namespace = accolade #Accolade rank gain notification # by Jason Cantalini accolade.0001 = { hidden = yes trigger = { exists = acclaimed_knight has_dlc_feature = accolades } immediate = { scope:changing_accolade = { acclaimed_knight = { save_scope_as = acclaimed_knight } } if = { limit = { scope:changing_accolade = { accolade_rank >= 5 } } send_interface_message = { type = msg_accolade_gained_rank title = accolade.0001.notification_high desc = accolade_rank_unlock_notification_tooltip_high left_icon = scope:acclaimed_knight } } else = { send_interface_message = { type = msg_accolade_gained_rank title = accolade.0001.notification_low desc = accolade_rank_unlock_notification_tooltip_low left_icon = scope:acclaimed_knight } } } } #Accolade rank loss notification # by Jason Cantalini accolade.0002 = { hidden = yes trigger = { has_dlc_feature = accolades } immediate = { if = { limit = { exists = scope:changing_accolade.acclaimed_knight } scope:changing_accolade = { acclaimed_knight = { save_scope_as = acclaimed_knight } } if = { limit = { scope:changing_accolade = { accolade_rank >= 5 } } send_interface_message = { type = msg_accolade_lost_rank title = accolade.0002.notification_high left_icon = scope:acclaimed_knight desc = { first_valid = { triggered_desc = { trigger = { scope:acclaimed_knight = { is_alive = yes } } desc = accolade_rank_loss_notification_tooltip_high } desc = accolade_rank_loss_notification_tooltip_high_dead } } } } else_if = { limit = { scope:changing_accolade = { accolade_rank >= 1 } } send_interface_message = { type = msg_accolade_lost_rank title = accolade.0002.notification_low left_icon = scope:acclaimed_knight desc = { first_valid = { triggered_desc = { trigger = { scope:acclaimed_knight = { is_alive = yes } } desc = accolade_rank_loss_notification_tooltip_low } desc = accolade_rank_loss_notification_tooltip_low_dead } } } } else = { send_interface_message = { type = msg_accolade_lost_rank title = accolade.0002.notification_low left_icon = scope:acclaimed_knight desc = { first_valid = { triggered_desc = { trigger = { scope:acclaimed_knight = { is_alive = yes } } desc = accolade_rank_loss_notification_tooltip_no_rank } desc = accolade_rank_loss_notification_tooltip_no_rank_dead } } } } } else_if = { limit = { NOT = { exists = scope:changing_accolade.acclaimed_knight } scope:changing_accolade = { accolade_rank >= 1 } } send_interface_message = { type = msg_accolade_lost_rank title = accolade.0002.notification_empty desc = accolade_rank_loss_notification_tooltip_empty } } else = { send_interface_message = { type = msg_accolade_lost_rank title = accolade.0002.notification_low desc = accolade_rank_loss_notification_tooltip_empty_no_rank } } } } #Accolade becomes idle # by Jason Cantalini accolade.0003 = { hidden = yes trigger = { has_dlc_feature = accolades } immediate = { send_interface_toast = { type = msg_accolade_active title = accolade.0003.accolade_becomes_idle.tt custom_tooltip = accolade.0003.accolade_becomes_idle_effects.tt } } } #Accolade succession with unchanged types # by Jason Cantalini accolade.0004 = { hidden = yes trigger = { has_dlc_feature = accolades } immediate = { send_interface_toast = { type = msg_accolade_succession title = accolade.0004.new_acclaimed_knight.tt left_icon = scope:new_acclaimed_knight custom_tooltip = accolade.0004.new_acclaimed_knight_name.tt custom_tooltip = accolade.glory_loss.tt } } } #Accolade succession with new secondary type # by Jason Cantalini accolade.0005 = { hidden = yes trigger = { has_dlc_feature = accolades } immediate = { send_interface_toast = { type = msg_accolade_succession_toast title = accolade.0005.new_acclaimed_knight_new_type.tt left_icon = scope:new_acclaimed_knight custom_tooltip = accolade.0005.new_accolade_type.tt custom_tooltip = accolade.0005.new_acclaimed_knight_succeeds.tt custom_tooltip = accolade.glory_loss.tt } } } #Find Accolade Successor knight creation event accolade.0006 = { hidden = yes trigger = { exists = scope:accolade_in_need exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no is_healthy = yes save_temporary_scope_as = temp_knight can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:temp_knight } } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no is_healthy = yes save_temporary_scope_as = temp_knight can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:temp_knight } } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } #if = { # Balance testing variables # limit = { # NOT = { # exists = global_var:accolade_fail # } # } # set_global_variable = { # name = accolade_fail # value = 1 # } #} #else = { # change_global_variable = { # name = accolade_fail # add = 1 # } #} accolade_character_creation_effect = yes } #else = { # Balance testing variables # if = { # limit = { # NOT = { # exists = global_var:accolade_success # } # } # set_global_variable = { # name = accolade_success # value = 1 # } # } # else = { # change_global_variable = { # name = accolade_success # add = 1 # } # } #} if = { limit = { exists = scope:chosen_knight } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } # make sure the chosen knight is not already a courtier scope:chosen_knight ?= { NOT = { is_courtier_of = root } } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0007 days = 1 } } } } #Find Accolade Successor join event accolade.0007 = { hidden = yes immediate = { if = { limit = { exists = scope:accolade_in_need exists = scope:chosen_knight exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } #SEND A TOAST NOTIFICATION send_interface_toast = { type = event_toast_effect_neutral title = accolade.0007.notification left_icon = scope:chosen_knight custom_tooltip = accolade_call_acclaimed_knight_tooltip hidden_effect = { scope:chosen_knight = { if = { limit = { NOT = { is_knight_of = root } } } } } } } else = { send_interface_message = { type = event_accolade_bad_text title = accolade.0007.notification_fail desc = accolade_find_successor_fail_notification_tooltip } } } } #Call Acclaimed Knight first knight accolade.0008 = { hidden = yes trigger = { exists = scope:empty_accolade_1 exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first scope:empty_accolade_1 = { save_scope_as = accolade_in_need } every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } accolade_character_creation_effect = yes } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0013 days = 1 } } } #Call Acclaimed Knight second knight accolade.0009 = { hidden = yes trigger = { exists = scope:empty_accolade_2 exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first scope:empty_accolade_2 = { save_scope_as = accolade_in_need } every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_clergy = no is_healthy = yes } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_clergy = no is_healthy = yes } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } accolade_character_creation_effect = yes } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0013 days = 1 } } } #Call Acclaimed Knight third knight accolade.0010 = { hidden = yes trigger = { exists = scope:empty_accolade_3 exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first scope:empty_accolade_3 = { save_scope_as = accolade_in_need } every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } accolade_character_creation_effect = yes } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0013 days = 1 } } } #Call Acclaimed Knight fourth knight accolade.0011 = { hidden = yes trigger = { exists = scope:empty_accolade_4 exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first scope:empty_accolade_4 = { save_scope_as = accolade_in_need } every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } accolade_character_creation_effect = yes } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0013 days = 1 } } } #Call Acclaimed Knight fifth knight accolade.0012 = { hidden = yes trigger = { exists = scope:empty_accolade_5 exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } immediate = { # try to find a pool character first scope:empty_accolade_5 = { save_scope_as = accolade_in_need } every_courtier_or_guest = { limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } every_pool_character = { province = root.capital_province limit = { ep2_can_be_accolade_successor_base_trigger = yes can_be_knight_trigger = { ARMY_OWNER = root } is_valid_successor_for_accolade = scope:accolade_in_need faith = { faith_hostility_level = { target = root.faith value <= faith_astray_level } } is_clergy = no can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = this } is_healthy = yes } add_to_list = potential_knights } random_in_list = { list = potential_knights save_scope_as = chosen_knight } # create a character if needed if = { limit = { NOT = { exists = scope:chosen_knight } } accolade_character_creation_effect = yes } if = { limit = { can_recruit_character_to_court_trigger = { RECRUITER = root RECRUITEE = scope:chosen_knight } } add_courtier = scope:chosen_knight } trigger_event = { id = accolade.0013 days = 1 } } } #Call Accolade Knight join event accolade.0013 = { hidden = yes immediate = { if = { limit = { exists = scope:accolade_in_need exists = scope:chosen_knight exists = root.capital_province highest_held_title_tier >= tier_county NOR = { government_has_flag = government_is_theocracy has_character_flag = had_accolade_successor_notification } } #SEND A TOAST NOTIFICATION send_interface_toast = { type = event_toast_effect_neutral title = accolade.0013.notification left_icon = scope:chosen_knight custom_tooltip = accolade_call_acclaimed_knight_tooltip hidden_effect = { scope:chosen_knight = { if = { limit = { NOT = { is_knight_of = root } } set_knight_status = force } } } } add_character_flag = { flag = had_accolade_successor_notification months = 6 } } else_if = { limit = { exists = scope:accolade_in_need exists = scope:chosen_knight exists = root.capital_province highest_held_title_tier >= tier_county NOT = { government_has_flag = government_is_theocracy } } #SEND A FEED NOTIFICATION FOR NEXT KNIGHTS send_interface_message = { type = event_accolade_good_with_text title = accolade.0013.notification desc = accolade_call_acclaimed_knight_tooltip left_icon = scope:chosen_knight scope:chosen_knight = { if = { limit = { NOT = { is_knight_of = root } } set_knight_status = force } } } } else = { send_interface_message = { type = event_accolade_bad_text title = accolade.0013.notification_fail desc = accolade_call_acclaimed_knight_fail_notification_tooltip } } } }