#################################### # FRENCH CUSTOM LOCALISATION # # By Xavier Zimmermann # #################################### ################################### ## I. PERSONNAGES HOMME OU FEMME ## ################################### ################## ## TERMINAISONS ## ################## # FR_E (blessé\blessée ; Pluriel ; Sans espace avant) # FR_EOpp (Pluriel ; Sans espace avant) # FR_EauElle (beau\belle, jumeau\jumelle ; Sans espace avant) # FR_EauxElles (beaux\belles ; Pluriel ; Sans espace avant) # FR_EEsse (traître\traîtresse ; Pluriel ; Sans espace avant) # FR_EEtte (ce\cette ; Sans espace avant) # FR_ErEre (Pluriel ; Sans espace avant) # FR_Eresse (devin\devineresse ; Pluriel ; Sans espace avant) # FR_EteEtesse (poète\poétesse ; Pluriel ; Sans espace avant) # FR_EtEte (secret\secrète, inquiet\inquiète ; Pluriel ; Sans espace avant) # FR_EtEtte (cet\cette; muet\muette ; Pluriel ; Sans espace avant) # FR_EurEresse (chasseur\chasseresse, vengeur\vengeresse ; Pluriel ; Sans espace avant) # FR_EurRice (Pluriel ; Sans espace avant) # FR_FVe (lascif\lascive ; Pluriel ; Sans espace avant) # FR_IeuxIeille (vieux\vieille ; Sans espace avant) # FR_LLle (tel\telle ; Pluriel ; Sans espace avant) # FR_NNne (poltron\poltronne ; Pluriel ; Sans espace avant) # FR_OnA (mon\ma, son\sa ; Sans espace avant) # FR_OnAOpp (Sans espace avant) # FR_OuOlle (fou\folle, mou\molle ; Pluriel ; Sans espace avant) # FR_RSe (entremetteur\entremetteuse ; Pluriel ; Sans espace avant) # FR_Hesse (duc\duchesse ; Pluriel ; Sans espace avant) # FR_SSse (gros\grosse, las\lasse ; Sans espace avant) # FR_TTte (sot\sotte ; Pluriel ; Sans espace avant) # FR_XCe (doux\douce ; Sans espace avant) # FR_XSe (furieux\furieuse ; Sans espace avant) # FR_XSeOpp (Sans espace avant) # FR_XSse (faux\fausse, roux\rousse ; Sans espace avant) # FR_He (franc\franche ; Pluriel ; Sans espace avant) # FR_EfEve (bref\brève ; Pluriel ; Sans espace avant) # FR_Te (favori\favorite ; Sans espace avant) # FR_AuxAles (vassaux\vassales, égaux\égales ; Pluriel ; Sans espace avant) # FR_Es (assis\assises ; Pluriel ; Sans espace avant) # FR_SEs (amis\amies ; Pluriel ; Sans espace avant) # FR_STes (tous\toutes ; Pluriel ; Sans espace avant) # FR_XSes (pieux\pieuses ; Pluriel ; Sans espace avant) # FR_AinIne (copain\copine ; Sans espace avant) ################## #### ARTICLES #### ################## # FR_AuAla # FR_DuDela # FR_LeLa # FR_LeLaOpp # FR_CeluiCelle # FR_IlElle # FR_LuiElle # FR_LequelLaquelle # FR_EuxElles (eux\elles ; Pluriel) # FR_IlsElles (ils\elles ; Pluriel) # FR_EluiElle (e lui\’elle ; Sans espace avant) # FR_SilSielle (s’il\si elle) # FR_SilsSielles (s’ils\si elles ; Pluriel) # FR_LLa (l’\la ; Sans espace après) # FR_AlAla (à\à la ; Sans espace après) # FR_DDe (d’\de ; Sans espace après) ################## ###### NOMS ###### ################## # FR_MonseigneurMadame # FR_SeigneurDame (Pluriel) # FR_SieurDame (Pluriel) # FR_EpouxEpouse # FR_EpouxEpouseOpp # FR_PaternelMaternel # FR_GarconFille (Pluriel) # FR_ServiteurServante (Pluriel) ################################# # II. REMPLACEMENT DE COMMANDES # ################################# # FR_RelationToMe_OnA - mon\ma + RelationToMe # FR_RelationToMe_Le - le\la + RelationToMe # FR_RelationToMeShort_OnA - mon\ma + RelationToMeShort # FR_RelationToMeShort_Le - le\la + RelationToMeShort # FR_Du_signature_weapon - signature_weapon # FR_OnA_signature_weapon - signature_weapon # FR_Un_signature_weapon - signature_weapon # FR_CompositionType_lela - CompositionType # FR_Le_PointOfRidicule - le pour PointOfRidicule # FR_du_CharacterIntroductionSupportNoComma pour CharacterIntroductionSupportNoComma # FR_du_MyCharacterIntroductionNoComma pour MyCharacterIntroductionNoComma # FR_du_YourCharacterIntroductionNoComma pour YourCharacterIntroductionNoComma # FR_du_HerHisCharacterIntroductionNoComma pour HerHisCharacterIntroductionNoComma # FR_du_MyCharacterIntroduction pour MyCharacterIntroduction # FR_du_YourCharacterIntroduction pour YourCharacterIntroduction # FR_du_HerHisCharacterIntroduction pour HerHisCharacterIntroduction # FR_au_CharacterIntroductionSupportNoComma pour CharacterIntroductionSupportNoComma # FR_au_MyCharacterIntroductionNoComma pour MyCharacterIntroductionNoComma # FR_au_YourCharacterIntroductionNoComma pour YourCharacterIntroductionNoComma # FR_au_HerHisCharacterIntroductionNoComma pour HerHisCharacterIntroductionNoComma # FR_au_MyCharacterIntroduction pour MyCharacterIntroduction # FR_au_YourCharacterIntroduction pour YourCharacterIntroduction # FR_au_HerHisCharacterIntroduction pour HerHisCharacterIntroduction # FR_education_focus_Du pour education_focus # FR_education_focus_child_Du pour education_focus_child # FR_quirk_neg_adjective_Char pour quirk_neg_adjective # FR_TerrainTypeProvince_Plural pour TerrainTypeProvince # FR_GetDisability_Adj_Char pour GetDisability # FR_GetFaithGrandTemple_Au pour GetFaithGrandTemple # FR_GetYoungMiddleAgedOld_Un pour GetYoungMiddleAgedOld # FR_get_hold_court_8100_parent_Son pour get_hold_court_8100_parent # FR_GetUnbelieverTerm_Plural pour GetUnbelieverTerm # FR_GetUnbelieverTerm_Gender pour GetUnbelieverTerm # FR_GetCrime_Nickname pour GetCrime # FR_GetInspirationTypeVerb_Inf pour GetInspirationTypeVerb # FR_au_BG_GameType pour BG_GameType # FR_de_BG_GameType pour BG_GameType # FR_CouncilPosition_Le pour CouncilPosition # FR_GetRandomWonContest_Le pour GetRandomWonContest # FR_GetRealmOrDomicileConcept_FR_Le pour GetRealmOrDomicileConcept # FR_GetCourtOwnerConcept_FR_Du pour GetCourtOwnerConcept # FR_FaithGenderedAdj - GetFaith.GetAdjective\GetFaith.GetAdherentName (scope: character) # FR_Scheme_FullAction - GetActionName - SCHEME_FULL_ACTION_NAME ################################## # III. COMMANDES SUPPLEMENTAIRES # ################################## # - Char: commande de base # - Char_L: affiche "le/la" pour "sans terre" # - Char_U: affiche "vous" quand perso est le joueur # - Char_P: affiche Prince # - Char_Pi: affiche "le/la" pour les titres comme prince, seulement si le perso est marié ou avec terre # FR_le_Char_Pi devant GetTitledFirstName, GetShortUINameNotMe (Sans espace après) # FR_du_Char_Pi # FR_au_Char_Pi # FR_le_Char_P devant GetFullName, GetFullNameNicknamed, GetUINameNotMe (Sans espace après) # FR_du_Char_P # FR_au_Char_P # FR_le_Char_U_P devant GetUIName (Sans espace après) # FR_du_Char_U_P # FR_au_Char_U_P # FR_le_Char_U_Pi devant GetShortUIName (Sans espace après) # FR_du_Char_U_Pi # FR_au_Char_U_Pi # FR_le_Char_L devant GetTitleTierName, GetTitleAsName (Sans espace après) # FR_du_Char_L # FR_au_Char_L # FR_le_Char devant GetName (Sans espace après) # FR_du_Char # FR_au_Char # FR_De_HouseOfWorshipPlural devant HouseOfWorshipPlural (Sans espace après) # FR_GetInspirationOwnerType_OnA devant GetInspirationOwnerType (Sans espace avant ; Sans espace après) # FR_GetInspirationTypeRoom_Le devant GetInspirationTypeRoom (Sans espace après) # FR_GetInspirationTypeRoom_Du devant GetInspirationTypeRoom (Sans espace après) # FR_GetInspirationTypeRoom_OnA devant GetInspirationTypeRoom (Sans espace avant ; Sans espace après) # FR_InspirationAdventureDestination_En devant InspirationAdventureDestination (Sans espace apres) # FR_GetInspirationMaterialType_Du devant GetInspirationMaterialType (Sans espace apres) # FR_GetInspirationMaterialType_OnA devant GetInspirationMaterialType (Sans espace avant ; Sans espace apres) # FR_GetInspirationTypeObject_OnA devant GetInspirationTypeObject (Sans espace avant ; Sans espace apres) # FR_GetInspirationTypeObject_Le devant GetInspirationTypeObject (Sans espace apres) # FR_InspirationSmithBaseType_OnA devant InspirationSmithBaseType (Sans espace avant ; Sans espace apres) # FR_InspirationSmithBaseType_Le devant InspirationSmithBaseType (Sans espace apres) # FR_Le_GetVersusRound devant GetVersusRound # FR_Artifact_OnA devant une commande d'artefact (Avec espace apres) # FR_Le_ArtifactType devant le type d'artefact (Sans espace apres) # FR_E_ArtifactType pour le type d'artefact # FR_ActivityShort_template # FR_Le_ActivityShort devant l'activité GetShortName (Sans espace apres) # FR_Au_ActivityShort devant l'activité GetShortName (Sans espace apres) # FR_Du_ActivityShort devant l'activité GetShortName (Sans espace apres) # FR_E_Activity devant l'activité GetName ou GetShortName (Sans espace apres) # FR_ActivityFull_template # FR_Le_ActivityFull devant l'activité GetName (Sans espace apres) # FR_Au_ActivityFull devant l'activité GetName (Sans espace apres) # FR_Du_ActivityFull devant l'activité GetName (Sans espace apres) # FR_ActivityPhase_template # FR_Le_ActivityPhase # FR_Du_ActivityPhase # FR_Au_ActivityPhase # FR_E_ActivityPhase # FR_Le_ArtifactAnimalType # FR_Du_ArtifactAnimalType # FR_Au_ArtifactAnimalType # FR_De_ArtifactAnimalType # FR_E_ArtifactAnimalType # FR_Le_GetAnimalType # FR_Du_GetAnimalType # FR_Au_GetAnimalType # FR_De_GetAnimalType devant GetAnimalType ou GetAnimalPlural # FR_E_GetAnimalType pour GetAnimalType ou GetAnimalPlural # FR_Le_GetAnimalTypeCaptive # FR_Du_GetAnimalTypeCaptive # FR_Au_GetAnimalTypeCaptive # FR_De_GetAnimalTypeCaptive # FR_E_GetAnimalTypeCaptive # FR_Le_GetAnimalTypeGamebird # FR_Du_GetAnimalTypeGamebird # FR_Au_GetAnimalTypeGamebird # FR_De_GetAnimalTypeGamebird # FR_E_GetAnimalTypeGamebird # FR_Le_GetAnimalTypeKill # FR_Du_GetAnimalTypeKill # FR_Au_GetAnimalTypeKill # FR_De_GetAnimalTypeKill # FR_E_GetAnimalTypeKill # FR_Le_GetAnimalTypeMismanaged # FR_Du_GetAnimalTypeMismanaged # FR_Au_GetAnimalTypeMismanaged # FR_De_GetAnimalTypeMismanaged # FR_E_GetAnimalTypeMismanaged # FR_Le_GetAnimalTypeTame # FR_Du_GetAnimalTypeTame # FR_Au_GetAnimalTypeTame # FR_De_GetAnimalTypeTame # FR_E_GetAnimalTypeTame # FR_Le_GetAnimalTypeWaterfowl # FR_Du_GetAnimalTypeWaterfowl # FR_Au_GetAnimalTypeWaterfowl # FR_De_GetAnimalTypeWaterfowl # FR_E_GetAnimalTypeWaterfowl # FR_Le_GetRaptorType # FR_Du_GetRaptorType # FR_Au_GetRaptorType # FR_De_GetRaptorType # FR_E_GetRaptorType # FR_Le_GetRegionalDeerType # FR_Du_GetRegionalDeerType # FR_Au_GetRegionalDeerType # FR_De_GetRegionalDeerType # FR_E_GetRegionalDeerType # FR_Le_GetRegionalEagleType # FR_Du_GetRegionalEagleType # FR_Au_GetRegionalEagleType # FR_De_GetRegionalEagleType # FR_E_GetRegionalEagleType # FR_Le_GetRegionalWolfType # FR_Du_GetRegionalWolfType # FR_Au_GetRegionalWolfType # FR_De_GetRegionalWolfType # FR_E_GetRegionalWolfType # FR_Le_RegionalFerociousAnimal # FR_Du_RegionalFerociousAnimal # FR_Au_RegionalFerociousAnimal # FR_De_RegionalFerociousAnimal # FR_E_RegionalFerociousAnimal # FR_E_GetRandomRegionalSmallGame ################################################################## ################################################################## FR_gender_template = { # all basic gendered character custom commands are based on it type = character log_loc_errors = no text = { trigger = { trigger_if = { # one character (Custom) limit = { exists = this NOT = { exists = scope:second } } this = { is_female = yes } } trigger_if = { # two characters (Custom2) limit = { exists = this exists = scope:second } this = { is_female = yes } scope:second = { is_female = yes } } } localization_key = CustomLoc_FR_female_ } text = { localization_key = CustomLoc_FR_male_ fallback = yes } } FR_AlAla = { log_loc_errors = no parent = FR_gender_template suffix = AlAla } FR_AuAla = { log_loc_errors = no parent = FR_gender_template suffix = AuAla } FR_AuxAles = { log_loc_errors = no parent = FR_gender_template suffix = AuxAles } FR_CeluiCelle = { log_loc_errors = no parent = FR_gender_template suffix = CeluiCelle } FR_DDe = { log_loc_errors = no parent = FR_gender_template suffix = DDe } FR_DuDela = { log_loc_errors = no parent = FR_gender_template suffix = DuDela } FR_E = { log_loc_errors = no parent = FR_gender_template suffix = E } FR_EauElle = { log_loc_errors = no parent = FR_gender_template suffix = EauElle } FR_EauxElles = { log_loc_errors = no parent = FR_gender_template suffix = EauxElles } FR_EEsse = { log_loc_errors = no parent = FR_gender_template suffix = EEsse } FR_EEtte = { log_loc_errors = no parent = FR_gender_template suffix = EEtte } FR_EfEve = { log_loc_errors = no parent = FR_gender_template suffix = EfEve } FR_EluiElle = { log_loc_errors = no parent = FR_gender_template suffix = EluiElle } FR_EOpp = { log_loc_errors = no parent = FR_gender_template suffix = EOpp } FR_EpouxEpouse = { log_loc_errors = no parent = FR_gender_template suffix = EpouxEpouse } FR_EpouxEpouseOpp = { log_loc_errors = no parent = FR_gender_template suffix = EpouxEpouseOpp } FR_ErEre = { log_loc_errors = no parent = FR_gender_template suffix = ErEre } FR_Eresse = { log_loc_errors = no parent = FR_gender_template suffix = Eresse } FR_Es = { log_loc_errors = no parent = FR_gender_template suffix = Es } FR_SEs = { log_loc_errors = no parent = FR_gender_template suffix = SEs } FR_EteEtesse = { log_loc_errors = no parent = FR_gender_template suffix = EteEtesse } FR_EtEte = { log_loc_errors = no parent = FR_gender_template suffix = EtEte } FR_EtEtte = { log_loc_errors = no parent = FR_gender_template suffix = EtEtte } FR_EurEresse = { log_loc_errors = no parent = FR_gender_template suffix = EurEresse } FR_EurRice = { log_loc_errors = no parent = FR_gender_template suffix = EurRice } FR_EuxElles = { log_loc_errors = no parent = FR_gender_template suffix = EuxElles } FR_FVe = { log_loc_errors = no parent = FR_gender_template suffix = FVe } FR_GarconFille = { log_loc_errors = no parent = FR_gender_template suffix = GarconFille } FR_He = { log_loc_errors = no parent = FR_gender_template suffix = He } FR_Hesse = { log_loc_errors = no parent = FR_gender_template suffix = Hesse } FR_IeuxIeille = { log_loc_errors = no parent = FR_gender_template suffix = IeuxIeille } FR_IlElle = { log_loc_errors = no parent = FR_gender_template suffix = IlElle } FR_IlsElles = { log_loc_errors = no parent = FR_gender_template suffix = IlsElles } FR_LeLa = { log_loc_errors = no parent = FR_gender_template suffix = LeLa } FR_LeLaOpp = { log_loc_errors = no parent = FR_gender_template suffix = LeLaOpp } FR_LLa = { log_loc_errors = no parent = FR_gender_template suffix = LLa } FR_LLle = { log_loc_errors = no parent = FR_gender_template suffix = LLle } FR_LuiElle = { log_loc_errors = no parent = FR_gender_template suffix = LuiElle } FR_MonseigneurMadame = { log_loc_errors = no parent = FR_gender_template suffix = MonseigneurMadame } FR_NNne = { log_loc_errors = no parent = FR_gender_template suffix = NNne } FR_OnA = { log_loc_errors = no parent = FR_gender_template suffix = OnA } FR_OnAOpp = { log_loc_errors = no parent = FR_gender_template suffix = OnAOpp } FR_OuOlle = { log_loc_errors = no parent = FR_gender_template suffix = OuOlle } FR_PaternelMaternel = { log_loc_errors = no parent = FR_gender_template suffix = PaternelMaternel } FR_RSe = { log_loc_errors = no parent = FR_gender_template suffix = RSe } FR_SeigneurDame = { log_loc_errors = no parent = FR_gender_template suffix = SeigneurDame } FR_ServiteurServante = { log_loc_errors = no parent = FR_gender_template suffix = ServiteurServante } FR_SieurDame = { log_loc_errors = no parent = FR_gender_template suffix = SieurDame } FR_SilSielle = { log_loc_errors = no parent = FR_gender_template suffix = SilSielle } FR_SilsSielles = { log_loc_errors = no parent = FR_gender_template suffix = SilsSielles } FR_SSse = { log_loc_errors = no parent = FR_gender_template suffix = SSse } FR_STes = { log_loc_errors = no parent = FR_gender_template suffix = STes } FR_XSes = { log_loc_errors = no parent = FR_gender_template suffix = XSes } FR_Te = { log_loc_errors = no parent = FR_gender_template suffix = Te } FR_TTte = { log_loc_errors = no parent = FR_gender_template suffix = TTte } FR_XCe = { log_loc_errors = no parent = FR_gender_template suffix = XCe } FR_XSe = { log_loc_errors = no parent = FR_gender_template suffix = XSe } FR_XSeOpp = { log_loc_errors = no parent = FR_gender_template suffix = XSeOpp } FR_XSse = { log_loc_errors = no parent = FR_gender_template suffix = XSse } FR_AinIne = { log_loc_errors = no parent = FR_gender_template suffix = AinIne } FR_LequelLaquelle = { log_loc_errors = no parent = FR_gender_template suffix = LequelLaquelle } ############################################# ############################################# FR_RelationToMe_OnA = { log_loc_errors = no parent = RelationToMe suffix = _FR_OnA } FR_RelationToMe_Le = { log_loc_errors = no parent = RelationToMe suffix = _FR_Le } FR_RelationToMeShort_OnA = { log_loc_errors = no parent = RelationToMeShort suffix = _FR_OnA } FR_RelationToMeShort_Le = { log_loc_errors = no parent = RelationToMeShort suffix = _FR_Le } FR_Du_signature_weapon = { log_loc_errors = no parent = signature_weapon suffix = _FR_Du } FR_OnA_signature_weapon = { log_loc_errors = no parent = signature_weapon suffix = _FR_OnA } FR_Un_signature_weapon = { log_loc_errors = no parent = signature_weapon suffix = _FR_Un } FR_CompositionType_lela = { log_loc_errors = no parent = CompositionType suffix = _FR_Le } FR_Le_PointOfRidicule = { log_loc_errors = no parent = PointOfRidicule suffix = _FR_Le } FR_du_CharacterIntroductionSupportNoComma = { log_loc_errors = no parent = CharacterIntroductionSupportNoComma suffix = _FR_Du } FR_du_MyCharacterIntroductionNoComma = { log_loc_errors = no parent = MyCharacterIntroductionNoComma suffix = _FR_Du } FR_du_YourCharacterIntroductionNoComma = { log_loc_errors = no parent = YourCharacterIntroductionNoComma suffix = _FR_Du } FR_du_HerHisCharacterIntroductionNoComma = { log_loc_errors = no parent = HerHisCharacterIntroductionNoComma suffix = _FR_Du } FR_du_MyCharacterIntroduction = { log_loc_errors = no parent = MyCharacterIntroduction suffix = _FR_Du } FR_du_YourCharacterIntroduction = { log_loc_errors = no parent = YourCharacterIntroduction suffix = _FR_Du } FR_du_HerHisCharacterIntroduction = { log_loc_errors = no parent = HerHisCharacterIntroduction suffix = _FR_Du } FR_au_CharacterIntroductionSupportNoComma = { log_loc_errors = no parent = CharacterIntroductionSupportNoComma suffix = _FR_Au } FR_au_MyCharacterIntroductionNoComma = { log_loc_errors = no parent = MyCharacterIntroductionNoComma suffix = _FR_Au } FR_au_YourCharacterIntroductionNoComma = { log_loc_errors = no parent = YourCharacterIntroductionNoComma suffix = _FR_Au } FR_au_HerHisCharacterIntroductionNoComma = { log_loc_errors = no parent = HerHisCharacterIntroductionNoComma suffix = _FR_Au } FR_au_MyCharacterIntroduction = { log_loc_errors = no parent = MyCharacterIntroduction suffix = _FR_Au } FR_au_YourCharacterIntroduction = { log_loc_errors = no parent = YourCharacterIntroduction suffix = _FR_Au } FR_au_HerHisCharacterIntroduction = { log_loc_errors = no parent = HerHisCharacterIntroduction suffix = _FR_Au } FR_education_focus_Du = { log_loc_errors = no parent = education_focus suffix = _FR_Du } FR_education_focus_child_Du = { log_loc_errors = no parent = education_focus_child suffix = _FR_Du } FR_quirk_neg_adjective_Char = { log_loc_errors = no parent = quirk_neg_adjective suffix = _FR_Char } FR_TerrainTypeProvince_Plural = { log_loc_errors = no parent = TerrainTypeProvince suffix = _FR_Plural } FR_GetDisability_Adj_Char = { log_loc_errors = no parent = GetDisability suffix = _FR_Adj_Char } FR_GetFaithGrandTemple_Au = { log_loc_errors = no parent = GetFaithGrandTemple suffix = _FR_au } FR_GetYoungMiddleAgedOld_Un = { log_loc_errors = no parent = GetYoungMiddleAgedOld suffix = _FR_un } FR_get_hold_court_8100_parent_Son = { log_loc_errors = no parent = get_hold_court_8100_parent suffix = _FR_son } FR_GetUnbelieverTerm_Plural = { log_loc_errors = no parent = GetUnbelieverTerm suffix = _FR_Plural } FR_GetUnbelieverTerm_Gender = { log_loc_errors = no parent = GetUnbelieverTerm suffix = _FR_Gender } FR_GetCrime_Nickname = { log_loc_errors = no parent = GetCrime suffix = _FR_nickname } FR_GetMAAType1_On = { log_loc_errors = no parent = GetMAAType1 suffix = _FR_On } FR_GetMAAType2_On = { log_loc_errors = no parent = GetMAAType2 suffix = _FR_On } FR_ThisArtifactType_Le = { log_loc_errors = no parent = ThisArtifactType suffix = _FR_Le } FR_GetInspirationTypeVerb_Inf = { log_loc_errors = no parent = GetInspirationTypeVerb suffix = _FR_Inf } FR_GetTutorEducation_Du = { log_loc_errors = no parent = GetTutorEducation suffix = _FR_Du } FR_get_region_flower_type_plural_Fix = { log_loc_errors = no parent = get_region_flower_type_plural suffix = _FR_Fix } FR_au_BG_GameType = { log_loc_errors = no parent = BG_GameType suffix = _FR_Au } FR_de_BG_GameType = { log_loc_errors = no parent = BG_GameType suffix = _FR_De } FR_au_BG_GameType_Generic = { log_loc_errors = no parent = BG_GameType_Generic suffix = _FR_Au } FR_de_BG_GameType_Generic = { log_loc_errors = no parent = BG_GameType_Generic suffix = _FR_De } FR_CouncilPosition_Le = { log_loc_errors = no parent = CouncilPosition suffix = _FR_Le } FR_au_ContestBoardGameType = { log_loc_errors = no parent = ContestBoardGameType suffix = _FR_Au } FR_de_ContestBoardGameType = { log_loc_errors = no parent = ContestBoardGameType suffix = _FR_De } FR_GetRandomWonContest_Le = { log_loc_errors = no parent = GetRandomWonContest suffix = _FR_Le } FR_get_region_root_vegetable_Un = { log_loc_errors = no parent = get_region_root_vegetable suffix = _FR_Un } FR_GetRandomRegionalWildDaytimeBird_Plural = { log_loc_errors = no parent = GetRandomRegionalWildDaytimeBird suffix = _FR_Plural } FR_GetRealmOrDomicileConcept_FR_Le = { log_loc_errors = no parent = GetRealmOrDomicileConcept suffix = _FR_Le } FR_GetCourtOwnerConcept_FR_Du = { log_loc_errors = no parent = GetCourtOwnerConcept suffix = _FR_Du } ############################################# ############################################# FR_FaithGenderedAdj = { type = character log_loc_errors = no text = { trigger = { trigger_if = { limit = { exists = this } this = { is_female = yes } } } localization_key = CustomLoc_FR_FaithGenderedAdj_female } text = { localization_key = CustomLoc_FR_FaithGenderedAdj_male fallback = yes } } FR_le_Char_L = { type = character log_loc_errors = no text = { trigger = { holds_landed_title = no is_female = no } localization_key = CustomLoc_FR_le } text = { trigger = { holds_landed_title = no is_female = yes } localization_key = CustomLoc_FR_la } text = { localization_key = CustomLoc_FR_le_Char fallback = yes } } FR_le_Char_U_Pi = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_empty } text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_le_Char_P } text = { localization_key = CustomLoc_FR_le_Char fallback = yes } } FR_le_Char_U_P = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_empty } text = { localization_key = CustomLoc_FR_le_Char_P fallback = yes } } FR_le_Char_Pi = { type = character log_loc_errors = no text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_le_Char_P } text = { localization_key = CustomLoc_FR_le_Char fallback = yes } } FR_le_Char_P = { type = character log_loc_errors = no text = { trigger = { # queen_mother (Reine mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_kingdom } primary_title.tier < tier_kingdom } localization_key = CustomLoc_FR_la } text = { trigger = { OR = { AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante) primary_title.tier < tier_kingdom culture = { has_cultural_pillar = heritage_iberian } has_government = feudal_government any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } AND = { # empress_mother (Impératrice mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_empire } primary_title.tier < tier_empire } } } localization_key = CustomLoc_FR_l } text = { trigger = { # Prince is_female = no primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_le } text = { trigger = { # Princesse is_female = yes primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_la } text = { localization_key = CustomLoc_FR_le_Char fallback = yes } } FR_le_Char = { type = character log_loc_errors = no text = { # chef de foi trigger = { any_held_title = { is_head_of_faith = yes } } localization_key = CustomLoc_FR_le } text = { trigger = { OR = { AND = { # emperor (Empereur), emperor_female (Impératrice) highest_held_title_tier = tier_empire NOT = { OR = { culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser culture = { has_name_list = name_list_greek } # Basileus AND = { # emperor_feudal_male_altaic_group (Khagan) OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine) } } } AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse) highest_held_title_tier = tier_duchy has_government = theocracy_government OR = { religion = religion:paganism_religion religion = religion:taoism_religion religion = religion:bon_religion religion = religion:germanic_religion religion = religion:tengrism_religion religion = religion:west_african_religion religion = religion:west_african_bori_religion religion = religion:west_african_roog_religion religion = religion:zunism_religion } } AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut) highest_held_title_tier = tier_kingdom culture = { has_name_list = name_list_uyghur } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum) highest_held_title_tier = tier_duchy OR = { AND = { exists = top_liege top_liege = { OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } AND = { NOT = { exists = top_liege } OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } } AND = { # duke_feudal_male_sogdian (Ikhshide) is_female = no culture = { has_name_list = name_list_sogdian } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } } OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_arabic } } OR = { has_government = feudal_government has_government = clan_government } } } OR = { culture = { has_cultural_pillar = heritage_arabic } } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { culture = { has_cultural_pillar = heritage_iberian } has_government = clan_government } } OR = { culture = { has_cultural_pillar = heritage_iberian } } highest_held_title_tier = tier_duchy OR = { has_government = clan_government } } # AND = { # is_female = no # highest_held_title_tier = tier_county # OR = { # AND = { # count_feudal_male_english (Earl) # has_government = feudal_government # primary_title = { # target_is_de_jure_liege_or_above = title:e_britannia # NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord) # } # } # AND = { # count_feudal_male_e_britannia (Earl) # OR = { # has_government = feudal_government # has_government = tribal_government # } # culture = { has_name_list = name_list_english } # culture = { has_name_list = name_list_anglo_saxon } # culture = { has_name_list = name_list_scottish } # } # } # } AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah) highest_held_title_tier = tier_county has_government = theocracy_government faith = faith:ismaili } AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque) highest_held_title_tier = tier_barony has_government = theocracy_government OR = { religion = religion:christianity_religion religion = religion:dualism_religion } } AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:zoroastrianism_religion } AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:west_african_bori_religion } AND = { # baron_feudal_male_iranian_group (Argbadh) highest_held_title_tier = tier_barony OR = { has_government = feudal_government has_government = clan_government } culture = { has_cultural_pillar = heritage_iranian } } primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse) } } localization_key = CustomLoc_FR_l } text = { trigger = { is_female = no OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_le } text = { trigger = { is_female = yes OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_la } text = { localization_key = CustomLoc_FR_empty fallback = yes } } FR_du_Char_L = { type = character log_loc_errors = no text = { trigger = { holds_landed_title = no is_female = no } localization_key = CustomLoc_FR_du } text = { trigger = { holds_landed_title = no is_female = yes } localization_key = CustomLoc_FR_dela } text = { localization_key = CustomLoc_FR_du_Char fallback = yes } } FR_du_Char_U_Pi = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_de } text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_du_Char_P } text = { localization_key = CustomLoc_FR_du_Char fallback = yes } } FR_du_Char_U_P = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_de } text = { localization_key = CustomLoc_FR_du_Char_P fallback = yes } } FR_du_Char_Pi = { type = character log_loc_errors = no text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_du_Char_P } text = { localization_key = CustomLoc_FR_du_Char fallback = yes } } FR_du_Char_P = { type = character log_loc_errors = no text = { trigger = { # queen_mother (Reine mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_kingdom } primary_title.tier < tier_kingdom } localization_key = CustomLoc_FR_dela } text = { trigger = { OR = { AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante) primary_title.tier < tier_kingdom culture = { has_cultural_pillar = heritage_iberian } has_government = feudal_government any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } AND = { # empress_mother (Impératrice mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_empire } primary_title.tier < tier_empire } } } localization_key = CustomLoc_FR_del } text = { trigger = { # Prince is_female = no primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_du } text = { trigger = { # Princesse is_female = yes primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_dela } text = { localization_key = CustomLoc_FR_du_Char fallback = yes } } FR_du_Char = { type = character log_loc_errors = no text = { # chef de foi trigger = { any_held_title = { is_head_of_faith = yes } } localization_key = CustomLoc_FR_du } text = { trigger = { OR = { AND = { # emperor (Empereur), emperor_female (Impératrice) highest_held_title_tier = tier_empire NOT = { OR = { culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser culture = { has_name_list = name_list_greek } # Basileus AND = { # emperor_feudal_male_altaic_group (Khagan) OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine) } } } AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse) highest_held_title_tier = tier_duchy has_government = theocracy_government OR = { religion = religion:paganism_religion religion = religion:taoism_religion religion = religion:bon_religion religion = religion:germanic_religion religion = religion:tengrism_religion religion = religion:west_african_religion religion = religion:west_african_bori_religion religion = religion:west_african_roog_religion religion = religion:zunism_religion } } AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut) highest_held_title_tier = tier_kingdom culture = { has_name_list = name_list_uyghur } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum) highest_held_title_tier = tier_duchy OR = { AND = { exists = top_liege top_liege = { OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } AND = { NOT = { exists = top_liege } OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } } AND = { # duke_feudal_male_sogdian (Ikhshide) is_female = no culture = { has_name_list = name_list_sogdian } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } } OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_arabic } } OR = { has_government = feudal_government has_government = clan_government } } } OR = { culture = { has_cultural_pillar = heritage_arabic } } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { culture = { has_cultural_pillar = heritage_iberian } has_government = clan_government } } OR = { culture = { has_cultural_pillar = heritage_iberian } } highest_held_title_tier = tier_duchy OR = { has_government = clan_government } } # AND = { # is_female = no # highest_held_title_tier = tier_county # OR = { # AND = { # count_feudal_male_english (Earl) # has_government = feudal_government # primary_title = { # target_is_de_jure_liege_or_above = title:e_britannia # NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord) # } # } # AND = { # count_feudal_male_e_britannia (Earl) # OR = { # has_government = feudal_government # has_government = tribal_government # } # culture = { has_name_list = name_list_english } # culture = { has_name_list = name_list_anglo_saxon } # culture = { has_name_list = name_list_scottish } # } # } # } AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah) highest_held_title_tier = tier_county has_government = theocracy_government faith = faith:ismaili } AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque) highest_held_title_tier = tier_barony has_government = theocracy_government OR = { religion = religion:christianity_religion religion = religion:dualism_religion } } AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:zoroastrianism_religion } AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:west_african_bori_religion } AND = { # baron_feudal_male_iranian_group (Argbadh) highest_held_title_tier = tier_barony OR = { has_government = feudal_government has_government = clan_government } culture = { has_cultural_pillar = heritage_iranian } } primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse) } } localization_key = CustomLoc_FR_del } text = { trigger = { is_female = no OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_du } text = { trigger = { is_female = yes OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_dela } text = { localization_key = CustomLoc_FR_de fallback = yes } } FR_au_Char_L = { type = character log_loc_errors = no text = { trigger = { holds_landed_title = no is_female = no } localization_key = CustomLoc_FR_au } text = { trigger = { holds_landed_title = no is_female = yes } localization_key = CustomLoc_FR_a_la } text = { localization_key = CustomLoc_FR_au_Char fallback = yes } } FR_au_Char_U_Pi = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_a_accent } text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_au_Char_P } text = { localization_key = CustomLoc_FR_au_Char fallback = yes } } FR_au_Char_U_P = { type = character log_loc_errors = no text = { trigger = { is_local_player = yes } localization_key = CustomLoc_FR_a_accent } text = { localization_key = CustomLoc_FR_au_Char_P fallback = yes } } FR_au_Char_Pi = { type = character log_loc_errors = no text = { trigger = { OR = { any_spouse = { holds_landed_title = yes } holds_landed_title = yes } } localization_key = CustomLoc_FR_au_Char_P } text = { localization_key = CustomLoc_FR_au_Char fallback = yes } } FR_au_Char_P = { type = character log_loc_errors = no text = { trigger = { # queen_mother (Reine mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_kingdom } primary_title.tier < tier_kingdom } localization_key = CustomLoc_FR_a_la } text = { trigger = { OR = { AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante) primary_title.tier < tier_kingdom culture = { has_cultural_pillar = heritage_iberian } has_government = feudal_government any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } AND = { # empress_mother (Impératrice mère) is_female = yes has_government = feudal_government any_child = { primary_title.tier = tier_empire } primary_title.tier < tier_empire } } } localization_key = CustomLoc_FR_a_l } text = { trigger = { # Prince is_female = no primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_au } text = { trigger = { # Princesse is_female = yes primary_title.tier < tier_kingdom OR = { has_government = feudal_government has_government = clan_government } any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom } } localization_key = CustomLoc_FR_a_la } text = { localization_key = CustomLoc_FR_au_Char fallback = yes } } FR_au_Char = { type = character log_loc_errors = no text = { # chef de foi trigger = { any_held_title = { is_head_of_faith = yes } } localization_key = CustomLoc_FR_au } text = { trigger = { OR = { AND = { # emperor (Empereur), emperor_female (Impératrice) highest_held_title_tier = tier_empire NOT = { OR = { culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser culture = { has_name_list = name_list_greek } # Basileus AND = { # emperor_feudal_male_altaic_group (Khagan) OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } OR = { culture = { has_cultural_pillar = heritage_mongolic } culture = { has_cultural_pillar = heritage_turkic } } } has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine) } } } AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse) highest_held_title_tier = tier_duchy has_government = theocracy_government OR = { religion = religion:paganism_religion religion = religion:taoism_religion religion = religion:bon_religion religion = religion:germanic_religion religion = religion:tengrism_religion religion = religion:west_african_religion religion = religion:west_african_bori_religion religion = religion:west_african_roog_religion religion = religion:zunism_religion } } AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut) highest_held_title_tier = tier_kingdom culture = { has_name_list = name_list_uyghur } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum) highest_held_title_tier = tier_duchy OR = { AND = { exists = top_liege top_liege = { OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } AND = { NOT = { exists = top_liege } OR = { has_government = feudal_government has_government = clan_government } culture = { has_name_list = name_list_turkish } } } } AND = { # duke_feudal_male_sogdian (Ikhshide) is_female = no culture = { has_name_list = name_list_sogdian } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } } OR = { culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse) culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse) } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government has_government = tribal_government } } AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { OR = { culture = { has_cultural_pillar = heritage_arabic } } OR = { has_government = feudal_government has_government = clan_government } } } OR = { culture = { has_cultural_pillar = heritage_arabic } } highest_held_title_tier = tier_duchy OR = { has_government = feudal_government has_government = clan_government } } AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse) trigger_if = { limit = { exists = top_liege } top_liege = { culture = { has_cultural_pillar = heritage_iberian } has_government = clan_government } } OR = { culture = { has_cultural_pillar = heritage_iberian } } highest_held_title_tier = tier_duchy OR = { has_government = clan_government } } # AND = { # is_female = no # highest_held_title_tier = tier_county # OR = { # AND = { # count_feudal_male_english (Earl) # has_government = feudal_government # primary_title = { # target_is_de_jure_liege_or_above = title:e_britannia # NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord) # } # } # AND = { # count_feudal_male_e_britannia (Earl) # OR = { # has_government = feudal_government # has_government = tribal_government # } # culture = { has_name_list = name_list_english } # culture = { has_name_list = name_list_anglo_saxon } # culture = { has_name_list = name_list_scottish } # } # } # } AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah) highest_held_title_tier = tier_county has_government = theocracy_government faith = faith:ismaili } AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque) highest_held_title_tier = tier_barony has_government = theocracy_government OR = { religion = religion:christianity_religion religion = religion:dualism_religion } } AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:zoroastrianism_religion } AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi) highest_held_title_tier = tier_barony has_government = theocracy_government religion = religion:west_african_bori_religion } AND = { # baron_feudal_male_iranian_group (Argbadh) highest_held_title_tier = tier_barony OR = { has_government = feudal_government has_government = clan_government } culture = { has_cultural_pillar = heritage_iranian } } primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse) } } localization_key = CustomLoc_FR_a_l } text = { trigger = { is_female = no OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_au } text = { trigger = { is_female = yes OR = { primary_title.tier >= tier_barony any_spouse = { primary_title.tier >= tier_barony } } } localization_key = CustomLoc_FR_a_la } text = { localization_key = CustomLoc_FR_a_accent fallback = yes } } FR_De_HouseOfWorshipPlural = { type = character log_loc_errors = no text = { trigger = { OR = { AND = { has_religion = religion:christianity_religion # église, abbaye NOT = { faith = faith:bosnian_church } # hiža } has_religion = religion:magyar_religion # egyház } } localization_key = CustomLoc_FR_d } text = { localization_key = CustomLoc_FR_de fallback = yes } } FR_Scheme_FullAction = { type = scheme log_loc_errors = no text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = abduct } localization_key = CustomLoc_FR_Scheme_FullAction_abduct_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = befriend } localization_key = CustomLoc_FR_Scheme_FullAction_befriend_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = claim_throne } localization_key = CustomLoc_FR_Scheme_FullAction_claim_throne_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = convert_to_witchcraft } localization_key = CustomLoc_FR_Scheme_FullAction_convert_to_witchcraft_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = courting } localization_key = CustomLoc_FR_Scheme_FullAction_courting_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = elope } localization_key = CustomLoc_FR_Scheme_FullAction_elope_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = fabricate_hook } localization_key = CustomLoc_FR_Scheme_FullAction_fabricate_hook_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = learn_language } localization_key = CustomLoc_FR_Scheme_FullAction_learn_language_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = murder } localization_key = CustomLoc_FR_Scheme_FullAction_murder_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = overthrow_regent } localization_key = CustomLoc_FR_Scheme_FullAction_overthrow_regent_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = seduce } localization_key = CustomLoc_FR_Scheme_FullAction_seduce_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = steal_back_artifact } localization_key = CustomLoc_FR_Scheme_FullAction_steal_back_artifact_you } text = { trigger = { scheme_target_character = { is_local_player = yes } scheme_type = sway } localization_key = CustomLoc_FR_Scheme_FullAction_sway_you } text = { trigger = { scheme_type = abduct } localization_key = CustomLoc_FR_Scheme_FullAction_abduct } text = { trigger = { scheme_type = befriend } localization_key = CustomLoc_FR_Scheme_FullAction_befriend } text = { trigger = { scheme_type = claim_throne } localization_key = CustomLoc_FR_Scheme_FullAction_claim_throne } text = { trigger = { scheme_type = convert_to_witchcraft } localization_key = CustomLoc_FR_Scheme_FullAction_convert_to_witchcraft } text = { trigger = { scheme_type = courting } localization_key = CustomLoc_FR_Scheme_FullAction_courting } text = { trigger = { scheme_type = elope } localization_key = CustomLoc_FR_Scheme_FullAction_elope } text = { trigger = { scheme_type = fabricate_hook } localization_key = CustomLoc_FR_Scheme_FullAction_fabricate_hook } text = { trigger = { scheme_type = learn_language } localization_key = CustomLoc_FR_Scheme_FullAction_learn_language } text = { trigger = { scheme_type = murder } localization_key = CustomLoc_FR_Scheme_FullAction_murder } text = { trigger = { scheme_type = overthrow_regent } localization_key = CustomLoc_FR_Scheme_FullAction_overthrow_regent } text = { trigger = { scheme_type = seduce } localization_key = CustomLoc_FR_Scheme_FullAction_seduce } text = { trigger = { scheme_type = steal_back_artifact } localization_key = CustomLoc_FR_Scheme_FullAction_steal_back_artifact } text = { trigger = { scheme_type = sway } localization_key = CustomLoc_FR_Scheme_FullAction_sway } text = { localization_key = CustomLoc_FR_Scheme_FullAction_fallback fallback = yes } } FR_InspirationTypeDescription_Inf = { log_loc_errors = no parent = InspirationTypeDescription suffix = _FR_Inf } FR_GetInspirationOwnerType_OnA = { log_loc_errors = no parent = GetInspirationOwnerType suffix = _FR_On } FR_GetInspirationTypeRoom_Le = { log_loc_errors = no parent = GetInspirationTypeRoom suffix = _FR_Le } FR_GetInspirationTypeRoom_Du = { log_loc_errors = no parent = GetInspirationTypeRoom suffix = _FR_Du } FR_GetInspirationTypeRoom_OnA = { log_loc_errors = no parent = GetInspirationTypeRoom suffix = _FR_On } FR_InspirationAdventureDestination_En = { log_loc_errors = no parent = InspirationAdventureDestination suffix = _FR_en } FR_GetInspirationMaterialType_Du = { log_loc_errors = no parent = GetInspirationMaterialType suffix = _FR_Du } FR_GetInspirationMaterialType_OnA = { log_loc_errors = no parent = GetInspirationMaterialType suffix = _FR_On } FR_GetInspirationTypeObject_OnA = { log_loc_errors = no parent = GetInspirationTypeObject suffix = _FR_On } FR_GetInspirationTypeObject_Le = { log_loc_errors = no parent = GetInspirationTypeObject suffix = _FR_Le } FR_InspirationSmithBaseType_OnA = { log_loc_errors = no parent = InspirationSmithBaseType suffix = _FR_On } FR_InspirationSmithBaseType_Le = { log_loc_errors = no parent = InspirationSmithBaseType suffix = _FR_Le } FR_InspirationArtisanBaseType_OnA = { log_loc_errors = no parent = InspirationArtisanBaseType suffix = _FR_On } FR_InspirationArtisanBaseType_Le = { log_loc_errors = no parent = InspirationArtisanBaseType suffix = _FR_Le } FR_ArtifactArmorTypeLowercase_OnA = { log_loc_errors = no parent = ArtifactArmorTypeLowercase suffix = _FR_On } FR_ArtifactArmorTypeLowercase_Le = { log_loc_errors = no parent = ArtifactArmorTypeLowercase suffix = _FR_Le } FR_ArtifactArmorTypeLowercase_E = { log_loc_errors = no parent = ArtifactArmorTypeLowercase suffix = _FR_E } FR_ArtifactWeaponBaseType_OnA = { log_loc_errors = no parent = ArtifactWeaponBaseType suffix = _FR_On } FR_ArtifactWeaponBaseType_Le = { log_loc_errors = no parent = ArtifactWeaponBaseType suffix = _FR_Le } FR_GetRandomPositiveTrait_OnA = { log_loc_errors = no parent = GetRandomPositiveTrait suffix = _FR_On } FR_Artifact_OnA = { type = artifact log_loc_errors = no text = { trigger = { OR = { artifact_type = dagger artifact_type = axe artifact_type = mace artifact_type = spear artifact_type = goblet artifact_type = animal_hide artifact_type = animal_hide_big artifact_type = armor_brigandine artifact_type = armor_laminar artifact_type = armor_mail artifact_type = armor_plate artifact_type = brooch artifact_type = panacea artifact_type = philosophers_stone artifact_type = sculpture artifact_type = tapestry has_variable = banner_dynasty has_variable = banner_house has_variable = christian_girdle has_variable = pope_hat has_variable = crown_of_justinian has_variable = throne_scone has_variable = buddhism_bowl has_variable = islam_hand } } localization_key = CustomLoc_FR_female_OnA } text = { localization_key = CustomLoc_FR_male_OnA fallback = yes } } FR_Le_ArtifactType = { type = artifact log_loc_errors = no text = { trigger = { OR = { artifact_type = animal_hide artifact_type = animal_hide_big artifact_type = axe artifact_type = brooch artifact_type = ring artifact_type = spear artifact_type = dagger artifact_type = goblet artifact_type = jug artifact_type = mace artifact_type = panacea artifact_type = philosophers_stone artifact_type = tapestry } } localization_key = CustomLoc_FR_la } text = { trigger = { OR = { artifact_type = armor_brigandine artifact_type = armor_lamellar artifact_type = armor_laminar artifact_type = armor_mail artifact_type = armor_plate artifact_type = armor_scale artifact_type = bow artifact_type = composite artifact_type = elixir artifact_type = longbow artifact_type = pedestal artifact_type = regalia artifact_type = regalia_simple artifact_type = scientific_apparatus artifact_type = sword } } localization_key = CustomLoc_FR_l } text = { localization_key = CustomLoc_FR_le fallback = yes } } FR_Du_ArtifactType = { type = artifact log_loc_errors = no text = { trigger = { OR = { artifact_type = animal_hide artifact_type = animal_hide_big artifact_type = axe artifact_type = brooch artifact_type = ring artifact_type = spear artifact_type = dagger artifact_type = goblet artifact_type = jug artifact_type = mace artifact_type = panacea artifact_type = philosophers_stone artifact_type = tapestry } } localization_key = CustomLoc_FR_dela } text = { trigger = { OR = { artifact_type = armor_brigandine artifact_type = armor_lamellar artifact_type = armor_laminar artifact_type = armor_mail artifact_type = armor_plate artifact_type = armor_scale artifact_type = bow artifact_type = composite artifact_type = elixir artifact_type = longbow artifact_type = pedestal artifact_type = regalia artifact_type = regalia_simple artifact_type = scientific_apparatus artifact_type = sword } } localization_key = CustomLoc_FR_del } text = { localization_key = CustomLoc_FR_du fallback = yes } } FR_E_ArtifactType = { type = artifact log_loc_errors = no text = { trigger = { OR = { artifact_type = animal_hide artifact_type = animal_hide_big artifact_type = armor_brigandine artifact_type = armor_lamellar artifact_type = armor_laminar artifact_type = armor_mail artifact_type = armor_plate artifact_type = armor_scale artifact_type = axe artifact_type = brooch artifact_type = dagger artifact_type = goblet artifact_type = jug artifact_type = mace artifact_type = panacea artifact_type = philosophers_stone artifact_type = ring artifact_type = spear artifact_type = sword artifact_type = tapestry } } localization_key = CustomLoc_FR_female_E } text = { localization_key = CustomLoc_FR_empty fallback = yes } } FR_ActivityShort_template = { type = activity log_loc_errors = no text = { trigger = { has_activity_type = activity_feast } localization_key = FR_activity_feast # Festin } text = { trigger = { has_activity_type = activity_gruesome_festival } localization_key = FR_activity_gruesome_festival # Fête sacrificielle } text = { trigger = { has_activity_type = activity_hunt } localization_key = FR_activity_hunt # Chasse } text = { trigger = { has_activity_type = activity_pilgrimage } localization_key = FR_activity_pilgrimage # Pèlerinage } text = { trigger = { has_activity_type = activity_playdate } localization_key = FR_activity_playdate # Rencontre des pairs } text = { trigger = { has_activity_type = activity_tour } localization_key = FR_activity_tour # Grande tournée } text = { trigger = { has_activity_type = activity_tournament } localization_key = FR_activity_tournament # Grand tournoi } text = { trigger = { has_activity_type = activity_wedding } localization_key = FR_activity_wedding # Grand mariage } text = { trigger = { has_activity_type = activity_witch_ritual } localization_key = FR_activity_witch_ritual # Grand rite } text = { localization_key = FR_activity_fallback fallback = yes } } FR_Le_ActivityShort = { log_loc_errors = no parent = FR_ActivityShort_template suffix = _Le } FR_Au_ActivityShort = { log_loc_errors = no parent = FR_ActivityShort_template suffix = _Au } FR_Du_ActivityShort = { log_loc_errors = no parent = FR_ActivityShort_template suffix = _Du } FR_E_ActivityShort = { log_loc_errors = no parent = FR_ActivityShort_template suffix = _E } FR_ActivityFull_template = { type = activity log_loc_errors = no text = { trigger = { activity_host = { is_local_player = yes } } localization_key = FR_activity_localplayer } text = { trigger = { has_activity_type = activity_feast } # Festin localization_key = FR_activity_feast } text = { trigger = { has_activity_type = activity_gruesome_festival } # Fête sacrificielle localization_key = FR_activity_gruesome_festival } text = { trigger = { has_activity_type = activity_hunt } # Chasse localization_key = FR_activity_hunt } text = { trigger = { has_activity_type = activity_pilgrimage } # Pèlerinage localization_key = FR_activity_pilgrimage } text = { trigger = { has_activity_type = activity_playdate } # Rencontre des pairs localization_key = FR_activity_playdate } text = { trigger = { has_activity_type = activity_tour } # Grande tournée localization_key = FR_activity_tour } text = { trigger = { has_activity_type = activity_tournament } # Grand tournoi localization_key = FR_activity_tournament } text = { trigger = { has_activity_type = activity_wedding } # Grand mariage localization_key = FR_activity_wedding } text = { trigger = { has_activity_type = activity_witch_ritual } # Grand rite localization_key = FR_activity_witch_ritual } text = { localization_key = FR_activity_fallback fallback = yes } } FR_Le_ActivityFull = { log_loc_errors = no parent = FR_ActivityFull_template suffix = _Le } FR_Au_ActivityFull = { log_loc_errors = no parent = FR_ActivityFull_template suffix = _Au } FR_Du_ActivityFull = { log_loc_errors = no parent = FR_ActivityFull_template suffix = _Du } # ArtifactAnimalType FR_Le_ArtifactAnimalType = { log_loc_errors = no parent = ArtifactAnimalType suffix = _FR_Le } FR_Du_ArtifactAnimalType = { log_loc_errors = no parent = ArtifactAnimalType suffix = _FR_Du } FR_Au_ArtifactAnimalType = { log_loc_errors = no parent = ArtifactAnimalType suffix = _FR_Au } FR_De_ArtifactAnimalType = { log_loc_errors = no parent = ArtifactAnimalType suffix = _FR_De } FR_E_ArtifactAnimalType = { log_loc_errors = no parent = ArtifactAnimalType suffix = _FR_E } # GetAnimalType FR_Le_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_Le } FR_Du_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_Du } FR_Au_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_Au } FR_De_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_De } FR_E_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_E } FR_Color_GetAnimalType = { log_loc_errors = no parent = GetAnimalType suffix = _FR_Color } # GetAnimalTypeCaptive FR_Le_GetAnimalTypeCaptive = { log_loc_errors = no parent = GetAnimalTypeCaptive suffix = _FR_Le } FR_Du_GetAnimalTypeCaptive = { log_loc_errors = no parent = GetAnimalTypeCaptive suffix = _FR_Du } FR_Au_GetAnimalTypeCaptive = { log_loc_errors = no parent = GetAnimalTypeCaptive suffix = _FR_Au } FR_De_GetAnimalTypeCaptive = { log_loc_errors = no parent = GetAnimalTypeCaptive suffix = _FR_De } FR_E_GetAnimalTypeCaptive = { log_loc_errors = no parent = GetAnimalTypeCaptive suffix = _FR_E } # GetAnimalTypeGamebird FR_Le_GetAnimalTypeGamebird = { log_loc_errors = no parent = GetAnimalTypeGamebird suffix = _FR_Le } FR_Du_GetAnimalTypeGamebird = { log_loc_errors = no parent = GetAnimalTypeGamebird suffix = _FR_Du } FR_Au_GetAnimalTypeGamebird = { log_loc_errors = no parent = GetAnimalTypeGamebird suffix = _FR_Au } FR_De_GetAnimalTypeGamebird = { log_loc_errors = no parent = GetAnimalTypeGamebird suffix = _FR_De } FR_E_GetAnimalTypeGamebird = { log_loc_errors = no parent = GetAnimalTypeGamebird suffix = _FR_E } # GetAnimalTypeKill FR_Le_GetAnimalTypeKill = { log_loc_errors = no parent = GetAnimalTypeKill suffix = _FR_Le } FR_Du_GetAnimalTypeKill = { log_loc_errors = no parent = GetAnimalTypeKill suffix = _FR_Du } FR_Au_GetAnimalTypeKill = { log_loc_errors = no parent = GetAnimalTypeKill suffix = _FR_Au } FR_De_GetAnimalTypeKill = { log_loc_errors = no parent = GetAnimalTypeKill suffix = _FR_De } FR_E_GetAnimalTypeKill = { log_loc_errors = no parent = GetAnimalTypeKill suffix = _FR_E } # GetAnimalTypeMismanaged FR_Le_GetAnimalTypeMismanaged = { log_loc_errors = no parent = GetAnimalTypeMismanaged suffix = _FR_Le } FR_Du_GetAnimalTypeMismanaged = { log_loc_errors = no parent = GetAnimalTypeMismanaged suffix = _FR_Du } FR_Au_GetAnimalTypeMismanaged = { log_loc_errors = no parent = GetAnimalTypeMismanaged suffix = _FR_Au } FR_De_GetAnimalTypeMismanaged = { log_loc_errors = no parent = GetAnimalTypeMismanaged suffix = _FR_De } FR_E_GetAnimalTypeMismanaged = { log_loc_errors = no parent = GetAnimalTypeMismanaged suffix = _FR_E } # GetAnimalTypeTame FR_Le_GetAnimalTypeTame = { log_loc_errors = no parent = GetAnimalTypeTame suffix = _FR_Le } FR_Du_GetAnimalTypeTame = { log_loc_errors = no parent = GetAnimalTypeTame suffix = _FR_Du } FR_Au_GetAnimalTypeTame = { log_loc_errors = no parent = GetAnimalTypeTame suffix = _FR_Au } FR_De_GetAnimalTypeTame = { log_loc_errors = no parent = GetAnimalTypeTame suffix = _FR_De } FR_E_GetAnimalTypeTame = { log_loc_errors = no parent = GetAnimalTypeTame suffix = _FR_E } # GetAnimalTypeWaterfowl FR_Le_GetAnimalTypeWaterfowl = { log_loc_errors = no parent = GetAnimalTypeWaterfowl suffix = _FR_Le } FR_Du_GetAnimalTypeWaterfowl = { log_loc_errors = no parent = GetAnimalTypeWaterfowl suffix = _FR_Du } FR_Au_GetAnimalTypeWaterfowl = { log_loc_errors = no parent = GetAnimalTypeWaterfowl suffix = _FR_Au } FR_De_GetAnimalTypeWaterfowl = { log_loc_errors = no parent = GetAnimalTypeWaterfowl suffix = _FR_De } FR_E_GetAnimalTypeWaterfowl = { log_loc_errors = no parent = GetAnimalTypeWaterfowl suffix = _FR_E } # GetRaptorType FR_Le_GetRaptorType = { log_loc_errors = no parent = GetRaptorType suffix = _FR_Le } FR_Du_GetRaptorType = { log_loc_errors = no parent = GetRaptorType suffix = _FR_Du } FR_Au_GetRaptorType = { log_loc_errors = no parent = GetRaptorType suffix = _FR_Au } FR_De_GetRaptorType = { log_loc_errors = no parent = GetRaptorType suffix = _FR_De } FR_E_GetRaptorType = { log_loc_errors = no parent = GetRaptorType suffix = _FR_E } # GetRegionalDeerType FR_Le_GetRegionalDeerType = { log_loc_errors = no parent = GetRegionalDeerType suffix = _FR_Le } FR_Du_GetRegionalDeerType = { log_loc_errors = no parent = GetRegionalDeerType suffix = _FR_Du } FR_Au_GetRegionalDeerType = { log_loc_errors = no parent = GetRegionalDeerType suffix = _FR_Au } FR_De_GetRegionalDeerType = { log_loc_errors = no parent = GetRegionalDeerType suffix = _FR_De } FR_E_GetRegionalDeerType = { log_loc_errors = no parent = GetRegionalDeerType suffix = _FR_E } # GetRegionalEagleType FR_Le_GetRegionalEagleType = { log_loc_errors = no parent = GetRegionalEagleType suffix = _FR_Le } FR_Du_GetRegionalEagleType = { log_loc_errors = no parent = GetRegionalEagleType suffix = _FR_Du } FR_Au_GetRegionalEagleType = { log_loc_errors = no parent = GetRegionalEagleType suffix = _FR_Au } FR_De_GetRegionalEagleType = { log_loc_errors = no parent = GetRegionalEagleType suffix = _FR_De } FR_E_GetRegionalEagleType = { log_loc_errors = no parent = GetRegionalEagleType suffix = _FR_E } # GetRegionalWolfType FR_Le_GetRegionalWolfType = { log_loc_errors = no parent = GetRegionalWolfType suffix = _FR_Le } FR_Du_GetRegionalWolfType = { log_loc_errors = no parent = GetRegionalWolfType suffix = _FR_Du } FR_Au_GetRegionalWolfType = { log_loc_errors = no parent = GetRegionalWolfType suffix = _FR_Au } FR_De_GetRegionalWolfType = { log_loc_errors = no parent = GetRegionalWolfType suffix = _FR_De } FR_E_GetRegionalWolfType = { log_loc_errors = no parent = GetRegionalWolfType suffix = _FR_E } # RegionalFerociousAnimal FR_Le_RegionalFerociousAnimal = { log_loc_errors = no parent = RegionalFerociousAnimal suffix = _FR_Le } FR_Du_RegionalFerociousAnimal = { log_loc_errors = no parent = RegionalFerociousAnimal suffix = _FR_Du } FR_Au_RegionalFerociousAnimal = { log_loc_errors = no parent = RegionalFerociousAnimal suffix = _FR_Au } FR_De_RegionalFerociousAnimal = { log_loc_errors = no parent = RegionalFerociousAnimal suffix = _FR_De } FR_E_RegionalFerociousAnimal = { log_loc_errors = no parent = RegionalFerociousAnimal suffix = _FR_E } FR_E_GetRandomRegionalSmallGame = { log_loc_errors = no parent = GetRandomRegionalSmallGame suffix = _FR_E } FR_ActivityPhase_template = { type = activity log_loc_errors = no text = { trigger = { has_activity_type = activity_witch_ritual has_current_phase = witch_ritual_phase } localization_key = FR_witch_ritual_phase # Rituel des ténèbres } text = { trigger = { has_activity_type = activity_feast has_current_phase = feast_phase_meal } localization_key = FR_feast_phase_meal # Banquet } text = { trigger = { has_activity_type = activity_feast has_current_phase = feast_phase_toast } localization_key = FR_feast_phase_toast # Trinquée } text = { trigger = { has_activity_type = activity_pilgrimage has_current_phase = pilgrimage_phase_solo } localization_key = FR_pilgrimage_phase_solo # Pèlerinage } text = { trigger = { has_activity_type = activity_playdate has_current_phase = playdate_phase } localization_key = FR_playdate_phase # Rencontre } text = { trigger = { has_activity_type = activity_wedding has_current_phase = wedding_phase_ceremony } localization_key = FR_wedding_phase_ceremony # Cérémonie de mariage } text = { trigger = { has_activity_type = activity_wedding has_current_phase = wedding_phase_banquet } localization_key = FR_wedding_phase_banquet # Repas de noces } text = { trigger = { has_activity_type = activity_wedding has_current_phase = wedding_phase_wnight } localization_key = FR_wedding_phase_wnight # Nuit de noces } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_melee } localization_key = FR_tournament_phase_melee # Mêlée } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_archery } localization_key = FR_tournament_phase_archery # Tir à l’arc } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_recital } localization_key = FR_tournament_phase_recital # Récital } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_joust } localization_key = FR_tournament_phase_joust # Joute } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_duel } localization_key = FR_tournament_phase_duel # Duel } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_wrestling } localization_key = FR_tournament_phase_wrestling # Lutte } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_board_game } localization_key = FR_tournament_phase_board_game # Jeu de plateau } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_horse_race } localization_key = FR_tournament_phase_horse_race # Course de chevaux } text = { trigger = { has_activity_type = activity_tournament has_current_phase = tournament_phase_ceremony } localization_key = FR_tournament_phase_ceremony # Cérémonie } text = { trigger = { has_activity_type = activity_tour has_current_phase = tour_phase_tour_grounds } localization_key = FR_tour_phase_tour_grounds # Visite des terres } text = { trigger = { has_activity_type = activity_tour has_current_phase = tour_phase_dinner } localization_key = FR_tour_phase_dinner # Dîner organisé } text = { trigger = { has_activity_type = activity_tour has_current_phase = tour_phase_cultural_festival } localization_key = FR_tour_phase_cultural_festival # Festival culturel } text = { trigger = { has_activity_type = activity_tour has_current_phase = tour_phase_journey_home } localization_key = FR_tour_phase_journey_home # Retour } text = { trigger = { has_activity_type = activity_gruesome_festival has_current_phase = gruesome_festival_phase } localization_key = FR_gruesome_festival_phase # Fête sacrificielle } text = { trigger = { has_activity_type = activity_hunt has_current_phase = hunt_phase } localization_key = FR_hunt_phase # Chasse } text = { localization_key = FR_activity_phase_fallback fallback = yes } } FR_Le_ActivityPhase = { log_loc_errors = no parent = FR_ActivityPhase_template suffix = _Le } FR_Du_ActivityPhase = { log_loc_errors = no parent = FR_ActivityPhase_template suffix = _Du } FR_Au_ActivityPhase = { log_loc_errors = no parent = FR_ActivityPhase_template suffix = _Au } FR_E_ActivityPhase = { log_loc_errors = no parent = FR_ActivityPhase_template suffix = _E } FR_Le_GetVersusRound = { log_loc_errors = no parent = GetVersusRound suffix = _FR_Le } FR_ResidenceBuilding_OnA = { log_loc_errors = no parent = ResidenceBuilding suffix = _FR_On } FR_ResidenceBuilding_Le = { log_loc_errors = no parent = ResidenceBuilding suffix = _FR_Le } FR_ResidenceBuilding_Du = { log_loc_errors = no parent = ResidenceBuilding suffix = _FR_Du } FR_ResidenceBuilding_Au = { log_loc_errors = no parent = ResidenceBuilding suffix = _FR_Au } FR_GetCourt_Le = { log_loc_errors = no parent = GetCourt suffix = _FR_Le } FR_GetCourt_Du = { log_loc_errors = no parent = GetCourt suffix = _FR_Du } FR_GetCourt_Au = { log_loc_errors = no parent = GetCourt suffix = _FR_Au } FR_GetCourt_OnA = { log_loc_errors = no parent = GetCourt suffix = _FR_On } FR_GetCourtConcept_Le = { log_loc_errors = no parent = GetCourtConcept suffix = _FR_Le } FR_GetCourtConcept_Au = { log_loc_errors = no parent = GetCourtConcept suffix = _FR_Au } FR_GetCourtyard_Le = { log_loc_errors = no parent = GetCourtyard suffix = _FR_Le } FR_GetDoor_Le = { log_loc_errors = no parent = GetDoor suffix = _FR_Le } FR_GetAdventureNamePrefixes_Pl = { log_loc_errors = no parent = GetAdventureNamePrefixes suffix = _FR_Pl } FR_GetAdventureNameSuffix_Du = { log_loc_errors = no parent = GetAdventureNameSuffix suffix = _FR_Du } FR_GetCourtTypeConcept_Au = { log_loc_errors = no parent = GetCourtTypeConcept suffix = _FR_Au }