l_english: activity_excavation:1 "Excavation" activity_excavation_host_an_a:1 "an" activity_invite_rule_excavationers:1 "Court excavationers" activity_invite_rule_glory_hounds:1 "Glory Hound Vassals" activity_window_character_animal_slayer:1 "Beast Slayer\n[Character.GetShortUINameNoTooltip|U]" activity_window_character_master_of_excavation:1 "$master_of_excavation_court_position$\n[Character.GetShortUINameNoTooltip|U]" activity_window_character_excavationer:1 "excavationer\n[Character.GetShortUINameNoTooltip|U]" standard_header:0 "$excavation_type_standard$:" unique_header:0 "$excavation_type_unique$:" activity_excavation_destination_selection: "[SelectLocalization( GetPlayer.GetGovernment.HasGovernmentFlag( 'government_is_nomadic' ), 'activity_excavation_destination_selection_nomadic', 'activity_excavation_destination_selection_regular' )]" activity_excavation_destination_selection_nomadic: "Some ground is more suitable for excavationing than others. For regular excavations you will receive higher [excavation_success_chance_no_prefix|E] from wild, remote provinces, as for Nerges you want high [county_fertility|E] provinces which have not seen a Nerge in a long time." activity_excavation_destination_selection_regular:0 "Some ground is more suitable for excavationing than others; the [excavation_success_chance_no_prefix|E] will be higher in provinces which are wild, remote, have recent [excavation_sightings_no_prefix|E], or have special [buildings|E]." excavation_success_bar:0 "[excavation_success_chance_no_prefix|E]: [Activity.MakeScope.Var( 'excavation_success_chance' ).GetValue|V1]%#!" excavation_cannot_excavation_parameter_tt:0 "[culture|E] is unable to excavation" # Province Descs activity_excavation_province_desc:1 "You hold a excavation in [ROOT.Province.GetName]\nVarious factors influence [excavation_success_chance|E]\n" activity_excavation_province_desc_standard_sighting:0 "#P +++ [ROOT.Province.GetTitle.GetDeJureLiege.Custom('GetAnimalType')|U] Sighting#!\n" # Host Desc activity_excavation_host_desc_piety:0 "$BULLET_WITH_TAB$Participants may gain [piety_i|E][piety|E]\n$BULLET_WITH_TAB$Participants may lose [stress_loss_i][stress|E]\n" activity_excavation_host_desc_prestige:0 "$BULLET_WITH_TAB$Participants may gain [prestige_i|E][prestige|E]\n$BULLET_WITH_TAB$Participants may gain [legitimacy_i] [legitimacy|E]\n$BULLET_WITH_TAB$Participants may lose [stress_loss_i][stress|E]\n" activity_excavation_host_desc_trait_xp:0 "$BULLET_WITH_TAB$Participants may gain [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait_level_track_xp|E]\n" activity_excavation_host_desc_trait:0 "$BULLET_WITH_TAB$Participants may gain the [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait|E]\n" activity_excavation_host_desc:2 "[SelectLocalization(ObjectsEqual(GetPlayer.GetGovernment, GetGovernment('nomad_government')),'activity_excavation_nomad_additions_desc', 'blank_line')]$BULLET_WITH_TAB$May gain[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [vassal|E] [opinion|E]\n$BULLET_WITH_TAB$May gain Trophy [artifacts|E]\n" activity_legend_seed_tt: "$BULLET_WITH_TAB$May gain a [legend_seed|E]\n" activity_excavation_guest_desc_accolade:0 "$BULLET_WITH_TAB$Participating [acclaimed_knights|E] may gain [glory|E]\n" activity_excavation_host_desc_animal:0 "\nQuarry [excavation_danger_no_prefix|E]/Rarity Rewards:\n$BULLET_WITH_TAB$[prestige_i|E][prestige|E]\n$BULLET_WITH_TAB$Trophy [artifacts|E]" activity_excavation_host_desc_moh:0 "\n@warning_icon! #negative_value You are not employing a [GetCourtPositionType('master_of_excavation_court_position').GetName()]" activity_excavation_host_desc_excavationsperson: "\n@warning_icon! #negative_value You are not employing a [GetCourtPositionType('excavationperson_camp_officer').GetName()]" activity_excavation_host_desc_recent:0 "\n@warning_icon! #negative_value All held [counties|E] have recently hosted a [GetActivityType('activity_excavation').GetName]" # Conclusion Desc activity_excavation_conclusion_desc_legendary_success:0 "The excavation for the fabled [activity.Custom('GetLegendaryColor')] [activity.Custom('GetAnimalType')] is at last complete! Songs will be sung of this day, and the talents required to lay low such a beast!" activity_excavation_conclusion_desc_legendary:0 "The excavation for the elusive [activity.Custom('GetLegendaryColor')] [activity.Custom('GetAnimalType')] continues, with no end yet in sight..." activity_excavation_conclusion_desc_falconry_success:0 "The [activity.Custom('GetRaptorPlural')] have done us proud in their excavation for [activity.Custom('GetAnimalPlural')]!" activity_excavation_conclusion_desc_falconry:1 "The [activity.Custom('GetRaptorPlural')] were not successful in their excavation for [activity.Custom('GetAnimalPlural')]..." activity_excavation_conclusion_desc_standard_success:1 "We return home from the [activity.Custom('GetAnimalPlural')] excavation in glory!" activity_excavation_conclusion_desc_standard:0 "Our excavation for [activity.Custom('GetAnimalPlural')] was not successful this time..." activity_excavation_guest_help_text:1 "[activity_guests|E] will have opportunities to socialize, and, if actively participating, improve their excavationing and martial abilities.\n[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [vassals|E] appreciate the sport and will gain [opinion|E].\n$activity_excavation_guest_help_text_party_size$." activity_excavation_guest_help_text_party_size:0 "Each attending [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] will slightly increase the [excavation_success_chance_no_prefix|E]" excavation_type_stress:0 "$BULLET_WITH_TAB$@stress_icon! Stress Loss" excavation_type_safety:0 "$BULLET_WITH_TAB$@death_icon! Safety" excavation_type_skill_prowess:0 "$BULLET_WITH_TAB$@skill_prowess_icon! Prowess" excavation_type_skill_stewardship:0 "$BULLET_WITH_TAB$@skill_stewardship_icon! Stewardship" excavation_type_skill_learning:0 "$BULLET_WITH_TAB$@skill_learning_icon! Learning" ### ACTIVITY # GUESTS # PHASES excavation_phase:0 "Excavation" excavation_type_standard:0 "General" excavation_type_standard_desc:1 "$EFFECT_LIST_BULLET$ Dig in a known location\n$EFFECT_LIST_BULLET$ Increases $trait_track_antiquarian$ [GetTrait('lifestyle_antiquarian').GetName( GetNullCharacter )] [trait_level_track_xp|E]\n$EFFECT_LIST_BULLET$ Higher [excavation_danger_no_prefix|E] grants more [prestige_i|E][prestige|E]\n$EFFECT_LIST_BULLET$\n#weak Treasures of the past hide beneath the earth; with the right amount of work they can be uncovered. #!" excavation_type_unique:1 "Unique" excavation_type_unique_desc:1 "$EFFECT_LIST_BULLET$ Seek a unique site discovered in the area\n$EFFECT_LIST_BULLET$ Increases $trait_track_antiquarian$ [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait_level_track_xp|E]\n$EFFECT_LIST_BULLET$ Higher [excavation_danger_no_prefix|E] grants more [prestige_i|E][prestige|E]\n#weak Intact antedeluvian ruins are often dismissed by the learned as legend, but the past may yet hold much mystery.#!" # OPTIONS excavation_option_attendants:0 "Attendants" excavation_attendants_few:0 "Local Spelunkers" excavation_attendants_few_desc:1 "#weak A small group of attendants are assisted by locals#!" excavation_attendants_normal:0 "Dedicated Explorers" excavation_attendants_normal_desc:1 "$BULLET_WITH_TAB$Increases [excavation_success_chance_no_prefix|E] somewhat$excavation_attendants_roco_tt$\n\n#weak Hired professionals will plan the dig.#!" excavation_attendants_many:0 "Licensed antiquarians" excavation_attendants_many_desc:1 "$BULLET_WITH_TAB$Increases [excavation_success_chance_no_prefix|E] markedly$excavation_attendants_roco_tt$\n\n#weak Experienced and trained scholars will catalogue the site.#!" excavation_option_party_size:0 "Party Size" excavation_party_size_few:0 "Intimate Party" excavation_party_size_few_desc:0 "$BULLET_WITH_TAB$Your [GetPlayer.Custom('GetexcavationMasterTooltipDesc')], [GetCourtPositionType('bodyguard_court_position').GetName()], [GetCourtPositionType('court_physician_court_position').GetName()], [spouses|E], [friends|E], [lovers|E], and excavationers join\n\n#weak A small band of trusted confidants and courtiers.#!" excavation_party_size_normal:0 "Reasonable Party" excavation_party_size_normal_desc:0 "$BULLET_WITH_TAB$More [prestige_i|E][prestige|E] on completion\n$BULLET_WITH_TAB$Unlanded $knight_culture_player_plural$ and [GetTrait('lazy').GetName( GetNullCharacter )] or martially educated [courtiers|E] and [guests|E] join\n\n#weak A decent group of notables and courtiers of the realm.#!" excavation_party_size_many:0 "Substantial Party" excavation_party_size_many_desc:0 "$BULLET_WITH_TAB$Much more [prestige_i|E][prestige|E] on completion\n$BULLET_WITH_TAB$All [courtiers|E] and [guests|E] join\n\n#weak An extensive slice of the court, realm, and its environs.#!" excavation_activity_master_of_excavation_appointed:0 "$master_of_excavation_court_position$ Appointed" excavation_attendants_roco_tt:0 "[SelectLocalization( HasDlcFeature( 'royal_court' ), 'excavation_attendants_roco_tt_ROCO_DLC', 'excavation_attendants_roco_tt_NO_ROCO_DLC' )]" excavation_attendants_roco_tt_ROCO_DLC:0 "\n$BULLET_WITH_TAB$Effect increases with $court_servants$ [court_amenities|E]" excavation_attendants_roco_tt_NO_ROCO_DLC:0 "" # ARTIFACTS artifact_animal_trinket_name:1 "[owner.Custom('GetAnimalType')|U] [newly_created_artifact.Custom('ArtifactAnimalTrinketType')|U]" artifact_animal_trinket_description:2 "The [newly_created_artifact.Custom('ArtifactAnimalTrinketType')] of a [owner.Custom('GetAnimalType')] excavationed by [creator.GetName] in [location.GetBaronyNameExplicitly]." artifact_animal_trinket:0 "Animal Trinket" excavation_revenge_skull_name_1:0 "[host.GetTitledFirstNamePossessiveNoTooltip] Bane" excavation_revenge_skull_name_2:0 "[host.GetTitleAsNamePossessiveNoTooltip] Bane" excavation_revenge_skull_name_3:0 "[host.GetTitleAsNameNoTooltip] Slayer" excavation_revenge_skull_desc:0 "The head of [newly_created_artifact.GetFeatureText( 'animal_skull_type' )] which killed [host.GetTitledFirstName] while excavationing, requested by [host.GetHerHis] heir, [creator.GetTitledFirstName]. It is [SCOPE.Custom('ArtifactAdverbQuality')] preserved and attached to a [SCOPE.Custom('ArtifactAdverbWealth')] carved [newly_created_artifact.GetFeatureText( 'generic_material_wood' )] mount." excavation_rampage_trinket_slain_desc:1 "The [newly_created_artifact.Custom('ArtifactAnimalTrinketType')] of a rampaging [activity.Custom('GetAnimalTypeKill')] which attacked [host.GetName] and [similar_participant.GetName] in [creator.GetCurrentLocation.GetBaronyNameExplicitly], felled by [animal_slayer.GetFirstNamePossessive] knife." excavation_rampage_trinket_wound_desc:1 "The [newly_created_artifact.Custom('ArtifactAnimalTrinketType')] of a rampaging [activity.Custom('GetAnimalTypeKill')] which attacked [host.GetName] and [similar_participant.GetName] in [creator.GetCurrentLocation.GetBaronyNameExplicitly], wounding [animal_slayer.GetFirstName] as [animal_slayer.GetSheHe] slew it." excavation_rampage_trinket_death_desc:1 "The [newly_created_artifact.Custom('ArtifactAnimalTrinketType')] of a rampaging [activity.Custom('GetAnimalTypeKill')] which attacked [host.GetName] and [similar_participant.GetName] in [creator.GetCurrentLocation.GetBaronyNameExplicitly], killing [animal_slayer.GetFirstName] as [animal_slayer.GetSheHe] slew it." feature_animal_trinket_type_antler:0 "antler" feature_animal_trinket_type_horn:0 "horn" feature_animal_trinket_type_tusk:0 "tusk" feature_animal_trinket_type_claws:0 "claws" feature_animal_trinket_type_fangs:0 "fangs" feature_animal_trinket_type_tail:0 "tail" feature_animal_trinket_type_foot:0 "foot" artifact_animal_wild:0 "Wild" artifact_animal_beastly:0 "Beastly" artifact_bird_feather_name:0 "[owner.Custom('GetAnimalType')|U] Feather" artifact_bird_feather_description:1 "The feather of a [owner.Custom('GetAnimalType')] excavationed in [location.GetBaronyNameExplicitly] by [creator.GetTitledFirstNamePossessive] [creator.GetInvolvedActivity.Custom('GetRaptorType')]." artifact_bird_feather_raptor_description:1 "The feather of [owner.GetTitledFirstNamePossessive] [owner.GetInvolvedActivity.Custom('GetRaptorType')], felled by a larger raptor while excavationing in [location.GetBaronyNameExplicitly]." feature_bird_feather_type_feather:0 "feather" artifact_bird_feather:1 "Feather" # INTENTS slay_beast_intent:0 "Slay Beast" slay_beast_intent_desc:1 "You just want a good excavation, and to be the one who brings down the quarry." # EFFECTS I_AM_REMOVED_FROM_ACTIVITY:1 "You are removed from the Activity" CHARACTER_IS_REMOVED_FROM_ACTIVITY:0 "Removes [CHARACTER.GetShortUIName] from the Activity" GLOBAL_IS_REMOVED_FROM_ACTIVITY:0 "Removes [CHARACTER.GetShortUIName] from the Activity" I_AM_REMOVED_FROM_ACTIVITY_PAST:0 "I was removed from the Activity" CHARACTER_IS_REMOVED_FROM_ACTIVITY_PAST:0 "Removed [CHARACTER.GetShortUIName] from the Activity" GLOBAL_IS_REMOVED_FROM_ACTIVITY_PAST:0 "[CHARACTER.GetShortUIName] was removed from the Activity" # TOOLTIPS excavation_success_chance:1 "[excavation_success_chance_no_prefix|E]" excavation_base_cost:0 "Base Cost" steppe_season_excavation_discount_desc: "[steppe_season|E]" excavation_activity_every_brave_participant_tt:1 "All non-[GetTrait('craven').GetName( GetNullCharacter )] Attendees:" excavation_activity_every_craven_participant_tt:1 "All [GetTrait('craven').GetName( GetNullCharacter )] Attendees:" excavation.hide_tt:2 "Will receive a [activity.Custom('GetAnimalType')] hide [court_artifact|E]" excavation.skull_tt:3 "Will receive a [activity.Custom('GetAnimalType')] skull [court_artifact|E]" excavation.trinket_tt:1 "Will receive a [activity.Custom('GetAnimalType')] trinket [artifact|E]" excavation_location_no_game_tt:0 "There is no suitable game in this county" activity_every_attendee_tt:2 "Every [activity.GetShortName] Attendee" excavation_every_excavationer_attendee_tt:0 "Every attending [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )]" every_other_attendee_tt:0 "Every other [activity_guest|E]" excavation_ends_tt:2 "The [GetActivityType('activity_excavation').GetName] ends" excavation_success_tt:1 "The [activity.GetShortName] #positive_value succeeds#!" excavation_fails_tt:2 "The [activity.GetShortName] #X fails#! (#weak [excavation_success_chance_no_prefix|E]: [activity.MakeScope.Var('excavation_success_chance').GetValue|1]%)#!" excavation_activity_chase_tt:3 "[host.GetShortUIName|U] will attempt to #V corner#! the [activity.Custom('GetAnimalType')] #weak (Spear)#!\n@warning_icon! #X This method is more [excavation_dangerous|E]#!" excavation_activity_ambush_tt:2 "[host.GetShortUIName|U] will attempt to #V ambush#! the [activity.Custom('GetAnimalType')] #weak (Bow)#!" excavation_activity_stealth_tt:2 "[host.GetShortUIName|U] will attempt to #V surprise#! the [activity.Custom('GetAnimalType')] #weak (Bow)#!" excavation_activity_captive_tt:0 "[host.GetShortUIName|U] will attempt to release and slay your #V captive#! [activity.Custom('GetAnimalType')] #weak (Spear)#!\n@warning_icon! #X This method is [excavation_dangerous|E]#!" excavation_activity_falconry_tt:0 "You will attempt to #V hawk#! a [activity.Custom('GetAnimalType')] #weak (Raptor)#!" excavation_activity_success_increase_minor_tt:0 "[excavation_success_chance_no_prefix|E] #positive_value increases slightly#!" excavation_activity_success_increase_medium_tt:0 "[excavation_success_chance_no_prefix|E] #positive_value increases#!" excavation_activity_success_increase_major_tt:0 "[excavation_success_chance_no_prefix|E] #positive_value increases greatly#!" excavation_activity_success_increase_massive_tt:0 "[excavation_success_chance_no_prefix|E] #positive_value increases tremendously#!" excavation_activity_success_increase_adventurer_initial_medium_tt: "[excavation_success_chance_no_prefix|E] #positive_value increases greatly#!" excavation_activity_success_increase_adventurer_initial_high_tt: "[excavation_success_chance_no_prefix|E] #positive_value increases tremendously#!" excavation_activity_success_decrease_minor_tt:0 "[excavation_success_chance_no_prefix|E] #negative_value decreases slightly#!" excavation_activity_success_decrease_medium_tt:0 "[excavation_success_chance_no_prefix|E] #negative_value decreases#!" excavation_activity_success_decrease_major_tt:0 "[excavation_success_chance_no_prefix|E] #negative_value decreases greatly#!" excavation_seek_current_tt:3 "[host.GetShortUIName|U] will seek the [activity.Custom('GetAnimalType')|V]:\n[activity.Custom('ActivityAnimalSafety')]\n[activity.Custom('ActivityAnimalPrestige')]" excavation_seek_current_legendary_tt:0 "[host.GetShortUIName|U] will seek the [activity.Custom('GetLegendaryColor')|V] [activity.Custom('GetAnimalType')|V]:\n[activity.Custom('ActivityAnimalSafety')]\n[activity.Custom('ActivityAnimalPrestige')]" excavation_seek_current_falconry_tt:0 "[host.GetShortUIName|U] will seek to #V hawk#! a [activity.Custom('GetAnimalType')|V]:\n[activity.Custom('ActivityAnimalPrestige')]" excavation_seek_waterfowl_falconry_tt:0 "[host.GetShortUIName|U] will seek to #V hawk#! a [activity.Custom('GetAnimalTypeWaterfowl')|V]:\n[activity.Custom('ActivityAnimalPrestige')]" excavation_seek_gamebird_falconry_tt:0 "[host.GetShortUIName|U] will seek to #V hawk#! a [activity.Custom('GetAnimalTypeGamebird')|V]:\n[activity.Custom('ActivityAnimalPrestige')]" excavation_seek_fox_tt:1 "You will seek a #V $animal_type_fox$#!:\n$excavation_animal_safety_safer$\n$excavation_animal_prestige_lowest$" excavation_seek_hare_tt:1 "You will seek a #V $animal_type_hare$#!:\n$excavation_animal_safety_safest$\n$excavation_animal_prestige_lowest$" excavation_seek_buck_tt:1 "You will seek a [host.Custom('GetRegionalDeerType')|V]:\n$excavation_animal_safety_middling$\n$excavation_animal_prestige_middling$" excavation_seek_wolf_tt:1 "You will seek a [THIS.Char.Custom('GetRegionalWolfType')|V]:\n$excavation_animal_safety_middling$\n$excavation_animal_prestige_middling$" excavation_seek_boar_tt:1 "You will seek a #V $animal_type_boar$#!:\n$excavation_animal_safety_dangerous$\n$excavation_animal_prestige_high$" excavation_seek_hare_falconry_tt:0 "You will seek to #V hawk#! a #V hare#!:\n$excavation_animal_prestige_middling$" excavation_modifier_success_slightly_improved_location_tt:2 "While this modifier is active, your [excavation_success_chance|E] will be #positive_value slightly better#! in this [county|E]" excavation_modifier_success_slightly_improved_tt:1 "While this modifier is active, your [excavation_success_chance|E] will be #positive_value slightly improved#!" excavation_modifier_success_slightly_worse_tt:1 "While this modifier is active, your [excavation_success_chance|E] will be #negative_value slightly worse#!" excavation_pelt_damaged_tt:0 "Pelt trophy [artifact|E] will #negative_value not#! be available" excavation_no_antlers_tt:0 "[activity.Custom('GetAnimalType')|U] Antlers trophy [artifact|E] will #negative_value not#! be available" excavation_skull_damaged_tt:0 "[activity.Custom('GetAnimalType')|U] Skull trophy [court_artifact|E] will #negative_value not#! be available" excavation_female_quarry_tt:0 "excavation will award #negative_value half#! [prestige_i|E][prestige|E]" excavation_female_quarry_piety_tt:0 "excavation will award #negative_value half#! [piety_i|E][piety|E]" excavation_no_artifact_tt:0 "Trophies will #negative_value not#! be available" excavation_random_attendee_injured_tt:3 "@death_icon!A random Participant is injured" excavation_random_attendee_killed_tt:2 "@death_icon!A random Participant dies" excavation_target_attendee_injured_tt:1 "[murder_target.GetShortUIName] is [GetTrait('wounded_1').GetName( GetNullCharacter )]" excavation_target_attendee_injured_chance_tt:0 "[murder_target.GetShortUIName] may be injured" excavation_target_attendee_killed_tt:1 "@death_icon![murder_target.GetShortUIName] dies" excavation_murder_involvement_discovered_tt:0 "@warning_icon! #X Your involvement may be discovered#!" excavation_every_excavationer_tt:2 "Every Participant" excavation_every_slay_beast_excavationer_tt:0 "Every Participant with the $slay_beast_intent$ [intent|E]" excavation_every_other_excavationer_tt:2 "Every Participating Guest" excavation_progress_towards_trait_0_tt:0 "[THIS.Char.GetShortUINameNoFormat|U] may adopt the [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [lifestyle_trait|E]" excavation_progress_towards_trait_1_tt:1 "Slightly increases [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait_level_track_xp|E]" excavation_progress_towards_trait_2_tt:1 "Increases [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait_level_track_xp|E]" excavation_progress_towards_trait_3_tt:1 "Greatly increases [GetTrait('lifestyle_excavationer').GetName( GetNullCharacter )] [trait_level_track_xp|E]" every_non_cynical_dharmic_attendee_tt:0 "Non-[GetTrait('cynical').GetName( GetNullCharacter )] [GetFaithDoctrine('tenet_dharmic_pacifism').GetBaseName] [faith|E] attendees" every_non_cynical_dharmic_attendee_reverse_tt:1 "Other attendees" excavationer_xp_gain_message:0 "[GetTrait('lifestyle_excavationer').GetNameNoTooltip( GetNullCharacter )] Experience" excavationer_prestige_gain_message:1 "excavationed [activity.Custom('GetAnimalType')|U]" excavationer_accident_victim_family_tt:1 "[murder_target.GetShortUINamePossessive] [family|E]" excavation_animal_safety_safest:1 "@death_icon![excavation_danger_no_prefix|E]: #P Harmless#! #weak (1/5)#!" excavation_animal_safety_safer:1 "@death_icon![excavation_danger_no_prefix|E]: #P Mild#! #weak (2/5)#!" excavation_animal_safety_middling:1 "@death_icon![excavation_danger_no_prefix|E]: Middling #weak (3/5)#!" excavation_animal_safety_dangerous:1 "@death_icon![excavation_danger_no_prefix|E]: #N Dangerous#! #weak (4/5)#!" excavation_animal_safety_treacherous:1 "@death_icon![excavation_danger_no_prefix|E]: #N Treacherous#! #weak (5/5)#!" excavation_animal_prestige_lowest:1 "[prestige_i|E][prestige|E]: #N Trivial#! #weak (1/5)#!" excavation_animal_prestige_lower:1 "[prestige_i|E][prestige|E]: #N Mediocre#! #weak (2/5)#!" excavation_animal_prestige_middling:0 "[prestige_i|E][prestige|E]: Middling #weak (3/5)#!" excavation_animal_prestige_high:1 "[prestige_i|E][prestige|E]: #P Impressive#! #weak (4/5)#!" excavation_animal_prestige_highest:1 "[prestige_i|E][prestige|E]: #P Glorious#! #weak (5/5)#!" excavation_increases_safety_tt:0 "Increases safety" excavation_character_wound_tt:1 "@warning_icon!May be seriously injured" excavation_attempted_accident_murder_tt:0 "@warning_icon! #X People are more cautious after the last "excavationing accident"#!" excavation_any_county_legendary_sighting_tt:0 "Requires a [GetModifier('excavation_sighting_legendary_modifier').GetNameWithTooltip] reported by you in your [realm|E]" excavation_start_health_tt:0 "Your [health|E] is too low" excavation_captive_animal_tt:0 "[host.GetShortUIName|U] will excavation a captive [host.Custom('GetAnimalTypeCaptive')|V]" excavation_every_attempted_murderer_tt:0 "Against each murderer, you" activity_excavation_location_legendary_sighting_tt:0 "[county|E] must have a [GetModifier('excavation_sighting_legendary_modifier').GetNameWithTooltip]" activity_excavation_location_any_game_tt:0 "Location must have some excavationing game" activity_excavation_selection_tooltip: "Search through the past for wealth and fame glory\n\nAnticipated Rewards:\n$BULLET_WITH_TAB$[prestige_i] [prestige|E]\n$BULLET_WITH_TAB$[legitimacy_i] [legitimacy|E] Gain\n$BULLET_WITH_TAB$[stress_loss_i] [stress|E] Loss" activity_excavation_nomad_additions_tooltip: "\n$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E]: [GetModifier('mpo_si_slaughtered_animals').GetNameWithTooltip]\n$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E]: [dread_i][dread|E] ([GetModifier('excavation_sighting_dangerous_modifier').GetNameWithTooltip])\n$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E]: [prowess_i][prowess|E] ([GetModifier('excavation_sighting_dangerous_modifier').GetNameWithTooltip])" activity_excavation_nomad_additions_desc: "$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E] may gain [GetModifier('mpo_si_slaughtered_animals').GetNameWithTooltip]\n$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E] gain [dread_i][dread|E] when clearing a [GetModifier('excavation_sighting_dangerous_modifier').GetNameWithTooltip]\n$BULLET_WITH_TAB$[GetPlayer.Custom('GetGovernmentIcon')] [GetPlayer.GetGovernment.GetName] [rulers|E] gain [prowess_i][prowess|E] when clearing a [GetModifier('excavation_sighting_dangerous_modifier').GetNameWithTooltip]\n" nomad_good_excavation_tt: "This [activity.Custom('GetAnimalType')] will make for a great future [GetActivityType('activity_feast').GetName]!" nomad_meager_excavation_tt: "While successful, a single [activity.Custom('GetAnimalType')] does not a feast make..." # MELEE excavation_kill_success_melee_root:1 "You slay the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_success_melee_guest:1 "[animal_slayer.GetFirstNameNoTooltip] slays the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_failure_melee_root:1 "You are wounded by the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_failure_melee_guest:1 "[animal_slayer.GetFirstNameNoTooltip] is wounded by the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_critical_failure_melee_root:1 "You are killed by the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_critical_failure_melee_guest:1 "[animal_slayer.GetFirstNameNoTooltip] is killed by the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_success_melee:0 "The beast is slain" excavation_kill_success_capture:0 "The beast is captured" excavation_kill_failure_melee:0 "...but wounds [THIS.Char.GetFirstNameOrMeNoTooltip]" excavation_kill_critical_failure_melee:0 "...but kills [THIS.Char.GetFirstNameOrMeNoTooltip]" #GROUP excavation_kill_failure_melee_group:0 "...but wounds someone" excavation_kill_critical_failure_melee_group:0 "...but kills someone" excavation_kill_murder_missed:0 "[murder_target.GetFirstNameOrMeNoTooltip] gets lucky" excavation_kill_murder_injured:0 "[murder_target.GetFirstNameOrMeNoTooltip] is "accidentally" wounded" excavation_kill_murder_killed:0 "[murder_target.GetFirstNameOrMeNoTooltip] is "tragically" killed" excavation_kill_murder_escape:0 "[murder_target.GetFirstNameOrMeNoTooltip] escapes" #BOW excavation_kill_success_bow_host:1 "You fell the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_success_bow_guest:1 "[animal_slayer.GetFirstNameNoTooltip] fells the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_failure_bow:1 "[injury_target.GetFirstNameNoTooltip] is wounded by the [activity.Custom('GetAnimalTypeKill')]" excavation_kill_critical_failure_bow:1 "The [activity.Custom('GetAnimalTypeKill')] escapes" excavation_kill_success_bow_tt:0 "The beast is shot" excavation_kill_critical_failure_bow_tt:0 "The beast escapes" excavation_kill_miss_bow_tt:0 "The arrow misses" # ACTIVITY LOG excavation_quarry_selected_log_title:0 "excavation Quarry" excavation_quarry_selected_log:1 "[CHARACTER.GetShortUIName|U] decided the party will be excavationing [CHARACTER.GetInvolvedActivity.Custom('GetAnimalArticle')] [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_chase_method_selected_log_title:0 "excavation Method" excavation_chase_method_selected_log:1 "[CHARACTER.GetShortUIName|U] decided to chase and corner the [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_quarry_legendary_log_title:0 "excavation Quarry" excavation_quarry_legendary_log:0 "[CHARACTER.GetShortUIName|U] and the party set off after the [CHARACTER.GetInvolvedActivity.Custom('GetLegendaryColor')] [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_quarry_falconry_log_title:0 "excavation Quarry" excavation_quarry_falconry_log:0 "[CHARACTER.GetShortUIName|U] and the party set off to find some [CHARACTER.GetInvolvedActivity.Custom('GetAnimalPlural')]" excavation_ambush_method_selected_log_title:0 "$excavation_chase_method_selected_log_title$" excavation_ambush_method_selected_log:1 "[CHARACTER.GetShortUIName|U] decided to lie in wait and ambush the [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_stealth_method_selected_log_title:0 "$excavation_chase_method_selected_log_title$" excavation_stealth_method_selected_log:1 "[CHARACTER.GetShortUIName|U] decided to sneak up on and surprise the [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_captive_method_selected_log_title:0 "$excavation_chase_method_selected_log_title$" excavation_captive_method_selected_log:0 "[CHARACTER.GetShortUIName|U] decided to release and excavation [CHARACTER.GetHerHis] captive [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_falconry_method_selected_log_title:0 "$excavation_chase_method_selected_log_title$" excavation_falconry_method_selected_log:0 "[CHARACTER.GetShortUIName|U] decided to try and excavation [CHARACTER.GetInvolvedActivity.Custom('GetAnimalPlural')] with [CHARACTER.GetHerHis] raptor" excavation_rampage_wound_log_title:1 "Rampaging [CHARACTER.Custom('GetAnimalType')]" excavation_rampage_wound_log:0 "[CHARACTER.GetShortUIName|U] [CHARACTER.GetDeathReason]" excavation_rampage_death_log_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_death_log:0 "[CHARACTER.GetShortUIName|U] [CHARACTER.GetDeathReason]" excavation_rampage_fled_log_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_fled_log:1 "[CHARACTER.GetShortUIName|U] fled a rampaging [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_rampage_frightened_log_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_frightened_log:1 "[CHARACTER.GetShortUIName|U] frightened away a rampaging [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_rampage_befriend_log_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_befriend_log:1 "[CHARACTER.GetShortUIName|U] befriended a rampaging [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_rampage_befriend_fail_log_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_befriend_fail_log:1 "[CHARACTER.GetShortUIName|U] tried and failed to befriend a rampaging [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_rampage_bodyguardlog_title:0 "$excavation_rampage_wound_log_title$" excavation_rampage_bodyguard_log:1 "[TARGET_CHARACTER.GetShortUIName|U], [TARGET_CHARACTER.GetShortUINamePossessive] bodyguard, saved [CHARACTER.GetHerHim] from a rampaging [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_melee_log_title:2 "[CHARACTER.Custom('GetAnimalTypeKill')|U] Slain" excavation_melee_log:2 "[CHARACTER.GetShortUIName|U] slew a [CHARACTER.Custom('GetAnimalType')]" excavation_melee_wounded_log_title:2 "[CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')|U] Victim" excavation_melee_wounded_log:4 "[CHARACTER.GetShortUIName|U] gained a wound from a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalTypeKill')]" excavation_melee_killed_log_title:2 "$excavation_melee_wounded_log_title$" excavation_melee_killed_log:2 "[CHARACTER.GetShortUIName|U] was killed by a [CHARACTER.Custom('GetAnimalType')]" excavation_melee_group_log_title:2 "Cornered [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')|U]" excavation_melee_group_log:1 "[CHARACTER.GetShortUIName|U] led the party in slaying a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_melee_capture_log_title:0 "$excavation_melee_group_log_title$" excavation_melee_capture_log:0 "[CHARACTER.GetShortUIName|U] led the party in capturing a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_melee_group_wounded_log_title:1 "$excavation_melee_wounded_log_title$" excavation_melee_group_wounded_log:1 "[CHARACTER.GetShortUIName|U] gained a wound from a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_melee_group_killed_log_title:1 "$excavation_melee_killed_log_title$" excavation_melee_group_killed_log:1 "[CHARACTER.GetShortUIName|U] was killed by a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_bow_log_title:0 "Bow Shot" excavation_bow_log:1 "[CHARACTER.GetShortUIName|U] brought down a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')] with a single arrow" excavation_bow_wounded_log_title:1 "Rampant [CHARACTER.Custom('GetAnimalType')|U]" excavation_bow_wounded_log:1 "[TARGET_CHARACTER.GetShortUIName|U] was wounded by a frantic [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')] when [CHARACTER.GetShortUINamePossessive] arrow missed it" excavation_bow_miss_log_title:1 "[CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')|U] Escapes" excavation_bow_miss_log:1 "[CHARACTER.GetShortUINamePossessive|U] arrow missed a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')] and it escaped" excavation_poachers_punished_log_title:0 "Poachers Punished" excavation_poachers_punished_log:0 "[CHARACTER.GetShortUIName|U] strung up poachers who had the audacity to excavation on [CHARACTER.GetShortUINamePossessive] land" excavation_guest_died_log_title:0 "excavationing Accident" excavation_guest_died_log:0 "[CHARACTER.GetShortUIName|U] [CHARACTER.GetDeathReason]" excavation_guest_injured_log_title:0 "$excavation_guest_died_log_title$" excavation_guest_injured_log:0 "[CHARACTER.GetShortUIName|U] suffered a excavationing accident injury" excavation_bird_snatched_log_title:0 "Bird Snatched" excavation_bird_snatched_log:0 "[CHARACTER.GetShortUIName|U] raptor was itself preyed upon by a bird higher up the food chain" excavation_eyas_found_log_title:0 "Eyas Found" excavation_eyas_found_log:0 "[CHARACTER.GetShortUIName|U] came upon a raptor nest, and found an eyas in the wild" excavation_completed_success_log_title:0 "excavation Outcome" excavation_completed_success_log:0 "[CHARACTER.GetShortUINamePossessive|U] party slew a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" excavation_completed_failure_log_title:0 "$excavation_completed_success_log_title$" excavation_completed_failure_log:0 "[CHARACTER.GetShortUINamePossessive|U] party did not slay a [CHARACTER.GetInvolvedActivity.Custom('GetAnimalType')]" #APA excavation_tracks_character_title:0 "[excavationer.GetShortUINameNoTooltip|U] Found Tracks" excavation_tracks_option_title:0 "Attendants Flushed Prey" excavation_tracks_dog_title:1 "[excavationer.GetShortUINamePossessiveNoTooltip|U] Dog, [excavationer.Custom('DogStoryName')], Found the Scent" excavation_tracks_building_title:0 "Well-Maintained excavationing Trails" excavation_excavationers_bond_title:0 "[first.GetShortUINameNoTooltip|U] and [second.GetShortUINameNoTooltip] Bonded Over excavationing" excavation_dog_bond_title:0 "[first.GetShortUINameNoTooltip|U] and [second.GetShortUINameNoTooltip] Bonded Over Dogs" excavation_knowledge_sharing_title:0 "[first.GetShortUINameNoTooltip|U] Shared Knowledge with [second.GetShortUINameNoTooltip]" excavation_small_game_title:1 "[excavationer.GetShortUINameNoTooltip|U] excavationed a [excavationer.Custom('GetRandomRegionalSmallGame')|U]" excavation_moh_positive_title:0 "Skilled [GetCourtPositionType('master_of_excavation_court_position').GetNameNoTooltip()]" excavation_moh_negative_title:0 "Bumbling [GetCourtPositionType('master_of_excavation_court_position').GetNameNoTooltip()]" excavation_poetic_inspiration_title:0 "[poet.GetShortUINameNoTooltip|U] Found Poetic Inspiration" excavation_fervor_gain_title:0 "Awakened [root_scope.GetFaith.GetAdjectiveNoTooltip] Harmony" excavation_fervor_gain:0 "excavation Awakened Harmony" excavation_distinguished_ability_title:0 "[excavationer.GetShortUINamePossessiveNoTooltip|U] Abilities Impressed" excavation_annoyed_owner_title:0 "[first.GetShortUINamePossessiveNoTooltip|U] Resented [second.GetShortUINamePossessiveNoTooltip] excavation" excavation_impressive_grounds_title:0 "[second.GetShortUINameNoTooltip|U] Admired [first.GetShortUINamePossessiveNoTooltip] excavationing Grounds" excavation_eggs_found_title:0 "[eggman.GetShortUINameNoTooltip|U] Found Raptor Eggs" # CUSTOM LOC excavation_sighting_standard_desc:0 "[ROOT.Title.Custom('GetAnimalPlural')|VU] sighted in [ROOT.Title.GetNameNoTier]" excavation_sighting_dangerous_desc:0 "[ROOT.Title.Custom('GetAnimalPlural')|VU] terrorizing [ROOT.Title.GetNameNoTier]" excavation_sighting_legendary_desc:0 "[ROOT.Title.Custom('GetLegendaryColor')|VU] [ROOT.Title.Custom('GetAnimalType')|VU] rumored in [ROOT.Title.GetNameNoTier]" excavation_sighting_falconry_desc:0 "[ROOT.Title.Custom('GetAnimalPlural')|VU] sighted in [ROOT.Title.GetNameNoTier]" excavation_completed_host_xp_log_title:0 "Experience Gained" excavation_completed_host_xp_log:0 "[CHARACTER.GetShortUINamePossessive|U] gained valuable excavationing experience" # Environment foliage_dense_tree:0 "dense trees" foliage_tree_line:0 "tree line" foliage_tree_specific:0 "[ROOT.Province.Custom('GetRandomRegionalWood')] trees" foliage_farm:0 "tree line" foliage_pine:0 "sparse pines" foliage_palm:0 "scrawny palms" foliage_bush:0 "leafy bushes" foliage_scrub:0 "spiny scrub" foliage_undergrowth:0 "dense undergrowth" foliage_jungle:0 "shining leaves" foliage_reeds:0 "dancing reeds" foliage_grass:0 "tall grass" ground_leaves:0 "leaves" ground_roots:0 "tree-roots" ground_mud:0 "mud" ground_gravel:0 "gravel" ground_sand:0 "sand" ground_rocks:0 "rocks" ground_grass:0 "grass" ground_scrub:0 "scrub" ground_dirt:0 "dirt" weather_blizzard:0 "blizzard" weather_sandstorm:0 "sandstorm" weather_storm:0 "storm" weather_thunderstorm:0 "thunderstorm" weather_downpour:0 "downpour" weather_gale:0 "gale" danger_cliff:0 "cliff" danger_ravine:0 "ravine" danger_rocks:0 "rocks" danger_rock:0 "rock" danger_ledge:0 "ledge" danger_ditch:0 "ditch" danger_slope:0 "slope" danger_bank:0 "bank" danger_brook:0 "brook" danger_fence:0 "fence" danger_wall:0 "wall" danger_bog:0 "bog" terrain_plain:0 "plain" terrain_plain_plural:0 "$terrain_plains$" terrain_hill:0 "hill" terrain_hill_plural:0 "$terrain_hills$" terrain_jungle_plural:0 "$terrain_jungle$" terrain_wetland:0 "wetland" terrain_wetland_plural:0 "$terrain_wetlands$" terrain_floodplain:0 "floodplain" terrain_floodplain_plural:0 "floodplains" terrain_taiga_plural:0 "$terrain_taiga$" terrain_dryland:0 "dryland" terrain_dryland_plural:0 "drylands" terrain_steppe_plural:0 "$terrain_steppe$" terrain_forest_plural:0 "forests" terrain_desert_plural:0 "$terrain_desert$" terrain_farmland:0 "farmland" terrain_farmland_plural:0 "$terrain_farmlands$" terrain_wood:0 "wood" terrain_wood_plural:0 "woods" terrain_grassland:0 "grassland" terrain_grassland_plural:0 "grasslands" terrain_flatland:0 "flatland" terrain_flatland_plural:0 "flatlands" terrain_valley:0 "valley" terrain_valley_plural:0 "valleys" terrain_mountain:0 "mountain" terrain_mountain_plural:0 "$terrain_mountains$" terrain_slope:0 "slope" terrain_slope_plural:0 "slopes" terrain_field:0 "field" terrain_field_plural:0 "fields" terrain_swampland:0 "swampland" terrain_swampland_plural:0 "swamplands" terrain_scrubland:0 "scrubland" terrain_scrubland_plural:0 "scrublands" terrain_highland:0 "highland" terrain_highland_plural:0 "highlands" terrain_woodland:0 "woodland" terrain_woodland_plural:0 "woodlands" terrain_tells:0 "tells" terrain_tells_plural:0 "tells" terrain_fallback:0 "wilderness" terrain_fallback_plural:0 "$terrain_fallback$" animal_type_raptor_possessive: "raptor's" # Track excavation_animal_track_hoof:0 "hoof" excavation_animal_track_hoof_plural:0 "hooves" excavation_animal_track_trotter:0 "trotter" excavation_animal_track_trotter_plural:0 "trotters" excavation_animal_track_paw:0 "paw" excavation_animal_track_paw_plural:0 "paws" excavation_martial_gender_female:0 "Female Attendee" excavation_martial_gender_male:0 "Male Attendee" excavation_martial_gender_equal:0 "Attendee" # MEMORY excavation_animal_slayer_memory:0 "Beast Slain" excavation_animal_slayer_memory_desc_host:1 "I valiantly slew a [SCOPE.Custom('GetAnimalType')] on my [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_animal_slayer_memory_desc:1 "I valiantly slew a [SCOPE.Custom('GetAnimalType')] at [host.GetTitledFirstNamePossessive] [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_animal_slayer_memory_desc_host_second_perspective:1 "You valiantly slew a [SCOPE.Custom('GetAnimalType')] on your [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_animal_slayer_memory_desc_second_perspective:1 "You valiantly slew a [SCOPE.Custom('GetAnimalType')] at [host.GetTitledFirstNamePossessive] [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_animal_slayer_memory_desc_host_third_perspective:1 "[animal_slayer.GetTitledFirstName] valiantly slew a [SCOPE.Custom('GetAnimalType')] at [animal_slayer.GetHerHis] [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_animal_slayer_memory_desc_third_perspective:1 "[animal_slayer.GetTitledFirstName] valiantly slew a [SCOPE.Custom('GetAnimalType')] at [host.GetTitledFirstNamePossessive] [GetActivityType('activity_excavation').GetName] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory: "Successful excavation" excavation_success_memory_desc_host: "I hosted a successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory_desc: "I attended [host.GetTitledFirstNamePossessive] successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory_desc_host_second_perspective: "You hosted a successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory_desc_second_perspective: "You attended [host.GetTitledFirstNamePossessive] successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory_desc_host_third_perspective: "[owner.GetTitledFirstName] hosted a successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" excavation_success_memory_desc_third_perspective: "[owner.GetTitledFirstName] attended [host.GetTitledFirstNamePossessive] successful [GetActivityType('activity_excavation').GetName] for [SCOPE.Custom('GetAnimalType')] in [ROOT.Var('location').Province.GetBaronyNameExplicitly]" adventurer_3_courtiers: "You need at least #V 3#! [followers|E] capable of excavationing" activity_excavationmaster_desc_adventurer: "[GetCourtPositionType('excavationperson_camp_officer').GetNameNoTooltip()]" activity_excavationmaster_desc_regular: "Master of the excavation" activity_excavationmaster_tooltip_desc_adventurer: "[GetCourtPositionType('excavationperson_camp_officer').GetName()]" activity_excavationmaster_tooltip_desc_regular: "[GetCourtPositionType('master_of_excavation_court_position').GetName()]" followers_adventurer: "camp followers" servants_desc_regular: "servants" flushers_adventurer: "flushers" gamekeepers_nomadic: "Masters of the Chase" gamekeepers_regular: "gamekeepers" poacher_opinion: "Poached in #EMP My#! Lands" excavation_invalidated_warning_tt: "@warning_icon! #X You won't be able to host another [GetActivityType( 'activity_excavation' ).GetName] [activity|E] for [SCOPE.ScriptValue('standard_excavationing_cooldown_time')|V0] years#!" game_concept_excavation_success_chance:0 "Excavation Success Chance" game_concept_excavation_success_chance_no_prefix:0 "Success Chance" game_concept_excavation_success_chance_desc:1 "When setting out on a [GetActivityType('activity_hunt').GetName] there is no guarantee you will corner your quarry. The main factors are:\n$BULLET_WITH_TAB$[GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E]\n$BULLET_WITH_TAB$[GetCourtPositionType('master_of_hunt_court_position').GetName()] [aptitude|E]\n$BULLET_WITH_TAB$[buildings|E], [terrain|E], and [development|E]\n$BULLET_WITH_TAB$Animal [hunt_sightings_no_prefix|E]\n\n$game_concept_hunt_success_chance$ can never be higher than #V 80#!.\n\n#weak Successful hunts end with slaying the quarry, where trophy [artifacts|E] may be gained and great [prestige_i|E][prestige|E] conferred on the hunter.#!" game_concept_excavation_danger:0 "Hunt Peril" game_concept_excavation_danger_no_prefix:0 "Peril" game_concept_excavation_dangerous:0 "Perilous" game_concept_excavation_danger_desc:1 "The unpredictability of even gentle wild beasts, coupled with the frenzy of the chase, has undone many a mighty warrior.\n\nMore $game_concept_hunt_dangerous$ animals will grant greater [prestige_i|E][prestige|E] to the hunter.\n\nThe remoteness of the wilderness and abundance of opportunity should also not be ignored when choosing guests..." game_concept_excavation_sighting:0 "Excavation Sighting" game_concept_excavation_sightings:0 "Excavation Sightings" game_concept_excavation_sighting_no_prefix:0 "Sighting" game_concept_excavation_sightings_no_prefix:0 "Sightings" game_concept_excavation_sighting_desc:0 "A $game_concept_hunt_sighting$ is a report of specific ruins spotted in a [county|E], which may be pursued in an [GetActivityType('activity_excavation').GetName] held there.\n\n[GetCourtPositionType('antiquarian_court_position').GetName()] [court_position|E] will search for $game_concept_excavation_sightings_no_prefix$." activity_excavation_province_desc_zone_rouge: "#P +++ $building_zone_rouge_01$ ([building|E])#!\n" activity_excavation_province_desc_tells: "#P ++ $tells$ ([terrain|E])#!\n"