spouse_skill_rating_1 = { add = mediocre_skill_rating } spouse_skill_rating_2 = { add = medium_skill_rating } spouse_skill_rating_3 = { add = decent_skill_rating } spouse_skill_rating_4 = { add = very_high_skill_rating } inverted_spouse_skill_rating_1 = { subtract = spouse_skill_rating_1 } inverted_spouse_skill_rating_2 = { subtract = spouse_skill_rating_2 } inverted_spouse_skill_rating_3 = { subtract = spouse_skill_rating_3 } inverted_spouse_skill_rating_4 = { subtract = spouse_skill_rating_4 } spouse_default_task_diplomacy_scale = { add = diplomacy scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_default_task_martial_scale = { add = martial scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_default_task_intrigue_scale = { add = intrigue scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_default_task_learning_scale = { add = learning scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_default_task_stewardship_scale = { add = stewardship scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 5 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_task_court_politics_scale = { add = diplomacy scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_task_chivalry_scale = { add = martial scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_task_court_intrigue_scale = { add = intrigue scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_task_manage_domain_scale = { add = stewardship scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } spouse_task_patronage_scale = { add = learning scope:councillor_liege = { if = { limit = { has_perk = loyalty_and_respect_perk } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { culture = { has_cultural_parameter = better_spouses } } multiply = 1.25 save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again } if = { limit = { faith = { has_doctrine_parameter = neow_better_spouses } } multiply = 1.25 } divide = 2 if = { limit = { exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again } ceiling = yes } else = { floor = yes } } min = 1 } #Spouse rank up values councillor_spouse_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill councillor_spouse_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1% councillor_spouse_lifestyle_progress_increase = 1 #How much progress is added every time #FROM EVENTS opinion_boost_neighboring_ruler_value = { add = 20 if = { limit = { tier_difference = { target = root value = -1 } } multiply = 2 } else_if = { limit = { tier_difference = { target = root value = -2 } } multiply = 2.5 } } spouse_martial_event_troop_size = { add = martial add = prowess if = { limit = { has_trait = strategist } multiply = 1.5 } if = { limit = { has_trait = overseer } multiply = 1.5 } if = { limit = { has_trait = gallant } multiply = 1.5 } multiply = 10 round = yes } councillor_spouse_martial_1005_a_value = { add = scope:councillor.martial divide = 2 }