@celibacy_cooldown_time = 365 @sale_of_titles_cooldown_time = 1825 @sale_of_titles_prestige_cost = 500 @extort_subjects_cooldown_time = 1825 @commission_epic_cooldown_time = 3650 @hold_mystical_communion_cooldown_time = 1825 @draw_maps_cooldown_time = 1825 @local_adjudicate_cooldown_time = 1825 ### Embrace Celibacy # by Petter Vilberg # Unlocked by: Restraint ### Embrace Celibacy ### embrace_celibacy_decision = { ai_check_interval = 0 picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } desc = embrace_celibacy_decision_desc selection_tooltip = embrace_celibacy_decision_tooltip cooldown = { days = @celibacy_cooldown_time } is_shown = { has_perk = restraint_perk NOT = { has_trait = celibate } } is_valid_showing_failures_only = { NOR = { has_trait = lifestyle_reveler has_trait = seducer } is_adult = yes } is_valid = { has_perk = restraint_perk } effect = { send_interface_toast = { type = event_toast_effect_neutral title = msg_became_celibate left_icon = root add_trait = celibate } stress_impact = { lustful = major_stress_impact_gain lifestyle_reveler = medium_stress_impact_gain } # If you have a legend maybe we change it? if = { limit = { has_legend_chapter_trigger = { CHAPTER = motivation } } random = { chance = 75 send_interface_toast = { title = legend_chapter_change_toast left_icon = root promoted_legend = { set_legend_chapter = { name = motivation localization_key = legend_chapter_motivation_celibacy } } } } } } ai_potential = { always = no } ai_will_do = { base = 0 } } ### Abandon Celibacy # by Petter Vilberg # Unlocked by: Restraint ### Abandon Celibacy ### abandon_celibacy_decision = { ai_check_interval = 0 picture = { reference = "gfx/interface/illustrations/decisions/decision_misc.dds" } desc = abandon_celibacy_decision_desc selection_tooltip = abandon_celibacy_decision_tooltip cooldown = { days = @celibacy_cooldown_time } is_shown = { has_perk = restraint_perk has_trait = celibate } is_valid_showing_failures_only = { is_adult = yes } is_valid = { has_perk = restraint_perk } effect = { send_interface_toast = { type = event_toast_effect_neutral title = msg_stopped_being_celibate left_icon = root remove_trait = celibate } } ai_potential = { always = no } ai_will_do = { base = 0 } } ### Sale of Titles # by Petter Vilberg # Unlocked by: At Any Cost ### Sell Trivial Titles ### sale_of_titles_decision = { picture = { trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } } reference = "gfx/interface/illustrations/decisions/tgp_debate.dds" } picture = { reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds" } desc = sale_of_titles_decision_desc selection_tooltip = sale_of_titles_decision_tooltip cooldown = { days = @sale_of_titles_cooldown_time } is_shown = { is_landed = yes OR = { has_perk = at_any_cost_perk # AND = { # highest_held_title_tier >= tier_kingdom # any_character_struggle = { # involvement = involved # has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher # } # } } } is_valid_showing_failures_only = { is_available_adult = yes } is_valid = { OR = { has_perk = at_any_cost_perk AND = { highest_held_title_tier >= tier_kingdom any_character_struggle = { involvement = involved # has_struggle_phase_parameter = unlocks_sell_minor_title_for_kings_and_higher } } } } cost = { prestige = @sale_of_titles_prestige_cost } effect = { hidden_effect = { random = { chance = 2 modifier = { add = 3 has_trait = greedy } send_interface_toast = { type = event_toast_effect_neutral title = sell_titles_nickname_gained left_icon = root set_nickname_effect = { NICKNAME = nick_the_greedy } } } } add_gold = major_gold_value custom_tooltip = sale_of_titles_side_effects_tt trigger_event = { on_action = sell_titles_side_effect_events days = 5 } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 72 kingdom = 72 empire = 72 hegemony = 72 } ai_potential = { OR = { ai_greed >= medium_positive_ai_value gold < medium_gold_value } } ai_will_do = { base = 30 modifier = { add = 70 ai_greed >= high_positive_ai_value } } } ### Extort Subjects # by Petter Vilberg # Unlocked by: It Is MY Domain ### Extort Subjects ### extort_subjects_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds" } desc = extort_subjects_decision_desc selection_tooltip = extort_subjects_decision_tooltip cooldown = { days = @extort_subjects_cooldown_time } is_shown = { is_landless_adventurer = no OR = { has_perk = it_is_my_domain_perk has_character_modifier = fp3_justification_for_taxation_modifier has_character_modifier = fp3_excuses_for_extortion_modifier } } is_valid_showing_failures_only = { is_landed = yes is_available_adult = yes custom_description = { text = has_count_vassals_or_higher any_vassal = { highest_held_title_tier >= tier_county } } } is_valid = { OR = { has_perk = it_is_my_domain_perk has_character_modifier = fp3_justification_for_taxation_modifier has_character_modifier = fp3_excuses_for_extortion_modifier } } effect = { custom_description = { text = extort_subjects_effect } trigger_event = { id = subject_extortion.9999 days = { 3 5 } } stress_impact = { generous = major_stress_gain } } ai_check_interval_by_tier = { barony = 0 county = 72 duchy = 72 kingdom = 72 empire = 72 hegemony = 72 } ai_potential = { ai_greed >= medium_positive_ai_value OR = { ai_honor <= medium_negative_ai_value ai_greed >= 100 } } ai_will_do = { base = 10 modifier = { add = 45 ai_greed >= high_positive_ai_value } modifier = { add = 45 ai_honor <= high_negative_ai_value } } } ### Commission Epic # by Petter Vilberg # Unlocked by: Making History ### Commission Epic ### commission_epic_decision = { picture = { trigger = { culture = { has_graphical_mediterranean_culture_group_trigger = yes } } reference = "gfx/interface/illustrations/event_scenes/ep3_medi_study.dds" } picture = { trigger = { culture = { has_building_gfx = japanese_building_gfx } #Just Japan } reference = "gfx/interface/illustrations/event_scenes/tgp_study_japan.dds" } picture = { trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } #Rest of East Asia } reference = "gfx/interface/illustrations/event_scenes/tgp_study_asia.dds" } picture = { trigger = { culture = { has_graphical_india_culture_group_trigger = yes } } reference = "gfx/interface/illustrations/event_scenes/bp2_study_indian.dds" } picture = { reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds" } desc = commission_epic_decision_desc selection_tooltip = commission_epic_decision_tooltip cooldown = { days = @commission_epic_cooldown_time } is_shown = { is_landed = yes exists = house OR = { has_perk = writing_history_perk # AND = { # top_liege = this # any_character_struggle = { # involvement = involved # has_struggle_phase_parameter = unlocks_epic_commission_for_independent_rulers # } # } } is_landless_adventurer = no } is_valid_showing_failures_only = { is_available_adult = yes } cost = { gold = medium_gold_value } effect = { custom_description_no_bullet = { text = "commission_epic_once_complete_effect" } show_as_tooltip = { add_prestige = medium_prestige_gain custom_tooltip = commission_epic_artifact_tt } custom_description_no_bullet = { text = "commission_epic_potential_cost_effect" } trigger_event = commission_epic.0001 } ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } ai_potential = { short_term_gold >= major_gold_value } ai_will_do = { base = 100 } } ### Hold Mystical Communion ### Hold Mystical Communion ### hold_mystical_communion_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" } desc = hold_mystical_communion_decision_desc selection_tooltip = hold_mystical_communion_decision_tooltip cooldown = { days = @hold_mystical_communion_cooldown_time } is_shown = { is_playable_character = yes has_trait = lifestyle_mystic } is_valid_showing_failures_only = { is_available_adult = yes } is_valid = { has_trait = lifestyle_mystic } cost = { piety = medium_piety_value } effect = { show_as_tooltip = { mystical_communion_outcome_effect = yes } custom_tooltip = hold_mystical_communion_side_effects_tt hidden_effect = { random_list = { 50 = { trigger_event = { id = mystic_lifestyle.0001 days = 3 } } 50 = { trigger_event = { on_action = mystic_communion_side_effect_events days = 3 } } } } } ai_check_interval_by_tier = { barony = 0 county = 120 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } ai_potential = { always = yes } ai_will_do = { base = 100 } } ### Local Arbitration # Unlocked by: Local Arbitration Perk ### Local Arbitration ### local_arbitration_decision = { picture = { reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_concession.dds" } sort_order = 50 desc = local_arbitration_decision_desc selection_tooltip = local_arbitration_decision_tooltip cooldown = { days = @local_adjudicate_cooldown_time } is_shown = { is_ruler = yes has_perk = local_arbitration_perk government_has_flag = government_is_settled } is_valid_showing_failures_only = { custom_tooltip = { text = inside_realm_trigger any_sub_realm_county = { this = root.location.county } } } cost = { prestige = { value = medium_prestige_value if = { limit = { government_has_flag = government_is_tribal } divide = 2 } if = { limit = { highest_held_title_tier = tier_duchy } multiply = 1.4 } if = { limit = { highest_held_title_tier = tier_kingdom } multiply = 2 } if = { limit = { highest_held_title_tier = tier_empire } multiply = 3 } } } effect = { add_legitimacy = minor_legitimacy_gain custom_description = { text = local_adjudicate_location_tt } if = { limit = { is_travelling = yes exists = current_travel_plan } current_travel_plan = { delay_travel_plan = { days = 15 } } } location.county = { local_adjudicate_effect = yes #Scripted effect since it is also referenced by the inspection activity with the personal_touch_perk } } ai_check_interval_by_tier = { barony = 0 county = 120 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } ai_potential = { top_liege = this } ai_will_do = { base = 100 } } ### Create Travel Itinerary ### draw_up_new_charts_decision = { picture = { reference = "gfx/interface/illustrations/activity_header_backgrounds/activity_adult_education.dds" } desc = draw_up_new_charts_decision_desc sort_order = 75 selection_tooltip = draw_up_new_charts_decision_tooltip cooldown = { days = @draw_maps_cooldown_time } is_shown = { has_perk = realm_charts_perk } is_valid_showing_failures_only = { is_available_adult = yes custom_description = { text = has_locations_to_map_tt OR = { AND = { has_variable_list = visited_poi any_in_list = { variable = visited_poi OR = { AND = { this = county.holder.top_liege.capital_province county.holder.top_liege != root.top_liege } has_building_with_flag = travel_point_of_interest_religious has_building_with_flag = travel_point_of_interest_learning has_building_with_flag = travel_point_of_interest_economic has_building_with_flag = travel_point_of_interest_martial has_building_with_flag = travel_point_of_interest_diplomatic has_building_with_flag = travel_point_of_interest_wonder has_building_with_flag = travel_point_of_interest_natural_feature } } } AND = { has_variable_list = mapmaking_location_list any_in_list = { variable = mapmaking_location_list county.holder = root county != root.capital_province.county #We cannot in good conscience let someone map their own capital county with this decision } } AND = { has_variable_list = mapmaking_location_list any_in_list = { variable = mapmaking_location_list county.holder != root county.holder.liege = root this = county.holder.capital_province } } } } } cost = { gold = major_gold_value } effect = { show_as_tooltip = { add_prestige = medium_prestige_gain custom_tooltip = draw_up_new_charts_artifact_tt #Artifact dependent on where you went } trigger_event = mapmaking.0001 } ai_check_interval_by_tier = { barony = 0 county = 120 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } ai_potential = { short_term_gold >= major_gold_value } ai_will_do = { base = 100 } }