#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" @innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @rocket_cart = "gfx/interface/icons/culture_innovations/innovation_rocket_cart.dds" @compass = "gfx/interface/icons/culture_innovations/innovation_compass.dds" @block_printing = "gfx/interface/icons/culture_innovations/innovation_block_printing.dds" @cupellation = "gfx/interface/icons/culture_innovations/innovation_cupellation.dds" @bulkheads = "gfx/interface/icons/culture_innovations/innovation_bulkheads.dds" @pharmacopoeia = "gfx/interface/icons/culture_innovations/innovation_pharmacopoeia.dds" @crossbow = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds" @sericulture = "gfx/interface/icons/culture_innovations/innovation_sericulture.dds" @dragon_kiln = "gfx/interface/icons/culture_innovations/innovation_dragon_kiln.dds" @grenades = "gfx/interface/icons/culture_innovations/innovation_grenades.dds" @double_entry_bookkeeping = "gfx/interface/icons/culture_innovations/innovation_double_entry_bookkeeping.dds" @waterworks = "gfx/interface/icons/culture_innovations/innovation_waterworks.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" innovation_fire_medicine = { skill = learning group = culture_group_military culture_era = culture_era_early_medieval icon = @gunpowder potential = { silk_road_innovation_trigger = { INNOVATION = fire_medicine } } parameters = { silk_road_innovation_parameter = yes unlock_fire_lancers_units = yes unlock_powder_magazines = yes } flag = global_maa flag = early_medieval_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } multiply = 0 } } } innovation_champa_rice = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @innovation_farm potential = { OR = { silk_road_innovation_trigger = { INNOVATION = champa_rice } culture:cham ?= this } } county_modifier = { wetlands_development_growth_factor = 0.15 wetlands_construction_gold_cost = -0.1 wetlands_levy_size = 0.1 } parameters = { silk_road_innovation_parameter = yes champa_rice_building_bonuses = yes champa_rice_wet_land_paddies = yes } flag = global_regional flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_rocket_cart = { # Singijeon & Hwacha, and the Huo Che skill = learning group = culture_group_military culture_era = culture_era_late_medieval icon = @rocket_cart asset = { trigger = { OR = { has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_buyeo } } icon = @rocket_cart name = innovation_rocket_cart_koreanic } asset = { trigger = { has_cultural_pillar = heritage_chinese } icon = @rocket_cart name = innovation_rocket_cart_chinese } potential = { has_tgp_dlc_trigger = yes OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_korean has_cultural_pillar = heritage_buyeo } } can_progress = { has_innovation = innovation_fire_medicine } unlock_maa = rocket_carts province_modifier = { defender_holding_advantage = 5 } flag = global_regional flag = late_medieval_era_regional ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_late_medieval } } multiply = 0 } } } innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl) skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @sericulture potential = { has_tgp_dlc_trigger = yes } can_progress = { custom_tooltip = { text = silk_road_sericulture_trigger_tt OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_byzantine } } } parameters = { unlocks_silk_buildings_parameter = yes reduces_court_fashion_costs_parameter = yes silk_road_innovation_parameter = yes } character_modifier = { monthly_prestige_gain_per_legitimacy_level_add = 0.1 } flag = global_regional flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_compass = { skill = learning group = culture_group_civic culture_era = culture_era_early_medieval icon = @compass potential = { silk_road_innovation_trigger = { INNOVATION = compass } } character_modifier = { character_travel_speed = 5 # Now I know where I'm going! character_travel_safety = 5 # Now I know where I shouldn't be going! movement_speed = 0.05 # Now my army knows where it's going! } parameters = { cheaper_adventure_inspiration = yes silk_road_innovation_parameter = yes } flag = silk_road_innovation flag = early_medieval_era_regional ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } multiply = 0 } } } innovation_dragon_kiln = { skill = learning group = culture_group_civic culture_era = culture_era_tribal icon = @dragon_kiln potential = { silk_road_innovation_trigger = { INNOVATION = dragon_kiln } } parameters = { unlock_dragon_kiln_buildings = yes silk_road_innovation_parameter = yes } flag = global_regional flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_block_printing = { skill = learning group = culture_group_civic culture_era = culture_era_tribal icon = @block_printing potential = { silk_road_innovation_trigger = { INNOVATION = block_printing } } character_modifier = { owned_legend_spread_mult = 0.15 } county_modifier = { development_growth_factor = 0.1 } parameters = { cheaper_book_inspiration = yes block_printing_scriptorium_bonuses = yes block_printing_university_bonuses = yes silk_road_innovation_parameter = yes } flag = global_regional flag = tribal_era_regional ai_weight_for_fascination = { value = 100 } } innovation_grenades = { skill = learning group = culture_group_military culture_era = culture_era_early_medieval icon = @grenades potential = { silk_road_innovation_trigger = { INNOVATION = grenades } } maa_upgrade = { type = skirmishers damage = 6 toughness = 2 screen = 5 } maa_upgrade = { type = gunpowder damage = 6 toughness = 2 screen = 5 } province_modifier = { defender_holding_advantage = 5 } parameters = { silk_road_innovation_parameter = yes } flag = global_maa flag = early_medieval_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } multiply = 0 } } } innovation_cupellation = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @cupellation potential = { silk_road_innovation_trigger = { INNOVATION = cupellation } } province_modifier = { hills_tax_mult = 0.15 mountains_tax_mult = 0.15 desert_mountains_tax_mult = 0.15 } parameters = { silk_road_innovation_parameter = yes cupellation_mine_building_bonuses = yes } flag = global_maa flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_lacquered_armor = { skill = stewardship group = culture_group_military culture_era = culture_era_tribal icon = @weapons_and_armor_02 potential = { silk_road_innovation_trigger = { INNOVATION = lacquered_armor } } character_modifier = { heavy_infantry_maintenance_mult = -0.05 heavy_cavalry_maintenance_mult = -0.05 } maa_upgrade = { type = skirmishers toughness = 2 } maa_upgrade = { type = heavy_infantry toughness = 4 } maa_upgrade = { type = heavy_cavalry toughness = 8 } parameters = { higher_quality_armor_artifacts_parameter = yes silk_road_innovation_parameter = yes } flag = global_maa flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_double_entry_bookkeeping = { skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @double_entry_bookkeeping potential = { silk_road_innovation_trigger = { INNOVATION = double_entry_bookkeeping } } character_modifier = { domain_tax_mult = 0.05 } parameters = { bookkeeping_collect_taxes_bonus = yes silk_road_innovation_parameter = yes } flag = early_medieval_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } multiply = 0 } } } innovation_bulkheads = { skill = stewardship group = culture_group_civic culture_era = culture_era_early_medieval icon = @bulkheads potential = { silk_road_innovation_trigger = { INNOVATION = bulkheads } } character_modifier = { coastal_sea_travel_danger = medium_sea_danger_reduction sea_travel_danger = medium_sea_danger_reduction } parameters = { silk_road_innovation_parameter = yes } flag = early_medieval_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_early_medieval } } multiply = 0 } } } innovation_coking = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @weapons_and_armor_01 potential = { silk_road_innovation_trigger = { INNOVATION = coking } } character_modifier = { men_at_arms_recruitment_cost = -0.15 } county_modifier = { forest_development_growth_factor = 0.15 taiga_development_growth_factor = 0.15 forest_construction_gold_cost = -0.15 taiga_construction_gold_cost = -0.15 } parameters = { coking_smith_bonuses = yes silk_road_innovation_parameter = yes } flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_composite_crossbow = { skill = learning group = culture_group_military culture_era = culture_era_tribal icon = @crossbow potential = { silk_road_innovation_trigger = { INNOVATION = composite_crossbow } } can_progress = { custom_tooltip = { text = silk_road_crossbow_trigger_tt OR = { has_innovation = innovation_advanced_bowmaking has_innovation = innovation_repeating_crossbow } } } maa_upgrade = { men_at_arms = crossbowmen damage = 5 screen = 5 siege_value = 0.1 } maa_upgrade = { men_at_arms = shenbigong damage = 5 screen = 5 siege_value = 0.1 } parameters = { silk_road_innovation_parameter = yes } flag = global_maa flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_pharmacopoeia = { skill = learning group = culture_group_civic culture_era = culture_era_tribal icon = @pharmacopoeia potential = { silk_road_innovation_trigger = { INNOVATION = pharmacopoeia } } character_modifier = { life_expectancy = 3 } county_modifier = { epidemic_resistance = 5 } parameters = { physician_pharmacopoeia_bonus = yes silk_road_innovation_parameter = yes } flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_waterworks = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @waterworks potential = { silk_road_innovation_trigger = { INNOVATION = waterworks } } county_modifier = { epidemic_resistance = 5 } parameters = { unlocks_waterworks_buildings = yes silk_road_innovation_parameter = yes } flag = tribal_era_regional flag = silk_road_innovation ai_weight_for_fascination = { value = 100 } } innovation_tiefutu = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @special_maa_01 region = world_asia_north_east unlock_maa = tiefutu flag = global_regional flag = global_maa ai_weight_for_fascination = { value = 100 if = { limit = { NOT = { has_cultural_era_or_later = culture_era_high_medieval } } multiply = 0 } } }