######################################### # TITLE SPECIFIC EVENTS # ######################################### namespace = title_event # 0001-0010: Title name changes, by Emil Tisander # 0011-0020: Asturias becomes Leon & Castille, by Ewan Cowhig Croft ######################################### # Ascended Throne memory maintenance title_event.9900 = { type = character_event hidden = yes cooldown = { days = 1 } trigger = { is_landless_adventurer = no any_in_list = { variable = new_titles } } immediate = { if = { limit = { exists = root.var:ascended_throne_reason } root.var:ascended_throne_reason = { save_scope_as = real_transfer_type } } else = { scope:transfer_type = { save_scope_as = real_transfer_type } } if = { limit = { is_target_in_variable_list = { name = new_titles target = root.primary_title } } primary_title = { save_scope_as = new_primary_title } } else = { ordered_in_list = { variable = new_titles order_by = tier save_scope_as = new_primary_title } } if = { limit = { exists = scope:new_primary_title.previous_holder } scope:new_primary_title.previous_holder = { save_scope_as = flavor } } else = { save_scope_as = flavor } create_character_memory = { type = ascended_throne_memory participants = { flavor_character = scope:flavor } } set_variable = { name = title_count value = -1 } every_in_list = { variable = new_titles save_temporary_scope_as = title_temp scope:new_memory = { add_to_variable_list = { name = new_titles target = scope:title_temp } } root = { change_variable = { name = title_count add = 1 } } } scope:new_memory = { set_variable = { name = title_count value = root.var:title_count } set_variable = { name = landed_title value = scope:new_primary_title } set_variable = { name = reason value = scope:real_transfer_type } #Only children should get childhood memories if = { limit = { root = { is_adult = no } } set_variable = childhood_memory } # Bonus scopes if = { limit = { exists = root.var:ascended_throne_extra } set_variable = { name = ascended_throne_extra value = root.var:ascended_throne_extra } root = { remove_variable = ascended_throne_extra } } } #Clean up LAAMPS who get the wrong governments in claimant wars if = { limit = { OR = { AND = { has_variable = city_construction_is_temple_citadel any_in_list = { variable = new_titles this = root.var:city_construction_is_temple_citadel } } AND = { has_variable = city_construction_is_castle any_in_list = { variable = new_titles this = root.var:city_construction_is_castle } } } } #Can the LAAMP become Mandala? if = { limit = { has_variable = city_construction_is_temple_citadel } if = { limit = { #... we're lenient faith = { has_doctrine = doctrine_polytheist } } #Sort out the House shenanigans if = { limit = { is_house_head = no } house = { if = { limit = { house_head = { is_landed = no is_courtier_of = root } } set_house_head = root } } } else = { house ?= { set_house_aspiration = { type = no_aspect } } } } #Otherwise go vanilla else = { if = { limit = { ep3_is_clan_inclined_trigger = yes } change_government = clan_government } else = { change_government = feudal_government } } } #Otherwise we have city_construction_is_castle else = { #... Feudals shouldn't have temple capitals if = { limit = { has_variable = holding_barony capital_barony = { this != root.var:holding_barony } capital_province = { has_holding_type = church_holding } } capital_province = { set_holding_type = castle_holding } } #Otherwise go vanilla else = { if = { limit = { ep3_is_clan_inclined_trigger = yes } change_government = clan_government } else = { change_government = feudal_government } } } remove_variable = city_construction_is_temple_citadel remove_variable = city_construction_is_castle remove_variable = holding_barony } clear_variable_list = new_titles remove_variable = title_count } } #Lost title memory maintenance title_event.9901 = { type = character_event hidden = yes cooldown = { days = 1 } immediate = { ordered_in_list = { variable = lost_titles order_by = tier save_scope_as = highest_old_title } create_character_memory = { type = lost_title_memory participants = { new_holder = scope:new_holder } } set_variable = { name = title_count value = -1 } every_in_list = { variable = lost_titles save_temporary_scope_as = title_temp scope:new_memory = { add_to_variable_list = { name = lost_titles target = scope:title_temp } } root = { change_variable = { name = title_count add = 1 } } } scope:new_memory = { set_variable = { name = title_count value = root.var:title_count } set_variable = { name = landed_title value = scope:highest_old_title } set_variable = { name = reason value = scope:real_transfer_type } #Only children should get childhood memories if = { limit = { root = { is_adult = no } } set_variable = childhood_memory } # Bonus scopes if = { limit = { exists = root.var:ascended_throne_extra } set_variable = { name = ascended_throne_extra value = root.var:ascended_throne_extra } root = { remove_variable = ascended_throne_extra } } } clear_variable_list = new_titles remove_variable = title_count } } # Make sure newbie adventurers aren't locked out of their camp. title_event.9911 = { type = character_event hidden = yes trigger = { government_has_flag = government_is_landless_adventurer NOR = { is_commanding_army = yes exists = involved_activity is_travelling = yes is_imprisoned = yes } } immediate = { set_location_to_default = yes } }