neow_the_event = { } gun_cavalry = { texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds" } super_heavy_infantry = { texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds" } airship = { texture = "gfx/interface/icons/regimenttypes/airship.dds" } chemical_weapons = { texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds" }