#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds" @sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds" @plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds" @fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" #culture_group_military innovation_machicolations = { skill = stewardship group = culture_group_military culture_era = culture_era_late_medieval icon = @fortifications custom = unlock_late_medieval_fortification_buildings flag = global_regular flag = late_medieval_era_regular } innovation_gunpowder = { skill = learning group = culture_group_military culture_era = culture_era_late_medieval icon = @gunpowder_02 parameters = { unlock_late_medieval_gunpowder_units = yes unlock_powder_magazines = yes } asset = { trigger = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_korean } } icon = @fire_dragon } custom = unlock_siege_maa_fourth_level flag = global_regular flag = late_medieval_era_regular } innovation_royal_armory = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @levy_building custom = unlock_late_medieval_military_buildings character_modifier = { levy_reinforcement_rate = 0.15 } flag = global_regular flag = late_medieval_era_regular } innovation_standing_armies = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @leadership_2 character_modifier = { men_at_arms_cap = 1 men_at_arms_limit = 5 men_at_arms_title_limit = 1 } custom = more_belligerents flag = global_regular flag = late_medieval_era_regular } innovation_sappers = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @sappers character_modifier = { siege_phase_time = -0.1 } flag = global_regular flag = late_medieval_era_regular } innovation_plate_armor = { skill = martial group = culture_group_military culture_era = culture_era_late_medieval icon = @plate_armor maa_upgrade = { type = heavy_infantry toughness = 10 } maa_upgrade = { type = heavy_cavalry toughness = 20 } flag = global_regular flag = late_medieval_era_regular } #culture_group_civic innovation_primogeniture = { skill = diplomacy group = culture_group_civic culture_era = culture_era_late_medieval icon = @majesty_01 unlock_law = single_heir_succession_law unlock_law = single_heir_succession_law_youngest custom = more_zealot flag = global_regular flag = late_medieval_era_regular } innovation_cranes = { skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval icon = @civil_construction_1 custom = unlock_late_medieval_economic_buildings character_modifier = { build_speed = -0.15 } flag = global_regular flag = late_medieval_era_regular } innovation_noblesse_oblige = { skill = diplomacy group = culture_group_civic culture_era = culture_era_late_medieval icon = @nobility_03 character_modifier = { courtly_opinion = 5 parochial_opinion = 5 fellow_vassal_opinion = 5 accolade_glory_gain_mult = 0.1 } flag = global_regular flag = late_medieval_era_regular } innovation_rightful_ownership = { skill = diplomacy group = culture_group_civic culture_era = culture_era_late_medieval icon = @leadership_1 character_modifier = { title_creation_cost_mult = -0.2 } custom = cb_discount_prestige_10 custom = more_glory_hounds } innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval icon = @majesty_03 asset = { trigger = { OR = { has_cultural_pillar = heritage_frankish has_cultural_pillar = heritage_iberian has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_north_germanic has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic has_cultural_pillar = heritage_west_slavic has_cultural_pillar = heritage_east_slavic has_cultural_pillar = heritage_south_slavic has_cultural_pillar = heritage_magyar has_cultural_pillar = heritage_baltic } } icon = @majesty_03 name = innovation_ermine_cloaks_ermine } character_modifier = { vassal_limit = 20 } flag = global_regular flag = late_medieval_era_regular } innovation_court_officials = { skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval icon = @nobility_02 character_modifier = { domain_limit = 1 tax_slot_add = 1 } custom = more_courtly flag = global_regular flag = late_medieval_era_regular } innovation_development_04 = { skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval icon = @misc_inventions custom = reduce_develop_county_penalty_04 custom = more_parochial flag = global_regular flag = late_medieval_era_regular } innovation_currency_04 = { skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval icon = @administration_1 character_modifier = { development_growth_factor = 0.1 } flag = global_regular flag = late_medieval_era_regular } ### culture_group_regional ### innovation_wierdijks = { skill = stewardship group = culture_group_civic culture_era = culture_era_late_medieval region = custom_netherlands icon = @civil_construction_2 character_modifier = { levy_size = 0.01 #Not that kind of levee! city_holding_build_speed = -0.1 city_holding_holding_build_speed = -0.1 development_growth_factor = 0.1 } flag = global_regional flag = late_medieval_era_regional } innovation_condottieri = { skill = intrigue group = culture_group_military culture_era = culture_era_late_medieval region = world_europe_south_italy icon = @maa_01 character_modifier = { same_culture_mercenary_hire_cost_mult = -0.25 } culture_modifier = { mercenary_count_mult = 1 } flag = global_regional flag = late_medieval_era_regional } innovation_deccan_unity = { skill = diplomacy group = culture_group_civic culture_era = culture_era_late_medieval region = world_india_deccan icon = @nobility_04 character_modifier = { same_faith_opinion = 5 } flag = global_regional flag = late_medieval_era_regional }