#Custom loc for various prison uses PrisonType = { type = character text = { trigger = { is_in_prison_type = dungeon } localization_key = prisontype_dungeon } text = { trigger = { is_in_prison_type = house_arrest } localization_key = prisontype_house_arrest } } PrisonTypeModifier = { type = character text = { trigger = { is_in_prison_type = dungeon } localization_key = prisontype_dungeon_mod } text = { trigger = { is_in_prison_type = house_arrest } localization_key = prisontype_house_arrest_mod } } PrisonTypeCell = { #i.e. "Release me from my PrisonTypeCell" type = character text = { trigger = { is_in_prison_type = dungeon } localization_key = prisontypecell_dungeon_cell } text = { trigger = { is_in_prison_type = house_arrest } localization_key = prisontypecell_house_arrest } } RandomPrisonContentsSingular = { type = character random_valid = yes text = { localization_key = prison_contents_racking } text = { localization_key = prison_contents_flaying } text = { localization_key = prison_contents_fruit_throwing } text = { localization_key = prison_contents_crusted_blood } text = { localization_key = prison_contents_impaling } text = { localization_key = prison_contents_foot_roasting } text = { localization_key = prison_contents_whipping } } PrisonContentsGruel = { type = character random_valid = yes text = { localization_key = prison_contents_mold } } RandomPrisonContentsPlural = { type = character random_valid = yes text = { localization_key = prison_contents_rat_droppings } text = { localization_key = prison_contents_rabid_dogs } text = { localization_key = prison_contents_missed_meals } text = { localization_key = prison_contents_screaming_lunatics } }