###################### # County Corruption values ###################### miniscule_county_control_loss = -5 minor_county_control_loss = -10 medium_county_control_loss = -20 major_county_control_loss = -30 extreme_county_control_loss = -40 massive_county_control_loss = -50 monumental_county_control_loss = -75 miniscule_county_control_gain = 5 minor_county_control_gain = 10 medium_county_control_gain = 20 major_county_control_gain = 30 extreme_county_control_gain = 40 massive_county_control_gain = 50 monumental_county_control_gain = 75 low_county_control = 33 medium_county_control = 66 full_county_control = 100 low_county_control_limit = 35 high_county_control_limit = 95 high_control_county_corruption_removal_chance = 35 max_county_corruption_modifiers_at_once = 3 script_county_control = { value = 0 add = county_control } county_corruption_modifier_count = { if = { limit = { has_county_modifier = county_corruption_inefficient_tax_collection_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_deserting_levies_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_smuggling_ring_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_inefficient_census_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_lack_of_sheriffs_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_lack_of_courts_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_thieves_guild_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_unsafe_highways_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_uncooperative_guilds_modifier } add = 1 } if = { limit = { has_county_modifier = county_corruption_lackluster_administration_modifier } add = 1 } } county_control_corruption_gain_chance = { add = low_county_control_limit #Account for actual county control subtract = county_control # At low_county_control_limit Control, there is a 0 percent chance of gaining Corruption divide = { add = 5 # A base of approximately 25% chance of gaining corruption per year at 0 Control } divide = { # Further reduce the chance of corruption per corruption modifier the County already has add = county_corruption_modifier_count multiply = 2 min = 1 } } in_debt_county_corruption_gain_chance = { value = 3 add = { #Gold should always be a negative value at this point value = 0 subtract = holder.gold multiply = 0.005 #Make it 1% more likely per -200 gold max = 5 } #Make it linearly less likely to accrue additional modifiers for each modifiers you have divide = { add = 1 add = county_corruption_modifier_count } }