base_modifier = { } # Skill modifiers, applied to each character # *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill diplomacy_modifier = { ai_amenity_target_baseline = 0.01 } diplomacy_modifier_with_offset = { monthly_prestige_gain_mult = 0.01 herd_gain_mult = 0.01 } intrigue_modifier = { enemy_scheme_secrecy_add = -0.5 owned_scheme_secrecy_add = 2 } stewardship_modifier = { character_travel_speed = 1 monthly_barter_goods_mult = 0.01 } stewardship_modifier_with_offset = { domain_tax_mult = 0.02 domicile_monthly_gold_mult = 0.04 monthly_income_from_herd_mult = 0.02 #build_gold_cost = -0.02 #holding_build_gold_cost = -0.02 } martial_modifier = { character_travel_safety = 1 knight_limit = 0.2 } martial_modifier_with_offset = { levy_reinforcement_rate = 0.025 army_maintenance_mult = -0.01 #counter_efficiency = -0.02 army_toughness_mult = 0.01 herd_conversion = 0.005 } learning_modifier_with_offset = { county_fertility_growth_mult = 0.02 } learning_modifier = { monthly_piety = 0.1 } prowess_modifier = { } # These modifiers are applied to characters of that tier unlanded_modifier = { } baron_modifier = { domain_limit = 1 # Barons don't get to have knights monthly_treasury_from_liege_mult = -0.6 } count_modifier = { domain_limit = 2 knight_limit = 1 accolades = -2 tax_slot_add = 1 ai_war_chance = -0.9 monthly_treasury_from_liege_mult = -0.4 } duke_modifier = { domain_limit = 2 knight_limit = 2 vassal_limit = 20 tax_slot_add = 1 mercenary_hire_cost_mult = 0.1 enemy_scheme_secrecy_add = -10 monthly_treasury_from_liege_mult = -0.3 } king_modifier = { domain_limit = 3 knight_limit = 3 vassal_limit = 40 accolades = 1 tax_slot_add = 2 mercenary_hire_cost_mult = 0.3 enemy_scheme_secrecy_add = -20 county_fertility_growth_mult = 0.25 monthly_merit_mult = 0.5 monthly_treasury_from_liege_mult = -0.15 } emperor_modifier = { domain_limit = 4 knight_limit = 4 vassal_limit = 60 ai_amenity_target_baseline = 0.4 accolades = 2 tax_slot_add = 2 mercenary_hire_cost_mult = 0.6 enemy_scheme_secrecy_add = -30 county_fertility_growth_mult = 0.5 monthly_merit_mult = 1 } hegemon_modifier = { domain_limit = 5 knight_limit = 9 vassal_limit = 80 ai_amenity_target_baseline = 0.4 accolades = 2 tax_slot_add = 2 mercenary_hire_cost_mult = 0.8 enemy_scheme_secrecy_add = -40 county_fertility_growth_mult = 0.65 } # These modifiers are applied to the holder of a title of the respective tier (per title) held_barony_modifier = { monthly_prestige = 0.02 } held_county_modifier = { monthly_prestige = 0.05 county_fertility_growth_mult = 0.15 } held_duchy_modifier = { monthly_prestige = 0.2 } held_kingdom_modifier = { monthly_prestige = 0.8 } held_empire_modifier = { monthly_prestige = 1.6 } held_hegemony_modifier = { monthly_prestige = 2.4 } # Piety, prestige and stress level that do not modify anything exist for tooltiping piety_level_0 = { hide_effects = yes # Custom description will generate the full level information personal_tenet_slot_add = -1 } piety_level_1 = { hide_effects = yes # Custom description will generate the full level information } piety_level_2 = { hide_effects = yes # Custom description will generate the full level information } piety_level_3 = { hide_effects = yes # Custom description will generate the full level information } piety_level_4 = { hide_effects = yes # Custom description will generate the full level information personal_tenet_slot_add = 1 } piety_level_5 = { hide_effects = yes # Custom description will generate the full level information personal_tenet_slot_add = 1 } piety_level_6 = { #Mandala hide_effects = yes # Custom description will generate the full level information vassal_limit_max = 15 monthly_legitimacy_add = 0.2 monthly_dynasty_prestige = 0.1 personal_tenet_slot_add = 1 } piety_level_7 = { #Mandala hide_effects = yes # Custom description will generate the full level information vassal_limit_max = 25 monthly_legitimacy_add = 0.3 monthly_dynasty_prestige = 0.15 personal_tenet_slot_add = 1 } piety_level_8 = { #Mandala hide_effects = yes # Custom description will generate the full level information vassal_limit_max = 35 monthly_legitimacy_add = 0.4 monthly_dynasty_prestige = 0.2 personal_tenet_slot_add = 2 } prestige_level_0 = { icon = icon_prestige_00 hide_effects = yes # Custom description will generate the full level information herd_capacity_mult = -0.1 knight_limit = -1 } prestige_level_1 = { icon = icon_prestige_01 hide_effects = yes # Custom description will generate the full level information herd_capacity_mult = 0.1 ai_amenity_target_baseline = 0.1 } prestige_level_2 = { icon = icon_prestige_02 hide_effects = yes # Custom description will generate the full level information knight_limit = 1 herd_capacity_mult = 0.2 ai_amenity_target_baseline = 0.2 } prestige_level_3 = { icon = icon_prestige_03 hide_effects = yes # Custom description will generate the full level information knight_limit = 2 herd_capacity_mult = 0.3 ai_amenity_target_baseline = 0.3 } prestige_level_4 = { icon = icon_prestige_04 hide_effects = yes # Custom description will generate the full level information knight_limit = 3 herd_capacity_mult = 0.4 ai_amenity_target_baseline = 0.4 } prestige_level_5 = { icon = icon_prestige_05 hide_effects = yes # Custom description will generate the full level information knight_limit = 4 herd_capacity_mult = 0.5 ai_amenity_target_baseline = 0.5 } influence_level_0 = { icon = icon_influence_00 hide_effects = yes # Custom description will generate the full level information owned_political_scheme_success_chance_add = -10 tyranny_gain_mult = 0.25 vassal_opinion = -15 liege_opinion = -15 short_reign_duration_mult = 0.5 men_at_arms_recruitment_cost = 0.15 mercenary_hire_cost_mult = 0.15 men_at_arms_maintenance = 0.15 levy_reinforcement_rate = -0.25 build_gold_cost = 0.15 } influence_level_1 = { icon = icon_influence_01 hide_effects = yes # Custom description will generate the full level information owned_political_scheme_success_chance_add = -5 tyranny_gain_mult = 0.15 vassal_opinion = -10 liege_opinion = -10 short_reign_duration_mult = 0.25 men_at_arms_recruitment_cost = 0.10 mercenary_hire_cost_mult = 0.10 men_at_arms_maintenance = 0.10 levy_reinforcement_rate = -0.15 build_gold_cost = 0.10 } influence_level_2 = { icon = icon_influence_02 hide_effects = yes # Custom description will generate the full level information levy_reinforcement_rate = 0.05 } influence_level_3 = { icon = icon_influence_03 hide_effects = yes # Custom description will generate the full level information owned_political_scheme_success_chance_add = 5 tyranny_gain_mult = -0.15 vassal_opinion = -10 liege_opinion = -10 men_at_arms_recruitment_cost = -0.05 mercenary_hire_cost_mult = -0.05 men_at_arms_maintenance = -0.05 levy_reinforcement_rate = 0.10 build_gold_cost = -0.05 } influence_level_4 = { icon = icon_influence_04 hide_effects = yes # Custom description will generate the full level information owned_political_scheme_success_chance_add = 10 tyranny_gain_mult = -0.2 vassal_opinion = -15 liege_opinion = -15 short_reign_duration_mult = -0.25 men_at_arms_recruitment_cost = -0.10 mercenary_hire_cost_mult = -0.10 men_at_arms_maintenance = -0.10 levy_reinforcement_rate = 0.15 build_gold_cost = -0.10 } influence_level_5 = { icon = icon_influence_05 hide_effects = yes # Custom description will generate the full level information owned_political_scheme_success_chance_add = 15 tyranny_gain_mult = -0.25 vassal_opinion = -20 liege_opinion = -20 short_reign_duration_mult = -0.5 men_at_arms_recruitment_cost = -0.15 mercenary_hire_cost_mult = -0.15 men_at_arms_maintenance = -0.15 levy_reinforcement_rate = 0.25 build_gold_cost = -0.15 } merit_level_0 = { # "None" icon = icon_merit_00 monthly_treasury_from_salary_budget_base = 0 } merit_level_1 = { # "Rank 9 Merit" icon = icon_merit_01 monthly_treasury_from_salary_budget_base = 0 } merit_level_2 = { # "Rank 8 Merit" icon = icon_merit_02 monthly_treasury_from_salary_budget_base = 0.05 } merit_level_3 = { # "Rank 7 Merit" icon = icon_merit_03 monthly_treasury_from_salary_budget_base = 0.1 } merit_level_4 = { # "Rank 6 Merit" icon = icon_merit_04 monthly_treasury_from_salary_budget_base = 0.15 } merit_level_5 = { # "Rank 5 Merit" icon = icon_merit_05 monthly_treasury_from_salary_budget_base = 0.2 } merit_level_6 = { # "Rank 4 Merit" icon = icon_merit_06 monthly_treasury_from_salary_budget_base = 0.25 } merit_level_7 = { # "Rank 3 Merit" icon = icon_merit_07 monthly_treasury_from_salary_budget_base = 0.3 } merit_level_8 = { # "Rank 2 Merit" icon = icon_merit_08 monthly_treasury_from_salary_budget_base = 0.5 } merit_level_9 = { # "Rank 1 Merit" icon = icon_merit_09 monthly_treasury_from_salary_budget_base = 0.75 } stress_level_0 = { } stress_level_1 = { fertility = -0.1 } stress_level_2 = { fertility = -0.3 health = -1 } stress_level_3 = { fertility = -0.5 health = -2 } easy_difficulty = { health = 0.5 negate_health_penalty_add = 0.5 tyranny_gain_mult = -0.25 fertility = 0.1 stress_gain_mult = -0.25 short_reign_duration_mult = -0.25 enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value } very_easy_difficulty = { health = 1 negate_health_penalty_add = 1 tyranny_gain_mult = -0.75 fertility = 0.2 stress_gain_mult = -0.5 short_reign_duration_mult = -0.5 vassal_opinion = 25 liege_opinion = 50 enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value } hard_difficulty = { men_at_arms_recruitment_cost = -0.5 stress_gain_mult = -0.5 build_gold_cost = -0.25 holding_build_gold_cost = -0.25 domicile_build_gold_cost = -0.25 build_herd_cost = -0.25 build_prestige_cost = -0.5 levy_reinforcement_rate = 1 sway_scheme_phase_duration_add = -150 tyranny_gain_mult = -0.5 embarkation_cost_mult = -1 mercenary_hire_cost_mult = -0.3 men_at_arms_maintenance = -0.25 } hard_difficulty_player = { mercenary_hire_cost_mult = 0.5 } very_hard_difficulty = { men_at_arms_recruitment_cost = -0.75 stress_gain_mult = -0.75 build_gold_cost = -0.5 holding_build_gold_cost = -0.5 domicile_build_gold_cost = -0.5 build_herd_cost = -0.5 build_prestige_cost = -0.75 levy_reinforcement_rate = 3 sway_scheme_phase_duration_add = -250 tyranny_gain_mult = -0.75 embarkation_cost_mult = -1 mercenary_hire_cost_mult = -0.6 men_at_arms_maintenance = -0.5 led_by_owner_extra_advantage_add = 10 } very_hard_difficulty_player = { owned_hostile_scheme_success_chance_max_add = -50 knight_effectiveness_mult = -0.5 mercenary_hire_cost_mult = 1.5 } debt_level_0 = { levy_size = -0.1 levy_reinforcement_rate = -0.1 development_growth_factor = -0.1 herd_gain_mult = -0.1 vassal_opinion = -5 courtier_opinion = -10 county_opinion_add = -5 ai_amenity_spending = -0.1 } debt_level_1 = { levy_size = -0.2 levy_reinforcement_rate = -0.2 development_growth_factor = -0.2 herd_gain_mult = -0.2 vassal_opinion = -10 courtier_opinion = -15 county_opinion_add = -10 ai_amenity_spending = -0.2 } debt_level_2 = { levy_size = -0.3 levy_reinforcement_rate = -0.3 development_growth_factor = -0.3 herd_gain_mult = -0.3 vassal_opinion = -15 courtier_opinion = -20 county_opinion_add = -15 ai_amenity_spending = -0.3 } debt_level_3 = { levy_size = -0.4 levy_reinforcement_rate = -0.4 development_growth_factor = -0.4 herd_gain_mult = -0.4 vassal_opinion = -20 courtier_opinion = -25 county_opinion_add = -20 ai_amenity_spending = -0.5 } debt_level_4 = { levy_size = -0.5 levy_reinforcement_rate = -0.5 development_growth_factor = -0.5 herd_gain_mult = -0.5 vassal_opinion = -25 courtier_opinion = -30 county_opinion_add = -25 ai_amenity_spending = -0.7 } debt_level_5 = { levy_size = -0.6 levy_reinforcement_rate = -0.6 development_growth_factor = -0.6 herd_gain_mult = -0.6 vassal_opinion = -30 courtier_opinion = -40 county_opinion_add = -30 ai_amenity_spending = -1 } debt_level_6 = { levy_size = -0.7 levy_reinforcement_rate = -0.7 development_growth_factor = -0.7 herd_gain_mult = -0.7 vassal_opinion = -40 courtier_opinion = -50 county_opinion_add = -40 ai_amenity_spending = -1.25 } debt_level_7 = { levy_size = -0.8 levy_reinforcement_rate = -0.8 development_growth_factor = -0.8 herd_gain_mult = -0.8 vassal_opinion = -50 courtier_opinion = -75 county_opinion_add = -50 ai_amenity_spending = -1.5 } debt_level_8 = { levy_size = -0.9 levy_reinforcement_rate = -0.9 development_growth_factor = -0.9 herd_gain_mult = -0.9 vassal_opinion = -75 courtier_opinion = -100 county_opinion_add = -75 ai_amenity_spending = -2 } debt_level_9 = { levy_size = -0.95 levy_reinforcement_rate = -0.95 development_growth_factor = -0.95 herd_gain_mult = -0.95 vassal_opinion = -100 courtier_opinion = -120 county_opinion_add = -100 ai_amenity_spending = -3 } treasury_debt_level_0 = { levy_size = -0.1 levy_reinforcement_rate = -0.1 development_growth_factor = -0.1 herd_gain_mult = -0.1 vassal_opinion = -5 courtier_opinion = -10 county_opinion_add = -5 ai_amenity_spending = -0.1 monthly_merit_mult = -0.1 monthly_influence_mult = -0.1 maa_toughness_mult = -0.1 maa_damage_mult = -0.1 } treasury_debt_level_1 = { levy_size = -0.2 levy_reinforcement_rate = -0.2 development_growth_factor = -0.2 herd_gain_mult = -0.2 vassal_opinion = -10 courtier_opinion = -15 county_opinion_add = -10 ai_amenity_spending = -0.2 monthly_merit_mult = -0.2 monthly_influence_mult = -0.2 maa_toughness_mult = -0.2 maa_damage_mult = -0.2 } treasury_debt_level_2 = { levy_size = -0.3 levy_reinforcement_rate = -0.3 development_growth_factor = -0.3 herd_gain_mult = -0.3 vassal_opinion = -15 courtier_opinion = -20 county_opinion_add = -15 ai_amenity_spending = -0.3 monthly_merit_mult = -0.3 monthly_influence_mult = -0.3 maa_toughness_mult = -0.3 maa_damage_mult = -0.3 } treasury_debt_level_3 = { levy_size = -0.4 levy_reinforcement_rate = -0.4 development_growth_factor = -0.4 herd_gain_mult = -0.4 vassal_opinion = -20 courtier_opinion = -25 county_opinion_add = -20 ai_amenity_spending = -0.5 monthly_merit_mult = -0.4 monthly_influence_mult = -0.4 maa_toughness_mult = -0.4 maa_damage_mult = -0.4 } treasury_debt_level_4 = { levy_size = -0.5 levy_reinforcement_rate = -0.5 development_growth_factor = -0.5 herd_gain_mult = -0.5 vassal_opinion = -25 courtier_opinion = -30 county_opinion_add = -25 ai_amenity_spending = -0.7 monthly_merit_mult = -0.5 monthly_influence_mult = -0.5 maa_toughness_mult = -0.5 maa_damage_mult = -0.5 } treasury_debt_level_5 = { levy_size = -0.6 levy_reinforcement_rate = -0.6 development_growth_factor = -0.6 herd_gain_mult = -0.6 vassal_opinion = -30 courtier_opinion = -40 county_opinion_add = -30 ai_amenity_spending = -1 monthly_merit_mult = -0.6 monthly_influence_mult = -0.6 maa_toughness_mult = -0.6 maa_damage_mult = -0.6 } treasury_debt_level_6 = { levy_size = -0.7 levy_reinforcement_rate = -0.7 development_growth_factor = -0.7 herd_gain_mult = -0.7 vassal_opinion = -40 courtier_opinion = -50 county_opinion_add = -40 ai_amenity_spending = -1.25 monthly_merit_mult = -0.7 monthly_influence_mult = -0.7 maa_toughness_mult = -0.7 maa_damage_mult = -0.7 } treasury_debt_level_7 = { levy_size = -0.8 levy_reinforcement_rate = -0.8 development_growth_factor = -0.8 herd_gain_mult = -0.8 vassal_opinion = -50 courtier_opinion = -75 county_opinion_add = -50 ai_amenity_spending = -1.5 monthly_merit_mult = -0.8 monthly_influence_mult = -0.8 maa_toughness_mult = -0.8 maa_damage_mult = -0.8 } treasury_debt_level_8 = { levy_size = -0.9 levy_reinforcement_rate = -0.9 development_growth_factor = -0.9 herd_gain_mult = -0.9 vassal_opinion = -75 courtier_opinion = -100 county_opinion_add = -75 ai_amenity_spending = -2 monthly_merit_mult = -0.9 monthly_influence_mult = -0.9 maa_toughness_mult = -0.9 maa_damage_mult = -0.9 } treasury_debt_level_9 = { levy_size = -0.95 levy_reinforcement_rate = -0.95 development_growth_factor = -0.95 herd_gain_mult = -0.95 vassal_opinion = -100 courtier_opinion = -120 county_opinion_add = -100 ai_amenity_spending = -3 monthly_merit_mult = -0.95 monthly_influence_mult = -0.95 maa_toughness_mult = -0.95 maa_damage_mult = -0.95 } debt_level_no_income = { #Special no income levy_size = -0.95 levy_reinforcement_rate = -0.95 development_growth_factor = -0.95 herd_gain_mult = -0.95 vassal_opinion = -100 county_opinion_add = -100 ai_amenity_spending = -3 } no_embarkation_cost = { embarkation_cost_mult = -1 } domain_limit_plus_one = { domain_limit = 1 } domain_limit_plus_two = { domain_limit = 2 } domain_limit_plus_three = { domain_limit = 3 } domain_limit_minus_one = { domain_limit = -1 } domain_limit_minus_two = { domain_limit = -2 } domain_limit_minus_three = { domain_limit = -3 } ai_weak_conqueror_modifier = { icon = bird_positive ai_war_chance = -100 ai_amenity_spending = -0.25 ai_amenity_target_baseline = -0.4 } ai_extreme_conqueror_modifier = { icon = flame_positive health = 3 epidemic_resistance = 50 enemy_hostile_scheme_phase_duration_add = 75 enemy_hostile_scheme_success_chance_max_add = -60 enemy_hostile_scheme_success_chance_growth_add = -10 army_siege_value_mult = 1 siege_phase_time = -0.5 advantage = 25 maa_siege_value_add = 1 monthly_county_control_growth_add = 5 movement_speed = 0.25 domain_limit_min = 5 domain_limit_max = 15 vassal_limit_min = 50 vassal_limit_max = 500 } above_herd_limit_modifier = { icon = bird_negative herd_gain_mult = -0.95 # 95% Penalty } upset_peasants_modifier = { icon = county_modifier_opinion_negative county_opinion_add = -25 } dai_viet_empire_house_modifier = { icon = piety_positive monthly_piety_gain_mult = 0.1 } majapahit_empire_founding_modifier = { icon = legitimacy_positive legitimacy_gain_mult = 0.05 monthly_piety_gain_mult = 0.05 monthly_prestige_gain_mult = 0.05 } majapahit_empire_knight_modifier = { icon = martial_positive martial = 2 knight_limit = 1 embarkation_cost_mult = -0.20 men_at_arms_recruitment_cost = -0.1 } majapahit_empire_build_discount_modifier = { icon = country_modifier_development_positive stewardship = 1 diplomacy = 1 build_speed = -0.15 holding_build_speed = -0.15 build_gold_cost = -0.1 holding_build_gold_cost = -0.1 character_capital_county_monthly_development_growth_add = 0.25 } ryukyu_empire_founding_province_modifier = { icon = county_modifier_development_positive building_slot_add = 1 } ryukyu_empire_shaku_modifier = { icon = county_modifier_development_positive build_gold_cost = -0.1 build_prestige_cost = -0.1 build_piety_cost = -0.1 build_speed = -0.1 learning = 1 stewardship = 1 } ryukyu_empire_crown_modifier = { icon = prestige_positive diplomatic_range_mult = 0.15 prestige_level_impact_mult = 0.15 glory_hound_levy_contribution_mult = 0.10 vassal_limit = 2 } siam_kingdom_sangkhalok_workshops_county_modifier = { icon = county_modifier_development_positive development_growth = 0.15 county_opinion_add = 10 } siam_kingdom_sangkhalok_workshops_province_modifier = { icon = economy_positive tax_mult = 0.1 } siam_kingdom_military_modifier = { icon = martial_positive stationed_maa_damage_mult = 0.15 stationed_maa_toughness_mult = 0.15 stationed_maa_pursuit_mult = 0.15 stationed_maa_screen_mult = 0.15 } siam_kingdom_culture_modifier = { icon = legend_positive cultural_head_fascination_mult = 0.15 same_culture_mercenary_hire_cost_mult = -0.1 opinion_of_same_culture = 10 } brunei_kingdom_khutbah_prestige_option_modifier = { icon = county_modifier_opinion_positive general_opinion = 15 dynasty_opinion = 10 vassal_opinion = 10 } brunei_kingdom_khutbah_piety_option_modifier = { icon = county_modifier_opinion_positive religious_vassal_opinion = 10 clergy_opinion = 15 religious_head_opinion = 10 } brunei_empire_high_sadaqah_modifier = { icon = county_modifier_opinion_positive prestige_level_impact_mult = 0.1 piety_level_impact_mult = 0.1 same_faith_opinion = 15 } brunei_empire_low_sadaqah_modifier = { icon = county_modifier_opinion_positive piety_level_impact_mult = 0.1 same_faith_opinion = 10 } studying_confucian_education_modifier = { icon = merit_positive confucian_education_xp_gain_mult = 0.1 confucianism_religion_opinion = 5 } studying_at_university_modifier = { icon = learning_positive general_opinion = 5 learning = 1 }