### MINISTER OF PERSONNEL task_manage_talent = { default_task = yes position = minister_personnel task_type = task_type_general task_progress = task_progress_infinite asset = { icon = "gfx/interface/icons/council_task_types/task_manage_talent.dds" background = "gfx/interface/buttons/button_round_bg.dds" frame = "gfx/interface/buttons/button_round_frame.dds" glow = "gfx/particles/halo.dds" } effect_desc = { ### Find characters tooltip desc = task_manage_talent_character_effect_desc # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_manage_talent_effect_desc_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_manage_talent_effect_desc_bureaucrats_bonus } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_manage_talent_effect_desc_family_business_bonus } ### Opinion desc = task_manage_talent_opinion_effect_desc # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_manage_talent_opinion_effect_desc_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_manage_talent_opinion_effect_desc_bureaucrats_bonus } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_manage_talent_opinion_effect_desc_family_business_bonus } } on_start_task = { } on_cancel_task = { } # Prestige Gain + Modifiers council_owner_modifier = { name = task_manage_talent courtier_and_guest_opinion = 1 scale = task_manage_talent_opinion_total_scale_value } monthly_on_action = tgp_minister_manage_talent_on_action ai_will_do = { value = 1 # Always a good backup if = { limit = { court_positions_currently_filled < 10 } add = 500 } } } task_bestow_royal_favor_minister_of_personnel = { position = minister_personnel clone = task_bestow_royal_favor } ### MINISTER OF RITES task_culture_minister = { position = councillor_court_chaplain clone = task_kurultai_culture_1 } ### MINISTER OF JUSTICE task_justify_rule = { default_task = yes position = minister_justice task_type = task_type_general task_progress = task_progress_infinite asset = { icon = "gfx/interface/icons/council_task_types/task_justify_rule.dds" background = "gfx/interface/buttons/button_round_bg.dds" frame = "gfx/interface/buttons/button_round_frame.dds" glow = "gfx/particles/halo.dds" } effect_desc = { ### Legitimacy gain desc = task_justify_rule_effect_desc # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_justify_rule_effect_desc_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_justify_rule_effect_desc_bureaucrats_bonus } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_justify_rule_effect_desc_family_business_bonus } ### Tyranny reduction desc = task_justify_rule_tyranny_effect_desc # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_justify_rule_tyranny_effect_desc_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_justify_rule_tyranny_effect_desc_bureaucrats_bonus } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_justify_rule_tyranny_effect_desc_family_business_bonus } } council_owner_modifier = { name = task_justify_rule legitimacy_gain_mult = 0.01 scale = task_justify_rule_total_scale_value } council_owner_modifier = { name = task_justify_rule tyranny_loss_mult = 0.01 scale = task_justify_rule_tyranny_total_scale_value } monthly_on_action = task_domestic_affairs_side_effects on_monthly = { if = { limit = { current_month = 1 liege = { tyranny > 0 } } liege = { add_tyranny = task_justify_rule_tyranny_total_scale_value } } } ai_will_do = { value = 1 # Always a good backup if = { # Get rid of tyranny limit = { scope:councillor_liege = { OR = { AND = { # Somewhat rational characters prefer this ai_rationality > -25 NOT = { has_trait = arrogant } tyranny >= 5 } AND = { # If you're arrogant or deeply irrational, it'll take a long time for you to realize OR = { ai_rationality <= -25 has_trait = arrogant } tyranny >= 15 } } } } add = 500 } } } task_fabricate_claim_minister_of_rites = { position = minister_justice clone = task_fabricate_claim } ### MINISTER OF WORKS task_great_projects = { default_task = yes position = minister_works task_type = task_type_general task_progress = task_progress_infinite asset = { icon = "gfx/interface/icons/council_task_types/task_great_project.dds" background = "gfx/interface/buttons/button_round_bg.dds" frame = "gfx/interface/buttons/button_round_frame.dds" glow = "gfx/particles/halo.dds" } effect_desc = { desc = task_great_projects_effect_desc # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_great_projects_effect_desc_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_great_projects_erudition_bonus_desc } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_great_projects_family_business_bonus_desc } desc = { desc = council_task_possible_side_effects triggered_desc = { trigger = { stewardship > mediocre_skill_rating } desc = task_collect_taxes_extra_taxes } triggered_desc = { trigger = { stewardship < high_skill_rating liege = { any_sub_realm_county = { steward_task_county_corruption_county_trigger = yes } } } desc = task_collect_taxes_county_corruption } } } council_owner_modifier = { name = task_collect_taxes_modifier great_project_build_speed = -0.05 scale = task_great_projects_total_scale_value } monthly_on_action = task_collect_taxes_side_effects ai_will_do = { value = 1 # Always a good backup if = { # Very greedy rulers prefer this over increasing Acceptance, in most cases limit = { scope:councillor_liege.ai_greed > 0 } add = { value = scope:councillor_liege.ai_greed divide = 5 } } if = { # Wealth Focused characters like this limit = { scope:councillor_liege = { has_focus = stewardship_wealth_focus } } add = 15 } if = { # And those with the Tax Man perk limit = { scope:councillor_liege = { has_perk = tax_man_perk } } add = 15 } if = { limit = { scope:councillor_liege.primary_title.tier >= tier_duchy scope:councillor_liege.gold < 100 } add = 500 } else_if = { limit = { scope:councillor_liege.gold < 10 } add = 500 } if = { # Conquerors want more money limit = { scope:councillor_liege = { has_variable = conqueror } } add = 500 } } } task_develop_county_minister_of_works = { position = minister_works clone = task_develop_county } ### GRAND MARSHAL task_lead_troops = { default_task = yes position = minister_grand_marshal task_type = task_type_general task_progress = task_progress_infinite asset = { icon = "gfx/interface/icons/council_task_types/task_lead_troops.dds" background = "gfx/interface/buttons/button_round_bg.dds" frame = "gfx/interface/buttons/button_round_frame.dds" glow = "gfx/particles/halo.dds" } is_shown = { scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes } } effect_desc = { ### Additive command modifiers desc = task_lead_troops_effect_desc desc = task_lead_troops_effect_martial_bonus # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_lead_troops_effect_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_lead_troops_effect_erudition_bonus_desc } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_lead_troops_effect_family_business_bonus_desc } ### Multiplicative command modifiers desc = task_lead_troops_mult_effect_desc desc = task_lead_troops_mult_effect_martial_bonus # Disciples tooltip triggered_desc = { trigger = { num_of_relation_disciple > 0 } desc = task_lead_troops_mult_effect_disciple_bonus } # Bureaucrats tooltip triggered_desc = { trigger = { councillor_liege_has_erudition_legacy_5_perk = yes } desc = task_lead_troops_mult_effect_erudition_bonus_desc } # Family Business tooltip triggered_desc = { trigger = { councillor_liege_has_family_business_bonus = yes } desc = task_lead_troops_mult_effect_family_business_bonus_desc } } # Percentaged based modifiers councillor_modifier = { name = minister_grand_marshal_modifier hard_casualty_modifier = -0.01 enemy_hard_casualty_modifier = 0.01 #maa_damage_mult = 0.01 #maa_pursuit_add = 1 advantage = 1 scale = task_lead_troops_total_scale_value } monthly_on_action = organize_the_levies_marshal_task_side_effects ai_will_do = { value = 1 # Always a good backup } } task_train_commanders_grand_marshal = { position = minister_grand_marshal clone = task_train_commanders }