###01. Not Today ##ce1_not_today_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_not_today_achievement_trigger ## exists = global_var:ce1_not_today_achievement_unlocked ## } ## } ##} ## ###02. Divine Right ##ce1_divine_right_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_divine_right_achievement_trigger ## legitimacy_level >= max_legitimacy_level_value ## } ## } ##} ## ###03. You'll Never Take Me Alive ##ce1_youll_never_take_me_alive_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_youll_never_take_me_alive_achievement_trigger ## exists = root.capital_province ## location = { ## this != root.capital_province ## NOT = { ## any_province_epidemic = { } ## } ## } ## root.capital_province = { ## any_province_epidemic = { } ## } ## } ## } ##} ## ###04. The Pharaoh Islands ##ce1_the_pharaoh_islands_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_the_pharaoh_islands_achievement_trigger ## exists = global_var:ce1_the_pharaoh_islands_achievement_unlocked ## } ## } ##} ## ###05. Canonized ##ce1_canonized_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_canonized_achievement_trigger ## exists = global_var:ce1_canonized_achievement_unlocked ## } ## } ##} ## ###06. Upward Mobility ##ce1_upward_mobility_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_upward_mobility_achievement_trigger ## exists = global_var:ce1_upward_mobility_achievement_unlocked ## } ## } ##} ## ###07. Can't Touch This ##ce1_cant_touch_this_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_cant_touch_this_achievement_trigger ## exists = global_var:ce1_cant_touch_this_achievement_unlocked ## } ## } ##} ## ###08. Legendary! ##ce1_legendary_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_legendary_achievement_trigger ## exists = global_var:ce1_legendary_achievement_unlocked ## } ## } ##} ## ###9. Pay Respects ##ce1_f_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_f_achievement_trigger ## exists = global_var:ce1_f_achievement_unlocked ## } ## } ##} ## ###10. Local Legend ##ce1_local_legend_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_local_legend_achievement_trigger ## exists = global_var:ce1_local_legend_achievement_unlocked ## } ## } ##} ## ###11. Neverending Story ##ce1_neverending_story_achievement = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = ce1_neverending_story_achievement_trigger ## exists = global_var:ce1_neverending_story_achievement_unlocked ## } ## } ##} ##