admin_governor = { default_candidates = { holder_close_family } candidate_score = { value = { # Base - Based on skills add = { value = martial add = diplomacy add = stewardship add = intrigue add = learning multiply = 1 desc = sum_of_skills_desc } add = appointment_score_base add = appointment_score_non_military add = appointment_score_non_merit add = appointment_score_governor if = { limit = { government_has_flag = government_is_ecclesiastical } subtract = { value = 8000 desc = ecclesiastical_government } } if = { limit = { government_has_flag = government_is_theocracy } subtract = { value = 8000 desc = theocracy_government } } # PIETY LEVEL (from admin family attribute) if = { limit = { piety_level >= 1 house ?= { OR = { has_house_aspiration_parameter = candidate_score_per_piety_level_1 has_house_aspiration_parameter = candidate_score_per_piety_level_2 has_house_aspiration_parameter = candidate_score_per_piety_level_3 } } } add = { value = 0 add = { if = { limit = { house ?= { has_house_aspiration_parameter = candidate_score_per_piety_level_3 } } add = candidate_score_per_piety_level_3_value } else_if = { limit = { house ?= { has_house_aspiration_parameter = candidate_score_per_piety_level_2 } } add = candidate_score_per_piety_level_2_value } else = { add = candidate_score_per_piety_level_1_value } } multiply = piety_level desc = "family_attribute_desc" } } add = appointment_score_final_factors } } }