###DECISIONS LIST### #unite_the_western_slavs_decision #unite_the_southern_slavs_decision #unite_the_slavs_decision #promote_hungarian_settlement_decision #revive_magyar_paganism_decision ### Unite the West Slavs ### unite_the_western_slavs_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_realm.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } desc = unite_the_western_slavs_decision_desc is_shown = { culture = { has_cultural_pillar = heritage_west_slavic } NOT = { is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_western_slavs_decision } } } is_valid = { culture = { has_cultural_pillar = heritage_west_slavic } completely_controls_region = custom_west_slavia #Has de jure Lands OR = { custom_description = { text = unite_the_western_slavs_decision_tt_1 OR = { has_primary_title = title:k_poland has_primary_title = title:k_pomerania has_primary_title = title:k_bohemia has_primary_title = title:k_moravia has_primary_title = title:k_sorbia } } custom_description = { text = unite_the_western_slavs_decision_tt_2 AND = { highest_held_title_tier = tier_empire OR = { has_title = title:k_poland has_title = title:k_pomerania has_title = title:k_bohemia has_title = title:k_moravia has_title = title:k_sorbia } } } } } is_valid_showing_failures_only = { is_landed = yes } effect = { gain_heroic_legend_seed_tooltip_effect = yes save_scope_as = western_slav_uniter show_as_tooltip = { unite_the_western_slavs_decision_effects = yes } #Actually applied in east_europe.0001 - prestige, laws, title, innovation effects #Events trigger_event = east_europe.0001 every_player = { limit = { this != scope:western_slav_uniter is_within_diplo_range = { CHARACTER = scope:western_slav_uniter } } trigger_event = east_europe.0002 } #Can only be done once add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_western_slavs_decision } set_global_variable = { name = unite_the_western_slavs_decision value = scope:western_slav_uniter } set_global_variable = { name = unite_the_western_slavs_decision_title value = scope:western_slav_uniter.primary_title } } ai_potential = { always = yes } ai_will_do = { base = 100 } } ### Unite the South Slavs ### unite_the_southern_slavs_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_realm.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } desc = unite_the_southern_slavs_decision_desc is_shown = { culture = { has_cultural_pillar = heritage_south_slavic } NOT = { has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_southern_slavs_decision } } } is_valid = { culture = { has_cultural_pillar = heritage_south_slavic } completely_controls_region = custom_south_slavia #Has de jure Lands OR = { has_primary_title = title:k_croatia has_primary_title = title:k_serbia has_primary_title = title:k_bulgaria has_primary_title = title:k_dacia has_primary_title = title:k_moldavia has_primary_title = title:k_bosnia } } is_valid_showing_failures_only = { is_landed = yes } effect = { gain_heroic_legend_seed_tooltip_effect = yes save_scope_as = southern_slav_uniter show_as_tooltip = { unite_the_southern_slavs_decision_effects = yes } #Actually applied in east_europe.0006 - prestige, laws, title, innovation effects #Events trigger_event = east_europe.0005 every_player = { limit = { this != scope:southern_slav_uniter is_within_diplo_range = { CHARACTER = scope:southern_slav_uniter } } trigger_event = east_europe.0006 } #Can only be done once add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_southern_slavs_decision } set_global_variable = { name = unite_the_southern_slavs_decision value = scope:southern_slav_uniter } set_global_variable = { name = unite_the_southern_slavs_decision_title value = scope:southern_slav_uniter.primary_title } } ai_potential = { always = yes } ai_will_do = { base = 100 } } ### Unite the Slavs ### unite_the_slavs_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_realm.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } desc = unite_the_slavs_decision_desc is_shown = { OR = { culture = { has_cultural_pillar = heritage_west_slavic } culture = { has_cultural_pillar = heritage_east_slavic } culture = { has_cultural_pillar = heritage_south_slavic } } NOR = { has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_slavs_decision } } } is_valid = { OR = { culture = { has_cultural_pillar = heritage_west_slavic } culture = { has_cultural_pillar = heritage_east_slavic } culture = { has_cultural_pillar = heritage_south_slavic } } completely_controls_region = custom_slavia } is_valid_showing_failures_only = { is_landed = yes } effect = { save_scope_as = slav_uniter show_as_tooltip = { unite_the_slavs_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects #Events trigger_event = east_europe.0010 every_player = { limit = { this != scope:slav_uniter is_within_diplo_range = { CHARACTER = scope:slav_uniter } } trigger_event = east_europe.0011 } #Can only happen once add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:unite_the_slavs_decision } set_global_variable = { name = unite_the_slavs_decision value = scope:slav_uniter } } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = 600 } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = 600 } } } ai_potential = { always = yes } ai_will_do = { base = 100 } } ### Defenders of [ROOT.Char.GetFaith.HighGodName] ### defenders_of_highgod_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } desc = defenders_of_highgod_decision_desc is_shown = { OR = { faith = faith:baltic_pagan faith = faith:slavic_pagan faith = faith:finnish_pagan } #Only once per faith NOR = { AND = { faith = faith:baltic_pagan is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_baltic_decision } } AND = { faith = faith:slavic_pagan is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_slavic_decision } } AND = { faith = faith:finnish_pagan is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_finnish_decision } } } } is_valid = { #Holds a holy site faith = { any_holy_site = { county = { holder = root title_province = { has_special_building = no } } } } piety_level >= 3 #Have loyal powerful vassals trigger_if = { limit = { OR = { highest_held_title_tier = tier_county highest_held_title_tier = tier_duchy } } any_vassal = { count >= 3 #Counts/dukes need 3 is_powerful_vassal = yes opinion = { target = root value >= high_positive_opinion } } } trigger_if = { limit = { highest_held_title_tier = tier_kingdom } any_vassal = { count >= 4 #Kings need 4 is_powerful_vassal = yes opinion = { target = root value >= high_positive_opinion } } } trigger_if = { limit = { highest_held_title_tier = tier_empire } any_vassal = { count >= 5 #Emperor need 5 is_powerful_vassal = yes opinion = { target = root value >= high_positive_opinion } } } } is_valid_showing_failures_only = { top_liege = this is_landed = yes } effect = { save_scope_as = defender_of_highgod show_as_tooltip = { defenders_of_highgod_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects #Events if = { limit = { faith = { any_holy_site = { count > 1 county.holder = root title_province = { has_special_building = no } } } } trigger_event = east_europe.0015 } else = { faith = { random_holy_site = { limit = { county.holder = root title_province = { has_special_building = no } } save_scope_as = holy_site } } trigger_event = east_europe.0016 } #Event to every player (east_europe.0017) is actually send through east_europe.0016 to make sure the right holy site scope is set #Can only happen once per faith if = { limit = { faith = faith:baltic_pagan } add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_baltic_decision } } else_if = { limit = { faith = faith:slavic_pagan } add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_slavic_decision } } else_if = { limit = { faith = faith:finnish_pagan } add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:defenders_of_highgod_finnish_decision } } } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = 100 } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = 100 } } } ai_potential = { always = yes } ai_will_do = { base = 100 } } #Hungary: historical re-settlement program. ### Promote Christian Settlements ### promote_hungarian_settlement_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_realm.dds" } desc = promote_hungarian_settlement_decision_desc selection_tooltip = promote_hungarian_settlement_decision_tooltip decision_group_type = major ai_goal = yes is_shown = { is_ruler = yes is_playable_character = yes game_start_date < 1066.1.1 culture = { has_cultural_pillar = heritage_magyar } NOT = { #Can only do it once. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_promoted_hungarian_settlement } } NOT = { #Can only do either or. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_revived_magyar_paganism } } OR = { has_title = title:k_hungary has_title = title:e_carpathia } any_neighboring_top_liege_realm_owner = { #There are same reli neighboring Realms/Empires to take people from. OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } count >= 2 } } is_valid = { # Must be an Ecumenical Christian custom_description = { text = promote_hungarian_settlement_decision_ecumenical_christian faith = { #Denomination of Faith must not be a heresy and must have some degree of control over its core regions. OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } has_doctrine = special_doctrine_ecumenical_christian } } #Must completely control the Carpathian Basin (Hungary De Jure) completely_controls = title:k_hungary # Capital is Hungarian culture group capital_province = { culture = { has_cultural_pillar = heritage_magyar } } } is_valid_showing_failures_only = { is_landed = yes is_capable_adult = yes is_imprisoned = no top_liege = this is_at_war = no } cost = { prestige = 2000 piety = 500 } effect = { show_as_tooltip = { promote_hungarian_settlement_decision_scripted_effect = yes } trigger_event = { id = east_europe.0030 } hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_promoted_hungarian_settlement } } } ai_potential = { always = yes } ai_will_do = { base = 50 ai_value_modifier = { ai_zeal = 1.0 ai_greed = 1.0 } } } ######################################### # Return to Magyar Paganism # # by Flavio Verna & Ewan Cowhig Croft # ######################################### ### Revive Táltosism ### revive_magyar_paganism_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" } desc = revive_magyar_paganism_decision_desc selection_tooltip = revive_magyar_paganism_decision_tooltip decision_group_type = major ai_check_interval = 0 is_shown = { is_landed = yes #Must be some flavour of Magyar. culture = { has_cultural_pillar = heritage_magyar } #Should be done early. custom_tooltip = { text = revive_taltoism_decision_before_last_date current_date <= 1100.1.1 } NOR = { #Can only do it once. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_revived_magyar_paganism } } #Must be the ruler of the Carpathian Basin. any_sub_realm_county = { title_province = { geographical_region = custom_hungary } } #Must be feudalised. OR = { government_has_flag = government_is_feudal government_allows = administrative } #Must be something other than pagan. NOT = { faith.religion = { is_in_family = rf_pagan } } #Magyar Paganism must not have been reformed. religion:magyar_religion = { any_faith = { count = all has_doctrine_parameter = unreformed } } } is_valid = { #Must be suitably prestigious. prestige_level >= high_prestige_level #Either you hold k_hungary directly, or your vassal does. OR = { has_title = title:k_hungary AND = { has_title = title:e_carpathia any_vassal = { has_title = title:k_hungary } } } #Must control at least 80% of de jure Hungary (usually we'd use a region, but if Hungary has shrunk/grown for some reason, the people and title are more important than the actual area). any_realm_county = { count >= 30 culture = { has_cultural_pillar = heritage_magyar } } #Must be a noted scholar of theology (and thus filled out the entire Theologian tree). OR = { piety_level >= high_piety_level has_trait = theologian } #Should be done early: reiterate this here so the player isn't surprised by losing the decision when shifting up an era. custom_tooltip = { text = revive_taltoism_decision_before_last_date current_date <= 1100.1.1 } } is_valid_showing_failures_only = { is_capable_adult = yes is_imprisoned = no is_at_war = no top_liege = this } cost = { piety = 2000 } effect = { gain_holy_legend_seed_tooltip_effect = yes custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt show_as_tooltip = { revive_magyar_paganism_decision_scripted_effect = yes } trigger_event = { id = east_europe.0032 } hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_revived_magyar_paganism } } } ai_potential = { always = no } } ################################# # Found the Kingdom of Bosnia # # by Ewan Cowhig Croft # ################################# ### Found Kingdom of Bosnia ### found_kingdom_of_bosnia_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 0 empire = 0 hegemony = 0 } desc = found_kingdom_of_bosnia_decision_desc selection_tooltip = found_kingdom_of_bosnia_decision_tooltip is_shown = { is_ruler = yes is_playable_character = yes exists = dynasty OR = { #Must be a Serb or Croat within the Bosnian highlands. AND = { OR = { culture = culture:serbian culture = culture:croatian } capital_county = { OR = { this = title:c_vodica this = title:c_pset this = title:c_vrbas this = title:c_donjikraji this = title:c_usora this = title:c_rama this = title:c_soli this = title:c_vhrbosna this = title:c_zavrsje this = title:c_zachlumia this = title:c_pagania } } } #Or just be Bosnian. culture = culture:bosnian } NOT = { #You can only do it once. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_founded_kingdom_of_bosnia } } NOR = { government_has_flag = government_is_mercenary government_has_flag = government_is_holy_order } highest_held_title_tier <= tier_duchy } is_valid = { #You must have sufficient clout. top_liege = this #You must control the kingdom's heartlands. has_title = title:d_bosna has_title = title:d_lower_bosna has_title = title:d_usora completely_controls = title:d_bosna completely_controls = title:d_lower_bosna completely_controls = title:d_usora #You must be sufficiently advanced to conceive of having a separate kingdom, rather than being Croatian or Serbian. culture = { has_cultural_era_or_later = culture_era_early_medieval } } is_valid_showing_failures_only = { is_landed = yes is_available_adult = yes } effect = { save_scope_as = founder show_as_tooltip = { found_kingdom_of_bosnia_decision_scripted_effect = yes } gain_heroic_legend_seed_tooltip_effect = yes trigger_event = { id = east_europe.0101 } #Notify other players. every_player = { limit = { this != scope:founder top_liege = { OR = { this = scope:founder any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder } } } } trigger_event = east_europe.0102 } hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_founded_kingdom_of_bosnia } set_global_variable = { name = flag_founded_kingdom_of_bosnia value = scope:founder } } } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = 300 } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = 300 } } prestige = 200 } ai_potential = { always = yes } ai_will_do = { base = 100 } } ################################# # Accuse the Krstjani of Heresy # # by Ewan Cowhig Croft # ################################# ### Accuse the Krstjani of Heresy ### accuse_krstjani_of_heresy_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 120 empire = 120 hegemony = 120 } desc = accuse_krstjani_of_heresy_decision_desc selection_tooltip = accuse_krstjani_of_heresy_decision_tooltip is_shown = { top_liege = this is_landed_or_landless_administrative = yes exists = dynasty #Gotta be an ecumenical Christian... faith = { religion_tag = christianity_religion has_doctrine = special_doctrine_ecumenical_christian } #... with an existing Head of Faith. exists = faith.religious_head #Shouldn't be possible, but, just in case: you also can't be a Krstjani yourself. NOT = { faith = faith:bosnian_church } #The world mustn't already consider the Krstjani to be heretics. faith:bosnian_church = { has_doctrine = special_doctrine_ecumenical_christian } #Aaaaand you need an independent Krstjani neighbour of at least a notable level (i.e., at least the size of a fully-independent d_bosnia). any_neighboring_top_liege_realm_owner = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes } NOT = { #It mustn't have been done recently (this is removed in a hidden cooldown event after the chain is finished, if it fails). is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_krstjani_accused_of_heresy } } #Should always be a playable government, ideally. OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_allows = administrative } } is_valid = { #You must have sufficient clout. piety_level >= high_piety_level highest_held_title_tier >= tier_duchy } is_valid_showing_failures_only = { is_available_adult = yes NOT = { has_trait = excommunicated } } effect = { save_scope_as = accuser faith.religious_head = { save_scope_as = hof } random_neighboring_top_liege_realm_owner = { limit = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes } save_scope_as = heretic } custom_tooltip = accuse_krstjani_of_heresy_flavour_effect.tt #Begin the chain. trigger_event = { id = east_europe.0111 } hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_krstjani_accused_of_heresy } } } cost = { piety = major_piety_value } ai_potential = { always = yes } ai_will_do = { base = 50 #Weight up for zealous characters. modifier = { add = 25 has_trait = zealous } #Ironically, weight up for cynical characters: they stand to gain the most. modifier = { add = 15 has_trait = cynical } #Mildly weight up crusaders, who would be more likely to see/look for heresy. modifier = { add = 10 has_trait = faith_warrior } #Mildly weight up order members, who would be more likely to see/look for heresy. modifier = { add = 10 has_trait = order_member } #Mildly weight up theologians, who would understand the theological problems of their neighbours best. modifier = { add = 10 has_trait = theologian } #Exempt if any friend is Krstjani. modifier = { add = -100 any_relation = { type = friend faith = faith:bosnian_church } } #Exempt if any lover is Krstjani. modifier = { add = -100 any_relation = { type = lover faith = faith:bosnian_church } } #Exempt if any formal partner (spouse or concubine) is Krstjani. modifier = { add = -100 any_consort = { faith = faith:bosnian_church } } #Exempt if any ally is Krstjani. modifier = { add = -100 any_ally = { faith = faith:bosnian_church } } #Exempt the HRE: they're not fussed about some remote Balkan peasants. modifier = { add = -100 any_held_title = { this = title:e_hre } } #Exempt the ERE: they almost certainly have bigger fish to fry. modifier = { add = -100 any_held_title = { this = title:e_byzantium } } #Exempt characters who are at war: they're too busy. modifier = { add = -100 is_at_war = yes } } } ##################################### # Last Gasp of the Great Migrations # # by Ewan Cowhig Croft # ##################################### ### Prepare to Cross the Carpathians ### launch_hungarian_migration_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 60 kingdom = 60 empire = 0 hegemony = 0 } desc = launch_hungarian_migration_decision_desc selection_tooltip = launch_hungarian_migration_decision_tooltip is_shown = { is_ruler = yes is_landed = yes exists = dynasty #Either be independent, or else not beneath another Mogyer. OR = { top_liege = this NOT = { liege = { culture = culture:mogyer } } } #Must be a steppe Hungarian. culture = culture:mogyer #Must not already control a large chunk of Pannonia. NOT = { any_county_in_region = { region = custom_hungary count >= 12 OR = { holder = root holder = { any_liege_or_above = { this = root } } } } } #You can only do it once. NOT = { is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_launched_hungarian_migration } } #And the moment for the migration must not have passed. current_date <= 911.1.1 } is_valid = { #An emperor does not voluntarily lose a tier. highest_held_title_tier <= tier_kingdom #Reshow this here so that players realise they're on a timer. custom_description = { text = launch_hungarian_migration_decision_before_last_date current_date <= 911.1.1 } } is_valid_showing_failures_only = { is_available_adult = yes #Can't be fighting elsewhere. is_at_war = no } effect = { save_scope_as = invader custom_tooltip = launch_hungarian_migration_decision_flavour_effect add_character_flag = undertaking_hungarian_migration trigger_event = east_europe.0141 hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_launched_hungarian_migration } } } cost = { #Charge a reasonable lump of prestige. prestige = 1000 } ai_potential = { #AI decision making is governed via event. always = no } ai_will_do = { #AI decision making is governed via event. base = 0 } } ################################# # Found the Kingdom of Livonia # # by James Beaumont # ################################# ### Proclaim Terra Mariana ### found_kingdom_of_livonia_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds" } decision_group_type = major ai_check_interval_by_tier = { barony = 0 county = 0 duchy = 120 kingdom = 0 empire = 0 hegemony = 0 } desc = found_kingdom_of_livonia_decision_desc selection_tooltip = found_kingdom_of_livonia_decision_tooltip is_shown = { is_ruler = yes is_playable_character = yes exists = dynasty OR = { #Must be a Latvian or Christian in Livonia AND = { NOT = { culture = culture:estonian #Estonians already have their Kingdom. } OR = { #Considers themselves to be a "Balt" root.culture = { has_cultural_pillar = heritage_baltic } root.faith = { religion_tag = baltic_religion } #Is a Crusader founding the Kingdom root.faith = { NOT = { religion_tag = baltic_religion } NOT = { has_doctrine_parameter = unreformed } } } capital_province = { geographical_region = ghw_region_baltic } } #Or just be Latvian. culture = culture:latgalian } NOT = { #You can only do it once. is_target_in_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_founded_kingdom_of_livonia } } highest_held_title_tier <= tier_duchy } is_valid = { OR = { #Independent or vassal of an Emperor top_liege = this top_liege.primary_title.tier >= tier_empire } prestige_level >= medium_prestige_level #You must control the kingdom's heartlands. has_title = title:d_latgalians has_title = title:d_courland has_title = title:d_livonia completely_controls_region = custom_latvia } is_valid_showing_failures_only = { is_landed = yes is_available_adult = yes } effect = { save_scope_as = founder show_as_tooltip = { found_kingdom_of_livonia_decision_scripted_effect = yes } gain_heroic_legend_seed_tooltip_effect = yes trigger_event = { id = east_europe.0200 } #Notify other players. every_player = { limit = { this != scope:founder top_liege = { OR = { this = scope:founder any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder } } } } trigger_event = east_europe.0201 } hidden_effect = { add_to_global_variable_list = { name = unavailable_unique_decisions target = flag:flag_founded_kingdom_of_livonia } } } cost = { gold = { value = 0 if = { limit = { has_treasury = no } add = major_gold_value } } treasury = { value = 0 if = { limit = { has_treasury = yes } add = major_gold_value } } } ai_potential = { always = yes } ai_will_do = { base = 100 } }