minister_personnel = { skill = diplomacy name = minister_personnel valid_position = { tgp_has_access_to_ministry_trigger = yes } tooltip = game_concept_minister_of_personnel_desc auto_fill = { } modifier = { name = minister_personnel_modifier fellow_vassal_opinion = 5 monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = minister_personnel_modifier monthly_prestige = 1 scale = council_scaled_monthly_income } modifier = { name = minister_personnel_modifier monthly_influence = 1 enemy_political_scheme_success_chance_max_add = -5 scale = council_scaled_admin_value } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = chancellor_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier diplomacy = 1 scale = chancellor_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_personnel MINISTER_POSITION = minister_personnel } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = happy_teacher barbershop_data = { position = { 918.0 172.0 } click_to_front = no } } minister_justice = { skill = learning name = minister_justice valid_position = { tgp_has_access_to_ministry_trigger = yes } tooltip = game_concept_minister_of_justice_desc auto_fill = { } modifier = { name = minister_justice_modifier fellow_vassal_opinion = 5 monthly_diplomacy_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = minister_justice_modifier monthly_prestige = 1 scale = council_scaled_monthly_income } modifier = { name = minister_justice_modifier monthly_influence = 1 enemy_political_scheme_success_chance_max_add = -5 scale = council_scaled_admin_value } council_owner_modifier = { name = learn_on_the_job_modifier diplomacy = 1 scale = chancellor_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier diplomacy = 1 scale = chancellor_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_justice MINISTER_POSITION = minister_justice } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = page_flipping barbershop_data = { position = { 918.0 172.0 } click_to_front = no } } minister_works = { skill = stewardship name = minister_works tooltip = game_concept_minister_of_works_desc auto_fill = { } valid_position = { tgp_has_access_to_ministry_trigger = yes } modifier = { name = minister_works_modifier build_gold_cost = -0.03 build_speed = -0.02 monthly_stewardship_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = minister_works_modifier monthly_influence = 1 domicile_build_gold_cost = -0.05 scale = council_scaled_admin_value } modifier = { # Minister modifiers name = minister_works_modifier monthly_merit = 1 scale = council_scaled_celestial_ministry_value } modifier = { # Favored minister modifiers name = minister_works_modifier monthly_influence = 1 monthly_treasury_from_ministry_budget_base = 0.25 scale = council_scaled_celestial_ministry_favored_value } council_owner_modifier = { name = learn_on_the_job_modifier stewardship = 1 scale = steward_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier stewardship = 1 scale = steward_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner } } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_of_works MINISTER_POSITION = minister_works } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = minister_works barbershop_data = { position = { 1268.0 172.0 } click_to_front = no } } minister_grand_marshal = { skill = martial name = minister_grand_marshal tooltip = game_concept_minister_grand_marshal_desc auto_fill = { } valid_position = { tgp_has_access_to_ministry_trigger = yes } modifier = { name = minister_grand_marshal_modifier army_maintenance_mult = -0.06 monthly_martial_lifestyle_xp_gain_mult = 0.05 scale = council_scaled_by_liege_tier } modifier = { name = minister_grand_marshal_modifier monthly_influence = 1 maa_toughness_mult = 0.04 scale = council_scaled_admin_value } modifier = { # Minister modifiers name = minister_grand_marshal_modifier monthly_merit = 1 scale = council_scaled_celestial_ministry_value } modifier = { name = minister_grand_marshal_modifier men_at_arms_recruitment_cost = -0.15 } council_owner_modifier = { name = learn_on_the_job_modifier martial = 1 scale = marshal_learn_on_the_job_scale } council_owner_modifier = { name = reliable_house_modifier martial = 1 scale = marshal_reliable_house_scale } valid_character = { exists = root.liege_or_court_owner tgp_can_be_grand_marshal_trigger = { COURT_OWNER = root.liege_or_court_owner } } on_get_position = { got_council_position_effect = yes got_minister_position_effect = { MINISTER_TITLE = e_minister_grand_marshal MINISTER_POSITION = minister_grand_marshal } } on_fired_from_position = { fired_from_council_position_effect = yes } on_lose_position = { fired_minister_position_effect = yes } portrait_animation = grand_marshal barbershop_data = { position = { 1268.0 172.0 } click_to_front = no } }