GetRegionalArcherMAA = { type = character text = { trigger = { culture = { has_cultural_parameter = unlock_maa_archers_of_the_nile } } localization_key = archers_of_the_nile } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_bush_hunter } } localization_key = bush_hunter } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_metsanvartija } } localization_key = metsanvartija } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_longbowmen } } localization_key = longbowmen } text = { trigger = { culture = { has_innovation = innovation_repeating_crossbow } } #Chu-ko-nu Archers localization_key = chu_ko_nu } text = { trigger = { culture = { has_innovation = innovation_bamboo_bows } } #Paiks localization_key = paiks } text = { trigger = { always = no } fallback = yes localization_key = bowmen } } GetRegionalInfantryMAA = { type = character random_valid = yes text = { trigger = { culture = { has_cultural_parameter = unlock_maa_ayyar } } localization_key = ayyar } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_mubarizun } } localization_key = mubarizun } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_druzhina } } localization_key = druzhina } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_khandayat } } localization_key = khandayat } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_garudas } } localization_key = garudas } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_palace_guards } } localization_key = palace_guards } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_huscarls } } localization_key = huscarl } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_mountaineer } } localization_key = mountaineer } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_zbrojnosh } } localization_key = zbrojnosh } text = { trigger = { culture = { has_innovation = innovation_sarawit } } #Sarawit - Later Era MAA localization_key = sarawit } text = { trigger = { culture = { has_innovation = innovation_legionnaires } } #Praetorian localization_key = praetorian } text = { trigger = { culture = { has_innovation = innovation_rectilinear_schiltron } } #Schiltron - Later Era MAA localization_key = schiltron } text = { trigger = { culture = { has_innovation = innovation_pike_columns } } #Picchieri - Later Era MAA localization_key = picchieri } text = { trigger = { culture = { has_innovation = innovation_zweihanders } } #Later Era MAA localization_key = landsknecht } text = { trigger = { always = no } fallback = yes localization_key = infantry } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_skoutatoi } } localization_key = skoutatoi } } GetRegionalCavalryMAA = { type = character random_valid = yes text = { trigger = { culture = { has_cultural_parameter = unlock_maa_mulaththamun } } localization_key = mulaththamun } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_hussar } } #Konni localization_key = hussar } text = { trigger = { culture = { has_innovation = innovation_desert_tactics } } #Chasseur localization_key = chasseur } text = { trigger = { culture = { has_innovation = innovation_caballeros } } #Caballero localization_key = caballero } text = { trigger = { culture = { has_innovation = innovation_hobbies } } #Hobelar localization_key = hobelar } text = { trigger = { culture = { has_innovation = innovation_sahel_horsemen } } #Sahel Horsemen localization_key = sahel_horsemen } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_cataphract } } localization_key = cataphract } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_monaspa } } localization_key = monaspa } text = { trigger = { culture = { has_innovation = innovation_valets } } #Gendarme - Later Era MAA localization_key = gendarme } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_ayrudzi } } localization_key = ayrudzi } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_conrois } } localization_key = conrois } text = { trigger = { always = no } fallback = yes localization_key = cavalry } } GetRegionalSkirmisherMAA = { type = character random_valid = yes text = { trigger = { culture = { has_cultural_parameter = unlock_maa_horn_warrior } } localization_key = horn_warrior } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_shomer } } localization_key = shomer } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_abudrar } } localization_key = abudrar } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_guinea_warrior } } localization_key = guinea_warrior } text = { trigger = { culture = { has_innovation = innovation_adaptive_militia } } #Goedendag - Later Era MAA localization_key = goedendag } text = { trigger = { culture = { has_cultural_parameter = unlock_maa_akritai } } localization_key = akritai } text = { trigger = { always = no } fallback = yes localization_key = light_footmen } } GetRandomEmployedMAA = { type = character text = { trigger = { number_maa_regiments_of_base_type = { type = elephant_cavalry value > 0 } } localization_key = elephant_cavalry_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = camel_cavalry value > 0 } } localization_key = camel_cavalry_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = heavy_cavalry value > 0 } } localization_key = light_cavalry_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = archer_cavalry value > 0 } } localization_key = horse_archers_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = pikemen value > 0 } } localization_key = pikemen_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = heavy_infantry value > 0 } } localization_key = heavy_infantry_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = light_cavalry value > 0 } } localization_key = heavy_cavalry_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = archers value > 0 } } localization_key = archers_lowercase } text = { trigger = { number_maa_regiments_of_base_type = { type = skirmishers value > 0 } } localization_key = skirmishers_lowercase } text = { localization_key = levies_lowercase } }