##Gun Cavalry gun_cavalry_max_size_add = { decimals = 0 } gun_cavalry_max_size_mult = { decimals = 0 percent = yes } gun_cavalry_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } gun_cavalry_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } gun_cavalry_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } gun_cavalry_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } gun_cavalry_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } gun_cavalry_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } gun_cavalry_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } gun_cavalry_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } gun_cavalry_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } gun_cavalry_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } gun_cavalry_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } gun_cavalry_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_gun_cavalry_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_gun_cavalry_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_gun_cavalry_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_gun_cavalry_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_gun_cavalry_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_gun_cavalry_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_gun_cavalry_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_gun_cavalry_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_gun_cavalry_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_gun_cavalry_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } ###Super Heavy chemical_weapons_max_size_add = { decimals = 0 } chemical_weapons_max_size_mult = { decimals = 0 percent = yes } chemical_weapons_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } chemical_weapons_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } chemical_weapons_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } chemical_weapons_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } chemical_weapons_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } chemical_weapons_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } chemical_weapons_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } chemical_weapons_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } chemical_weapons_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } chemical_weapons_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } chemical_weapons_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } chemical_weapons_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_chemical_weapons_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_chemical_weapons_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_chemical_weapons_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_chemical_weapons_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_chemical_weapons_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_chemical_weapons_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } ##Chemical chemical_weapons_max_size_add = { decimals = 0 } chemical_weapons_max_size_mult = { decimals = 0 percent = yes } chemical_weapons_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } chemical_weapons_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } chemical_weapons_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } chemical_weapons_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } chemical_weapons_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } chemical_weapons_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } chemical_weapons_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } chemical_weapons_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } chemical_weapons_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } chemical_weapons_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } chemical_weapons_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } chemical_weapons_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_chemical_weapons_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_chemical_weapons_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_chemical_weapons_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_chemical_weapons_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_chemical_weapons_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_chemical_weapons_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_chemical_weapons_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } ##Airship airship_max_size_add = { decimals = 0 } airship_max_size_mult = { decimals = 0 percent = yes } airship_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } airship_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } airship_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } airship_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } airship_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } airship_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } airship_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } airship_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } airship_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } airship_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } airship_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } airship_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_airship_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_airship_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_airship_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_airship_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_airship_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_airship_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_airship_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_airship_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_airship_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_airship_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } ##Peasant Militia peasant_militia_max_size_add = { decimals = 0 } peasant_militia_max_size_mult = { decimals = 0 percent = yes } peasant_militia_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } peasant_militia_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } peasant_militia_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } peasant_militia_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } peasant_militia_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } peasant_militia_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } peasant_militia_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } peasant_militia_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } peasant_militia_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } peasant_militia_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } peasant_militia_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } peasant_militia_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_peasant_militia_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_peasant_militia_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_peasant_militia_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_peasant_militia_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_peasant_militia_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_peasant_militia_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_peasant_militia_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_peasant_militia_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_peasant_militia_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_peasant_militia_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } horse_archers_max_size_add = { decimals = 0 } horse_archers_max_size_mult = { decimals = 0 percent = yes } horse_archers_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } horse_archers_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } horse_archers_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } horse_archers_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } horse_archers_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } horse_archers_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } horse_archers_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } horse_archers_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } horse_archers_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } horse_archers_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } horse_archers_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } horse_archers_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_horse_archers_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_horse_archers_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_horse_archers_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_horse_archers_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_horse_archers_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_horse_archers_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_horse_archers_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_horse_archers_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_horse_archers_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_horse_archers_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } nomadic_horde_max_size_add = { decimals = 0 } nomadic_horde_max_size_mult = { decimals = 0 percent = yes } nomadic_horde_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } nomadic_horde_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } nomadic_horde_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } nomadic_horde_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } nomadic_horde_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } nomadic_horde_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } nomadic_horde_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } nomadic_horde_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } nomadic_horde_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } nomadic_horde_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } nomadic_horde_maintenance_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } nomadic_horde_recruitment_cost_mult = { decimals = 2 prefix = MOD_GOLD_PREFIX color = bad percent = yes } stationed_nomadic_horde_damage_add = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } stationed_nomadic_horde_damage_mult = { prefix = MOD_DAMAGE_PREFIX decimals = 0 percent = yes } stationed_nomadic_horde_toughness_add = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } stationed_nomadic_horde_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } stationed_nomadic_horde_pursuit_add = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } stationed_nomadic_horde_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } stationed_nomadic_horde_screen_add = { prefix = MOD_SCREEN_PREFIX decimals = 0 } stationed_nomadic_horde_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } stationed_nomadic_horde_siege_value_add = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 1 } stationed_nomadic_horde_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes }