peace_effect = { if = { limit = { has_variable = mandala_house_power_accumulated_increments_of_peace } change_variable = { name = mandala_house_power_accumulated_increments_of_peace add = 1 } hidden_effect = { remove_character_modifier = mandala_increments_of_peace_modifier send_interface_message = { type = msg_mandala_good_with_text title = mandala_increments_of_peace_accumulated desc = mandala_increments_of_peace_accumulated_desc left_icon = root add_character_modifier = { modifier = mandala_increments_of_peace_modifier } } } } } mandala_reset_increment_of_peace_effect = { remove_variable = mandala_house_power_accumulated_increments_of_peace set_variable = { name = mandala_house_power_accumulated_increments_of_peace value = 1 } hidden_effect = { send_interface_message = { type = msg_mandala_bad_with_text title = mandala_increments_of_peace_broken desc = mandala_increments_of_peace_broken_desc left_icon = root remove_character_modifier = mandala_increments_of_peace_modifier remove_variable = mandala_house_power_accumulated_increments_of_peace } add_character_modifier = mandala_increments_of_peace_modifier } } mandala_remove_increment_of_peace_effect = { send_interface_message = { type = msg_mandala_neutral_with_text title = mandala_increments_of_peace_invalid desc = mandala_increments_of_peace_invalid_desc left_icon = root remove_character_modifier = mandala_increments_of_peace_modifier remove_variable = mandala_house_power_accumulated_increments_of_peace } } mandala_change_between_aspects_effect = { if = { limit = { NOT = { house = { has_default_house_aspiration = yes } } } if = { limit = { has_variable = changed_aspect_once } add_piety_level = -1 } else = { custom_tooltip = { text = change_aspect_once_per_lifetime.tt set_variable = changed_aspect_once } } if = { limit = { NOT = { has_character_flag = devaraja_flag } } add_character_flag = devaraja_flag } } } ##Reverence Decree Effects mandala_piety_gain_effect = { if = { limit = { has_realm_law = mandala_decree_reverence } add_piety = { add = $PIETY_AMOUNT$ multiply = 1.5 } } else = { add_piety = $PIETY_AMOUNT$ } } mandala_trickster_increment_successful_schemes_effect = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_trickery } } increment_variable_effect = { VAR = num_successful_schemes VAL = 1 } } } mandala_trickster_increment_gold_ransomed_effect = { if = { limit = { government_has_flag = government_is_mandala house ?= { has_house_power_parameter = aspect_of_trickery } } increment_variable_effect = { VAR = amount_of_gold_ransomed VAL = $GOLD_AMOUNT$ } } } ##Task Contracts # Select the Contract Tier (somewhat randomized, based on your Radiance) spawn_mandala_realm_task_contract_effect = { save_scope_as = mandala_ruler # Select which contract to create trigger_event = { on_action = spawn_mandala_realm_contract_on_action } } manage_new_mandala_contract_effect = { if = { limit = { exists = scope:target_province } send_interface_message = { type = msg_mandala_contracts_text_neutral title = msg_mandala_realm_contract_appear.t desc = msg_mandala_realm_contract_appear.desc right_icon = scope:target_province.county } } if = { limit = { is_ai = yes exists = scope:new_mandala_visit } accept_task_contract = scope:new_mandala_visit } #play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_become_governor" } mandala_travel_to_contract_location_effect = { save_scope_as = court_owner random_courtier = { limit = { is_available = yes NOT = { has_court_position = travel_leader_court_position } } weight = { base = 1 modifier = { add = 100 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } OR = { is_child_of = scope:court_owner is_grandchild_of = scope:court_owner is_great_grandchild_of = scope:court_owner is_consort_of = scope:court_owner } } modifier = { add = 10 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } is_close_or_extended_family_of = scope:court_owner } modifier = { add = diplomacy scope:court_owner.house = { has_house_power_parameter = aspect_of_serenity } } modifier = { add = prowess scope:court_owner.house = { has_house_power_parameter = aspect_of_destruction } } modifier = { add = intrigue scope:court_owner.house = { has_house_power_parameter = aspect_of_trickery } } modifier = { add = 1000 has_court_position = court_physician_court_position } } save_scope_as = follower_1 } if = { limit = { exists = scope:follower_1 } random_courtier = { limit = { is_available = yes this != scope:follower_1 NOT = { has_court_position = travel_leader_court_position } } weight = { base = 1 modifier = { add = 100 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } OR = { is_child_of = scope:court_owner is_grandchild_of = scope:court_owner is_great_grandchild_of = scope:court_owner is_consort_of = scope:court_owner } } modifier = { add = 10 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } is_close_or_extended_family_of = scope:court_owner } modifier = { add = diplomacy scope:court_owner.house = { has_house_power_parameter = aspect_of_serenity } } modifier = { add = prowess scope:court_owner.house = { has_house_power_parameter = aspect_of_destruction } } modifier = { add = intrigue scope:court_owner.house = { has_house_power_parameter = aspect_of_trickery } } } save_scope_as = follower_2 } } if = { limit = { exists = scope:follower_2 } random_courtier = { limit = { is_available = yes this != scope:follower_1 this != scope:follower_2 NOT = { has_court_position = travel_leader_court_position } } weight = { base = 1 modifier = { add = 100 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } OR = { is_child_of = scope:court_owner is_grandchild_of = scope:court_owner is_great_grandchild_of = scope:court_owner is_consort_of = scope:court_owner } } modifier = { add = 10 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } is_close_or_extended_family_of = scope:court_owner } modifier = { add = diplomacy scope:court_owner.house = { has_house_power_parameter = aspect_of_serenity } } modifier = { add = prowess scope:court_owner.house = { has_house_power_parameter = aspect_of_destruction } } modifier = { add = intrigue scope:court_owner.house = { has_house_power_parameter = aspect_of_trickery } } } save_scope_as = follower_3 } } if = { limit = { exists = scope:follower_3 } random_courtier = { limit = { is_available = yes this != scope:follower_1 this != scope:follower_2 this != scope:follower_3 NOT = { has_court_position = travel_leader_court_position } } weight = { base = 1 modifier = { add = 100 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } OR = { is_child_of = scope:court_owner is_grandchild_of = scope:court_owner is_great_grandchild_of = scope:court_owner is_consort_of = scope:court_owner } } modifier = { add = 10 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } is_close_or_extended_family_of = scope:court_owner } modifier = { add = diplomacy scope:court_owner.house = { has_house_power_parameter = aspect_of_serenity } } modifier = { add = prowess scope:court_owner.house = { has_house_power_parameter = aspect_of_destruction } } modifier = { add = intrigue scope:court_owner.house = { has_house_power_parameter = aspect_of_trickery } } } save_scope_as = follower_4 } } if = { limit = { exists = scope:follower_4 } random_courtier = { limit = { is_available = yes this != scope:follower_1 this != scope:follower_2 this != scope:follower_3 this != scope:follower_4 NOT = { has_court_position = travel_leader_court_position } } weight = { base = 1 modifier = { add = 100 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } OR = { is_child_of = scope:court_owner is_grandchild_of = scope:court_owner is_great_grandchild_of = scope:court_owner is_consort_of = scope:court_owner } } modifier = { add = 10 scope:court_owner.house = { has_house_power_parameter = aspect_of_creation } is_close_or_extended_family_of = scope:court_owner } modifier = { add = diplomacy scope:court_owner.house = { has_house_power_parameter = aspect_of_serenity } } modifier = { add = prowess scope:court_owner.house = { has_house_power_parameter = aspect_of_destruction } } modifier = { add = intrigue scope:court_owner.house = { has_house_power_parameter = aspect_of_trickery } } } save_scope_as = follower_5 } } if = { limit = { exists = scope:follower_1 exists = scope:follower_2 exists = scope:follower_3 exists = scope:follower_4 exists = scope:follower_5 } start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ companion = scope:follower_1 companion = scope:follower_2 companion = scope:follower_3 companion = scope:follower_4 companion = scope:follower_5 on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } else_if = { limit = { exists = scope:follower_1 exists = scope:follower_2 exists = scope:follower_3 exists = scope:follower_4 } start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ companion = scope:follower_1 companion = scope:follower_2 companion = scope:follower_3 companion = scope:follower_4 on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } else_if = { limit = { exists = scope:follower_1 exists = scope:follower_2 exists = scope:follower_3 } start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ companion = scope:follower_1 companion = scope:follower_2 companion = scope:follower_3 on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } else_if = { limit = { exists = scope:follower_1 exists = scope:follower_2 } start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ companion = scope:follower_1 companion = scope:follower_2 on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } else_if = { limit = { exists = scope:follower_1 } start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ companion = scope:follower_1 on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } else = { start_travel_plan = { destination = $DESTINATION$ on_arrival_event = $ARRIVAL_EVENT$ on_travel_planner_cancel_event = tgp_east_asia_mandala_task_contract_events.0990 on_arrival_destinations = all_but_last } } } mandala_contract_clean_up_location_effect = { task_contract_location = { remove_variable = requested_mandala_ritual } task_contract_taker = { increment_variable_remove_at_zero_effect = { VAR = available_mandala_rituals VALUE = -1 } } } mandala_invalidate_contracts_effect = { if = { limit = { any_character_active_contract = { is_a_mandala_contract_trigger = yes } } random_character_active_contract = { limit = { is_a_mandala_contract_trigger = yes } save_scope_as = invalidating_task_contract task_contract_taker = { save_scope_as = task_contract_character send_interface_message = { type = event_generic_bad_with_text title = mandala_contract_invalidated_title left_icon = scope:task_contract_character desc = mandala_contract_invalidated_desc } scope:invalidating_task_contract = { invalidate_contract = yes } } } } if = { limit = { has_character_flag = recently_completed_mandala_contract } remove_character_flag = recently_completed_mandala_contract } } mandala_contract_complete_contract_effect = { hidden_effect = { scope:task_contract = { complete_task_contract = common_mandala } current_travel_plan ?= { if = { limit = { is_paused = yes } resume_travel_plan = yes } } } add_character_flag = recently_completed_mandala_contract } mandala_contract_piety_reward_display_effect = { save_scope_as = task_contract task_contract_taker = { if = { limit = { contract_is_tier_3_contract_trigger = yes } custom_tooltip = mandala_realm_contract_piety_high_reward_tt } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } custom_tooltip = mandala_realm_contract_piety_mid_reward_tt } else = { custom_tooltip = mandala_realm_contract_piety_reward_tt } } } mandala_contract_legitimacy_reward_display_effect = { save_scope_as = task_contract task_contract_taker = { if = { limit = { scope:task_contract.task_contract_tier = define:NTaskContract|HIGH_TASK_CONTRACT_TIER } custom_tooltip = mandala_realm_contract_legitimacy_high_reward_tt } else_if = { limit = { scope:task_contract.task_contract_tier = define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER } custom_tooltip = mandala_realm_contract_legitimacy_mid_reward_tt } else = { custom_tooltip = mandala_realm_contract_legitimacy_reward_tt } } } add_all_valid_mandala_contract_provinces_to_list_effect = { every_sub_realm_county = { every_county_province = { limit = { has_holding = yes is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } every_tributary = { every_sub_realm_county = { every_county_province = { limit = { has_holding = yes is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } } } add_all_valid_mandala_contract_provinces_with_crocodiles_to_list_effect = { every_sub_realm_county = { every_county_province = { limit = { has_holding = yes is_occupied = no hunt_animal_crocodile_trigger = yes NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } every_tributary = { every_sub_realm_county = { every_county_province = { limit = { has_holding = yes is_occupied = no hunt_animal_crocodile_trigger = yes NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } } } add_all_valid_mandala_contract_provinces_with_neighbor_to_list_effect = { every_sub_realm_county = { limit = { any_neighboring_county = { holder = { is_ai = yes } title_province = { has_holding = yes } } } every_county_province = { limit = { has_holding = yes is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } every_tributary = { every_sub_realm_county = { limit = { any_neighboring_county = { holder = { is_ai = yes } title_province = { has_holding = yes } } } every_county_province = { limit = { has_holding = yes is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } } } add_all_valid_mandala_contract_provinces_no_holding_to_list_effect = { every_sub_realm_county = { every_county_province = { limit = { has_holding = no is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } every_tributary = { every_sub_realm_county = { every_county_province = { limit = { has_holding = no is_occupied = no NOR = { this = scope:mandala_ruler.capital_province has_variable = requested_mandala_ritual has_variable = mandala_ritual_cooldown } } add_to_list = valid_target_provinces } } } } set_mandala_contract_tier_effect = { #Consider county_opinion as a factor random_list = { 30 = { save_scope_value_as = { name = mandala_task_contract_tier value = define:NTaskContract|LOW_TASK_CONTRACT_TIER } } 10 = { save_scope_value_as = { name = mandala_task_contract_tier value = define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER } modifier = { add = 10 scope:target_province.county.county_opinion >= 10 } modifier = { add = 10 scope:target_province.county.county_opinion >= 20 } } 5 = { save_scope_value_as = { name = mandala_task_contract_tier value = define:NTaskContract|HIGH_TASK_CONTRACT_TIER } modifier = { add = 10 scope:target_province.county.county_opinion >= 40 } modifier = { add = 10 scope:target_province.county.county_opinion >= 60 } modifier = { add = 10 scope:target_province.county.county_opinion >= 80 } modifier = { add = 10 scope:target_province.county.county_opinion >= 100 } } } } choose_address_mandala_effect = { random_list = { 1 = { set_variable = { name = loc_compliment value = flag:holy_compliment_almighty } } 1 = { set_variable = { name = loc_compliment value = flag:holy_compliment_most_omnipotent } } 1 = { set_variable = { name = loc_compliment value = flag:holy_compliment_divine } } 1 = { set_variable = { name = loc_compliment value = flag:holy_compliment_venerable } } 1 = { set_variable = { name = loc_compliment value = flag:holy_compliment_reverent } } } #Error suppression if = { limit = { OR = { var:loc_desc ?= flag:mandala_provincial_ritual_desc_01 var:loc_desc ?= flag:mandala_provincial_ritual_desc_02 var:loc_compliment ?= flag:holy_compliment_almighty var:loc_compliment ?= flag:holy_compliment_most_omnipotent var:loc_compliment ?= flag:holy_compliment_divine var:loc_compliment ?= flag:holy_compliment_venerable var:loc_compliment ?= flag:holy_compliment_reverent } } } } mandala_set_ritual_variables_effect = { task_contract_location = { set_variable = requested_mandala_ritual set_variable = { name = mandala_ritual_cooldown years = mandala_ritual_cooldown_years } } task_contract_taker = { increment_variable_effect = { VAR = available_mandala_rituals VAL = 1 } } } big_mandala_piety_reward_effect = { add_piety = { value = mandala_contract_piety if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 1.5 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.25 } multiply = 1.5 } } mandala_piety_reward_effect = { add_piety = { value = mandala_contract_piety if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 1.5 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.25 } multiply = 0.75 } } small_mandala_piety_reward_effect = { add_piety = { value = mandala_contract_piety if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 2 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.5 } multiply = 0.25 } } big_mandala_legitimacy_reward_effect = { add_legitimacy = { value = mandala_contract_legitimacy if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 2 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.5 } multiply = 2 } } mandala_legitimacy_reward_effect = { add_legitimacy = { value = mandala_contract_legitimacy if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 2 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.5 } } } small_mandala_legitimacy_reward_effect = { add_legitimacy = { value = mandala_contract_legitimacy if = { limit = { contract_is_tier_3_contract_trigger = yes } multiply = 2 } else_if = { limit = { contract_is_tier_2_contract_trigger = yes } multiply = 1.5 } multiply = 0.25 } } mandala_contract_failure_standard_reward_effect = { if = { limit = { is_ai = no } add_piety = { value = mandala_contract_piety multiply = -1.5 } add_piety_experience = { value = mandala_contract_piety multiply = -1.5 } add_legitimacy = { value = mandala_contract_legitimacy multiply = -1.5 } } } change_to_mandala_interaction_effect = { scope:actor = { pay_short_term_gold = { target = scope:recipient gold = { value = 50 scope:recipient = { if = { limit = { highest_held_title_tier >= tier_kingdom } multiply = 10 } else_if = { limit = { highest_held_title_tier >= tier_duchy } multiply = 6 } else_if = { limit = { highest_held_title_tier >= tier_county } multiply = 3 } } if = { limit = { scope:gold ?= yes } add = scope:actor.medium_gold_value } } } } scope:recipient = { change_to_mandala_government_and_citadel_effect = yes } if = { limit = { scope:hook = yes scope:actor = { has_usable_hook = scope:recipient } } scope:actor = { use_hook = scope:recipient } } if = { limit = { scope:piety = yes } scope:actor = { add_piety = { value = { subtract = piety_bribe_value } } } } } mandala_no_longer_polytheist_effect = { if = { limit = { government_has_flag = government_is_mandala faith = { NOT = { has_doctrine = doctrine_polytheist } } } convert_whole_realm_to_feudalism_effect = yes hidden_effect = { every_vassal = { trigger_event = { id = major_decisions.0002 days = 3 } } } every_tributary = { end_tributary = yes } } } #Remember to set wealth and quality beforehand create_bunga_mas_artifact_effect = { hidden_effect_new_object = { create_artifact = { name = bunga_mas description = common_bunga_mas_desc modifier = artifact_placeholder_modifier wealth = scope:wealth quality = scope:quality type = pedestal visuals = bunga_mas save_scope_as = newly_created_bunga_mas } } } ### STORY CYCLE mandala_story_go_on_pilgrimage_effect = { if = { limit = { can_host_activity = activity_pilgrimage } ai_attempt_to_host_activity = activity_pilgrimage } else = { move_budget_gold = { gold = short_term_gold from = budget_war_chest to = budget_short_term } move_budget_gold = { gold = long_term_gold from = budget_long_term to = budget_short_term } } } mandala_story_creation_aspect_get_kids_effect = { if = { limit = { is_adult = yes is_available = yes } if = { limit = { is_female = no } if = { limit = { any_consort = { is_adult = yes is_available = yes fertility > 0 is_pregnant = no } } random_consort = { limit = { is_adult = yes is_available = yes fertility > 0 is_pregnant = no } make_pregnant = { father = scope:root_scope } } } } if = { limit = { is_female = yes } if = { limit = { is_pregnant = no any_consort = { is_adult = yes is_available = yes fertility > 0 } } random_consort = { limit = { is_adult = yes is_available = yes fertility > 0 } scope:root_scope = { make_pregnant = { father = prev } } } } } } } mandala_story_serenity_aspect_befriend_effect = { if = { limit = { any_courtier = { can_set_relation_friend_trigger = { CHARACTER = scope:root_scope } } any_vassal = { can_set_relation_friend_trigger = { CHARACTER = scope:root_scope } } } every_courtier = { limit = { can_set_relation_friend_trigger = { CHARACTER = scope:root_scope } } add_to_list = serenity_potential_friends } every_vassal = { limit = { can_set_relation_friend_trigger = { CHARACTER = scope:root_scope } } add_to_list = serenity_potential_friends } ordered_in_list = { list = serenity_potential_friends order_by = "opinion(scope:root_scope)" random = { chance = 10 set_relation_friend = scope:root_scope } } } else = { mandala_story_befriend_scheme_effect = yes } } mandala_story_befriend_scheme_effect = { if = { limit = { OR = { house = { has_house_head_parameter = unlock_befriend_scheme } has_perk = befriend_perk } OR = { NOT = { any_scheme = { OR = { scheme_type = befriend scheme_type = sway scheme_type = seduce scheme_type = courting scheme_type = elope scheme_type = learn_language } } } AND = { OR = { dynasty ?= { has_dynasty_perk = glory_legacy_5 } AND = { has_royal_court = yes has_dlc_feature = royal_court has_court_type = court_diplomatic court_grandeur_current_level >= 10 } } any_scheme = { count < 2 OR = { scheme_type = befriend scheme_type = sway scheme_type = seduce scheme_type = courting scheme_type = elope scheme_type = learn_language } } } AND = { dynasty ?= { has_dynasty_perk = glory_legacy_5 } has_royal_court = yes has_dlc_feature = royal_court has_court_type = court_diplomatic court_grandeur_current_level >= 10 any_scheme = { count < 3 OR = { scheme_type = befriend scheme_type = sway scheme_type = seduce scheme_type = courting scheme_type = elope scheme_type = learn_language } } } } } every_courtier = { limit = { has_council_position = councillor_spymaster opinion = { target = scope:root_scope value < 100 } save_temporary_scope_as = courtier_check scope:root_scope = { can_start_scheme = { type = befriend target_character = scope:courtier_check } } } add_to_list = befriend_targets } every_tributary = { limit = { opinion = { target = scope:root_scope value < 100 } save_temporary_scope_as = tributary_check scope:root_scope = { can_start_scheme = { type = befriend target_character = scope:tributary_check } } } add_to_list = befriend_targets } every_vassal = { limit = { highest_held_title_tier >= tier_county opinion = { target = scope:root_scope value < 100 } save_temporary_scope_as = vassal_check scope:root_scope = { can_start_scheme = { type = befriend target_character = scope:vassal_check } } } add_to_list = befriend_targets } every_neighboring_and_across_water_top_liege_realm_owner = { limit = { highest_held_title_tier >= tier_county opinion = { target = scope:root_scope value < 100 } save_temporary_scope_as = ruler_check scope:root_scope = { can_start_scheme = { type = befriend target_character = scope:ruler_check } } } every_tributary = { limit = { highest_held_title_tier >= tier_county opinion = { target = scope:root_scope value < 100 } save_temporary_scope_as = ruler_tributary_check scope:root_scope = { can_start_scheme = { type = befriend target_character = scope:ruler_tributary_check } } } add_to_list = befriend_targets } add_to_list = befriend_targets } random_in_list = { list = befriend_targets limit = { save_temporary_scope_as = befriend_check NOT = { scope:root_scope = { any_scheme = { is_hostile = yes scheme_target_character = scope:befriend_check } } } } weight = { base = 1 modifier = { add = 10 opinion = { target = scope:root_scope value < 100 } } modifier = { is_tributary = no add = 150 } modifier = { OR = { realm_size <= scope:root_scope.realm_size primary_title.tier <= scope:root_scope.primary_title.tier } add = 250 } modifier = { primary_title ?= { is_neighbor_to_realm = scope:root_scope } add = 250 } modifier = { scope:root_scope = { is_character_interaction_potentially_accepted = { recipient = prev interaction = offer_tributary_status_interaction ai_accept = -30 } } add = 1000 } } save_scope_as = befriend_target } if = { limit = { exists = scope:befriend_target } start_scheme = { type = befriend target_character = scope:befriend_target } } } } mandala_story_destruction_aspect_declare_war_effect = { if = { limit = { is_at_war = no war_chest_gold >= war_chest_gold_maximum } add_stress = major_stress_loss ai_start_best_war = { cb = { make_tributary_cb mandala_raze_capital_structure_cb } is_valid = { scope:target_character = { current_military_strength < root.current_military_strength OR = { gold < root.gold current_military_strength <= root.fifty_percent_of_current_military_strength } } } } } } mandala_story_destruction_aspect_buff_skill_effect = { random = { chance = 30 add_$SKILL$_skill = 1 } }