############################################ ## Scripted Localization for German Loc ## ### BY Kai Bagehorn ### ############################################ DE_1_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_1_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_1_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_1_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_1_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_1_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_1_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_1_grit_type_dry_grass } } DE_2_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_2_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_2_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_2_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_2_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_2_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_2_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_2_grit_type_dry_grass } } DE_3_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_3_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_3_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_3_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_3_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_3_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_3_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_3_grit_type_dry_grass } } DE_4_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_4_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_4_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_4_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_4_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_4_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_4_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_4_grit_type_dry_grass } } DE_5_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_5_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_5_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_5_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_5_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_5_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_5_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_5_grit_type_dry_grass } } DE_6_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_6_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_6_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_6_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_6_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_6_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_6_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_6_grit_type_dry_grass } } DE_7_GritType = { log_loc_errors = no type = character text = { trigger = { location = { OR = { terrain = mountains terrain = desert_mountains } } } localization_key = CustomLoc_DE_7_grit_type_grit fallback = yes } text = { trigger = { location = { OR = { terrain = plains terrain = farmlands terrain = hills terrain = floodplains } } } localization_key = CustomLoc_DE_7_grit_type_dirt } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_7_grit_type_sand } text = { trigger = { location = { terrain = wetlands } } localization_key = CustomLoc_DE_7_grit_type_bog_water } text = { trigger = { location = { OR = { terrain = forest terrain = taiga } } } localization_key = CustomLoc_DE_7_grit_type_twigs } text = { trigger = { location = { terrain = jungle } } localization_key = CustomLoc_DE_7_grit_type_wet_leaves } text = { trigger = { location = { OR = { terrain = steppe terrain = drylands } } } localization_key = CustomLoc_DE_7_grit_type_dry_grass } } DE_1_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_1_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_1_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_1_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_1_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_1_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_1_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_1_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_1_ground_type_grass } } DE_2_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_2_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_2_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_2_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_2_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_2_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_2_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_2_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_2_ground_type_grass } } DE_3_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_3_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_3_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_3_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_3_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_3_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_3_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_3_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_3_ground_type_grass } } DE_4_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_4_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_4_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_4_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_4_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_4_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_4_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_4_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_4_ground_type_grass } } DE_5_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_5_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_5_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_5_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_5_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_5_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_5_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_5_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_5_ground_type_grass } } DE_6_GroundType = { log_loc_errors = no type = character text = { trigger = { exists = scope:locale #NOT = { scope:locale = flag:wilderness } } localization_key = CustomLoc_DE_6_ground_type_dust fallback = yes } text = { trigger = { location = { OR = { terrain = farmlands terrain = hills terrain = drylands } } } localization_key = CustomLoc_DE_6_ground_type_dirt } text = { trigger = { location = { terrain = mountains } } localization_key = CustomLoc_DE_6_ground_type_rocks } text = { trigger = { location = { terrain = desert_mountains } } localization_key = CustomLoc_DE_6_ground_type_sandy_rocks } text = { trigger = { location = { OR = { terrain = desert terrain = oasis } } } localization_key = CustomLoc_DE_6_ground_type_sand } text = { trigger = { location = { OR = { terrain = wetlands terrain = floodplains } } } localization_key = CustomLoc_DE_6_ground_type_wet_grass } text = { trigger = { location = { OR = { terrain = forest terrain = taiga terrain = jungle } } } localization_key = CustomLoc_DE_6_ground_type_mulch } text = { trigger = { location = { OR = { terrain = steppe terrain = plains } } } localization_key = CustomLoc_DE_6_ground_type_grass } }