l_english: master_of_hunt_court_position_task_dangerous_game: "Track Dangerous Game" master_of_hunt_court_position_task_dangerous_game_desc: "Your $master_of_hunt_court_position$ will track down dangerous game, such as wolves or bears, that would yield a lot of prestige to hunt." master_of_hunt_court_position_task_dangerous_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] dangerous game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$" master_of_hunt_court_position_task_regular_game: "Track Regular Game" master_of_hunt_court_position_task_regular_game_desc: "Your $master_of_hunt_court_position$ will track down regular game, such as foxes or deer, that would yield an average amount of prestige to hunt." master_of_hunt_court_position_task_regular_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] regular game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$" master_of_hunt_court_position_task_legendary_game: "Track Legendary Game" master_of_hunt_court_position_task_legendary_game_desc: "Your $master_of_hunt_court_position$ will attempt to track down legendary beasts that would yield an enormous of prestige to hunt." master_of_hunt_court_position_task_legendary_game_tt: "Every year your $master_of_hunt_court_position$ has a small chance of [hunt_sighting_no_prefix|E] legendary game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$" master_of_hunt_court_position_task_generic_tt: "The frequency of [hunt_sightings_no_prefix|E] increases with [aptitude|E] #weak (max one Sighting every 3 years)#!" court_jester_court_position_task_entertain_court: "Entertain Courtiers" court_jester_court_position_task_entertain_court_desc: "Your $court_jester_court_position$ will spend their time entertaining your courtiers with jokes, stories, and acrobatics." court_jester_court_position_task_entertain_court_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year" foreign_emissary_court_position_task_entertain_court_tt: "Every year the $foreign_emissary_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year" court_jester_court_position_task_fuel_the_rumour_mill: "Fuel the Rumor Mill" court_jester_court_position_task_fuel_the_rumour_mill_desc: "This character will spend their time spreading nonsensical rumors and misleading stories to slow down enemy schemes." court_jester_court_position_task_fuel_the_rumour_mill_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!" court_jester_court_position_task_abuse_the_jester: "Abuse the Jester" court_jester_court_position_task_abuse_the_jester_desc: "Your $court_jester_court_position$ will spend their time being abused and humiliated." court_jester_court_position_task_abuse_the_jester_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!" court_artificer_court_position_task_martial: "Create Weapons, Armor, & go Adventuring" court_artificer_court_position_task_martial_desc: "Your $court_artificer_court_position$ will gather inspiration to make swords, shields, armor, and go adventuring for the martially-inclined ruler." court_artificer_court_position_task_martial_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Weapon#!, #V Armor#!, or #V Adventure#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$" court_artificer_court_position_task_learning: "Create Books & Tapestries" court_artificer_court_position_task_learning_desc: "Your $court_artificer_court_position$ will gather inspiration to make books, tapestries, or archemical concoctions to please the learned ruler." court_artificer_court_position_task_learning_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Book#!, #V Weaver#!, or #V Alchemy#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$" court_artificer_court_position_task_stewardship: "Create Crowns & Sculptures" court_artificer_court_position_task_stewardship_desc: "Your $court_artificer_court_position$ will gather inspiration to make regalia, crowns, thrones, and other artifacts for the stewardly ruler." court_artificer_court_position_task_stewardship_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Smith#! or #V Artisan#! [inspiration|E]\n$court_artificer_court_position_task_improved_chances_tt$" court_artificer_court_position_task_improved_chances_tt: "Using this task drastically increases the chance of gaining an [inspiration|E]" must_have_an_equipped_illustrious_court_artifact: "You do #bold not#! have an equipped #V Illustrious#! [court_artifact|E]" must_have_upgradeable_artifact_tt: "You do #bold not#! have an equipped [artifact|E] that can be upgraded" antiquarian_court_position_task_scout_for_artifacts: "Search for Rare Artifacts" antiquarian_court_position_task_scout_for_artifacts_desc: "Your $antiquarian_court_position$ will scour ancient tomes and investigate loose rumors, searching for those who might be able to bring something spectacular back to court." antiquarian_court_position_task_scout_for_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to give someone at [court|E] an Adventure [inspiration|E] #weak (Chance increases with [aptitude|E])#!" antiquarian_inspired_adventurer_message: "$antiquarian_court_position$ Inspires Adventure!" antiquarian_inspired_adventurer_effect: "Your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('adventure_target'))] [adventure_target.GetFirstName] gained an #V Adventure#! [inspiration|E]" antiquarian_court_position_task_improve_artifacts: "Improve Artifacts" antiquarian_court_position_task_improve_artifacts_desc: "Your $antiquarian_court_position$ will improve and polish artifacts so that they are as impressive and effective as they can possibly be." antiquarian_court_position_task_improve_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to improve an equipped [artifact|E]\nThe chance of improvement #weak (#bold not#! the quality)#! increases with [aptitude|E]\nCommon [artifacts|E] can be improved once, Masterworks twice, and so on" antiquarian_improved_artifact_message: "[artifact_target.GetName] Improved!" artifact_prowess_1_modifier: "Prowess" artifact_knight_effectiveness_1_modifier: "Knight Effectiveness" artifact_glory_hound_levy_contribution_mult_1_modifier: "Glory Hound Levy Contribution" artifact_enemy_hard_casualty_modifier_1_modifier: "Enemy Hard Casualty Modifier" artifact_plains_advantage_1_modifier: "Plains Advantage" artifact_farmlands_advantage_1_modifier: "Farmlands Advantage" artifact_hills_advantage_1_modifier: "Hills Advantage" artifact_mountains_advantage_1_modifier: "Mountains Advantage" artifact_desert_advantage_1_modifier: "Desert Advantage" artifact_desert_mountains_advantage_1_modifier: "Desert Mountain Advantage" artifact_oasis_advantage_1_modifier: "Oasis Advantage" artifact_jungle_advantage_1_modifier: "Jungle Advantage" artifact_forest_advantage_1_modifier: "Forest Advantage" artifact_taiga_advantage_1_modifier: "Taiga Advantage" artifact_wetlands_advantage_1_modifier: "Wetlands Advantage" artifact_steppe_advantage_1_modifier: "Steppe Advantage" artifact_floodplains_advantage_1_modifier: "Floodplains Advantage" artifact_drylands_advantage_1_modifier: "Drylands Advantage" artifact_controlled_province_advantage_1_modifier: "Controlled Territory Defender Advantage" artifact_hard_casualty_modifier_1_modifier: "Hard Casualty Modifier" artifact_monthly_minor_prestige_1_modifier: "Monthly Prestige" artifact_monthly_prestige_1_modifier: "Monthly Prestige" artifact_monthly_piety_1_modifier: "Monthly Piety" artifact_monthly_prestige_add_1_modifier: "Monthly Renown" artifact_short_reign_duration_mult_1_modifier: "Short Reign Reduction" artifact_short_reign_duration_mult_3_modifier: "$artifact_short_reign_duration_mult_1_modifier$" artifact_monthly_tyranny_1_modifier: "Monthly Tyranny Reduction" artifact_happy_powerful_vassal_tax_contribution_mult_1_modifier: "Powerful Vassal Councillor Tax Contribution" artifact_courtly_tax_contribution_mult_1_modifier: "Courtly Tax Contribution" artifact_courtly_vassal_opinion_1_modifier: "Courtly Opinion" artifact_powerful_vassal_opinion_1_modifier: "Powerful Vassal Opinion" artifact_parochial_vassal_opinion_1_modifier: "Parochial Opinion" artifact_parochial_tax_contribution_mult_1_modifier: "Parochial Tax Contribution" artifact_courtier_and_guest_opinion_1_modifier: "Courtier and Guest Opinion" artifact_men_at_arms_maintenance_1_modifier: "Men-at-Arms Maintenance Reduction" artifact_build_gold_cost_1_modifier: "Build Cost Reduction" artifact_domain_tax_mult_1_modifier: "Domain Taxes" artifact_zealot_vassal_opinion_1_modifier: "Zealot Opinion" artifact_zealot_tax_contribution_mult_1_modifier: "Zealot Tax Contribution" artifact_belligerent_tax_contribution_mult_1_modifier: "Belligerent Tax Contribution" artifact_court_grandeur_baseline_add_1_modifier: "Court Grandeur" artifact_development_growth_1_modifier: "Development Growth" artifact_glory_hound_vassal_opinion_1_modifier: "Glory Hound Opinion" artifact_belligerent_vassal_opinion_1_modifier: "Belligerent Opinion" artifact_vassal_limit_1_modifier: "Vassal Limit" artifact_owned_scheme_secrecy_add_1_modifier: "Scheme Secrecy" artifact_hostile_scheme_phase_duration_add_1_modifier: "Hostile Scheme Speed" artifact_personal_scheme_phase_duration_add_1_modifier: "Personal Scheme Speed" artifact_learn_language_scheme_phase_duration_add_1_modifier: "Learn Language Scheme Speed" artifact_monthly_lifestyle_xp_minor_modifier: "Monthly Lifestyle Experience" artifact_monthly_lifestyle_xp_miniscule_modifier: "Monthly Lifestyle Experience" artifact_glory_hound_tax_contribution_mult_1_modifier: "Glory Hound Tax Contribution" artifact_mercenary_hire_cost_mult_1_modifier: "Mercenary Hire Cost" artifact_fertility_growth_1_modifier: "Fertility Growth" artifact_herd_gain_1_modifier: "Herd Gain" artifact_herd_conversion_1_modifier: "Herd Conversion" artifact_health_gain_2_modifier: "Improved Health" artifact_dread_baseline_add_2_modifier: "Dread" artifact_pursue_efficiency_2_modifier: "Pursue Efficiency" artifact_controlled_province_advantage_5_modifier: "Controlled Province Advantage" artifact_negate_health_penalty_add_2_modifier: "Negate Health Penalty" artifact_scheme_resistance_add_3_modifier: "Scheme Resistance" antiquarian_court_position_task_exibit_artifacts: "Exibit Illustrious Artifacts" antiquarian_court_position_task_exibit_artifacts_desc: "Your $antiquarian_court_position$ will exibit your illustrious artifacts to the public, showing everyone that you are in possession of something truly unique." court_musician_court_position_task_bolster_legitimacy: "Bolster Legitimacy" court_musician_court_position_task_bolster_legitimacy_desc: "This character will strengthen your right to rule through song and dance." cupbearer_court_position_task_flatter_dignitaries: "Flatter Dignitaries" cupbearer_court_position_task_flatter_dignitaries_desc: "This character will make sure that the cups of those you care for the most runneth over with vigor." cupbearer_court_position_task_collect_tallage: "Collect Tallage" cupbearer_court_position_task_collect_tallage_desc: "Your $cupbearer_court_position$ will collect extra taxes from vassal socialites and revelers, the feasts must not run out of food and drink, after all!" cupbearer_court_position_task_collect_tallage_tt: "You do not have any [GetVassalStance( 'courtly' ).GetName] [vassals|E]" high_almoner_court_position_task_appease_zealots_tt: "You do not have any [GetVassalStance( 'zealot' ).GetName] [vassals|E]" chief_qadi_court_position_task_public_alms: "Lead Public Sadaqah" chief_qadi_court_position_task_public_alms_desc: "Your $chief_qadi_court_position$ will divide alms to the poor and destitute of your domain in your name." high_almoner_court_position_task_appease_zealots: "Appease Zealots" high_almoner_court_position_task_appease_zealots_desc: "This character will drum up your name in the eyes of the pious vassals of the realm." food_taster_court_position_task_brew_poisons: "Brew Poisons" food_taster_court_position_task_brew_poisons_desc: "This character will spend their time behind the scenes, concocting poisons for use in schemes." food_taster_court_position_task_ear_to_the_ground: "Keep an Ear to the Ground" food_taster_court_position_task_ear_to_the_ground_desc: "This character will spend their time hiding behind curtains, listening intently for rumors and gossip." court_poet_court_position_task_create_poetry: "Write Poetry" court_poet_court_position_task_create_poetry_desc: "Your $court_poet_court_position$ will spend their time penning and reciting beautiful poems about you, your realm, and your achievements." court_poet_court_position_task_create_poetry_tt: "Every year the $court_poet_court_position$ will write a poem, giving you a [modifier|E] improving either your [legitimacy|E], [piety|E], [advantage|E], or [attraction|E] for three years #weak (Effect increases with [aptitude|E])#!" court_poet_court_position_task_japanese_legacy_addendum: "Each finished Poem will provide a one time increase of [bloc_cohesion|E]" court_poet_poetry_desc: "[court_poet_from_task.Custom('GeneratePoem_Outro_Rhyming')]" court_poet_poetry_title: "[court_poet_from_task.Custom('GeneratePoem_Title')|U]" court_poet_romance_aptitude_1_modifier: "Court Poet: Poetry about Romance" court_poet_romance_aptitude_2_modifier: "$court_poet_romance_aptitude_1_modifier$" court_poet_romance_aptitude_3_modifier: "$court_poet_romance_aptitude_1_modifier$" court_poet_romance_aptitude_4_modifier: "$court_poet_romance_aptitude_1_modifier$" court_poet_romance_aptitude_5_modifier: "$court_poet_romance_aptitude_1_modifier$" court_poet_mourning_aptitude_1_modifier: "Court Poet: Poetry about Mourning" court_poet_mourning_aptitude_2_modifier: "$court_poet_mourning_aptitude_1_modifier$" court_poet_mourning_aptitude_3_modifier: "$court_poet_mourning_aptitude_1_modifier$" court_poet_mourning_aptitude_4_modifier: "$court_poet_mourning_aptitude_1_modifier$" court_poet_mourning_aptitude_5_modifier: "$court_poet_mourning_aptitude_1_modifier$" court_poet_legacy_aptitude_1_modifier: "Court Poet: Poetry about Legacy" court_poet_legacy_aptitude_2_modifier: "$court_poet_legacy_aptitude_1_modifier$" court_poet_legacy_aptitude_3_modifier: "$court_poet_legacy_aptitude_1_modifier$" court_poet_legacy_aptitude_4_modifier: "$court_poet_legacy_aptitude_1_modifier$" court_poet_legacy_aptitude_5_modifier: "$court_poet_legacy_aptitude_1_modifier$" court_poet_strife_aptitude_1_modifier: "Court Poet: Poetry about Strife" court_poet_strife_aptitude_2_modifier: "$court_poet_strife_aptitude_1_modifier$" court_poet_strife_aptitude_3_modifier: "$court_poet_strife_aptitude_1_modifier$" court_poet_strife_aptitude_4_modifier: "$court_poet_strife_aptitude_1_modifier$" court_poet_strife_aptitude_5_modifier: "$court_poet_strife_aptitude_1_modifier$" drinks_alcohol: "They drink alcohol"