###DECISIONS LIST### ## #Become Chakravarti #Become Lord/Lady of the Sacred River #Declare Bene Israel #Found the Empire of Hindustan ## ########### ##Become Chakravarti ## by Petter Vilberg #### Become Chakravarti ### #become_chakravarti_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/hindu_ruler.dds" # } # decision_group_type = major # desc = become_chakravarti_decision_desc # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 120 # hegemony = 120 # } # # is_shown = { # OR = { # religion = religion:hinduism_religion # religion = religion:buddhism_religion # religion = religion:jainism_religion # } # highest_held_title_tier >= tier_kingdom # capital_province = { # geographical_region = world_india # } # # NOT = { # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:become_chakravarti_decision # } # } # } # # is_valid = { # completely_controls = title:e_rajastan # completely_controls = title:e_deccan # completely_controls = title:e_bengal # piety_level >= 5 # } # # is_valid_showing_failures_only = { # is_landed = yes # is_adult = yes # is_available = yes # top_liege = this # } # # cost = { # piety = { # value = massive_piety_value # } # gold = { # value = 0 # if = { # limit = { # has_treasury = no # } # add = massive_gold_value # } # } # treasury = { # value = 0 # if = { # limit = { # has_treasury = yes # } # add = massive_gold_value # } # } # } # # effect = { # gain_heroic_legend_seed_tooltip_effect = yes # #Can only happen once # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:become_chakravarti_decision # } # # custom_tooltip = become_chakravarti_decision_indian_empires_unite_effect # custom_tooltip = become_chakravarti_decision_new_primary_title_effect # show_as_tooltip = { # add_trait = chakravarti # add_prestige = massive_prestige_value # add_prestige_level = 2 # faith = { # add_doctrine = divine_destiny_doctrine # change_fervor = { # value = major_fervor_gain # desc = fervor_gain_chakravarti # } # } # } # # save_scope_as = chakravarti # # trigger_event = south_asia.0001 #I became the Chakravarti # add_to_temporary_list = received_notification # # every_vassal_or_below = { # if = { # limit = { # OR = { # faith.religion = faith:vaishnavism.religion # faith.religion = faith:theravada.religion # faith.religion = faith:digambara.religion # } # } # trigger_event = south_asia.0002 #My ruler became the Chakravarti # } # else = { # trigger_event = south_asia.0003 #My ruler became the Chakravarti - convert? # } # add_to_temporary_list = received_notification # } # # every_ruler = { # limit = { # NOT = { # is_in_list = received_notification # } # } # # trigger_event = south_asia.0004 #Someone has become the Chakravarti # } # } # # ai_will_do = { # base = 100 # } #} # ########### ##Become Lord/Lady of the Sacred River ## by Petter Vilberg #### Take Stewardship of the Sacred River ### #take_stewardship_of_the_sacred_river_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/hindu_religious.dds" # } # decision_group_type = major # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 120 # kingdom = 120 # empire = 120 # hegemony = 120 # } # # desc = take_stewardship_of_the_sacred_river_decision_desc # # is_shown = { # religion = religion:hinduism_religion # highest_held_title_tier >= tier_duchy # NOT = { has_character_modifier = ruler_of_the_ganges_modifier } # #Only if the Hindu Mandala already has their capital in the area # trigger_if = { # limit = { government_has_flag = government_is_mandala } # capital_province = { geographical_region = custom_ganges_plain } # } # } # # is_valid = { # completely_controls_region = custom_ganges_plain # custom_description = { # text = capital_province_in_ganges_region # capital_province = { geographical_region = custom_ganges_plain } # } # prestige_level >= 3 # piety_level >= 1 # } # # is_valid_showing_failures_only = { # is_landed = yes # is_adult = yes # is_available = yes # trigger_if = { # limit = { has_global_variable = ruler_of_ganges } # custom_description = { # text = capital_province_in_ganges_region # NOR = { # global_var:ruler_of_ganges = { # is_alive = yes # target_is_liege_or_above = root # } # AND = { # global_var:ruler_of_ganges = { is_alive = yes } # target_is_liege_or_above = global_var:ruler_of_ganges # } # } # } # } # } # # cost = { # piety = { # value = major_prestige_value # } # gold = { # value = 0 # if = { # limit = { # has_treasury = no # } # add = major_gold_value # } # } # treasury = { # value = 0 # if = { # limit = { # has_treasury = yes # } # add = major_gold_value # } # } # } # # effect = { # gain_heroic_legend_seed_tooltip_effect = yes # show_as_tooltip = { # take_stewardship_of_the_sacred_river_effect = yes # } # # save_scope_as = ruler_of_ganges # # trigger_event = south_asia.0011 # add_to_temporary_list = ruler_of_ganges_notification_sent # # if = { # limit = { # exists = global_var:ruler_of_ganges # global_var:ruler_of_ganges = { # is_alive = yes # } # } # global_var:ruler_of_ganges = { # trigger_event = { # id = south_asia.0013 #Someone else has taken my title # days = 3 # } # add_to_temporary_list = ruler_of_ganges_notification_sent # } # } # # if = { #Only send notification the first time the decision is taken # limit = { # NOT = { has_global_variable = ruler_of_ganges_notification_sent } # } # every_independent_ruler = { # limit = { # religion = religion:hinduism_religion # } # trigger_event = { # id = south_asia.0012 # days = 3 # } # add_to_temporary_list = ruler_of_ganges_notification_sent # } # set_global_variable = { # name = ruler_of_ganges_notification_sent # value = yes # } # } # } # # ai_will_do = { # base = 100 # } #} # ########### ##Declare Bene Israel ## by James Beaumont #### Consolidate Bene Israel ### #form_bene_israel_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds" # } # decision_group_type = major # # desc = form_bene_israel_decision_desc # selection_tooltip = form_bene_israel_decision_tooltip # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 120 # kingdom = 120 # empire = 120 # hegemony = 120 # } # # is_shown = { # is_ruler = yes # is_playable_character = yes # faith = faith:malabarism # highest_held_title_tier = tier_duchy # capital_province = { geographical_region = world_india } # # NOT = { # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:form_bene_israel_decision # } # } # } # # is_valid = { # has_title = title:d_chera_nadu # has_title = title:d_konkana # completely_controls = title:d_chera_nadu # completely_controls = title:d_konkana # custom_description = { # text = malabarism_religious_head_exists_tt # subject = this # faith = { exists = religious_head } # } # piety_level >= 3 # } # # is_valid_showing_failures_only = { # is_landed = yes # is_adult = yes # is_available = yes # top_liege = this # } # # cost = { # piety = { # value = medium_piety_value # } # gold = { # value = 0 # if = { # limit = { # has_treasury = no # } # add = medium_gold_value # } # } # treasury = { # value = 0 # if = { # limit = { # has_treasury = yes # } # add = medium_gold_value # } # } # } # # effect = { # #Can only happen once # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:form_bene_israel_decision # } # # save_scope_as = founder # # show_as_tooltip = { # unite_bene_israel_effect = yes # } # # trigger_event = south_asia.0021 #I formed Bene Israel # # every_player = { # limit = { # this != scope:founder # top_liege = { # OR = { # this = scope:founder # any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder } # } # } # } # trigger_event = south_asia.0022 # } # } # # ai_will_do = { # base = 100 # } #} # ####################################### ### Establish the Theravada Faith ## ### ## ### by Nick Meredith ## ### in memory of RDH ## ####################################### # #### Spread the [ROOT.Char.GetFaith.GetNameNoTooltip] Faith ### #spread_theravada_faith_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/hindu_religious.dds" # } # decision_group_type = major # title = spread_theravada_faith_decision # desc = spread_theravada_faith_decision_desc # confirm_text = spread_theravada_faith_decision_confirm # had to use an override for some reason # selection_tooltip = spread_theravada_faith_decision_tooltip # same here # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 120 # empire = 120 # hegemony = 120 # } # cooldown = { days = 365 } # # is_shown = { # highest_held_title_tier >= tier_kingdom # faith = faith:theravada # # OR = { # culture = culture:burmese # culture = culture:mon # } # NOT = { # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:spread_theravada_faith_flag # } # } # any_vassal = { #so that potential later events don't break # has_faith = faith:ari # is_powerful_vassal = yes # } # exists = cp:councillor_court_chaplain # } # # is_valid = { # highest_held_title_tier >= tier_kingdom # faith = faith:theravada # # OR = { # culture = culture:burmese # culture = culture:mon # } # prestige_level >= 3 # piety_level >= 2 # } # # is_valid_showing_failures_only = { # is_landed = yes # } # # cost = { # piety = { # value = major_piety_value # } # gold = { # value = 0 # if = { # limit = { # has_treasury = no # } # add = medium_gold_value # } # } # treasury = { # value = 0 # if = { # limit = { # has_treasury = yes # } # add = medium_gold_value # } # } # prestige = { # value = massive_prestige_value # } # } # # effect = { # # show_as_tooltip = { # custom_tooltip = spread_theravada_faith_decision_cus_tt # } # # trigger_event = { # id = south_asia.0030 # } # } # # ai_will_do = { # base = 100 # } #} # ####################################### ### Found the empire of Hindustan ## ### ## ### by Henrik Lohmander ## ####################################### # #### Found the Empire of Hindustan ### #found_the_empire_of_hindustan_decision = { # picture = { # reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds" # } # decision_group_type = major # # ai_check_interval_by_tier = { # barony = 0 # county = 0 # duchy = 0 # kingdom = 12 # empire = 12 # hegemony = 0 # } # # is_shown = { # is_landed_or_landless_administrative = yes # exists = dynasty # Everyone should have a dynasty, but in case they don't... # NOT = { #Title existance conditions. # exists = title:e_hindustan.holder #Empire of Hindustan # } # capital_province = { # OR = { # geographical_region = world_khorasan # geographical_region = world_transoxiana # geographical_region = world_makran # geographical_region = world_kabulistan # geographical_region = world_india # geographical_region = world_burma # } # } # NOT = { #You can only do it once. # is_target_in_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_founded_hindustan # } # } # faith = { # religion_tag = islam_religion # } # OR = { #Government conditions. # government_has_flag = government_is_feudal # government_has_flag = government_is_clan # government_allows = administrative # government_has_flag = government_is_landless_adventurer # } # OR = { # highest_held_title_tier <= tier_kingdom # has_title = title:e_bengal # has_title = title:e_deccan # has_title = title:e_rajastan # } # } # # is_valid = { # #Standard requirements. # is_independent_ruler = yes # prestige_level >= very_high_prestige_level # piety_level >= high_piety_level # #Title ownership conditions. # #This is currently significantly easier for AI to get the ball rolling # trigger_if = { # limit = { # is_ai = yes # } # OR = { # completely_controls = title:k_punjab # has_title = title:k_punjab # } # OR = { # completely_controls = title:k_delhi # has_title = title:k_delhi # } # } # trigger_if = { # limit = { # is_ai = no # } #And have some additional royal dignity for good measure. # has_title = title:k_punjab # has_title = title:k_delhi # completely_controls = title:d_kuru # OR = { # has_title = title:k_kosala # has_title = title:k_malwa # has_title = title:k_rajputana # } # } # sub_realm_size >= 40 #This is roughly equal to Punjab, Delhi and Kosala. # # #HoF preference conditions. # trigger_if = { # limit = { # is_ai = no # exists = faith.religious_head # } # OR = { # faith.religious_head = { #And they have to actually like you enough to want to invest you. # opinion = { # target = root # value >= high_positive_opinion # } # } # root = { has_strong_usable_hook = faith.religious_head } #Or you have a strong hook on them that you can actually use. # root = { has_weak_hook = faith.religious_head } #Or a regular hook, to be fair, provided you meet the other criteria. # } # } # } # # is_valid_showing_failures_only = { # is_available_adult = yes # } # # effect = { # save_scope_as = founder # show_as_tooltip = { # found_empire_of_hindustan_scripted_effect = yes # } # gain_heroic_legend_seed_tooltip_effect = yes # if = { # limit = { # faith.religious_head ?= { is_playable_character = yes } # } # faith.religious_head = { save_scope_as = founder_hof } # faith.religious_head.capital_province = { save_scope_as = ceremony_locale } # } # else = { # capital_province = { save_scope_as = ceremony_locale } # } # trigger_event = { # id = south_asia.0050 # } # #Notify other players. # every_player = { # limit = { # is_ai = no # NOT = { this = root } # is_within_diplo_range = { CHARACTER = root } # } # trigger_event = south_asia.0051 # } # hidden_effect = { # add_to_global_variable_list = { # name = unavailable_unique_decisions # target = flag:flag_founded_hindustan # } # } # } # # cost = { # gold = { # value = 0 # if = { # limit = { # has_treasury = no # is_ai = no # } # add = 500 # } # } # treasury = { # value = 0 # if = { # limit = { # has_treasury = yes # is_ai = no # } # add = 500 # } # } # piety = 200 # } # # ai_potential = { # is_independent_ruler = yes # } # # ai_will_do = { # base = 100 # } #} #