############################################################## # Structure ############################################################## struggle_name = { # Path to illustration shown in the situation list window illustration = "path/to/image.dds" # Foldable situation group type where to put this situation in the gui. # Defaults to the 'struggles' group. situation_group_type = # The order that the situation should show up within its situation group in the gui. # Higher number is sorted first, tie breaking is on definition order if same sort order. # Defaults to 0. sort_order = integer ### List of Culture and/or Faiths considered as part of the Struggle from the beginning and independently of the involvement prerequisites cultures = {} faiths = {} regions = {} # The conditions that a culture or a faith must fulfil to be considered as part of the Struggle. If empty, no new Cultures or Faiths can become involved. # Min ratio of total counties that should be inside the struggle region in order a culture and faith to get involved involvement_prerequisite_percentage = 0.8 # a culture of faith is involved if %80 of total number of counties belonging to it are inside the struggle region # How many days before the new phase starts once the threshold is reached # If the value is defined then PHASE_TRANSITION_DURATION is going to be used instead transition_state_duration = { days/weeks/months/years = x } # There has to be at least one. phase_list = { struggle_phase_name = { # There has to be at least one. future_phases = { struggle_iberia_phase_hostility = { default = yes #these should be defined in common/struggle/catalyst catalysts = { catalysts_betrayed_alliance = 25 catalysts_something_something = 30 } } struggle_iberia_phase_tension = { } } war_effects/culture_effects/faith_effects/other_effects = { name = localization_key # The key is used in tooltips common_parameters = {} # Parameters that generally affect everyone in the Struggle. (For grouping effect descriptions) involved_parameters = {} # Parameters that affect Involved in the Struggle. (For grouping effect descriptions) interloper_parameters = {} # Parameters that affect Interlopers in the Struggle. (For grouping effect descriptions) uninvolved_parameters = {} # Parameters that affect Uninvolved in the Struggle. (For grouping effect descriptions) involved_character_modifier = { # Character Modifiers applied on involved characters } interloper_character_modifier = { # Character Modifiers applied on interloper characters } involved_doctrine_character_modifier = { # Applied to involved characters if they have the given doctrine doctrine = doctrine_theocracy_lay_clergy same_faith_opinion = 3 } interloper_doctrine_character_modifier = { # Applied to interloper characters if they have the given doctrine doctrine = doctrine_theocracy_lay_clergy same_faith_opinion = 3 } all_county_modifier = { # County Modifiers applied to all Involved County within the struggle } involved_county_modifier = { # County Modifiers applied to all the Involved County owned by involved characters } interloper_county_modifier = { # County Modifiers applied to all the Involved County owned by interloper characters } uninvolved_county_modifier = { # County Modifiers applied to all the Involved County owned by uninvolved characters } # At least one Phase needs to have an Ending Decision. ending_decisions = { } } } struggle_phase_based_phase_example = { # If the duration is not set then POINT_BASED_PHASE_DEFAULT_DURATION is going to be used as the default value # Duration should be greater or equal 1 duration = { points = 10 } } struggle_time_based_phase_example = { # If the duration is not set then it's going to be considered as point-based phase duration = { days/weeks/months/years = x } } struggle_ending_phase_example = { # Ending phase should not have either ending decisions or modifiers or next phases. If there are any all of them will be ignored # Root = struggle on_start = { # The effect is called as soon a struggle moves into ending phase. } } } # There has to be at least one. start_phase = struggle_iberia_phase_opportunity # Root = struggle on_start = {} # Root = struggle on_end = {} # Root = struggle on_change_phase = {} # Root = character (who has gone from uninvolved to interloper/involved in the struggle) on_join = {} # Root = struggle on_monthly = {} }