namespace = NEOW_start NEOW_start.0001 = { #Starting Event for Marek Masaryk type = character_event title = NEOW_start.0001.title desc = NEOW_start.0001.desc theme = rival_relation immediate = { play_music_cue = mx_cue_rivalry } right_portrait = { character = root animation = war_over_loss } left_portrait = { character = character:zapadoslavia0012 animation = ecstasy } lower_left_portrait = { character = character:zapadoslavia0014 } option = { name = NEOW_start.0001.a send_interface_toast = { title = NEOW_start.gave_up left_icon = root add_gold = 100 add_prestige = 150 } ai_chance = { base = 10 } } option = { name = NEOW_start.0001.b send_interface_toast = { title = NEOW_start.wants_to_fight left_icon = root create_maa_regiment = { type = NEOW_militia check_can_recruit = no size = 1 } add_gold = 50 add_prestige = 300 } trigger_event = { id = NEOW_start.0002 days = 7 } ai_chance = { base = 60 } } option = { name = NEOW_start.0001.c send_interface_toast = { title = ; left_icon = root create_maa_regiment = { type = NEOW_militia check_can_recruit = no size = 1 } add_gold = 50 add_unpressed_claim = title:k_bohemia } trigger_event = { id = NEOW_start.0002 days = 7 } ai_chance = { base = 30 } } } NEOW_start.0002 = { #Starting Event for Marek Masaryk type = character_event title = NEOW_start.0002.title desc = NEOW_start.0002.desc theme = recovery immediate = { play_music_cue = mx_cue_positive } right_portrait = { character = root animation = thinking } left_portrait = { character = character:zapadoslavia0110 animation = inspect_weapon } option = { name = NEOW_start.0002.a send_interface_toast = { title = NEOW_start.tom left_icon = root add_courtier = character:zapadoslavia0110 add_opinion = { target = character:zapadoslavia0110 modifier = pleased_opinion opinion = 50 } character:zapadoslavia0110 = { set_relation_rival = { target = character:zapadoslavia0012 } } add_gold = 25 domicile ?= { change_provisions = major_provisions_gain } add_prestige = 150 create_maa_regiment = { type = NEOW_militia check_can_recruit = no size = 1 } create_maa_regiment = { type = light_footmen check_can_recruit = no size = 1 } } } }