# ################################################### ## Wandering Lyonese Monk ## by Ewan Cowhig Croft ################################################### # ## We really just use this to contain our variables & variable lists. # #story_lyonese_monk = { # # on_setup = { # # Start tracking how many events we've tried to fire from within our current_phase. # set_variable = { # name = lm_phase_tally # value = 0 # } # # Set our school score variables. # set_variable = { # name = school_elipandic # value = 0 # } # ## Slight edge for the Felicitous school, as scope:acolyte is an explicit Felix of Urgell fan. # set_variable = { # name = school_felicitous # value = 1 # } # set_variable = { # name = school_radical # value = 0 # } # } # # on_owner_death = { # if = { # limit = { exists = story_owner.player_heir } # story_owner = { # # Transfer flags. # if = { # limit = { has_character_flag = fp2_lyonese_monk_entered_controversy_flag } # player_heir = { add_character_flag = fp2_lyonese_monk_entered_controversy_flag } # } # if = { # limit = { has_character_flag = fp2_lyonese_monk_entered_schism_flag } # player_heir = { add_character_flag = fp2_lyonese_monk_entered_schism_flag } # } # save_scope_as = dead_owner # # Transfer over scopes & prepare to optionally send the story itself. # player_heir = { # save_scope_as = acolyte_host # trigger_event = { # id = fp2_lyonese_monk.0011 # days = 7 # } # } # } # } # else = { # var:acolyte = { silent_disappearance_effect = yes } # end_story = yes # } # } # # on_end = { # story_owner = { # # Wipe them tracking flags. # remove_character_flag ?= fp2_lyonese_monk_entered_controversy_flag # remove_character_flag ?= fp2_lyonese_monk_entered_schism_flag # } # } # # #Maintenance group # effect_group = { # days = 1 # trigger = { # story_owner = { is_landed = no } # } # triggered_effect = { # trigger = { always = yes } # effect = { # #You became a landless adventurer/administrative! Ending story prematurely. # story_owner = { save_scope_as = story_owner } # debug_log = "Reformer invalidated" # debug_log_scopes = yes # end_story = yes # } # } # } #} #