character_gender_can_rule_title_trigger = { trigger_if = { limit = { $GENDER$ = { is_male = yes } exists = $TITLE$ $TITLE$ = { NOT = { has_title_law = female_only_law } } } always = yes } trigger_else_if = { limit = { $GENDER$ = { is_female = yes } exists = $TITLE$ $TITLE$ = { NOT = { has_title_law = male_only_law } } } always = yes } trigger_else = { always = no } } character_gender_can_inherit_from_trigger = { save_temporary_scope_as = heir trigger_if = { limit = { $CHARACTER$ = { exists = primary_title } } $CHARACTER$ = { character_gender_can_rule_title_trigger = { GENDER = scope:heir TITLE = primary_title } } } trigger_else = { always = no } } has_partition_succession_realm_law_trigger = { OR = { has_realm_law = confederate_partition_succession_law has_realm_law = partition_succession_law has_realm_law = high_partition_succession_law has_realm_law = clan_antagonistic_partition_succession_law has_realm_law = clan_competitive_partition_succession_law has_realm_law = clan_impassive_partition_succession_law has_realm_law = clan_friendly_partition_succession_law has_realm_law = clan_harmonious_partition_succession_law } } realm_law_use_crown_authority = { # We separate this out into a different trigger for moddability purposes, per community request: this allows more diverse authority laws to be easily modded in without needing to override 00_realm_laws.txt, and thus for greater inter-mod compatibility. realm_law_use_tribal_authority = no realm_law_use_camp_purpose = no realm_law_use_imperial_bureaucracy = no } realm_law_use_tribal_authority = { government_has_flag = government_is_tribal } realm_law_use_camp_purpose = { government_has_flag = government_is_landless_adventurer } realm_law_use_imperial_bureaucracy = { has_government = administrative_government } can_have_confederate_partition_succession_law_trigger = { OR = { government_has_flag = government_is_feudal government_has_flag = government_is_tribal } } can_keep_partition_succession_law_trigger = { # The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information. trigger_if = { limit = { has_realm_law = partition_succession_law } OR = { can_have_partition_succession_law_trigger = yes # Mongol Empires has_title = title:e_mongol_empire has_title = title:e_ilkhanate has_title = title:e_golden_horde has_title = title:e_chagatai has_title = title:e_black_horde has_title = title:e_white_horde has_title = title:e_aarlud_khanate has_title = title:e_togskol_khanate has_title = title:e_baruun_khanate } } NOT = { government_has_flag = government_is_clan } } can_have_partition_succession_law_trigger = { culture = { has_innovation = innovation_hereditary_rule } custom_description = { text = succession_laws_must_have_organised_government_tooltip OR = { government_has_flag = government_is_feudal } } } can_keep_high_partition_succession_law_trigger = { # The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information. trigger_if = { limit = { has_realm_law = high_partition_succession_law } OR = { can_have_high_partition_succession_law_trigger = yes # Mongol Empires has_title = title:e_mongol_empire has_title = title:e_ilkhanate has_title = title:e_golden_horde has_title = title:e_chagatai has_title = title:e_black_horde has_title = title:e_white_horde has_title = title:e_aarlud_khanate has_title = title:e_togskol_khanate has_title = title:e_baruun_khanate } } NOT = { government_has_flag = government_is_clan} } can_have_high_partition_succession_law_trigger = { trigger_if = { limit = { NOT = { culture = { has_cultural_parameter = can_enact_high_partition_succession_law } } } culture = { has_innovation = innovation_heraldry } } custom_description = { text = succession_laws_must_have_organised_government_tooltip OR = { government_has_flag = government_is_feudal } } } can_keep_single_heir_succession_law_trigger = { # The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information. trigger_if = { limit = { has_realm_law = single_heir_succession_law } OR = { can_have_single_heir_succession_law_trigger = yes # Byzantine Empire historical_succession_access_single_heir_succession_law_trigger = yes } } } can_have_single_heir_succession_law_trigger = { culture = { has_innovation = innovation_primogeniture } # Non-tribals only custom_description = { text = succession_laws_must_have_organised_government_tooltip OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } } NOT = { has_government = administrative_government } } can_keep_single_heir_youngest_succession_law_trigger = { # The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information. trigger_if = { limit = { has_realm_law = single_heir_succession_law_youngest } OR = { can_have_single_heir_youngest_succession_law_trigger = yes historical_succession_access_single_heir_succession_law_youngest_trigger = yes } } } can_have_single_heir_youngest_succession_law_trigger = { culture = { has_innovation = innovation_primogeniture } # Non-tribals only custom_description = { text = succession_laws_must_have_organised_government_tooltip OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } } NOT = { has_government = administrative_government } } can_keep_single_heir_dynasty_house_trigger = { # The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information. trigger_if = { limit = { has_realm_law = single_heir_dynasty_house } OR = { can_have_single_heir_dynasty_house_trigger = yes historical_succession_access_single_heir_dynasty_house_trigger = yes } } } can_have_single_heir_dynasty_house_trigger = { exists = house trigger_if = { limit = { culture = { OR = { has_cultural_pillar = heritage_west_slavic NOT = { has_innovation = innovation_heraldry } } } } culture = { has_innovation = innovation_table_of_princes } } trigger_else = { culture = { has_innovation = innovation_heraldry } } custom_description = { text = succession_laws_must_have_organised_government_tooltip OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan } } NOT = { has_government = administrative_government } } can_have_bishop_theocratic_succession_law_trigger = { OR = { is_theocratic_lessee = yes government_has_flag = government_is_theocracy } } is_temporal_head_of_faith_trigger = { is_head_of_faith = yes holder.faith = { has_doctrine = doctrine_temporal_head } } can_title_have_law_general_trigger = { tier >= tier_duchy is_temporal_head_of_faith_trigger = no } can_have_holy_order_succession_law_trigger = { government_has_flag = government_is_holy_order } can_have_mercenary_succession_law_trigger = { government_has_flag = government_is_mercenary } can_have_city_succession_law_trigger = { government_has_flag = government_is_republic } title_can_reduce_partition_law_trigger = { OR = { AND = { has_realm_law = single_heir_succession_law holder = { can_have_high_partition_succession_law_trigger = yes } } AND = { has_realm_law = high_partition_succession_law holder = { can_have_high_partition_succession_law_trigger = yes } } AND = { has_realm_law = partition_succession_law holder = { can_have_confederate_partition_succession_law_trigger = yes } } } } can_pass_law_ca1_trigger = { culture = { has_innovation = innovation_plenary_assemblies } } can_pass_law_ca2_trigger = { culture = { has_innovation = innovation_royal_prerogative } } can_pass_law_ca3_trigger = { culture = { has_innovation = innovation_royal_prerogative } } can_have_acclamation_succession_law_trigger = { has_ep3_dlc_trigger = yes has_government = administrative_government is_independent_ruler = yes } can_keep_acclamation_succession_law_trigger = { has_ep3_dlc_trigger = yes trigger_if = { limit = { has_realm_law = acclamation_succession_law } OR = { can_have_acclamation_succession_law_trigger = yes has_title = title:e_britannia } } } can_change_acclamation_succession_law_trigger = { has_ep3_dlc_trigger = yes }