find_suitable_accolade_successor_interaction = { desc = find_suitable_accolade_successor_interaction_desc icon = icon_combat cooldown = { days = 730 } hidden = yes # we use this via the accolade view only is_shown = { has_dlc_feature = accolades } is_valid_showing_failures_only = { scope:recipient = { accolade ?= { NOT = { exists = accolade_successor } has_potential_accolade_successors = no NOT = { primary_type = { this = accolade_type:house_knight_attribute } } } } scope:actor = { highest_held_title_tier >= tier_county } scope:actor = { NOT = { government_has_flag = government_is_theocracy } } } on_accept = { custom_tooltip = find_suitable_accolade_successor_interaction.tt scope:actor = { save_scope_as = accolade_owner } scope:recipient = { save_scope_as = knight_in_need } scope:recipient.accolade = { save_scope_as = accolade_in_need } scope:actor = { if = { limit = { is_ai = yes } trigger_event = { id = accolade.0006 } } else = { trigger_event = { id = accolade.0006 days = { 60 180 } } } } } auto_accept = yes cost = { prestige = { value = 75 if = { limit = { scope:actor = { highest_held_title_tier >= tier_empire } } add = 100 } else_if = { limit = { scope:actor = { highest_held_title_tier = tier_kingdom } } add = 50 } else_if = { limit = { scope:actor = { highest_held_title_tier = tier_duchy } } add = 25 } } } ai_targets = { ai_recipients = courtiers ai_recipients = vassals } ai_frequency = 36 ai_will_do = { base = 100 } ai_potential = { highest_held_title_tier >= tier_county has_dlc_feature = accolades } }