##until_death_do_us_part_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = until_death_do_us_part_achievement_trigger ## has_character_flag = achievement_until_death_do_us_part_flag ## } ## } ##} ## ##way_of_life_achievement = { ## possible = { ## NOR = { ## AND = { ## has_perk = diplomat_perk ## has_perk = august_perk ## has_perk = family_man_perk ## } ## AND = { ## has_perk = schemer_perk ## has_perk = seducer_perk ## has_perk = torturer_perk ## } ## AND = { ## has_perk = whole_of_body_perk ## has_perk = scholar_perk ## has_perk = theologian_perk ## } ## AND = { ## has_perk = strategist_perk ## has_perk = overseer_perk ## has_perk = gallant_perk ## } ## AND = { ## has_perk = avaricious_perk ## has_perk = architect_perk ## has_perk = administrator_perk ## } ## } ## } ## happened = { ## custom_description = { ## text = way_of_life_achievement_trigger ## OR = { ## AND = { ## has_perk = diplomat_perk ## has_perk = august_perk ## has_perk = family_man_perk ## } ## AND = { ## has_perk = schemer_perk ## has_perk = seducer_perk ## has_perk = torturer_perk ## } ## AND = { ## has_perk = whole_of_body_perk ## has_perk = scholar_perk ## has_perk = theologian_perk ## } ## AND = { ## has_perk = strategist_perk ## has_perk = overseer_perk ## has_perk = gallant_perk ## } ## AND = { ## has_perk = avaricious_perk ## has_perk = architect_perk ## has_perk = administrator_perk ## } ## } ## } ## } ##} ## ##a_legacy_to_last_the_ages_achievement = { ## possible = { ## dynasty = { ## NOR = { ## has_dynasty_perk = blood_legacy_5 ## has_dynasty_perk = warfare_legacy_5 ## has_dynasty_perk = law_legacy_5 ## has_dynasty_perk = guile_legacy_5 ## has_dynasty_perk = erudition_legacy_5 ## has_dynasty_perk = glory_legacy_5 ## has_dynasty_perk = kin_legacy_5 ## has_dynasty_perk = fp1_adventure_legacy_5 ## has_dynasty_perk = fp1_pillage_legacy_5 ## has_dynasty_perk = ep1_culture_legacy_5 ## has_dynasty_perk = fp2_urbanism_legacy_5 ## has_dynasty_perk = fp2_coterie_legacy_5 ## has_dynasty_perk = fp3_khvarenah_legacy_5 ## } ## } ## } ## happened = { ## custom_description = { ## text = a_legacy_to_last_the_ages_achievement_trigger ## dynasty = { ## OR = { ## has_dynasty_perk = blood_legacy_5 ## has_dynasty_perk = warfare_legacy_5 ## has_dynasty_perk = law_legacy_5 ## has_dynasty_perk = guile_legacy_5 ## has_dynasty_perk = erudition_legacy_5 ## has_dynasty_perk = glory_legacy_5 ## has_dynasty_perk = kin_legacy_5 ## #FP1 ## has_dynasty_perk = fp1_adventure_legacy_5 ## has_dynasty_perk = fp1_pillage_legacy_5 ## #EP1 ## has_dynasty_perk = ep1_culture_legacy_5 ## #FP2 ## has_dynasty_perk = fp2_urbanism_legacy_5 ## has_dynasty_perk = fp2_coterie_legacy_5 ## #FP3 ## has_dynasty_perk = fp3_khvarenah_legacy_5 ## #EP2 ## has_dynasty_perk = ep2_activities_legacy_5 ## #CE1 ## has_dynasty_perk = ce1_heroic_legacy_5 ## has_dynasty_perk = ce1_legitimacy_legacy_5 ## #EP3 ## has_dynasty_perk = ep3_administrative_legacy_5 ## } ## } ## } ## } ##} ## ##a_house_of_my_own_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = a_house_of_my_own_achievement_trigger ## has_character_flag = achievement_a_house_of_my_own_flag ## } ## } ##} ## ##dreadful_ruler_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = dreadful_ruler_achievement_trigger ## dread = 100 ## } ## } ##} ## ##stressful_situation_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = stressful_situation_achievement_trigger ## has_character_flag = achievement_stressful_situation_flag ## } ## } ##} ## ##not_so_feudal_system_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = not_so_feudal_system_achievement_trigger ## has_character_flag = achievement_not_so_feudal_system_flag ## } ## } ##} ## ##the_succession_is_safe_achievement = { ## possible = { ## NOT = { has_character_flag = rd_character_blocked_the_succession_is_safe_achievement_flag } ## } ## happened = { ## custom_description = { ## text = the_succession_is_safe_achievement_trigger ## any_child = { ## count >= 10 ## is_alive = yes ## } ## } ## } ##} ## ##almost_there_achievement = { ## possible = { ## exists = global_var:started_almost_there_achievement ## character:159137 = { ## is_alive = yes ## is_ai = no ## } ## } ## happened = { ## custom_description = { ## text = almost_there_achievement_trigger ## has_title = title:k_hungary ## has_religion = religion:christianity_religion ## character:159137 = { ## is_alive = yes ## is_ai = no ## } ## } ## } ##} ## ##last_count_first_king_achievement = { ## possible = { ## exists = global_var:started_last_count_first_king_achievement ## character:109607 = { ## is_alive = yes ## is_ai = no ## } ## } ## happened = { ## custom_description = { ## text = last_count_first_king_achievement_trigger ## has_title = title:k_portugal ## character:109607 = { ## is_alive = yes ## is_ai = no ## } ## } ## } ##} ## ##prolific_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = prolific_achievement_trigger ## dynasty = { ## any_dynasty_member = { ## count >= 100 ## is_alive = yes ## } ## } ## } ## } ##} ## ##a_name_known_throughout_the_world_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = a_name_known_throughout_the_world_achievement_trigger ## dynasty = { ## dynasty_prestige_level >= max_dynasty_prestige_level ## } ## } ## } ##} ## ##end_of_an_era_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = end_of_an_era_achievement_trigger ## current_date >= 1452.12.1 ## } ## } ##} ## ##turning_to_diamonds_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = turning_to_diamonds_achievement_trigger ## stress_level >= define:NCharacter|MAX_STRESS_LEVEL ## } ## } ##} ## ##reconquista_achievement = { ## possible = { ## exists = global_var:started_reconquista_achievement ## } ## happened = { ## custom_description = { ## text = reconquista_achievement_trigger ## completely_controls_region = world_europe_west_iberia ## any_county_in_region = { ## region = world_europe_west_iberia ## count = all ## faith = { religion_tag = christianity_religion } ## } ## OR = { ## culture = { has_cultural_pillar = heritage_iberian } ## culture = culture:andalusian ## } ## has_religion = religion:christianity_religion ## } ## } ##} ## ##seven_holy_cities_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = seven_holy_cities_achievement_trigger ## has_religion = religion:hinduism_religion ## primary_title = { is_de_facto_liege_or_above_target = title:c_varanasi } # Varanasi ## primary_title = { is_de_facto_liege_or_above_target = title:c_ayodhya } # Ayodhya ## primary_title = { is_de_facto_liege_or_above_target = title:c_mathura } # Mathura ## primary_title = { is_de_facto_liege_or_above_target = title:c_sthanisvara } # Haridwar ## primary_title = { is_de_facto_liege_or_above_target = title:c_kanchipuram } # Kanchipuram ## primary_title = { is_de_facto_liege_or_above_target = title:c_ujjayini } # Ujjayini ## primary_title = { is_de_facto_liege_or_above_target = title:c_dvaraka } # Dwarka ## } ## } ##} ## ##frankokratia_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = frankokratia_achievement_trigger ## completely_controls = title:k_thessalonika ## culture = culture:french ## faith = faith:catholic ## NOR = { ## is_roman_emperor_trigger = yes ## any_liege_or_above = { ## has_title = title:e_byzantium ## } ## any_liege_or_above = { ## has_title = title:h_roman_empire ## } ## any_liege_or_above = { ## has_title = title:h_eastern_roman_empire ## } ## } ## } ## } ##} ## ##celebrity_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = celebrity_achievement_trigger ## prestige_level >= max_prestige_level ## } ## } ##} ## ##saint_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = saint_achievement_trigger ## piety_level >= max_piety_level ## } ## } ##} ## ##keeping_it_in_the_family_achievement = { ## possible = { ## NOT = { has_character_flag = rd_character_blocked_keeping_it_in_the_family_achievement_flag } ## } ## happened = { ## custom_description = { ## text = keeping_it_in_the_family_achievement_trigger ## any_child = { ## has_trait = inbred ## } ## } ## } ##} ## ##non_nobis_domine_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = non_nobis_domine_achievement_trigger ## has_character_flag = achievement_non_nobis_domine_flag ## } ## } ##} ## ##trapped_in_the_web_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = trapped_in_the_web_achievement_trigger ## any_vassal = { ## count >= 3 ## save_temporary_scope_as = hooked_vassals ## root = { has_strong_hook = scope:hooked_vassals } ## } ## } ## } ##} ## ##followed_by_shadows_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = followed_by_shadows_achievement_trigger ## any_known_secret = { ## count >= 10 ## } ## } ## } ##} ## ##what_nepotism_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = what_nepotism_achievement_trigger ## dynasty = { ## any_dynasty_member = { ## count >= 10 ## highest_held_title_tier >= tier_kingdom ## top_liege = this ## } ## } ## } ## } ##} ## ##rise_from_the_ashes_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = rise_from_the_ashes_achievement_trigger ## has_title = title:h_roman_empire ## } ## } ##} ## ##the_emerald_isle_achievement = { ## possible = { ## exists = global_var:started_the_emerald_isle_achievement ## } ## happened = { ## custom_description = { ## text = the_emerald_isle_achievement_trigger ## has_title = title:k_ireland ## } ## } ##} ## ##from_rags_to_riches_achievement = { ## possible = { ## has_global_variable = achievement_rags_to_riches_valid ## } ## happened = { ## custom_description = { ## text = from_rags_to_riches_achievement_trigger ## highest_held_title_tier = tier_empire ## } ## } ##} ## ##give_a_dog_a_bone_achievement = { ## possible = { ## exists = global_var:started_give_a_dog_a_bone_achievement ## } ## happened = { ## custom_description = { ## text = give_a_dog_a_bone_achievement_trigger ## dynasty = { ## any_dynasty_member = { ## has_title = title:k_italy ## } ## } ## dynasty = { ## any_dynasty_member = { ## count >= 50 ## is_alive = yes ## } ## } ## exists = global_var:holy_order_give_a_dog_a_bone_achievement ## } ## } ##} ## ##al_andalus_achievement = { ## possible = { ## exists = global_var:started_al_andalus_achievement ## } ## happened = { ## custom_description = { ## text = al_andalus_achievement_trigger ## has_character_flag = achievement_al_andalus_flag ## completely_controls_region = world_europe_west_iberia ## } ## } ##} ## ##wily_as_the_fox_achievement = { ## possible = { ## exists = global_var:started_wily_as_the_fox_achievement ## } ## happened = { ## custom_description = { ## text = wily_as_the_fox_achievement_trigger ## OR = { ## has_title = title:k_sicily ## has_title = title:k_trinacria ## has_title = title:k_naples ## } ## OR = { ## AND = { ## completely_controls = title:k_epirus ## any_county_in_region = { ## region = custom_k_epirus ## count = all ## faith = faith:catholic ## } ## } ## AND = { ## completely_controls = title:k_thessalonika ## any_county_in_region = { ## region = custom_k_thessalonika ## count = all ## faith = faith:catholic ## } ## } ## AND = { ## completely_controls = title:k_hellas ## any_county_in_region = { ## region = custom_k_hellas ## count = all ## faith = faith:catholic ## } ## } ## #Krete doesn't count. ## } ## } ## } ##} ## ##sibling_rivalry_achievement = { ## possible = { ## exists = global_var:started_sibling_rivalry_achievement ## } ## happened = { ## custom_description = { ## text = sibling_rivalry_achievement_trigger ## any_held_title = { ## this = title:e_spain ## } ## } ## } ##} ## ##blood_eagle_achievement = { ## possible = { ## exists = global_var:started_blood_eagle_achievement ## } ## happened = { ## custom_description = { ## text = blood_eagle_achievement_trigger ## completely_controls_region = world_europe_west_britannia ## } ## } ##} ## ##kings_to_the_seventh_generation_achievement = { ## possible = { ## exists = global_var:started_kings_to_the_seventh_generation_achievement ## } ## happened = { ## custom_description = { ## text = kings_to_the_seventh_generation_achievement_trigger ## any_held_title = { ## this = title:k_france ## } ## } ## } ##} ## ##norman_yoke_achievement = { ## possible = { ## exists = global_var:started_norman_yoke_achievement ## } ## happened = { ## custom_description = { ## text = norman_yoke_achievement_trigger ## exists = global_var:achievement_norman_yoke_war_flag ## culture = culture:english ## title:k_england = { ## holder = { ## this = root ## save_temporary_scope_as = english_king ## } ## ## # All direct vassals who hold a county or duchy in De Jure England must be English. ## any_in_de_jure_hierarchy = { ## count = all ## ## trigger_if = { ## limit = { ## OR = { ## tier = tier_county ## tier = tier_duchy ## } ## holder ?= { ## is_vassal_of = scope:english_king ## } ## } ## holder = { ## culture = culture:english ## } ## } ## } ## } ## } ## } ##} ## ##royal_dignity_achievement = { ## possible = { ## exists = global_var:started_royal_dignity_achievement ## } ## happened = { ## custom_description = { ## text = royal_dignity_achievement_trigger ## any_held_title = { ## this = title:k_bohemia ## } ## any_held_title = { ## this = title:e_hre ## } ## } ## } ##} ## ##going_places_achievement = { ## possible = { ## exists = global_var:started_going_places_achievement ## character:6878 = { ## is_alive = yes ## is_ai = no ## } ## } ## happened = { ## custom_description = { ## text = going_places_achievement_trigger ## highest_held_title_tier >= tier_kingdom ## character:6878 = { ## is_alive = yes ## is_ai = no ## } ## } ## } ##} ## ##land_of_the_rus_achievement = { ## possible = { ## exists = global_var:started_land_of_the_rus_achievement ## } ## happened = { ## custom_description = { ## text = land_of_the_rus_achievement_trigger ## any_held_title = { ## this = title:e_russia ## } ## } ## } ##} ## ##above_god_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = above_god_achievement_trigger ## exists = root.faith.religious_head ## has_strong_hook = root.faith.religious_head ## } ## } ##} ## ##paragon_of_virtue_achievement = { ## possible = { ## NOT = { has_character_flag = rd_character_blocked_paragon_of_virtue_achievement_flag } ## } ## happened = { ## custom_description = { ## text = paragon_of_virtue_achievement_trigger ## num_virtuous_traits >= 3 ## } ## } ##} ## ##the_things_love_does_for_us_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = the_things_love_does_for_us_achievement_trigger ## has_character_flag = achievement_the_things_love_does_for_us_flag ## } ## } ##} ## ##fine_print_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fine_print_achievement_trigger ## has_character_flag = achievement_fine_print_flag ## } ## } ##} ## ##know_your_place_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = know_your_place_achievement_trigger ## has_character_flag = achievement_know_your_place_flag ## } ## } ##} ## ##monumental_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = monumental_achievement_trigger ## any_directly_owned_province = { ## has_building_with_flag = { flag = fully_upgraded_duchy_capital_building } ## } ## } ## } ##} ## ##its_not_a_cult_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = its_not_a_cult_achievement_trigger ## has_character_flag = achievement_its_not_a_cult_flag ## } ## } ##} ## ##the_things_we_do_for_love_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = the_things_we_do_for_love_achievement_trigger ## has_character_flag = achievement_the_things_we_do_for_love_flag ## } ## } ##} ## ##an_unfortunate_accident_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = an_unfortunate_accident_achievement_trigger ## has_character_flag = achievement_an_unfortunate_accident_flag ## } ## } ##} ## ##death_did_us_part_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = death_did_us_part_achievement_trigger ## has_character_flag = achievement_death_did_us_part_flag ## } ## } ##} ## ##for_the_faith_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = for_the_faith_achievement_trigger ## has_character_flag = achievement_for_the_faith_flag ## } ## } ##} ## ##bad_blood_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = bad_blood_achievement_trigger ## has_character_flag = achievement_bad_blood_flag ## } ## } ##} ## ##seductive_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = seductive_achievement_trigger ## has_variable = achievement_seductive_variable ## var:achievement_seductive_variable >= 10 ## } ## } ##} ## ##the_emperors_new_clothes_achievement = { ## possible = { ## NOT = { has_character_flag = rd_character_blocked_the_emperors_new_clothes_achievement_flag } ## } ## happened = { ## custom_description = { ## text = the_emperors_new_clothes_achievement_trigger ## highest_held_title_tier >= tier_empire ## should_be_naked_trigger = yes ## } ## } ##} ## ##a_perfect_circle_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = a_perfect_circle_achievement_trigger ## parent_relatedness >= 0.8 ## } ## } ##} ## ##carolingian_consolidation_achievement = { ## possible = { ## root.dynasty = { ## this = dynasty:25061 ## } ## } ## happened = { ## custom_description = { ## text = carolingian_consolidation_achievement_trigger ## top_liege = this ## NOT = { ## root.dynasty = { ## any_dynasty_member = { ## is_playable_character = yes ## top_liege = this ## this != root ## } ## } ## } ## } ## } ##} ## ##moving_up_in_the_world_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = moving_up_in_the_world_achievement_trigger ## has_character_flag = achievement_moving_up_in_the_world_flag ## } ## } ##} ## ##beacon_of_progress_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = beacon_of_progress_achievement_trigger ## culture = { ## has_all_innovations = { with_flag = global_regular } ## } ## } ## } ##} ## ##mother_of_us_all_achievement = { ## possible = { ## exists = global_var:started_mother_of_us_all_achievement ## } ## happened = { ## custom_description = { ## text = mother_of_us_all_achievement_trigger ## OR = { ## #Siguic/Bidaic ## AND = { ## has_global_variable = achievement_mother_of_us_all_siguic ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = west_african_religion } ## } ## } ## #Orisan ## AND = { ## has_global_variable = achievement_mother_of_us_all_orisha ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = west_african_orisha_religion } ## } ## } ## #Bori ## AND = { ## has_global_variable = achievement_mother_of_us_all_bori ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = west_african_bori_religion } ## } ## } ## #Roog Sene ## AND = { ## has_global_variable = achievement_mother_of_us_all_roog_sene ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = west_african_roog_religion } ## } ## } ## #Akom ## AND = { ## has_global_variable = achievement_mother_of_us_all_akom ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = akom_religion } ## } ## } ## #Kushitism ## AND = { ## has_global_variable = achievement_mother_of_us_all_kushitism ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = kushitism_religion } ## } ## } ## #Waaqism ## AND = { ## has_global_variable = achievement_mother_of_us_all_waaqism ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = waaqism_religion } ## } ## } ## #North African ## AND = { ## has_global_variable = achievement_mother_of_us_all_achamanism ## any_county_in_region = { ## region = world_africa ## count = all ## faith = { religion_tag = north_african_religion } ## } ## } ## } ## } ## } ##} ##