### Pledge Loyalty to the [GetPlayer.GetLiege.GetTitleTierName|U] ### pledge_loyalty_to_liege_decision = { ai_check_interval_by_tier = { barony = 0 county = 45 duchy = 45 kingdom = 45 empire = 45 hegemony = 0 } picture = { trigger = { culture = { has_cultural_parameter = must_pledge_loyalty_to_liege } top_liege ?= { culture = { has_cultural_parameter = must_pledge_loyalty_to_liege } } } reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" } picture = { reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds" } decision_group_type = major cost = { gold = { value = 0 if = { limit = { exists = scope:pledge_loyalty_to_liege_gold scope:pledge_loyalty_to_liege_gold = yes } add = medium_gold_value } } } is_shown = { is_landed = yes primary_title.tier >= tier_county is_independent_ruler = no liege ?= { has_royal_court = yes } culture = { has_cultural_parameter = must_pledge_loyalty_to_liege } OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_japan_feudal } } is_valid = { custom_tooltip = { text = pledge_loyalty_to_liege_grace_valid_tt trigger_if = { # Has not Pledged Loyalty to this Liege before limit = { has_variable = pledge_loyalty_to_liege_grace } NOT = { var:pledge_loyalty_to_liege_grace = liege } } } } is_valid_showing_failures_only = { is_available_adult = yes liege ?= { is_available_adult = yes } is_at_war_with_liege = no trigger_if = { limit = { is_ai = no has_royal_court = yes } has_spawned_court_events = no # should only be used for human players } trigger_if = { # Has not Pledged Loyalty to this Liege before limit = { has_variable = pledge_loyalty_to_liege_grace } custom_tooltip = { text = pledge_loyalty_to_liege_grace_valid_tt NOT = { var:pledge_loyalty_to_liege_grace = liege } } } } widget = { gui = "decision_view_widget_pay_homage" controller = decision_option_list_controller decision_to_second_step_button = "pledge_loyalty_to_liege_DECISION_NEXT_STEP_BUTTON" item = { # Submission value = pledge_loyalty_to_liege_submission is_valid = {} current_description = pledge_loyalty_to_liege_submission_desc localization = pledge_loyalty_to_liege_decision_option_submission icon = "gfx/interface/icons/icon_liege.dds" ai_chance = { # Always likely value = 50 if = { # Generous vassals want to give gold if they can! limit = { ai_greed <= -50 gold >= medium_gold_value } add = -50 } } } item = { # Hook value = pledge_loyalty_to_liege_hook is_valid = { custom_tooltip = { # Liege does not already have a hook text = pledge_loyalty_to_liege_hook_tt NOT = { liege ?= { has_hook = prev } } } } current_description = pledge_loyalty_to_liege_hook_desc localization = pledge_loyalty_to_liege_decision_option_hook icon = "gfx/interface/icons/message_feed/hook.dds" ai_chance = { # More likely if family value = 25 if = { limit = { liege ?= { is_close_or_extended_family_of = prev } } add = 25 } if = { # Certain AI's really do not want to be indebted limit = { OR = { has_trait = paranoid has_trait = arrogant ai_greed >= 50 } } add = -50 } } } item = { # Contract value = pledge_loyalty_to_liege_contract is_shown = { government_has_flag = government_is_feudal } is_valid = { custom_tooltip = { # Contract can be changed text = pledge_loyalty_to_liege_contract_modifiable_tt vassal_contract_has_modifiable_obligations = yes } custom_tooltip = { # Contract not at highest text = pledge_loyalty_to_liege_contract_increasable_tt OR = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes vassal_contract_obligation_level_can_be_increased = feudal_government_levies } } } current_description = pledge_loyalty_to_liege_contract_desc localization = pledge_loyalty_to_liege_decision_option_contract icon = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds" ai_chance = { # More likely if contract is already lenient value = 10 if = { limit = { OR = { vassal_contract_obligation_level:feudal_government_levies = feudal_levies_low_level vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_low_level } } add = 40 } else_if = { limit = { OR = { vassal_contract_obligation_level:feudal_government_levies = feudal_levies_exempt_level vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_exempt_level } } add = 90 } if = { # Certain AI's really do not want increased obligations limit = { OR = { has_trait = ambitious has_trait = arrogant ai_greed >= 50 } } add = -50 } } } item = { # Gold value = pledge_loyalty_to_liege_gold is_valid = { custom_tooltip = { # Can afford gold homage text = pledge_loyalty_to_liege_gold_tt gold >= medium_gold_value # Can afford gold homage } } current_description = pledge_loyalty_to_liege_gold_desc localization = pledge_loyalty_to_liege_decision_option_gold icon = "gfx/interface/icons/message_feed/money.dds" ai_chance = { # More likely if rich value = 50 if = { limit = { gold > major_gold_value } add = 50 } if = { # Certain AI's really do not want to part with gold limit = { ai_greed >= 50 } add = -100 } } } } effect = { set_variable = { name = pledge_loyalty_to_liege_scope value = liege } custom_tooltip = pledge_loyalty_to_liege_decision_effects custom_description_no_bullet = { text = pledge_loyalty_to_liege_gift_warning_effect } if = { # Gift limit = { scope:pledge_loyalty_to_liege_gold = yes } set_variable = { name = homage_type value = flag:pledge_loyalty_to_liege_gold } # used for refunding if travel is canceled mid-way set_variable = { name = pledge_loyalty_to_liege_gold_value value = medium_gold_value } custom_tooltip = pledge_loyalty_to_liege_decision_effects_gold } else_if = { # Hook limit = { scope:pledge_loyalty_to_liege_hook = yes } set_variable = { name = homage_type value = flag:pledge_loyalty_to_liege_hook } custom_tooltip = pledge_loyalty_to_liege_decision_effects_hook } else_if = { # Contract limit = { scope:pledge_loyalty_to_liege_contract = yes } set_variable = { name = homage_type value = flag:pledge_loyalty_to_liege_contract } if = { limit = { vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes vassal_contract_obligation_level_can_be_increased = feudal_government_levies } custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_levies } else_if = { limit = { vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies vassal_contract_obligation_level_can_be_increased = feudal_government_taxes } custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold } else = { if = { limit = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes } custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold } else = { custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold } } hidden_effect = { set_vassal_contract_modification_blocked = yes } } else = { # Submission set_variable = { name = homage_type value = flag:pledge_loyalty_to_liege_submission } } show_as_tooltip = { switch = { trigger = has_trait shy = { add_stress = minor_stress_impact_gain } arrogant = { add_stress = minor_stress_impact_gain } } } save_scope_as = pledge_loyalty_to_liege_vassal if = { limit = { exists = liege } # To stop errors liege = { save_scope_as = pledge_loyalty_to_liege_liege } } start_travel_plan = { destination = liege.capital_province on_start_on_action = pledge_loyalty_to_liege_start on_travel_planner_cancel_on_action = pledge_loyalty_to_liege_travel_planner_exit on_arrival_event = pledge_loyalty_to_liege.9000 on_arrival_destinations = all_but_last } } ai_potential = { is_at_war = no } ai_will_do = { base = 0 modifier = { add = 60 culture = { has_cultural_parameter = must_pledge_loyalty_to_liege } } modifier = { add = 50 prestige > standard_activity_base_cost } modifier = { # AI's who can give gold are more likely add = 50 gold >= medium_gold_value ai_greed < 50 primary_title.tier > tier_county } modifier = { add = -50 has_relation_rival = liege } modifier = { add = -25 opinion = { target = liege value < 0 } } modifier = { # Dukes/kings should be more weighted add = 25 primary_title.tier >= tier_duchy } modifier = { # Barons should be less weighted add = -25 primary_title.tier < tier_county } } } ### Petition the Ceremonial Monarch ### petition_ceremonial_liege_decision = { ai_check_interval = 0 sort_order = 199 selection_tooltip = { first_valid = { triggered_desc = { trigger = { liege = { tgp_is_ceremonial_regent_trigger = yes } } desc = petition_liege_decision_tooltip_non_royal } desc = petition_liege_decision_tooltip } } title = { first_valid = { triggered_desc = { trigger = { exists = top_liege.primary_title.var:administrative_ui_special_title.holder } desc = petition_ceremonial_liege_decision_title } desc = petition_ceremonial_liege_decision } } desc = petition_ceremonial_liege_decision_desc picture = { trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } } reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" } # picture = { # trigger = { # NOR = { # government_has_flag = government_is_tribal # government_has_flag = government_is_nomadic # government_has_flag = government_is_theocracy # top_liege ?= { government_has_flag = government_is_tribal } # top_liege ?= { government_has_flag = government_is_nomadic } # top_liege ?= { government_has_flag = government_is_theocracy } # } # OR = { # culture = { has_cultural_pillar = heritage_byzantine } # top_liege ?= { # OR = { # culture = { has_cultural_pillar = heritage_byzantine } # capital_barony ?= title:b_constantinople # is_roman_emperor_primary_title_trigger = yes # } # } # } # } # reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds" # } picture = { reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds" } cost = { prestige = { value = 0 if = { limit = { petition_liege_admin_valid_trigger = no } add = standard_activity_base_cost } } influence = { value = 0 if = { limit = { petition_liege_admin_valid_trigger = yes } add = standard_activity_base_cost } } } cooldown = { days = standard_petition_liege_cooldown_time } is_shown = { is_playable_character = yes has_dlc_feature = royal_court tgp_is_ceremonial_petition_shown_trigger = yes } is_valid_showing_failures_only = { is_available_adult = yes tgp_is_ceremonial_petition_shown_trigger = yes tgp_is_ceremonial_petition_valid_trigger = yes } widget = { gui = "decision_view_widget_petition_liege" controller = decision_option_list_controller decision_to_second_step_button = "CHOOSE_PETITION_DECISION_NEXT_STEP_BUTTON" item = { # Regent endorsement value = petition_ceremonial_liege_regent is_valid = { government_allows = administrative is_independent_ruler = no trigger_if = { limit = { exists = top_liege.primary_title.var:administrative_ui_special_title.holder } custom_tooltip = { text = petition_ceremonial_liege_regent_already_given_tt NOT = { var:petition_liege_regent_support ?= top_liege.primary_title.var:administrative_ui_special_title.holder } } } trigger_else = { always = no } } current_description = petition_ceremonial_liege_regent_desc localization = petition_ceremonial_liege_decision_option_regent icon = "gfx/interface/icons/message_feed/tier_up.dds" ai_chance = { value = 0 } # Currently unused } item = { # Appointment support value = petition_ceremonial_liege_appointment is_valid = { government_allows = administrative } current_description = petition_ceremonial_liege_appointment_desc localization = petition_ceremonial_liege_decision_option_appointment icon = "gfx/interface/icons/message_feed/icon_scheme_promote.dds" ai_chance = { value = 0 } # Currently unused } item = { # Royal wedding value = petition_ceremonial_liege_wedding is_valid = { tgp_is_in_ceremonial_house_trigger = no } current_description = petition_ceremonial_liege_wedding_desc localization = petition_ceremonial_liege_decision_option_wedding icon = "gfx/interface/icons/message_feed/marriage.dds" ai_chance = { value = 0 } # Currently unused } item = { # Privilege value = petition_ceremonial_liege_privilege is_valid = { tgp_is_in_ceremonial_house_trigger = no } current_description = petition_ceremonial_liege_privilege_desc localization = petition_ceremonial_liege_decision_option_privilege icon = "gfx/interface/icons/message_feed/vassal_contract.dds" ai_chance = { value = 0 } # Currently unused } } effect = { top_liege.primary_title.var:administrative_ui_special_title.holder = { save_scope_as = ceremonial_liege } custom_tooltip = petition_ceremonial_liege_decision_effects if = { limit = { liege = { is_ai = yes } } custom_description_no_bullet = { text = petition_liege_warning_effect } } show_as_tooltip = { switch = { trigger = has_trait shy = { add_stress = medium_stress_impact_gain } arrogant = { add_stress = medium_stress_impact_gain } } } switch = { trigger = yes scope:petition_ceremonial_liege_regent = { set_variable = { name = petition_type value = flag:regent } } scope:petition_ceremonial_liege_appointment = { set_variable = { name = petition_type value = flag:appointment } } scope:petition_ceremonial_liege_wedding = { set_variable = { name = petition_type value = flag:wedding } } scope:petition_ceremonial_liege_privilege = { set_variable = { name = petition_type value = flag:privilege } } } if = { limit = { location = scope:ceremonial_liege.capital_province } trigger_event = { on_action = petition_ceremonial_liege_start } trigger_event = petition_liege.9020 } else = { trigger_event = { on_action = petition_ceremonial_liege_start } start_travel_plan = { destination = scope:ceremonial_liege.capital_province on_travel_planner_cancel_on_action = petition_ceremonial_liege_travel_planner_exit on_arrival_event = petition_liege.9020 on_arrival_destinations = all_but_last } } add_character_flag = { flag = petition_ceremonial_liege_character_flag weeks = 2 } } ai_potential = { always = no } # Only players can do this. AI vassals go through the normal court events/hold court activity. }