# Vassal obligations - how much does the vassal give to their liege. The vassal's government type determines which contract type is used. # Note that the values can be changed with the vassal_tax_contribution_add and vassal_levy_contribution_add modifiers. vassal_contract = { uses_opinion_of_liege = yes/no # if set to yes, scope:opinion_of_liege can be used in the levies and tax script math (it's a value that's updated daily for player contracts, for AI it uses NVassalContract::OPINION_OF_LIEGE_UPDATE_INTERVAL. No by default for performance reasons. display_mode = tree/list/radiobutton # How are the obligations displayed in the negotiate contract UI, defualt is radiobutton # Or: Modifiable contract with multiple levels: obligation_levels = { # Scopes available: # scope:liege the liege in the contract # scope:vassal the vassal in the contract # scope:opinion_of_liege set if uses_opinion_of_liege = yes # scope:tax_slot the slot they are in/are being considered to be placed in # scope:tax_collector the collector for the above/the potential new collector vassal_obligation_low = { # choose a key for the level, it will be used for localization levies = 0.5 # % of levies (0..1), default 0; can also use script math tax = 0.2 # % of gold income (0..1), default 0; can also use script math min_levies = 0.1 # optional min cap on tax, can alsu use script math as levies and tax min_tax = 0.0 # optional min cap on levies, can alsu use script math as levies and tax contribution_desc = { ... } # optional dynamic description used for the breakdown of the tax & levies contribution tax_contribution_postfix = "..." # Optional postfix added to the tax contribution breakdown levies_contribution_postfix = "..." # Optional postfix added to the levies contribution breakdown unclamped_contribution_label = "..." # Breakdown label for the unclamped tax/levies contribution min_contribution_label = "..." # Breakdown label for the minimum tax/levies contribution the value is clamped to vassal_opinion = 0 # value for opinion of liege that's added to vassal's opinion of the liege if they have this contract flag = token # Arbitrary flag, can be checked in script to see if any obligation level in the current vassal contract has a flag score = int # Positive means it is better for the vassal to have, 0 means neutral, negative is better for liege # When changing obligations the current score and new score are compared to see if it is in favour of the vassal or liege # and by how much. # Defaults to order the contracts are defined ai_liege_desire =