################ # WITCH EVENTS # ################ namespace = witch #witch.1001-1999 - Guardian coverts ward #witch.2001-2899 - Convert to witchcraft scheme #witch.2900-2999 - Reveal as witch interaction #witch.3001-3999 - Witch ritual activity events #witch.4001-4999 - Witch ongoing events # ########################## # GUARDIAN CONVERTS WARD # ########################## witch.1001 = { #by Mathilda Bjarnehed hidden = yes trigger = { is_witch_trigger = no any_relation = { type = guardian is_witch_trigger = yes } } immediate = { save_scope_as = child #If coven and child is AI, immediately convert them if = { limit = { is_ai = yes house ?= { has_house_modifier = witch_coven house_head = { is_ai = yes } } any_relation = { type = guardian is_ai = yes } } child_witch_conversion_success_effect = yes } #For non-covens children and player children, send guardian choice event (AI guardians must chose convert for witch coven player children) else = { random_relation = { type = guardian trigger_event = witch.1002 } } } } scripted_trigger witch_1002_allow_reveal_outcome_trigger = { exists = scope:child.liege scope:guardian = { this != scope:child.liege any_secret = { type = secret_witch OR = { NOT = { is_known_by = scope:child } NOT = { is_known_by = scope:child.liege } } } } } #Guardian: covert this child? witch.1002 = { #by Mathilda Bjarnehed type = character_event title = witch.1002.t desc = witch.1002.desc theme = witchcraft override_background = { reference = study } left_portrait = scope:child immediate = { save_scope_as = guardian } #Convert them option = { name = witch.1002.a #Duel if child is AI if = { limit = { scope:child = { is_ai = yes } } duel = { skill = learning target = scope:child 50 = { compare_modifier = { value = scope:duel_value multiplier = 2.5 } opinion_modifier = { who = scope:child opinion_target = scope:guardian multiplier = 0.25 step = 5 } modifier = { scope:child = { has_trait = ambitious } add = 20 } modifier = { scope:child = { has_trait = curious } add = 20 } desc = child_witch_conversion_success_effect.desc child_witch_conversion_success_effect = yes } 35 = { compare_modifier = { value = scope:duel_value multiplier = -2.5 } opinion_modifier = { who = scope:child opinion_target = scope:guardian multiplier = -0.25 step = 5 } modifier = { scope:child = { has_trait = craven } add = 30 } desc = child_witch_conversion_failure_effect.desc child_witch_conversion_failure_effect = yes } 15 = { compare_modifier = { value = scope:duel_value multiplier = -2.5 } opinion_modifier = { who = scope:child opinion_target = scope:guardian multiplier = -0.25 step = 5 } modifier = { scope:child = { has_trait = zealous } add = 150 } trigger = { witch_1002_allow_reveal_outcome_trigger = yes } desc = child_witch_conversion_critical_failure_effect.desc child_witch_conversion_critical_failure_effect = yes } } } else = { show_as_tooltip = { random_list = { 1 = { show_chance = no desc = child_witch_conversion_success_effect.desc child_witch_conversion_success_effect = yes } 1 = { show_chance = no desc = child_witch_conversion_failure_effect.desc child_witch_conversion_failure_effect = yes } 1 = { show_chance = no trigger = { witch_1002_allow_reveal_outcome_trigger = yes } desc = child_witch_conversion_critical_failure_effect.desc child_witch_conversion_critical_failure_effect = yes } } } scope:child = { trigger_event = witch.1003 } } ai_chance = { base = 100 ai_boldness_target_modifier = { VALUE = 50 } #Player children of witch covens should always be asked modifier = { scope:child = { house ?= { has_house_modifier = witch_coven } is_ai = no } add = 1000 } } } #Don't risk it option = { name = witch.1002.b ai_chance = { base = 0 ai_boldness_target_modifier = { VALUE = -100 } modifier = { exists = liege trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = liege.faith GENDER_CHARACTER = root } add = 100 } #Player children of witch covens should always be asked modifier = { scope:child = { house ?= { has_house_modifier = witch_coven } is_ai = no } add = -1000 } } } } #Do I want to become a witch? witch.1003 = { #by Mathilda Bjarnehed type = character_event title = witch.1003.t desc = witch.1003.desc theme = witchcraft override_background = { reference = study } left_portrait = { character = scope:guardian animation = personality_dishonorable } #Yes option = { name = witch.1003.a child_witch_conversion_success_effect = yes } #No... option = { name = witch.1003.b child_witch_conversion_failure_effect = yes } #I will tell someone! option = { trigger = { witch_1002_allow_reveal_outcome_trigger = yes } name = witch.1003.c child_witch_conversion_critical_failure_effect = yes } } ############################################## ######COVERT TO WITCHCRAFT SCHEME EVENTS###### ############################################## #Do I want to go ahead with this? witch.2001 = { #by Mathilda Bjarnehed type = character_event title = witch.2001.t desc = { desc = witch.2001.start.desc first_valid = { triggered_desc = { trigger = { trait_is_shunned_or_criminal_in_my_or_lieges_faith_trigger = { TRAIT = witch GENDER_CHARACTER = root } } desc = witch.2001.secrecy.desc } desc = witch.2001.no_secrecy.desc } desc = witch.2001.end.desc } theme = witchcraft override_background = { reference = sitting_room } left_portrait = scope:target #Yes option = { name = witch.2001.a custom_tooltip = witch.2001.a.tt if = { limit = { scope:target = { is_ai = no } } scope:target = { trigger_event = { id = witch.2002 days = 3 } } } else_if = { limit = { exists = scope:scheme_successful } trigger_event = { id = witch.2003 days = 3 } } else = { trigger_event = { on_action = convert_to_witchcraft_failure_outcome days = 3 } } ai_chance = { base = 100 } } #No option = { name = { trigger = { use_convert_to_witchcraft_secrecy_trigger = { OWNER = root } } text = witch.2001.b1 } name = { trigger = { use_convert_to_witchcraft_secrecy_trigger = { OWNER = root } } text = witch.2001.b2 } scope:scheme = { end_scheme = yes } ai_chance = { base = 0 } } } #Someone is trying to convert me to become a witch (player only) witch.2002 = { #by Mathilda Bjarnehed type = character_event title = witch.2002.t desc = { desc = witch.2002.start.desc first_valid = { triggered_desc = { trigger = { exists = scope:scheme_discovered } desc = witch.2002.discovery.desc } desc = witch.2002.no_discovery.desc } desc = witch.2002.end.desc } theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:left_portrait triggered_animation = { trigger = { scope:left_portrait = root } animation = disbelief } animation = personality_dishonorable } cooldown = { years = 10 } immediate = { if = { limit = { exists = scope:scheme_discovered } scope:owner = { save_scope_as = left_portrait show_as_tooltip = { random_secret = { type = secret_witch limit = { NOT = { is_known_by = root } } reveal_to = root } } } } else = { save_scope_as = left_portrait } } #Yes I want to be a witch option = { name = witch.2002.a give_witch_secret_or_trait_effect = yes if = { limit = { faith = { NOT = { has_doctrine_parameter = witchcraft_accepted } } } add_piety = medium_piety_loss } scope:owner = { trigger_event = witch.2003 } stress_impact = { zealous = massive_stress_impact_gain craven = medium_stress_impact_gain } } #No I don't want to be a witch option = { name = witch.2002.b add_piety = medium_piety_gain scope:owner = { trigger_event = witch.2004 } if = { limit = { exists = scope:scheme_discovered } reverse_add_opinion = { target = scope:owner modifier = disappointed_opinion opinion = -15 } } stress_impact = { ambitious = minor_stress_impact_gain } } #Reveal them to the world! option = { trigger = { exists = scope:scheme_discovered } name = witch.2002.c add_piety = medium_piety_gain reverse_add_opinion = { target = scope:owner modifier = hate_opinion opinion = -30 } scope:owner = { trigger_event = witch.2005 } stress_impact = { craven = medium_stress_impact_gain compassionate = minor_stress_impact_gain trusting = minor_stress_impact_gain } } } #SUCCESS EVENTS scripted_trigger witch_2003_can_learn_owner_secret = { save_temporary_scope_as = secret_learner scope:owner = { any_secret = { type = secret_witch NOT = { is_known_by = scope:secret_learner } } } } scripted_trigger witch_2003_unlock_reveal_trigger = { NOT = { exists = scope:scheme_discovered } scope:target = { witch_2003_can_learn_owner_secret = yes } } witch.2003 = { #by Mathilda Bjarnehed type = character_event title = witch.2003.t desc = witch.2003.desc theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:target animation = personality_rational } immediate = { scope:target = { give_witch_secret_or_trait_effect = yes random_secret = { type = secret_witch reveal_to = root } } if = { limit = { exists = scope:scheme_discovered } random_secret = { type = secret_witch limit = { NOT = { is_known_by = scope:target } } reveal_to = scope:target } reverse_add_opinion = { target = scope:target modifier = grateful_opinion opinion = 20 } } } #Great! option = { trigger = { witch_2003_unlock_reveal_trigger = no } name = witch.2003.a scope:scheme = { end_scheme = yes } } #Let them know who I am option = { trigger = { witch_2003_unlock_reveal_trigger = yes } name = witch.2003.b if = { limit = { house ?= { has_house_modifier = witch_coven } } custom_tooltip = witch.2003.b.tt } scope:target = { send_interface_message = { type = event_witchcraft_good title = witch.2003.message left_icon = scope:owner scope:owner = { random_secret = { type = secret_witch limit = { NOT = { is_known_by = scope:target } } reveal_to = scope:target } } } } reverse_add_opinion = { target = scope:target modifier = grateful_opinion opinion = 20 } scope:scheme = { end_scheme = yes } ai_chance = { base = 100 modifier = { has_trait = honest add = 50 } modifier = { has_trait = trusting add = 100 } } } #Keep my secret option = { trigger = { witch_2003_unlock_reveal_trigger = yes } name = witch.2003.c scope:scheme = { end_scheme = yes } ai_chance = { base = 50 modifier = { has_trait = paranoid add = 100 } modifier = { has_trait = craven add = 50 } modifier = { has_trait = deceitful add = 50 } } } after = { #Handle discover if = { limit = { exists = scope:scheme_discovered scope:target = { is_ai = yes OR = { AND = { is_ruler = no liege ?= { witch_2003_can_learn_owner_secret = yes this != scope:owner } } any_relation = { type = lover witch_2003_can_learn_owner_secret = yes } any_consort = { witch_2003_can_learn_owner_secret = yes } any_child = { age >= 7 witch_2003_can_learn_owner_secret = yes } } } } #Trigger the Overheard-event for the Scheme Owner trigger_event = witch.2010 } } } #Success, but discovered witch.2010 = { #by Mathilda Bjarnehed type = character_event title = witch.2010.t desc = { first_valid = { triggered_desc = { trigger = { any_secret = { type = secret_witch is_known_by = scope:target } } desc = witch.talk.2010 } desc = witch.leave.2010 } desc = witch.end.2010 } theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:target animation = personality_rational } immediate = { hidden_effect = { scope:target = { random_list = { 3 = { trigger = { is_ruler = no liege ?= { witch_2003_can_learn_owner_secret = yes this != scope:owner } } liege = { save_scope_as = listener } } 5 = { trigger = { any_relation = { type = lover witch_2003_can_learn_owner_secret = yes } } random_relation = { type = lover limit = { witch_2003_can_learn_owner_secret = yes } save_scope_as = listener } } 5 = { trigger = { any_consort = { witch_2003_can_learn_owner_secret = yes } } random_consort = { limit = { witch_2003_can_learn_owner_secret = yes } save_scope_as = listener } } 1 = { trigger = { any_child = { age >= 7 witch_2003_can_learn_owner_secret = yes } } random_child = { limit = { age >= 7 witch_2003_can_learn_owner_secret = yes } save_scope_as = listener } } } } #Let's notify the Listener that they learned the secret scope:listener = { send_interface_message = { type = event_witchcraft_neutral title = witch.2010.message left_icon = scope:owner scope:owner = { random_secret = { type = secret_witch reveal_to = scope:listener } } } } } } option = { name = witch.2010.a custom_tooltip = witch.2010.a.tt } } #FAILURE EVENTS #They refuse witch.2004 = { #by Mathilda Bjarnehed type = character_event title = witch.2004.t desc = { desc = witch.2004.start.desc first_valid = { triggered_desc = { trigger = { exists = scope:scheme_discovered } desc = witch.2004.discovered.desc } desc = witch.2004.not_discovered.desc } } theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:target animation = anger } immediate = { if = { limit = { exists = scope:scheme_discovered } random_secret = { type = secret_witch limit = { NOT = { is_known_by = scope:target } } reveal_to = scope:target } reverse_add_opinion = { target = scope:target modifier = impious_opinion opinion = -20 } } scope:target = { add_character_flag = { flag = block_convert_to_witchcraft days = 7300 } } } option = { name = witch.2004.a scope:scheme = { end_scheme = yes } } } #They tell their liege witch.2005 = { #by Mathilda Bjarnehed type = character_event title = witch.2004.t desc = { desc = witch.2004.start.desc desc = witch.2005.end.desc } theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:target animation = anger } trigger = { scope:target = { exists = liege is_ruler = no liege = { this != scope:owner } } exists = scope:scheme_discovered } weight_multiplier = { base = 1 ai_value_modifier = { who = scope:target ai_zeal = 0.05 max = 2 min = -0.5 } opinion_modifier = { who = scope:target opinion_target = root multiplier = -0.05 max = 2 min = -0.5 } } immediate = { random_secret = { type = secret_witch if = { limit = { NOT = { is_known_by = scope:target } } reveal_to = scope:target } if = { limit = { NOT = { is_known_by = scope:target.liege } } reveal_to = scope:target.liege } } scope:target = { add_character_flag = { flag = block_convert_to_witchcraft days = 7300 } } reverse_add_opinion = { target = scope:target modifier = impious_opinion opinion = -20 } } option = { name = witch.2005.a flavor = witch.2005.a.tt scope:scheme = { end_scheme = yes } } } #Target was already a witch! Expose your secrets to each other - for owner witch.2006 = { #by Linnéa Thimrén type = character_event title = witch.2006.t desc = witch.2006.desc theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:target animation = shock } trigger = { #Make sure the secrets are still unknown and that target is alive and kicking any_scheme = { type = convert_to_witchcraft scheme_target_character = scope:target } scope:target = { is_alive = yes any_secret = { type = secret_witch NOT = { any_secret_knower = { this = root } } } } } immediate = { scope:target = { random_secret = { type = secret_witch reveal_to = root } trigger_event = witch.2007 } random_secret = { type = secret_witch reveal_to = scope:target } reverse_add_opinion = { target = scope:target modifier = respect_opinion opinion = 20 } } #Great! option = { name = witch.2006.a } after = { scope:scheme = { end_scheme = yes } } } #Target was already a witch! Expose your secrets to each other - for target witch.2007 = { #by Linnéa Thimrén type = character_event title = witch.2007.t desc = witch.2007.desc theme = witchcraft override_background = { reference = sitting_room } left_portrait = { character = scope:owner animation = shock } trigger = { #Make sure the secrets are still unknown and that target is alive and kicking scope:owner = { is_alive = yes is_witch_trigger = yes } } immediate = { show_as_tooltip = { scope:owner = { random_secret = { type = secret_witch reveal_to = root } } random_secret = { type = secret_witch reveal_to = scope:owner } } reverse_add_opinion = { target = scope:owner modifier = respect_opinion opinion = 20 } } #Great! option = { name = witch.2007.a } } ############################### # REVEAL AS WITCH INTERACTION # ############################### witch.2900 = { type = letter_event opening = witch.2900.t desc = witch.2900.desc sender = scope:actor orphan = yes immediate = { scope:witch_secret = { reveal_to = root } hidden_effect = { if = { limit = { can_set_relation_potential_friend_trigger = { CHARACTER = scope:actor } } set_relation_potential_friend = scope:actor } } } option = { name = witch.2900.a scope:actor = { trigger_event = { id = witch.2901 days = 3 } } } } witch.2901 = { type = letter_event opening = witch.2901.t desc = witch.2901.desc sender = scope:recipient option = { name = witch.2901.a } } ######################### # WITCH RITUAL ACTIVITY # ######################### witch.3001 = { type = letter_event opening = witch.3001.t desc = witch.3001.desc sender = scope:host orphan = yes # deprecated by new activity system immediate = { scope:activity.activity_host = { save_scope_as = host } debug_log = invitation_received } #Yes! option = { name = witch.3001.a play_music_cue = "mx_cue_sacredrite" accept_activity_invite = scope:activity reverse_add_opinion = { target = scope:host modifier = pleased_opinion opinion = 10 } ai_chance = { base = 100 opinion_modifier = { opinion_target = scope:host } } } #No... option = { name = witch.3001.b decline_activity_invite = scope:activity reverse_add_opinion = { target = scope:host modifier = disappointed_opinion opinion = -10 } ai_chance = { base = 10 modifier = { add = 15 target_is_liege_or_above = scope:host } ai_value_modifier = { ai_boldness = 0.2 } } } } #No guests came witch.3002 = { #by Mathilda Bjarnehed type = activity_event title = witch.3002.t desc = witch.3002.desc theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = { character = scope:target animation = sadness } option = { name = witch.3002.a scope:activity = { set_variable = activity_invalidated } } } #Uninvited guest scripted_trigger witch_3003_potential_guest_trigger = { is_adult = yes NOR = { has_RelationToMe_relation = { CHARACTER = root } any_secret = { type = secret_witch is_known_by = root } } faith = scope:inviter.faith culture = { has_same_culture_heritage = scope:inviter.culture } is_witch_trigger = yes } witch.3003 = { #by Mathilda Bjarnehed type = activity_event title = witch.3003.t desc = witch.3003.desc theme = witchcraft override_background = { reference = corridor_night } left_portrait = scope:inviter right_portrait = scope:new_guest trigger = { scope:activity = { any_attending_character = { this != root is_adult = yes } } } immediate = { hidden_effect = { capital_province = { save_scope_as = capital } #Find inviter scope:activity = { random_attending_character = { limit = { NOR = { is_courtier_of = root this = root } is_ai = yes is_adult = yes } alternative_limit = { is_ai = yes is_adult = yes } alternative_limit = { is_adult = yes } save_scope_as = inviter } } #50% chance of pool character guest, 50% chance of new guest random = { chance = 50 random_pool_character = { province = capital_province limit = { witch_3003_potential_guest_trigger = yes save_temporary_scope_as = potential_guest OR = { AND = { OR = { has_trait = beauty_good has_trait = intellect_good } matching_gender_and_sexuality_trigger = { CHARACTER_1 = scope:potential_guest CHARACTER_2 = root } } has_trait = lifestyle_herbalist } } alternative_limit = { witch_3003_potential_guest_trigger = yes } save_scope_as = new_guest } } if = { limit = { NOT = { exists = scope:new_guest } } create_witch_effect = { WHO = root } scope:created_witch = { save_scope_as = new_guest visit_court_of = root } } #Discover secret scope:new_guest = { random_secret = { type = secret_witch limit = { NOT = { is_known_by = root } } reveal_to = root } add_character_flag = { flag = grand_rite_new_guest days = 30 } } } } #You are very welcome! option = { name = witch.3003.a scope:new_guest = { add_to_activity = scope:activity } reverse_add_opinion = { target = scope:new_guest modifier = grateful_opinion opinion = 15 } reverse_add_opinion = { target = scope:inviter modifier = grateful_opinion opinion = 15 } } #Guest of honor! option = { name = witch.3003.b scope:new_guest = { add_to_activity = scope:activity } reverse_add_opinion = { target = scope:new_guest modifier = grateful_opinion opinion = 30 } reverse_add_opinion = { target = scope:inviter modifier = envy_opinion opinion = -10 } } #Invitations only, sorry option = { name = witch.3003.c reverse_add_opinion = { target = scope:new_guest modifier = disappointed_opinion opinion = -15 } reverse_add_opinion = { target = scope:inviter modifier = disappointed_opinion opinion = -15 } } } #Grand rite choice scripted_effect grand_rite_good_outcome = { scope:activity = { every_attending_character = { limit = { this != root } custom = every_grand_rite_participant add_opinion = { target = root modifier = impressed_opinion opinion = 20 } } } } scripted_effect grand_rite_poor_outcome = { scope:activity = { every_attending_character = { limit = { this != root } custom = every_grand_rite_participant add_opinion = { target = root modifier = disappointed_opinion opinion = -15 } } } add_stress = minor_stress_gain } witch.3010 = { #by Mathilda Bjarnehed type = activity_event title = witch.3010.t desc = witch.3010.desc theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = root immediate = { save_scope_as = host capital_province = { save_scope_as = background_wilderness_scope } } #Read old scroll option = { name = witch.3010.a duel = { skill = learning value = average_skill_rating 75 = { desc = witch.3010.a.great compare_modifier = { value = scope:duel_value multiplier = 5 } save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:great_translation } show_as_tooltip = { grand_rite_good_outcome = yes } } 25 = { desc = witch.3010.a.poor compare_modifier = { value = scope:duel_value multiplier = -5 } min = 10 save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:poor_translation } show_as_tooltip = { grand_rite_poor_outcome = yes } } } } #Use some tricks option = { name = witch.3010.b duel = { skill = intrigue value = average_skill_rating 75 = { desc = witch.3010.b.great compare_modifier = { value = scope:duel_value multiplier = 5 } save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:great_tricks } show_as_tooltip = { grand_rite_good_outcome = yes } } 25 = { desc = witch.3010.b.poor compare_modifier = { value = scope:duel_value multiplier = -5 } min = 10 save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:poor_tricks } show_as_tooltip = { grand_rite_poor_outcome = yes } } } stress_impact = { honest = minor_stress_impact_gain } } #Improvise option = { name = witch.3010.c duel = { skill = diplomacy value = average_skill_rating 75 = { desc = witch.3010.c.great compare_modifier = { value = scope:duel_value multiplier = 5 } save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:great_improvisation } show_as_tooltip = { grand_rite_good_outcome = yes } } 25 = { desc = witch.3010.c.poor compare_modifier = { value = scope:duel_value multiplier = -5 } min = 10 save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:poor_improvisation } show_as_tooltip = { grand_rite_poor_outcome = yes } } } stress_impact = { shy = minor_stress_impact_gain } } #Have a really nice offering option = { trigger = { is_ai = no short_term_gold >= medium_gold_value } name = witch.3010.d remove_short_term_gold = medium_gold_value save_scope_value_as = { name = grand_rite_ceremony_outcome value = flag:offering } grand_rite_good_outcome = yes stress_impact = { greedy = minor_stress_impact_gain } } option = { trigger = { short_term_gold < medium_gold_value } name = witch.3010.e custom_tooltip = witch.3010.e.tt } after = { scope:activity = { every_attending_character = { trigger_event = { id = witch.3014 } } } } } #Everyone reacts to the grand rite (host and guests) scripted_trigger witch_3014_can_have_sex_trigger = { is_adult = yes NOR = { has_sexuality = asexual has_trait = celibate } might_cheat_on_every_partner_trigger = yes } scripted_trigger witch_3014_sex_partner_trigger = { witch_3014_can_have_sex_trigger = yes this != root is_ai = yes save_temporary_scope_as = seduction_target matching_gender_and_sexuality_trigger = { CHARACTER_1 = scope:seduction_target CHARACTER_2 = root } might_cheat_on_every_partner_trigger = yes } scripted_trigger witch_3014_loved_sex_partner_trigger = { witch_3014_sex_partner_trigger = yes OR = { has_relation_lover = root is_consort_of = root has_relation_soulmate = root } } scripted_trigger witch_3014_regular_sex_partner_trigger = { witch_3014_sex_partner_trigger = yes NOR = { has_relation_lover = root has_relation_soulmate = root is_consort_of = root } } scripted_effect witch_3017_soulmate_sex_effect = { reverse_add_opinion = { target = scope:sex_partner modifier = love_opinion opinion = 20 } add_stress = major_stress_loss had_sex_with_effect = { CHARACTER = scope:sex_partner PREGNANCY_CHANCE = 50 } } witch.3014 = { #by Mathilda Bjarnehed type = activity_event title = witch.3010.t desc = { #host first_valid = { triggered_desc = { trigger = { root = scope:host } desc = { first_valid = { triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:great_translation } desc = witch.3014.host.great_translation.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:poor_translation } desc = witch.3014.host.poor_translation.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:great_tricks } desc = witch.3014.host.great_tricks.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:poor_tricks } desc = witch.3014.host.poor_tricks.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:great_improvisation } desc = witch.3014.host.great_improvisation.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:poor_improvisation } desc = witch.3014.host.poor_improvisation.desc } triggered_desc = { trigger = { scope:grand_rite_ceremony_outcome = flag:offering } desc = witch.3014.host.offering.desc } desc = witch.3014.host.fallback.desc } desc = witch.3014.host.end.desc } } #everyone else desc = { desc = witch.3014.guest.start.desc first_valid = { triggered_desc = { trigger = { OR = { scope:grand_rite_ceremony_outcome = flag:great_translation scope:grand_rite_ceremony_outcome = flag:great_tricks scope:grand_rite_ceremony_outcome = flag:great_improvisation scope:grand_rite_ceremony_outcome = flag:offering NOT = { exists = scope:grand_rite_ceremony_outcome } } } desc = witch.3014.guest.good.desc } triggered_desc = { trigger = { OR = { scope:grand_rite_ceremony_outcome = flag:poor_translation scope:grand_rite_ceremony_outcome = flag:poor_tricks scope:grand_rite_ceremony_outcome = flag:poor_improvisation } } desc = witch.3014.guest.bad.desc } desc = witch.3014.guest.fallback.desc } desc = witch.3014.guest.end.desc } } } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = scope:left_portrait right_portrait = scope:right_portrait lower_left_portrait = scope:lower_left_portrait lower_center_portrait = scope:lower_center_portrait lower_right_portrait = scope:lower_right_portrait immediate = { #Tell everyone secret about everyone else hidden_effect = { scope:activity = { every_attending_character = { save_temporary_scope_as = learning_secret scope:activity = { every_attending_character = { random_secret = { type = secret_witch limit = { NOT = { is_known_by = scope:learning_secret } } reveal_to = scope:learning_secret } } } } } } #Give outcome to host if = { limit = { this = scope:host } if = { limit = { OR = { scope:grand_rite_ceremony_outcome = flag:great_translation scope:grand_rite_ceremony_outcome = flag:great_tricks scope:grand_rite_ceremony_outcome = flag:great_improvisation scope:grand_rite_ceremony_outcome = flag:offering } } grand_rite_good_outcome = yes } else = { grand_rite_poor_outcome = yes } } ###What is available to do?### scope:activity = { #Talk to new guest if = { limit = { root = scope:host } scope:activity = { random_attending_character = { limit = { has_character_flag = grand_rite_new_guest } save_scope_as = new_guest } } } #Herbalism random_attending_character = { limit = { has_trait = lifestyle_herbalist NOR = { trigger_if = { limit = { exists = scope:new_guest } this = scope:new_guest } this = root } } save_scope_as = herbalist } #Teacher (experience ) random_attending_character = { limit = { NOR = { trigger_if = { limit = { exists = scope:new_guest } this = scope:new_guest } trigger_if = { limit = { exists = scope:herbalist } this = scope:herbalist } this = root } trigger_if = { limit = { highest_skill = diplomacy } root = { diplomacy_lifestyle_perk_points < max_perk_amount_per_lifestyle } } trigger_else_if = { limit = { highest_skill = martial } root = { martial_lifestyle_perk_points < max_perk_amount_per_lifestyle } } trigger_else_if = { limit = { highest_skill = stewardship } root = { stewardship_lifestyle_perk_points < max_perk_amount_per_lifestyle } } trigger_else_if = { limit = { highest_skill = intrigue } root = { intrigue_lifestyle_perk_points < max_perk_amount_per_lifestyle } } trigger_else_if = { limit = { highest_skill = learning } root = { learning_lifestyle_perk_points < max_perk_amount_per_lifestyle } } trigger_else = { always = no } } weight = { base = 0 modifier = { add = { if = { limit = { highest_skill = diplomacy } add = diplomacy } else_if = { limit = { highest_skill = martial } add = martial } else_if = { limit = { highest_skill = stewardship } add = stewardship } else_if = { limit = { highest_skill = intrigue } add = intrigue } else_if = { limit = { highest_skill = learning } add = learning } } } } save_scope_as = teacher } #Someone to seduce if = { limit = { root = { witch_3014_can_have_sex_trigger = yes } } #If you have a soulmate here, only sleep with them (not available if they can't sleep with you for some reason) if = { limit = { any_attending_character = { has_relation_soulmate = root } } random_attending_character = { limit = { witch_3014_loved_sex_partner_trigger = yes has_relation_soulmate = root } save_scope_as = sex_partner } } else = { random_list = { #Just someone regular 1 = { trigger = { any_attending_character = { witch_3014_regular_sex_partner_trigger = yes accepts_incest_with_trigger = { CHARACTER = root } #Skip this one if there's only non-accepting incest options available } } random_attending_character = { limit = { witch_3014_regular_sex_partner_trigger = yes save_temporary_scope_as = sex_partner_check #Saved for weight modifier } weight = { base = 10 modifier = { has_trait = seducer add = 10 } modifier = { has_trait = lustful add = 10 } modifier = { has_trait = beauty_good add = 10 } modifier = { has_relation_potential_lover = root add = 10 } incest_acceptance_modifier = { TARGET = scope:sex_partner_check SEDUCER = root } } save_scope_as = sex_partner } } 1 = { trigger = { any_attending_character = { witch_3014_loved_sex_partner_trigger = yes } } random_attending_character = { limit = { witch_3014_loved_sex_partner_trigger = yes } weight = { base = 1 modifier = { is_spouse_of = root add = 2 } } save_scope_as = sex_partner } } } } } #Set portraits if = { limit = { exists = scope:herbalist exists = scope:teacher exists = scope:new_guest } scope:herbalist = { save_scope_as = lower_left_portrait } scope:teacher = { save_scope_as = lower_center_portrait } scope:new_guest = { save_scope_as = lower_right_portrait } } else_if = { limit = { exists = scope:herbalist exists = scope:teacher } scope:herbalist = { save_scope_as = left_portrait } scope:teacher = { save_scope_as = right_portrait } } else_if = { limit = { exists = scope:herbalist exists = scope:new_guest } scope:herbalist = { save_scope_as = left_portrait } scope:new_guest = { save_scope_as = right_portrait } } else_if = { limit = { exists = scope:teacher exists = scope:new_guest } scope:teacher = { save_scope_as = left_portrait } scope:new_guest = { save_scope_as = right_portrait } } else_if = { limit = { exists = scope:herbalist } scope:herbalist = { save_scope_as = left_portrait } } else_if = { limit = { exists = scope:teacher } scope:teacher = { save_scope_as = left_portrait } } else_if = { limit = { exists = scope:new_guest } scope:new_guest = { save_scope_as = left_portrait } } else = { save_scope_as = left_portrait } } } ###WHAT DO I WANT TO DO?### #Herbalism option = { trigger = { exists = scope:herbalist } name = witch.3014.a highlight_portrait = scope:herbalist if = { limit = { NOT = { has_trait = lifestyle_herbalist } } random_list = { 40 = { desc = witch.3014.a.knowledge send_interface_toast = { title = witch.3014.a.knowledge left_icon = scope:herbalist add_trait = lifestyle_herbalist } } 60 = { desc = witch.3014.a.inspiration send_interface_toast = { title = witch.3014.a.inspiration left_icon = scope:herbalist add_character_modifier = { modifier = seeker_of_knowledge years = 5 } } } } } else = { add_character_modifier = { modifier = seeker_of_knowledge years = 5 } } stress_impact = { lazy = minor_stress_impact_gain } } #Teacher gives you lifestyle perk point option = { trigger = { exists = scope:teacher } name = { text = { desc = witch.3014.b.start first_valid = { triggered_desc = { trigger = { scope:teacher = { highest_skill = diplomacy } } desc = witch.3014.b.diplomacy } triggered_desc = { trigger = { scope:teacher = { highest_skill = martial } } desc = witch.3014.b.martial } triggered_desc = { trigger = { scope:teacher = { highest_skill = stewardship } } desc = witch.3014.b.stewardship } triggered_desc = { trigger = { scope:teacher = { highest_skill = intrigue } } desc = witch.3014.b.intrigue } triggered_desc = { trigger = { scope:teacher = { highest_skill = learning } } desc = witch.3014.b.learning } } } } highlight_portrait = scope:teacher if = { limit = { scope:teacher = { highest_skill = diplomacy } } add_diplomacy_lifestyle_perk_points = 1 } else_if = { limit = { scope:teacher = { highest_skill = martial } } add_martial_lifestyle_perk_points = 1 } else_if = { limit = { scope:teacher = { highest_skill = stewardship } } add_stewardship_lifestyle_perk_points = 1 } else_if = { limit = { scope:teacher = { highest_skill = intrigue } } add_intrigue_lifestyle_perk_points = 1 } else_if = { limit = { scope:teacher = { highest_skill = learning } } add_learning_lifestyle_perk_points = 1 } stress_impact = { lazy = minor_stress_impact_gain } } #Seducer (sneak away) option = { trigger = { exists = scope:sex_partner NOT = { has_relation_soulmate = scope:sex_partner } is_attracted_to_gender_of = scope:sex_partner might_cheat_on_every_partner_trigger = yes } name = witch.3014.c custom_tooltip = witch.3014.c.tt if = { limit = { scope:sex_partner = { witch_3014_loved_sex_partner_trigger = yes } } trigger_event = { id = witch.3016 days = 1 } } else = { trigger_event = { id = witch.3015 days = 1 } } stress_impact = { chaste = medium_stress_impact_gain shy = minor_stress_impact_gain rakish = minor_stress_impact_loss } } #Seducer (soulmate) option = { trigger = { exists = scope:sex_partner has_relation_soulmate = scope:sex_partner } name = witch.3014.e highlight_portrait = scope:sex_partner trigger_event = { id = witch.3017 days = 1 } show_as_tooltip = { witch_3017_soulmate_sex_effect = yes } } #Talk with new guest option = { trigger = { exists = scope:new_guest } name = witch.3014.d highlight_portrait = scope:new_guest random_list = { 35 = { #Becomes friend and joins court desc = witch.3014.d.move_in compatibility_modifier = { who = root compatibility_target = scope:new_guest multiplier = 3 max = 50 min = -30 } send_interface_toast = { title = witch.3014.d.move_in left_icon = scope:new_guest set_relation_friend = { reason = friend_bond_at_ceremony target = scope:new_guest } add_courtier = scope:new_guest } } 50 = { #Becomes friend desc = witch.3014.d.friend compatibility_modifier = { who = root compatibility_target = scope:new_guest multiplier = 2 max = 35 min = -35 } send_interface_toast = { title = witch.3014.d.friend left_icon = scope:new_guest set_relation_friend = { reason = friend_bond_at_ceremony target = scope:new_guest province = root.location } } } 15 = { desc = witch.3014.d.enemy compatibility_modifier = { who = root compatibility_target = scope:new_guest multiplier = -3 max = 60 min = -9 } modifier = { OR = { has_trait = vengeful has_trait = callous has_trait = sadistic has_trait = wrathful } add = 15 } send_interface_toast = { title = witch.3014.d.enemy left_icon = scope:new_guest set_relation_rival = { target = scope:new_guest reason = rival_at_ceremony } } } } stress_impact = { shy = minor_stress_impact_gain } } #Relax and indulge option = { trigger = { calc_true_if = { amount <= 3 exists = scope:herbalist exists = scope:teacher exists = scope:sex_partner exists = scope:new_guest } } name = witch.3014.f stress_impact = { base = major_stress_loss gregarious = minor_stress_impact_loss drunkard = minor_stress_impact_loss hashishiyah = minor_stress_impact_loss comfort_eater = minor_stress_impact_loss } } } #Sleep with someone (regular) witch.3015 = { #by Mathilda Bjarnehed type = activity_event title = witch.3015.t desc = { desc = witch.3015.start.desc first_valid = { triggered_desc = { trigger = { exists = scope:new_guest scope:sex_partner = scope:new_guest } desc = witch.3015.new_guest.desc } desc = witch.3015.regular.desc } desc = witch.3015.end.desc } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = { character = scope:sex_partner animation = flirtation } #Yes option = { name = witch.3015.a progress_towards_lover_effect = { CHARACTER = scope:sex_partner REASON = lover_witch_sex_partner OPINION = default_lover_opinion } had_sex_with_effect = { CHARACTER = scope:sex_partner PREGNANCY_CHANCE = 50 } } #No option = { name = witch.3015.b custom_tooltip = witch.3015.b.tt reverse_add_opinion = { target = scope:sex_partner modifier = disappointed_opinion opinion = -15 } } } #Sleep with someone (spouse/lover -> soulmate) witch.3016 = { #by Mathilda Bjarnehed type = activity_event title = witch.3016.t desc = { desc = witch.3015.start.desc desc = witch.3016.end.desc } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = { character = scope:sex_partner animation = love } #Yes option = { name = witch.3016.a set_relation_soulmate = { reason = soulmate_witch_ceremony copy_reason = lover target = scope:sex_partner } had_sex_with_effect = { CHARACTER = scope:sex_partner PREGNANCY_CHANCE = 50 } } #No option = { name = witch.3016.b custom_tooltip = witch.3015.b.tt reverse_add_opinion = { target = scope:sex_partner modifier = disappointed_opinion opinion = -15 } } } #Sleep with someone (soulmate) witch.3017 = { #by Mathilda Bjarnehed type = activity_event title = witch.3016.t desc = { desc = witch.3015.start.desc desc = witch.3017.end.desc } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = { character = scope:sex_partner animation = love } #Yes option = { name = witch.3017.a witch_3017_soulmate_sex_effect = yes } #No option = { name = witch.3017.b custom_tooltip = witch.3015.b.tt reverse_add_opinion = { target = scope:sex_partner modifier = disappointed_opinion opinion = -15 } } } ###Grand rite end events## #End for host witch.3098 = { #by Mathilda Bjarnehed type = activity_event title = witch.3098.t desc = { desc = witch.3098.start.desc desc = witch.3098.end.desc } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = root immediate = { capital_province = { save_scope_as = background_wilderness_scope } } option = { name = witch.3098.a } } #End for guest witch.3099 = { #by Mathilda Bjarnehed type = activity_event title = witch.3098.t desc = { desc = witch.3099.start.desc desc = witch.3098.end.desc } theme = witchcraft override_background = { reference = bp1_bonfire } left_portrait = root option = { name = witch.3098.a custom_tooltip = witch.3099.tt } } ######################## # WITCH ONGOING EVENTS # ######################## ### Court chaplain / other clergy is an idiot ### scripted_trigger witch_4001_annoying_clergy_trigger = { OR = { has_council_position = councillor_court_chaplain is_clergy = yes } ai_zeal >= medium_negative_ai_value NOR = { is_close_family_of = root has_relation_friend = root has_relation_lover = root opinion = { target = root value >= medium_positive_opinion } any_secret = { type = secret_non_believer } } is_ai = yes faith = root.faith } scripted_effect witch_4001_prank_success_effect = { add_character_modifier = { modifier = trickster_modifier years = 10 } stress_impact = { base = medium_stress_impact_loss compassionate = minor_stress_impact_gain honest = minor_stress_impact_gain forgiving = minor_stress_impact_gain vengeful = minor_stress_impact_loss sadistic = medium_stress_impact_loss deceitful = minor_stress_impact_loss } scope:annoying_clergy = { add_prestige = medium_prestige_loss } } scripted_effect witch_4001_corruption_success_effect = { scope:annoying_clergy = { add_secret = { type = secret_non_believer } random_secret = { type = secret_non_believer reveal_to = root } custom_tooltip = witch_4001_corruption_success_effect.tt } } scripted_trigger witch_4001_desc_valid_sin_trigger = { faith = { trait_is_sin = $TRAIT$ } NOT = { scope:annoying_clergy = { has_trait = $TRAIT$ } } } scripted_trigger witch_4001_desc_prefered_sin_trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = $TRAIT$ } has_trait = $TRAIT$ } scripted_trigger witch_4001_zeal_condition_trigger = { OR = { ai_zeal <= high_negative_zeal AND = { num_sinful_traits >= 1 ai_zeal < 0 } } } scripted_trigger witch_4001_event_available_trigger = { NOT = { has_character_flag = event_cooldown_witch_4001 } OR = { trigger_if = { limit = { exists = cp:councillor_court_chaplain } cp:councillor_court_chaplain = { witch_4001_annoying_clergy_trigger = yes } } trigger_if = { limit = { is_landed = no } any_courtier = { witch_4001_annoying_clergy_trigger = yes } } trigger_else = { any_vassal = { witch_4001_annoying_clergy_trigger = yes } } } } witch.4000 = { #Pre-event to ensure witch if sent through trait-specific on-action hidden = yes trigger = { is_witch_trigger = yes witch_4001_event_available_trigger = yes } immediate = { trigger_event = witch.4001 } } witch.4001 = { #by Mathilda Bjarnehed type = character_event title = witch.4001.t desc = { desc = witch.4001.start.desc #Pick a sin first_valid = { #A sin that root has triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = forgiving } } desc = witch.4001.forgiving.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = deceitful } } desc = witch.4001.deceitful.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = gluttonous } } desc = witch.4001.gluttonous.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = wrathful } } desc = witch.4001.wrathful.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = greedy } } desc = witch.4001.greedy.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = arbitrary } } desc = witch.4001.arbitrary.desc } triggered_desc = { trigger = { OR = { witch_4001_desc_prefered_sin_trigger = { TRAIT = sadistic } witch_4001_desc_prefered_sin_trigger = { TRAIT = callous } } } desc = witch.4001.sadistic.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = craven } } desc = witch.4001.craven.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = lustful } } desc = witch.4001.lustful.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = vengeful } } desc = witch.4001.vengeful.desc } triggered_desc = { trigger = { witch_4001_desc_prefered_sin_trigger = { TRAIT = arrogant } } desc = witch.4001.arrogant.desc } #A sin that root doesn't have random_valid = { triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = forgiving } } desc = witch.4001.forgiving.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = deceitful } } desc = witch.4001.deceitful.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = gluttonous } } desc = witch.4001.gluttonous.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = wrathful } } desc = witch.4001.wrathful.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = greedy } } desc = witch.4001.greedy.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = arbitrary } } desc = witch.4001.arbitrary.desc } triggered_desc = { trigger = { OR = { witch_4001_desc_valid_sin_trigger = { TRAIT = sadistic } witch_4001_desc_valid_sin_trigger = { TRAIT = callous } } } desc = witch.4001.sadistic.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = craven } } desc = witch.4001.craven.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = lustful } } desc = witch.4001.lustful.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = vengeful } } desc = witch.4001.vengeful.desc } triggered_desc = { trigger = { witch_4001_desc_valid_sin_trigger = { TRAIT = arrogant } } desc = witch.4001.arrogant.desc } } desc = witch.4001.fallback.desc } first_valid = { triggered_desc = { trigger = { is_witch_trigger = yes } desc = witch.4001.witch.desc } desc = witch.4001.impious.desc } } theme = faith override_icon = { trigger = { is_witch_trigger = yes } reference = "gfx/interface/icons/event_types/type_medicine.dds" } left_portrait = scope:annoying_clergy trigger = { OR = { witch_4001_zeal_condition_trigger = yes is_witch_trigger = yes } witch_4001_event_available_trigger = yes } weight_multiplier = { base = 0.2 modifier = { is_witch_trigger = yes add = 0.8 } modifier = { num_sinful_traits >= 1 add = 0.4 } } immediate = { add_character_flag = event_cooldown_witch_4001 if = { limit = { exists = cp:councillor_court_chaplain cp:councillor_court_chaplain = { witch_4001_annoying_clergy_trigger = yes } } cp:councillor_court_chaplain = { add_to_list = annoying_clergy_list } } if = { limit = { is_landed = no } every_courtier = { limit = { NOT = { is_in_list = annoying_clergy_list } witch_4001_annoying_clergy_trigger = yes } add_to_list = annoying_clergy_list } } else = { every_vassal = { limit = { NOT = { is_in_list = annoying_clergy_list } witch_4001_annoying_clergy_trigger = yes } add_to_list = annoying_clergy_list } } random_in_list = { list = annoying_clergy_list weight = { base = 30 modifier = { OR = { is_councillor = yes is_powerful_vassal = yes } add = 150 } opinion_modifier = { opinion_target = root multiplier = -1 min = -25 } modifier = { add = { value = ai_zeal divide = 2 } } } save_scope_as = annoying_clergy } capital_province = { save_scope_as = capital } } #Make a fool of them option = { name = witch.4001.a flavor = witch.4001.a.tt duel = { skill = intrigue target = scope:annoying_clergy desc = outcome_in_a_few_days 60 = { desc = witch.4001.a.success compare_modifier = { value = scope:duel_value multiplier = 3.5 } show_as_tooltip = { witch_4001_prank_success_effect = yes } trigger_event = { id = witch.4002 days = 3 } } 40 = { desc = witch.4001.a.failure compare_modifier = { value = scope:duel_value multiplier = -2 } send_interface_toast = { title = witch.4001.a.failure left_icon = scope:annoying_clergy reverse_add_opinion = { target = scope:annoying_clergy modifier = angry_opinion opinion = -10 } } } } stress_impact = { compassionate = minor_stress_impact_gain honest = minor_stress_impact_gain forgiving = minor_stress_impact_gain craven = minor_stress_impact_gain } } #Impress them option = { name = witch.4001.c reverse_add_opinion = { target = scope:annoying_clergy modifier = pious_opinion opinion = 20 } add_piety = minor_piety_gain stress_impact = { honest = minor_stress_impact_gain cynical = minor_stress_impact_gain } } #Turn them around option = { name = witch.4001.b duel = { desc = outcome_in_a_few_weeks skill = learning target = scope:annoying_clergy 30 = { desc = witch.4001.b.success compare_modifier = { value = scope:duel_value multiplier = 3 } show_as_tooltip = { witch_4001_corruption_success_effect = yes } trigger_event = { id = witch.4003 days = { 7 14 } } } 20 = { desc = witch.4001.b.neutral compare_modifier = { value = scope:duel_value multiplier = 1 } custom_tooltip = witch.4001.b.neutral.tt trigger_event = { id = witch.4004 days = { 7 14 } } } 50 = { desc = witch.4001.b.failure compare_modifier = { value = scope:duel_value multiplier = -3 } trigger_event = { id = witch.4005 days = { 7 14 } } modifier = { add = { value = scope:annoying_clergy.ai_zeal divide = 2 } } } } } } #You made a fool out of them! witch.4002 = { #by Mathilda Bjarnehed type = character_event title = witch.4001.t desc = { first_valid = { triggered_desc = { trigger = { is_witch_trigger = yes } desc = witch.4002.witch.desc } desc = witch.4002.impious.desc } first_valid = { #A sin triggered_desc = { trigger = { faith = { trait_is_sin = gluttonous } NOT = { scope:annoying_clergy = { has_trait = temperate } } } desc = witch.4002.gluttonous.desc } triggered_desc = { trigger = { OR = { faith = { trait_is_sin = wrathful } faith = { trait_is_sin = drunkard } } } desc = witch.4002.wrathful.desc } triggered_desc = { trigger = { OR = { faith = { trait_is_sin = sadistic } faith = { trait_is_sin = callous } faith = { trait_is_sin = vengeful } } NOR = { NOT = { scope:annoying_clergy = { has_trait = compassionate } } NOT = { scope:annoying_clergy = { has_trait = forgiving } } } exists = scope:vengeful_desc } desc = witch.4002.vengeful.desc } triggered_desc = { trigger = { faith = { trait_is_sin = craven } NOT = { scope:annoying_clergy = { has_trait = brave } } } desc = witch.4002.craven.desc } triggered_desc = { trigger = { faith = { trait_is_sin = lustful } exists = scope:lustful_desc } desc = witch.4002.lustful.desc } triggered_desc = { trigger = { faith = { trait_is_sin = arrogant } NOT = { scope:annoying_clergy = { has_trait = humble } } } desc = witch.4002.arrogant.desc } #Not sins but it still looks bad random_valid = { triggered_desc = { trigger = { NOT = { scope:annoying_clergy = { has_trait = temperate } } } desc = witch.4002.gluttonous.desc } triggered_desc = { trigger = { exists = scope:lustful_desc } desc = witch.4002.lustful.desc } triggered_desc = { trigger = { NOR = { NOT = { scope:annoying_clergy = { has_trait = compassionate } } NOT = { scope:annoying_clergy = { has_trait = forgiving } } } exists = scope:vengeful_desc } } triggered_desc = { trigger = { NOT = { scope:annoying_clergy = { has_trait = humble } } } desc = witch.4002.arrogant.desc } desc = witch.4002.wrathful.desc } } desc = witch.4002.end.desc } theme = faith override_icon = { trigger = { is_witch_trigger = yes } reference = "gfx/interface/icons/event_types/type_medicine.dds" } left_portrait = scope:annoying_clergy trigger = { exists = scope:annoying_clergy } immediate = { witch_4001_prank_success_effect = yes if = { limit = { is_ai = no } #This is just for text random_courtier = { limit = { is_adult = yes NOR = { this = root this = scope:annoying_clergy is_consort_of = scope:annoying_clergy has_relation_lover = scope:annoying_clergy } scope:annoying_clergy = { is_attracted_to_gender_of = prev } } save_scope_as = lustful_desc } random_courtier = { limit = { is_adult = yes NOR = { this = root this = scope:annoying_clergy } } save_scope_as = vengeful_desc } scope:annoying_clergy = { romance_target_gender_effect = { SCOPE_NAME = wrathful_desc } } } } option = { name = witch.4002.a } } #You corrupted them! witch.4003 = { #by Mathilda Bjarnehed type = character_event title = witch.4001.t desc = witch.4003.desc theme = faith override_icon = { trigger = { is_witch_trigger = yes } reference = "gfx/interface/icons/event_types/type_medicine.dds" } left_portrait = scope:annoying_clergy trigger = { exists = scope:annoying_clergy } immediate = { witch_4001_corruption_success_effect = yes if = { limit = { is_witch_trigger = yes NOT = { scope:annoying_clergy = { is_witch_trigger = yes } } } random = { chance = 30 save_scope_value_as = { name = witch_options value = yes } } } } #Great! option = { name = witch.4003.a } #Yes, make them a witch! option = { trigger = { exists = scope:witch_options } name = witch.4003.b trait = witch scope:annoying_clergy = { give_witch_secret_or_trait_effect = yes random_secret = { type = secret_witch reveal_to = root } } } #Yes, make them a witch and tell them about me! option = { trigger = { exists = scope:witch_options any_secret = { type = secret_witch NOT = { is_known_by = scope:annoying_clergy } } } name = witch.4003.c trait = witch scope:annoying_clergy = { give_witch_secret_or_trait_effect = yes random_secret = { type = secret_witch reveal_to = root } } random_secret = { type = secret_witch reveal_to = scope:annoying_clergy } reverse_add_opinion = { modifier = respect_opinion opinion = 20 target = scope:annoying_clergy } } } #You're nearly there... witch.4004 = { #by Mathilda Bjarnehed type = character_event title = witch.4001.t desc = witch.4004.desc theme = faith override_icon = { trigger = { is_witch_trigger = yes } reference = "gfx/interface/icons/event_types/type_medicine.dds" } left_portrait = scope:annoying_clergy trigger = { exists = scope:annoying_clergy } #Keep trying! option = { name = witch.4004.a stress_impact = { base = major_stress_impact_gain diligent = medium_stress_impact_loss lazy = minor_stress_impact_gain } random_list = { desc = outcome_in_a_few_days 85 = { desc = witch.4001.b.success show_as_tooltip = { witch_4001_corruption_success_effect = yes } trigger_event = { id = witch.4003 days = 3 } } 15 = { desc = witch.4001.b.failure trigger_event = { id = witch.4005 days = 3 } } } ai_chance = { base = 50 } } #Give up option = { name = witch.4004.b ai_chance = { base = 50 } } } #Corruption failed witch.4005 = { #by Mathilda Bjarnehed type = character_event title = witch.4001.t desc = witch.4005.desc theme = faith override_icon = { trigger = { is_witch_trigger = yes } reference = "gfx/interface/icons/event_types/type_medicine.dds" } left_portrait = scope:annoying_clergy trigger = { exists = scope:annoying_clergy } option = { name = witch.4005.a } } ### PERSONAL WITCH RITUAL ### scripted_effect witch_4010_option_effect = { random_list = { #DIPLOMACY 10 = { trigger = { NOR = { exists = scope:confident_diplomat has_character_modifier = confident_diplomat } } modifier = { has_lifestyle = diplomacy_lifestyle add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = diplomacy multiply = 2 } } save_scope_value_as = { name = confident_diplomat value = yes } } #MARTIAL 10 = { trigger = { NOR = { exists = scope:confident_strategist has_character_modifier = confident_strategist } } modifier = { has_lifestyle = martial_lifestyle add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = martial multiply = 2 } } save_scope_value_as = { name = confident_strategist value = yes } } #STEWARDSHIP 10 = { trigger = { NOR = { exists = scope:confident_organizer has_character_modifier = confident_organizer } } modifier = { has_lifestyle = stewardship_lifestyle add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = stewardship multiply = 2 } } save_scope_value_as = { name = confident_organizer value = yes } } #INTRIGUE 10 = { trigger = { NOR = { exists = scope:confident_schemer has_character_modifier = confident_schemer } } modifier = { has_lifestyle = intrigue_lifestyle add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = intrigue multiply = 2 } } save_scope_value_as = { name = confident_schemer value = yes } } #LEARNING 10 = { trigger = { NOR = { exists = scope:confident_scholar has_character_modifier = confident_scholar } } modifier = { has_lifestyle = learning_lifestyle add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = learning multiply = 2 } } save_scope_value_as = { name = confident_scholar value = yes } } #PROWESS 10 = { trigger = { NOR = { exists = scope:confident_duelist has_character_modifier = confident_duelist } } modifier = { has_focus = martial_chivalry_focus add = 30 } modifier = { add = { value = extremely_high_skill_rating subtract = prowess multiply = 2 } } save_scope_value_as = { name = confident_duelist value = yes } } #ATTRACTION 20 = { trigger = { NOR = { exists = scope:alluring_confidence has_character_modifier = alluring_confidence } } modifier = { OR = { has_trait = lustful ai_sociability >= low_positive_ai_value has_focus = intrigue_temptation_focus } add = 50 } save_scope_value_as = { name = alluring_confidence value = yes } } #RELAXATION 20 = { trigger = { stress >= low_stress NOT = { exists = scope:stress } } modifier = { add = { value = stress divide = extremely_high_stress multiply = 80 } } save_scope_value_as = { name = stress value = yes } } } } witch.4010 = { #by Mathilda Bjarnehed type = character_event title = witch.4010.t desc = witch.4010.desc theme = witchcraft override_background = { reference = wilderness } left_portrait = root trigger = { NOT = { has_character_flag = event_cooldown_witch_4010 } is_witch_trigger = yes } weight_multiplier = { base = 1 } immediate = { add_character_flag = { flag = event_cooldown_witch_4010 days = 1825 } #3 options witch_4010_option_effect = yes witch_4010_option_effect = yes witch_4010_option_effect = yes } #Ask for love option = { trigger = { exists = scope:alluring_confidence } name = witch.4010.a add_character_modifier = { modifier = alluring_confidence years = 10 } } #Ask for diplomacy option = { trigger = { exists = scope:confident_diplomat } name = witch.4010.b add_character_modifier = { modifier = confident_diplomat years = 10 } } #Ask for martial option = { trigger = { exists = scope:confident_strategist } name = witch.4010.c add_character_modifier = { modifier = confident_strategist years = 10 } } #Ask for stewardship option = { trigger = { exists = scope:confident_organizer } name = witch.4010.d add_character_modifier = { modifier = confident_organizer years = 10 } } #Ask for intrigue option = { trigger = { exists = scope:confident_schemer } name = witch.4010.e add_character_modifier = { modifier = confident_schemer years = 10 } } #Ask for learning option = { trigger = { exists = scope:confident_scholar } name = witch.4010.f add_character_modifier = { modifier = confident_scholar years = 10 } } #Ask for prowess option = { trigger = { exists = scope:confident_duelist } name = witch.4010.g add_character_modifier = { modifier = confident_duelist years = 10 } } #Ask for relaxation option = { trigger = { exists = scope:stress } name = witch.4010.h add_stress = monumental_stress_loss } } ######################## # WITCH FRIEND: PRAYER # ######################## scripted_trigger witch_4020_prayer_friend_trigger = { this != root potential_witch_friend_trigger = { CHARACTER = root } NOT = { is_in_list = prayer_witches } basic_is_available_ai = yes OR = { has_relation_potential_friend = root opinion = { target = root value >= low_positive_opinion } } } witch.4020 = { #by Mathilda Bjarnehed type = character_event title = witch.4020.t desc = { first_valid = { triggered_desc = { trigger = { exists = scope:prayer_witch_2 } desc = witch.4020.two_witches.desc } desc = witch.4020.one_witch.desc } random_valid = { desc = witch.4020.full_moon.desc desc = witch.4020.new_moon.desc desc = witch.4020.equinox.desc desc = witch.4020.solstice.desc } desc = witch.4020.end.desc } theme = witchcraft override_background = { reference = wilderness } left_portrait = scope:prayer_witch_1 right_portrait = scope:prayer_witch_2 trigger = { OR = { any_known_secret = { secret_owner = { this != root # Don't include our own secrets! witch_4020_prayer_friend_trigger = yes } } any_relation = { type = potential_friend witch_4020_prayer_friend_trigger = yes } any_close_or_extended_family_member = { witch_4020_prayer_friend_trigger = yes } any_vassal = { witch_4020_prayer_friend_trigger = yes } any_courtier_or_guest = { witch_4020_prayer_friend_trigger = yes } any_consort = { witch_4020_prayer_friend_trigger = yes } } NOR = { has_character_modifier = clear_mind_modifier has_character_flag = event_cooldown_witch_4020 } } immediate = { add_character_flag = { flag = event_cooldown_witch_4020 years = 15 } every_known_secret = { limit = { secret_owner = { witch_4020_prayer_friend_trigger = yes this != root } } secret_owner = { add_to_list = prayer_witches } } every_relation = { type = potential_friend limit = { witch_4020_prayer_friend_trigger = yes } add_to_list = prayer_witches } every_close_or_extended_family_member = { limit = { witch_4020_prayer_friend_trigger = yes } add_to_list = prayer_witches } every_vassal = { limit = { witch_4020_prayer_friend_trigger = yes } add_to_list = prayer_witches } every_courtier_or_guest = { limit = { witch_4020_prayer_friend_trigger = yes } add_to_list = prayer_witches } every_consort = { limit = { witch_4020_prayer_friend_trigger = yes } add_to_list = prayer_witches } # Pick two random_in_list = { list = prayer_witches weight = { base = 1 compatibility_modifier = { compatibility_target = root } opinion_modifier = { opinion_target = root } ai_value_modifier = { ai_sociability = 0.5 ai_compassion = 0.2 ai_boldness = 0.2 } modifier = { has_relation_potential_friend = root add = 100 } } save_scope_as = prayer_witch_1 } if = { limit = { exists = scope:prayer_witch_2 } random_in_list = { list = prayer_witches limit = { this != scope:prayer_witch_1 } weight = { base = 1 compatibility_modifier = { compatibility_target = root } opinion_modifier = { opinion_target = root } ai_value_modifier = { ai_sociability = 0.5 ai_compassion = 0.2 ai_boldness = 0.2 } modifier = { has_relation_potential_friend = root add = 100 } } save_scope_as = prayer_witch_2 } } } # Pray for prayer_witch_1 option = { name = witch.4020.a progress_towards_friend_effect = { CHARACTER = scope:prayer_witch_1 REASON = friend_prayed_for_witch OPINION = default_friend_opinion } scope:prayer_witch_1 = { add_character_modifier = { modifier = clear_mind_modifier years = 10 } } stress_impact = { greedy = minor_stress_impact_gain ambitious = minor_stress_impact_gain } ai_chance = { base = 50 ai_value_modifier = { ai_greed = -1 ai_compassion = -0.5 ai_honor = -0.5 } opinion_modifier = { opinion_target = scope:prayer_witch_1 } } } # Pray for prayer_witch_2 option = { name = witch.4020.b trigger = { exists = scope:prayer_witch_2 } progress_towards_friend_effect = { CHARACTER = scope:prayer_witch_2 REASON = friend_prayed_for_witch OPINION = default_friend_opinion } scope:prayer_witch_2 = { add_character_modifier = { modifier = clear_mind_modifier years = 10 } } stress_impact = { greedy = minor_stress_impact_gain ambitious = minor_stress_impact_gain } ai_chance = { base = 50 ai_value_modifier = { ai_greed = -1 ai_compassion = -0.5 ai_honor = -0.5 } opinion_modifier = { opinion_target = scope:prayer_witch_2 } } } # Pray for me! option = { name = witch.4020.c add_character_modifier = { modifier = clear_mind_modifier years = 10 } stress_impact = { base = minor_stress_impact_loss # It's not be be prayed for generous = minor_stress_impact_gain shy = minor_stress_impact_gain craven = minor_stress_impact_gain content = minor_stress_impact_gain } ai_chance = { base = 100 ai_value_modifier = { ai_greed = 2 ai_compassion = -1 ai_honor = -1 } } } } ############# # RARE BOOK # ############# scripted_trigger witch_4030_friend_trigger = { potential_witch_friend_trigger = { CHARACTER = root } basic_is_available_ai = yes is_adult = yes learning >= decent_skill_rating } scripted_trigger witch_4030_convince_trigger = { is_witch_trigger = no is_adult = yes basic_is_available_ai = yes } scripted_effect witch_4030_convince_success_effect = { save_scope_as = book_recipient give_witch_secret_or_trait_effect = yes random_secret = { type = secret_witch reveal_to = root } scope:newly_created_artifact = { set_owner = { target = scope:book_recipient history = { location = root.capital_province actor = scope:book_holder recipient = scope:book_recipient type = given } } } } scripted_effect witch_4030_convince_failure_effect = { add_character_modifier = { modifier = on_edge_modifier years = 10 } destroy_artifact = scope:newly_created_artifact } witch.4030 = { #by Mathilda Bjarnehed type = character_event title = witch.4030.t desc = { first_valid = { triggered_desc = { trigger = { exists = scope:witch_friend } desc = witch.4030.friend.desc } desc = witch.4030.no_friend.desc } } theme = witchcraft override_background = { reference = study } left_portrait = scope:left_portrait right_portrait = scope:right_portrait lower_left_portrait = scope:lower_left_portrait lower_right_portrait = scope:lower_right_portrait artifact = { target = scope:newly_created_artifact position = lower_center_portrait } trigger = { OR = { has_trait = witch any_secret = { type = secret_witch } } OR = { has_lifestyle = diplomacy_lifestyle has_lifestyle = martial_lifestyle has_lifestyle = stewardship_lifestyle has_lifestyle = intrigue_lifestyle has_lifestyle = learning_lifestyle } } weight_multiplier = { base = 1 # Friend helping modifier = { any_relation = { type = friend witch_4030_friend_trigger = yes } add = 1 } modifier = { any_relation = { type = friend witch_4030_friend_trigger = yes learning >= high_skill_rating } add = 1 } #Your learning modifier = { add = { value = learning subtract = average_skill_rating multiply = 0.1 min = -0.7 max = 1 } } } immediate = { save_scope_as = book_holder #Did a friend help out? Show them :) random_relation = { type = friend limit = { witch_4030_friend_trigger = yes } weight = { base = 1 opinion_modifier = { opinion_target = root } modifier = { add = { value = learning multiply = 5 } } } save_scope_as = witch_friend } # Who can we convert? Pick two every_scheme = { type = convert_to_witchcraft limit = { scheme_target_character = { witch_4030_convince_trigger = yes } } scheme_target_character = { add_to_list = convince } } every_vassal = { limit = { witch_4030_convince_trigger = yes } add_to_list = convince } every_councillor = { limit = { witch_4030_convince_trigger = yes } add_to_list = convince } every_spouse = { limit = { witch_4030_convince_trigger = yes } add_to_list = convince } every_close_or_extended_family_member = { limit = { witch_4030_convince_trigger = yes } add_to_list = convince } random_in_list = { list = convince limit = { save_temporary_scope_as = convert_target root = { any_scheme = { type = convert_to_witchcraft scheme_target_character = scope:convert_target } } } alternative_limit = { always = yes } weight = { base = 1 ai_value_modifier = { ai_greed = 1 ai_rationality = 1 } modifier = { add = { value = learning multiply = 5 } } modifier = { OR = { is_powerful_vassal_of = root is_councillor_of = root AND = { exists = root.house root.house = { NOT = { has_house_modifier = witch_coven } } house ?= root.house } } add = 50 } } save_scope_as = convince_target_1 } if = { limit = { exists = scope:convince_target_1 } random_in_list = { list = convince limit = { this != scope:convince_target_1 } weight = { base = 1 ai_value_modifier = { ai_greed = 1 ai_rationality = 1 } modifier = { add = { value = learning multiply = 5 } } modifier = { OR = { is_powerful_vassal_of = root is_councillor_of = root AND = { exists = root.house root.house = { NOT = { has_house_modifier = witch_coven } } house ?= root.house } } add = 50 } } save_scope_as = convince_target_2 } } #Save portraits if = { limit = { exists = scope:witch_friend exists = scope:convince_target_2 } scope:witch_friend = { save_scope_as = left_portrait } scope:convince_target_1 = { save_scope_as = lower_left_portrait } scope:convince_target_2 = { save_scope_as = lower_right_portrait } } else_if = { limit = { exists = scope:witch_friend exists = scope:convince_target_1 } scope:witch_friend = { save_scope_as = left_portrait } scope:convince_target_1 = { save_scope_as = right_portrait } } else_if = { limit = { exists = scope:witch_friend } scope:witch_friend = { save_scope_as = left_portrait } } else_if = { limit = { exists = scope:convince_target_1 exists = scope:convince_target_2 } scope:convince_target_1 = { save_scope_as = left_portrait } scope:convince_target_2 = { save_scope_as = right_portrait } } else_if = { limit = { exists = scope:convince_target_1 } scope:convince_target_1 = { save_scope_as = left_portrait } } set_variable = { name = book_subject_witch_scope value = root } save_temporary_scope_value_as = { name = should_be_trinket value = yes } if = { limit = { exists = scope:witch_friend } create_artifact_book_effect = { #using effect to ensure that scope:owner is set properly OWNER = root CREATOR = scope:witch_friend SET_SUBJECT = flag:witch SET_TOPIC = flag:worship_horned_god } } else = { hidden_effect = { random_dummy_gender_effect = yes } create_artifact_book_effect = { #using effect to ensure that scope:owner is set properly OWNER = root CREATOR = scope:dummy_gender SET_SUBJECT = flag:witch SET_TOPIC = flag:worship_horned_god } } remove_variable = book_subject_witch_scope } # Study the book for perk together option = { name = { text = { first_valid = { triggered_desc = { trigger = { exists = scope:witch_friend } desc = witch.4030.friend.a } desc = witch.4030.no_friend.a } } } if = { limit = { has_lifestyle = diplomacy_lifestyle } add_diplomacy_lifestyle_perk_points = 1 } else_if = { limit = { has_lifestyle = martial_lifestyle } add_martial_lifestyle_perk_points = 1 } else_if = { limit = { has_lifestyle = stewardship_lifestyle } add_stewardship_lifestyle_perk_points = 1 } else_if = { limit = { has_lifestyle = intrigue_lifestyle } add_intrigue_lifestyle_perk_points = 1 } else_if = { limit = { has_lifestyle = learning_lifestyle } add_learning_lifestyle_perk_points = 1 } if = { limit = { exists = scope:witch_friend } scope:witch_friend = { if = { limit = { root = { has_lifestyle = diplomacy_lifestyle } } add_diplomacy_lifestyle_perk_points = 1 } else_if = { limit = { root = { has_lifestyle = martial_lifestyle } } add_martial_lifestyle_perk_points = 1 } else_if = { limit = { root = { has_lifestyle = stewardship_lifestyle } } add_stewardship_lifestyle_perk_points = 1 } else_if = { limit = { root = { has_lifestyle = intrigue_lifestyle } } add_intrigue_lifestyle_perk_points = 1 } else_if = { limit = { root = { has_lifestyle = learning_lifestyle } } add_learning_lifestyle_perk_points = 1 } } } else = { add_stress = medium_stress_gain # No friend means working harder } show_as_tooltip = { scope:newly_created_artifact = { set_owner = root } } } # Sell it to other witches and share profit option = { name = witch.4030.b add_gold = medium_gold_value if = { limit = { exists = scope:witch_friend } scope:witch_friend = { add_gold = root.medium_gold_value } } destroy_artifact = scope:newly_created_artifact } # use it to convince someone (option 1) option = { trigger = { exists = scope:convince_target_1 } name = witch.4030.c scope:convince_target_1 = { save_scope_as = convince_target } random_list = { desc = outcome_in_a_few_days 55 = { desc = witch.4030.c.success ai_value_modifier = { who = scope:convince_target_1 ai_zeal = -0.5 ai_greed = 0.5 ai_rationality = 0.5 } modifier = { add = { value = scope:convince_target_1.learning multiply = 2 } } trigger_event = { id = witch.4031 days = 3 } show_as_tooltip = { scope:convince_target_1 = { witch_4030_convince_success_effect = yes } } } 45 = { desc = witch.4030.c.failure ai_value_modifier = { who = scope:convince_target_1 ai_zeal = 0.25 ai_greed = -0.25 ai_rationality = -0.25 } trigger_event = { id = witch.4032 days = 3 } show_as_tooltip = { scope:convince_target_1 = { witch_4030_convince_failure_effect = yes } } } } } # use it to convince someone (option 2) option = { trigger = { exists = scope:convince_target_2 } name = witch.4030.d scope:convince_target_2 = { save_scope_as = convince_target } random_list = { desc = outcome_in_a_few_days 55 = { desc = witch.4030.d.success ai_value_modifier = { who = scope:convince_target_2 ai_zeal = -0.5 ai_greed = 0.5 ai_rationality = 0.5 } modifier = { add = { value = scope:convince_target_2.learning multiply = 2 } } trigger_event = { id = witch.4031 days = 3 } show_as_tooltip = { scope:convince_target_2 = { witch_4030_convince_success_effect = yes } } } 45 = { desc = witch.4030.d.failure ai_value_modifier = { who = scope:convince_target_2 ai_zeal = 0.25 ai_greed = -0.25 ai_rationality = -0.25 } trigger_event = { id = witch.4032 days = 3 } show_as_tooltip = { scope:convince_target_2 = { witch_4030_convince_failure_effect = yes } } } } } } # Convince success witch.4031 = { #by Mathilda Bjarnehed type = character_event title = witch.4030.t desc = { desc = witch.4031.start.desc desc = witch.4031.end.desc } theme = witchcraft left_portrait = { character = scope:convince_target animation = personality_rational } trigger = { exists = scope:convince_target scope:convince_target = { is_alive = yes } } option = { name = witch.4031.a scope:convince_target = { witch_4030_convince_success_effect = yes } } } # Convince failure witch.4032 = { #by Mathilda Bjarnehed type = character_event title = witch.4030.t desc = { desc = witch.4031.start.desc desc = witch.4032.end.desc } theme = witchcraft left_portrait = { character = scope:convince_target animation = shock } trigger = { exists = scope:convince_target scope:convince_target = { is_alive = yes } } option = { name = witch.4032.a scope:convince_target = { witch_4030_convince_failure_effect = yes } } }