diplomacy = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX } martial = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } stewardship = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } intrigue = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } learning = { decimals = 0 prefix = MOD_LEARNING_PREFIX } prowess = { decimals = 0 prefix = MOD_PROWESS_PREFIX } prowess_no_portrait = { decimals = 0 prefix = MOD_PROWESS_PREFIX } diplomacy_mult = { decimals = 0 percent = yes prefix = MOD_DIPLOMACY_PREFIX } martial_mult = { decimals = 0 percent = yes prefix = MOD_MARTIAL_PREFIX } stewardship_mult = { decimals = 0 percent = yes prefix = MOD_STEWARDSHIP_PREFIX } intrigue_mult = { decimals = 0 percent = yes prefix = MOD_INTRIGUE_PREFIX } learning_mult = { decimals = 0 percent = yes prefix = MOD_LEARNING_PREFIX } prowess_mult = { decimals = 0 percent = yes prefix = MOD_PROWESS_PREFIX } negate_diplomacy_penalty_add = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX } negate_martial_penalty_add = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } negate_stewardship_penalty_add = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } negate_intrigue_penalty_add = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } negate_learning_penalty_add = { decimals = 0 prefix = MOD_LEARNING_PREFIX } negate_prowess_penalty_add = { decimals = 0 prefix = MOD_PROWESS_PREFIX } no_prowess_loss_from_age = { decimals = 0 } diplomacy_per_piety_level = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX } martial_per_piety_level = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } stewardship_per_piety_level = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } intrigue_per_piety_level = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } learning_per_piety_level = { decimals = 0 prefix = MOD_LEARNING_PREFIX } prowess_per_piety_level = { decimals = 0 prefix = MOD_PROWESS_PREFIX } diplomacy_per_prestige_level = { decimals = 1 prefix = MOD_DIPLOMACY_PREFIX } martial_per_prestige_level = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } stewardship_per_prestige_level = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } intrigue_per_prestige_level = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } learning_per_prestige_level = { decimals = 0 prefix = MOD_LEARNING_PREFIX } prowess_per_prestige_level = { decimals = 0 prefix = MOD_PROWESS_PREFIX } diplomacy_per_influence_level = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX } martial_per_influence_level = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } stewardship_per_influence_level = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } intrigue_per_influence_level = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } learning_per_influence_level = { decimals = 0 prefix = MOD_LEARNING_PREFIX } prowess_per_influence_level = { decimals = 0 prefix = MOD_PROWESS_PREFIX } diplomacy_per_merit_level = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX dlc_feature = all_under_heaven } martial_per_merit_level = { decimals = 1 prefix = MOD_MARTIAL_PREFIX dlc_feature = all_under_heaven } stewardship_per_merit_level = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX dlc_feature = all_under_heaven } intrigue_per_merit_level = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX dlc_feature = all_under_heaven } learning_per_merit_level = { decimals = 1 prefix = MOD_LEARNING_PREFIX dlc_feature = all_under_heaven } prowess_per_merit_level = { decimals = 0 prefix = MOD_PROWESS_PREFIX dlc_feature = all_under_heaven } piety_level_impact_mult = { decimals = 0 percent = yes } prestige_level_impact_mult = { decimals = 0 percent = yes } influence_level_impact_mult = { decimals = 0 percent = yes } merit_level_impact_mult = { decimals = 0 percent = yes dlc_feature = all_under_heaven } diplomacy_per_stress_level = { decimals = 0 prefix = MOD_DIPLOMACY_PREFIX } martial_per_stress_level = { decimals = 0 prefix = MOD_MARTIAL_PREFIX } stewardship_per_stress_level = { decimals = 0 prefix = MOD_STEWARDSHIP_PREFIX } intrigue_per_stress_level = { decimals = 0 prefix = MOD_INTRIGUE_PREFIX } learning_per_stress_level = { decimals = 0 prefix = MOD_LEARNING_PREFIX } prowess_per_stress_level = { decimals = 0 prefix = MOD_PROWESS_PREFIX } fertility = { decimals = 0 percent = yes } # health, child_health, adult_health, and elderly_health - Has custom code overwrite negate_fertility_penalty_add = { decimals = 0 percent = yes } # negate_health_penalty_add - Has custom code overwrite monthly_income = { decimals = 2 prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_income_mult = { decimals = 0 prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } monthly_war_income_add = { prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_income_mult = { decimals = 0 prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } monthly_income_per_stress_level_add = { prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_income_per_stress_level_mult = { decimals = 0 prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } monthly_income_per_piety_level = { decimals = 2 prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_treasury_from_vassals = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_vassals_mult = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_non_vassals = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_non_vassals_mult = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_liege_add = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX } monthly_treasury_from_liege_mult = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_income_from_herd_mult = { decimals = 0 prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes dlc_feature = khans_of_the_steppe } treasury_ministry_budget_allocation = { decimals = 0 percent = yes no_difference_sign = yes } treasury_salary_budget_allocation = { decimals = 0 percent = yes no_difference_sign = yes } treasury_military_budget_allocation = { decimals = 0 percent = yes no_difference_sign = yes } monthly_treasury_from_ministry_budget_base = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_ministry_budget_mult = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_salary_budget_base = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } monthly_treasury_from_salary_budget_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } monthly_treasury_from_military_budget_base = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_treasury_from_military_budget_mult = { decimals = 0 prefix = MOD_MONTHLY_TREASURY_PREFIX percent = yes } monthly_piety = { decimals = 2 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_piety_gain_per_happy_powerful_vassal_add = { decimals = 1 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_per_happy_powerful_vassal_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_piety_gain_per_dread_add = { prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_per_dread_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_piety_gain_per_knight_add = { decimals = 2 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_per_knight_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_piety_gain_per_legitimacy_level_add = { decimals = 2 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_per_legitimacy_level_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_piety_gain_per_court_position_add = { decimals = 2 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_piety_gain_per_court_position_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_war_piety_income_add = { prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_piety_income_mult = { decimals = 0 prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX percent = yes } monthly_prestige = { decimals = 2 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_prestige_gain_per_happy_powerful_vassal_add = { decimals = 2 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_per_happy_powerful_vassal_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_prestige_gain_per_dread_add = { decimals = 3 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_per_dread_mult = { decimals = 1 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_prestige_gain_per_knight_add = { decimals = 3 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_per_knight_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_prestige_gain_per_legitimacy_level_add = { decimals = 2 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_per_legitimacy_level_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_prestige_gain_per_court_position_add = { decimals = 2 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_prestige_gain_per_court_position_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_war_prestige_income_add = { prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_prestige_income_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_piety_from_buildings_mult = { decimals = 0 percent = yes prefix = MOD_PIETY_PREFIX } monthly_prestige_from_buildings_mult = { decimals = 0 prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX percent = yes } monthly_dynasty_prestige = { decimals = 2 prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_dynasty_prestige_mult = { decimals = 0 prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX percent = yes } monthly_influence = { decimals = 2 prefix = MOD_MONTHLY_INFLUENCE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_influence_mult = { decimals = 0 prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX percent = yes } monthly_war_influence_income_add = { prefix = MOD_MONTHLY_INFLUENCE_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_influence_income_mult = { decimals = 0 prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX percent = yes } monthly_merit = { decimals = 2 prefix = MOD_MONTHLY_MERIT_PREFIX suffix = MOD_MONTHLY_POSTFIX dlc_feature = all_under_heaven } monthly_merit_mult = { decimals = 1 prefix = MOD_MONTHLY_MERIT_MULT_PREFIX percent = yes dlc_feature = all_under_heaven } monthly_war_merit_income_add = { prefix = MOD_MONTHLY_MERIT_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_merit_income_mult = { decimals = 0 prefix = MOD_MONTHLY_MERIT_MULT_PREFIX percent = yes } monthly_merit_per_liege_tax = { decimals = 1 prefix = MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX percent = yes dlc_feature = all_under_heaven } monthly_merit_per_title_maa_value = { decimals = 2 prefix = MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX percent = yes dlc_feature = all_under_heaven } stress_gain_mult = { decimals = 0 color = bad prefix = MOD_STRESS_GAIN_PREFIX percent = yes } stress_loss_mult = { decimals = 0 prefix = MOD_STRESS_LOSS_PREFIX percent = yes } monthly_dread = { prefix = MOD_MONTHLY_DREAD_PREFIX suffix = MOD_MONTHLY_POSTFIX } dread_gain_mult = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 0 percent = yes } dread_loss_mult = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 0 color = bad percent = yes } tyranny_gain_mult = { decimals = 0 color = bad percent = yes } tyranny_loss_mult = { decimals = 0 percent = yes } monthly_tyranny = { color = bad } dread_baseline_add = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 0 } dread_decay_add = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 1 color = bad } dread_decay_mult = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 0 color = bad percent = yes } dread_per_tyranny_add = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 1 } dread_per_tyranny_mult = { prefix = MOD_MONTHLY_DREAD_PREFIX decimals = 0 percent = yes } domain_limit = { decimals = 0 } vassal_limit = { decimals = 0 } domain_tax_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } domain_tax_same_faith_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } domain_tax_different_faith_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } domain_tax_mult_even_if_baron = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } domain_tax_same_faith_mult_even_if_baron = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } domain_tax_different_faith_mult_even_if_baron = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } vassal_tax_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } tributary_tax_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } tributary_piety_contribution_mult = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } horde_conversion_cost = { decimals = 0 prefix = MOD_GOLD_PREFIX color = bad percent = yes } men_at_arms_recruitment_cost = { decimals = 0 prefix = MOD_GOLD_PREFIX color = bad percent = yes } men_at_arms_maintenance = { decimals = 2 color = bad prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } levy_maintenance = { decimals = 2 color = bad prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } men_at_arms_maintenance_per_dread_mult = { color = bad percent = yes } army_maintenance_mult = { decimals = 2 color = bad prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } short_reign_duration_mult = { decimals = 0 color = bad percent = yes } long_reign_bonus_mult = { decimals = 0 percent = yes } diplomatic_range_mult = { decimals = 0 percent = yes } inbreeding_chance = { decimals = 0 color = bad percent = yes } positive_inactive_inheritance_chance = { decimals = 0 percent = yes } negative_inactive_inheritance_chance = { decimals = 0 color = bad percent = yes } positive_random_genetic_chance = { decimals = 0 percent = yes } negative_random_genetic_chance = { decimals = 0 color = bad percent = yes } genetic_trait_strengthen_chance = { decimals = 0 percent = yes } life_expectancy = { decimals = 1 } years_of_fertility = { decimals = 0 } knight_limit = { decimals = 0 } knight_effectiveness_mult = { decimals = 0 prefix = MOD_KNIGHT_PREFIX percent = yes } title_creation_cost = { decimals = 0 color = bad prefix = MOD_COST_PREFIX } title_creation_cost_mult = { decimals = 0 color = bad prefix = MOD_COST_PREFIX percent = yes } title_creation_piety_cost = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX } title_creation_piety_cost_mult = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } monthly_lifestyle_xp_gain_mult = { decimals = 0 percent = yes } mercenary_hire_cost_add = { decimals = 1 color = bad prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } mercenary_hire_cost_mult = { decimals = 1 color = bad prefix = MOD_MONTHLY_INCOME_MULT_PREFIX percent = yes } same_culture_mercenary_hire_cost_add = { decimals = 1 color = bad prefix = MOD_GOLD_PREFIX } same_culture_mercenary_hire_cost_mult = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } mercenary_hire_time_mult = { decimals = 0 percent = yes } holy_order_hire_cost_mult = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } holy_order_hire_cost_add = { decimals = 1 color = bad prefix = MOD_PIETY_PREFIX } same_culture_holy_order_hire_cost_mult = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } same_culture_holy_order_hire_cost_add = { decimals = 1 color = bad prefix = MOD_PIETY_PREFIX } opinion_of_female_rulers = { decimals = 0 } opinion_of_male_rulers = { decimals = 0 } opinion_of_same_culture = { decimals = 0 } opinion_of_different_culture = { decimals = 0 } opinion_of_same_faith = { decimals = 0 } opinion_of_different_faith = { decimals = 0 } opinion_of_liege = { decimals = 0 } opinion_of_suzerain = { decimals = 0 } opinion_of_parents = { decimals = 0 } opinion_of_vassal = { decimals = 0 } opinion_of_tributary = { decimals = 0 } opinion_of_different_faith_liege = { decimals = 0 } opinion_of_different_faith_suzerain = { decimals = 0 } same_culture_opinion = { decimals = 0 } different_culture_opinion = { decimals = 0 } same_faith_opinion = { decimals = 0 } different_faith_opinion = { decimals = 0 } direct_vassal_opinion = { decimals = 0 } fellow_vassal_opinion = { decimals = 0 } fellow_tributary_opinion = { decimals = 0 } fellow_confederation_member_opinion = { decimals = 0 } independent_ruler_opinion = { decimals = 0 } general_opinion = { decimals = 0 } attraction_opinion = { decimals = 0 } religious_vassal_opinion = { decimals = 0 } religious_head_opinion = { decimals = 0 } spouse_opinion = { decimals = 0 } twin_opinion = { decimals = 0 } close_relative_opinion = { decimals = 0 } dynasty_house_opinion = { decimals = 0 } dynasty_opinion = { decimals = 0 } liege_opinion = { decimals = 0 } suzerain_opinion = { decimals = 0 } different_faith_liege_opinion = { decimals = 0 } different_faith_suzerain_opinion = { decimals = 0 } vassal_opinion = { decimals = 0 } tributary_opinion = { decimals = 0 } clergy_opinion = { decimals = 0 } councillor_opinion = { decimals = 0 } realm_priest_opinion = { decimals = 0 } powerful_vassal_opinion = { decimals = 0 } courtier_opinion = { decimals = 0 } guest_opinion = { decimals = 0 } courtier_and_guest_opinion = { decimals = 0 } prisoner_opinion = { decimals = 0 } player_heir_opinion = { decimals = 0 } child_opinion = { decimals = 0 } child_except_player_heir_opinion = { decimals = 0 } travel_companion_opinion = { decimals = 0 } eligible_child_opinion = { decimals = 0 } eligible_child_except_player_heir_opinion = { decimals = 0 } ignore_negative_culture_opinion = { decimals = 0 } ignore_negative_opinion_of_culture = { decimals = 0 } ignore_different_faith_opinion = { decimals = 0 } ignore_opinion_of_different_faith = { decimals = 0 } max_loot_mult = { decimals = 0 percent = yes } pursue_efficiency = { decimals = 0 percent = yes } counter_efficiency = { decimals = 0 percent = yes } counter_resistance = { decimals = 0 percent = yes } min_combat_roll = { decimals = 0 } max_combat_roll = { decimals = 0 } men_at_arms_limit = { decimals = 0 } men_at_arms_title_limit = { decimals = 0 } men_at_arms_cap = { decimals = 0 } men_at_arms_title_cap = { decimals = 0 } embarkation_cost_mult = { decimals = 0 color = bad percent = yes prefix = MOD_GOLD_PREFIX } naval_movement_speed_mult = { decimals = 0 percent = yes } siege_phase_time = { decimals = 0 color = bad percent = yes } siege_morale_loss = { decimals = 0 percent = yes } revolting_siege_morale_loss_add = { } revolting_siege_morale_loss_mult = { decimals = 0 percent = yes } vassal_tax_contribution_add = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } vassal_tax_contribution_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } intimidated_vassal_tax_contribution_add = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } intimidated_vassal_tax_contribution_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } cowed_vassal_tax_contribution_add = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } cowed_vassal_tax_contribution_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } vassal_levy_contribution_add = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } vassal_levy_contribution_mult = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } intimidated_vassal_levy_contribution_add = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } intimidated_vassal_levy_contribution_mult = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } cowed_vassal_levy_contribution_add = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } cowed_vassal_levy_contribution_mult = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } vassal_herd_contribution_add = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } vassal_herd_contribution_mult = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } vassal_herder_contribution_add = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } vassal_herder_contribution_mult = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } vassal_prestige_contribution_add = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } vassal_prestige_contribution_mult = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } vassal_piety_contribution_add = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } vassal_piety_contribution_mult = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } intimidated_vassal_herd_contribution_add = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } intimidated_vassal_herd_contribution_mult = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } cowed_vassal_herd_contribution_add = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } cowed_vassal_herd_contribution_mult = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } intimidated_vassal_prestige_contribution_add = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } intimidated_vassal_prestige_contribution_mult = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } cowed_vassal_prestige_contribution_add = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } cowed_vassal_prestige_contribution_mult = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } intimidated_vassal_piety_contribution_add = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } intimidated_vassal_piety_contribution_mult = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } cowed_vassal_piety_contribution_add = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } cowed_vassal_piety_contribution_mult = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } happy_powerful_vassal_tax_contribution_add = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } happy_powerful_vassal_tax_contribution_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } happy_powerful_vassal_levy_contribution_add = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } happy_powerful_vassal_levy_contribution_mult = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } happy_powerful_vassal_herd_contribution_add = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } happy_powerful_vassal_herd_contribution_mult = { decimals = 0 prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } happy_powerful_vassal_prestige_contribution_add = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } happy_powerful_vassal_prestige_contribution_mult = { decimals = 0 prefix = MOD_PRESTIGE_PREFIX percent = yes } happy_powerful_vassal_piety_contribution_add = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } happy_powerful_vassal_piety_contribution_mult = { decimals = 0 prefix = MOD_PIETY_PREFIX percent = yes } scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } scheme_secrecy = { prefix = MOD_SECRECY_PREFIX decimals = 0 already_percent = yes } scheme_success_chance = { prefix = MOD_SUCCESS_PREFIX decimals = 1 already_percent = yes } scheme_success_chance_growth = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 already_percent = yes } scheme_success_chance_max = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 already_percent = yes } # (Owned) Scheme Phase Duration hostile_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } contract_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } personal_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } political_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } # Enemy Scheme Phase Duration enemy_hostile_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes decimals = 0 } enemy_contract_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes decimals = 0 } enemy_personal_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes decimals = 0 } enemy_political_scheme_phase_duration_add = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes decimals = 0 } # Skill Scheme Phase Duration diplomacy_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } intrigue_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } stewardship_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } martial_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } prowess_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } learning_scheme_phase_duration = { prefix = MOD_SPEED_PREFIX suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE no_difference_sign = yes color = bad decimals = 0 } # Skill Scheme Resistance diplomacy_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } intrigue_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } stewardship_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } martial_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } prowess_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } learning_scheme_resistance = { prefix = MOD_SPEED_PREFIX decimals = 0 } scheme_discovery_chance_mult = { prefix = MOD_DISCOVERY_PREFIX decimals = 0 percent = yes } # Max Schemes max_personal_schemes_add = { decimals = 0 } max_contract_schemes_add = { decimals = 0 } max_hostile_schemes_add = { decimals = 0 } max_political_schemes_add = { decimals = 0 } # Owned Scheme Success Chance owned_hostile_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 already_percent = yes } owned_contract_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 already_percent = yes } owned_personal_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 already_percent = yes } owned_political_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 already_percent = yes } # Enemy Scheme Success Chance enemy_hostile_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 color = bad already_percent = yes } enemy_contract_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 color = bad already_percent = yes } enemy_personal_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 color = bad already_percent = yes } enemy_political_scheme_success_chance_add = { prefix = MOD_SUCCESS_PREFIX decimals = 1 color = bad already_percent = yes } # Owned Scheme Success Chance Growth owned_hostile_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 already_percent = yes } owned_contract_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 already_percent = yes } owned_personal_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 already_percent = yes } owned_political_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX decimals = 1 already_percent = yes } # Enemy Scheme Success Chance Growth enemy_hostile_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 color = bad already_percent = yes } enemy_contract_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 color = bad already_percent = yes } enemy_personal_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX ##suffix = MOD_PER_SCHEME_PHASE_POSTFIX decimals = 1 color = bad already_percent = yes } enemy_political_scheme_success_chance_growth_add = { prefix = MOD_SUCCESS_GROWTH_PREFIX decimals = 1 color = bad already_percent = yes } # Owned Scheme Success Chance Max owned_hostile_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 already_percent = yes } owned_contract_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 already_percent = yes } owned_personal_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 already_percent = yes } owned_political_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 already_percent = yes } # Enemy Scheme Success Chance Max enemy_hostile_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 color = bad already_percent = yes } enemy_contract_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 color = bad already_percent = yes } enemy_personal_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 color = bad already_percent = yes } enemy_political_scheme_success_chance_max_add = { prefix = MOD_SUCCESS_MAX_PREFIX decimals = 0 color = bad already_percent = yes } # Scheme Secrecy owned_scheme_secrecy_add = { prefix = MOD_SECRECY_PREFIX decimals = 0 already_percent = yes } enemy_scheme_secrecy_add = { prefix = MOD_SECRECY_PREFIX decimals = 0 color = bad already_percent = yes } # Provisions provisions_gain_mult = { prefix = MOD_PROVISIONS_PREFIX decimals = 0 percent = yes dlc_feature = landless_playable } provisions_loss_mult = { prefix = MOD_PROVISIONS_PREFIX decimals = 0 color = bad percent = yes dlc_feature = landless_playable } provisions_capacity_add = { prefix = MOD_PROVISIONS_PREFIX decimals = 0 dlc_feature = landless_playable } provisions_capacity_mult = { prefix = MOD_PROVISIONS_PREFIX decimals = 0 percent = yes dlc_feature = landless_playable } movement_speed = { prefix = MOD_MOVEMENT_SPEED_PREFIX decimals = 0 percent = yes } movement_speed_land_raiding = { prefix = MOD_MOVEMENT_SPEED_PREFIX decimals = 0 percent = yes } retreat_losses = { decimals = 0 color = bad percent = yes } hard_casualty_modifier = { decimals = 0 color = bad percent = yes } enemy_hard_casualty_modifier = { decimals = 0 percent = yes } advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } attacker_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } defender_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } coastal_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } enemy_terrain_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 color = bad percent = yes } tolerance_advantage_mod = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } advantage_against_coreligionists = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } controlled_province_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } uncontrolled_province_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } no_water_crossing_penalty = { decimals = 0 } no_disembark_penalty = { decimals = 0 } raid_speed = { prefix = MOD_RAID_PREFIX decimals = 0 percent = yes } hostile_county_attrition = { prefix = MOD_RAID_PREFIX decimals = 0 color = bad percent = yes } hostile_county_attrition_raiding = { decimals = 0 color = bad percent = yes } supply_duration = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } winter_movement_speed = { prefix = MOD_MOVEMENT_SPEED_PREFIX decimals = 0 percent = yes } supply_loss_winter = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } hard_casualty_winter = { decimals = 0 color = bad percent = yes } winter_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } led_by_owner_extra_advantage_add = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } same_heritage_county_advantage_add = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } independent_primary_defender_advantage_add = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } independent_primary_attacker_advantage_add = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } army_siege_value_mult = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 0 percent = yes } army_damage_mult = { decimals = 0 prefix = MOD_DAMAGE_PREFIX percent = yes } army_toughness_mult = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 percent = yes } army_pursuit_mult = { prefix = MOD_PURSUIT_PREFIX decimals = 0 percent = yes } army_screen_mult = { prefix = MOD_SCREEN_PREFIX decimals = 0 percent = yes } supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } supply_limit = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } fort_level = { decimals = 0 prefix = MOD_HOLDING_FORT_LEVEL_PREFIX } additional_fort_level = { decimals = 0 prefix = MOD_HOLDING_FORT_LEVEL_PREFIX } capital_fort_level = { decimals = 0 prefix = MOD_HOLDING_FORT_LEVEL_PREFIX } capital_additional_fort_level = { decimals = 0 prefix = MOD_HOLDING_FORT_LEVEL_PREFIX } supply_capacity_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } supply_capacity_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } hostile_raid_time = { prefix = MOD_RAID_PREFIX decimals = 0 percent = yes } defender_winter_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } levy_size = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } garrison_size = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_same_faith = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_different_faith = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_even_if_baron = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_same_faith_even_if_baron = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_different_faith_even_if_baron = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } levy_reinforcement_rate_friendly_territory = { decimals = 0 prefix = MOD_SOLDIER_PREFIX percent = yes } build_speed = { decimals = 0 color = bad prefix = MOD_TIME_PREFIX percent = yes } build_gold_cost = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } build_piety_cost = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } build_prestige_cost = { decimals = 0 color = bad prefix = MOD_PRESTIGE_PREFIX percent = yes } build_herd_cost = { decimals = 0 color = bad prefix = MOD_HERD_PREFIX percent = yes dlc_feature = khans_of_the_steppe } holding_build_speed = { decimals = 0 color = bad prefix = MOD_TIME_PREFIX percent = yes } holding_build_gold_cost = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } temple_citadel_holding_build_gold_cost = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } temple_citadel_holding_holding_build_gold_cost = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } temple_citadel_holding_holding_build_speed = { decimals = 0 color = bad percent = yes prefix = MOD_TIME_PREFIX } holding_build_piety_cost = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } temple_citadel_holding_build_piety_cost = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } holding_build_prestige_cost = { decimals = 0 color = bad prefix = MOD_PRESTIGE_PREFIX percent = yes } domicile_monthly_gold_add = { decimals = 2 prefix = MOD_MONTHLY_INCOME_PREFIX suffix = MOD_MONTHLY_POSTFIX } domicile_monthly_prestige_add = { decimals = 2 prefix = MOD_MONTHLY_PRESTIGE_PREFIX suffix = MOD_MONTHLY_POSTFIX } domicile_monthly_piety_add = { decimals = 2 prefix = MOD_MONTHLY_PIETY_PREFIX suffix = MOD_MONTHLY_POSTFIX } domicile_monthly_influence_add = { decimals = 2 prefix = MOD_MONTHLY_INFLUENCE_PREFIX suffix = MOD_MONTHLY_POSTFIX } domicile_monthly_herd_add = { decimals = 0 prefix = MOD_MONTHLY_HERD_PREFIX suffix = MOD_MONTHLY_POSTFIX dlc_feature = khans_of_the_steppe } domicile_monthly_gold_mult = { decimals = 0 percent = yes prefix = MOD_GOLD_PREFIX } domicile_monthly_prestige_mult = { decimals = 0 percent = yes prefix = MOD_PRESTIGE_PREFIX } domicile_monthly_piety_mult = { decimals = 0 percent = yes prefix = MOD_PIETY_PREFIX } domicile_monthly_influence_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_INFLUENCE_PREFIX } domicile_monthly_herd_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_HERD_PREFIX dlc_feature = khans_of_the_steppe } domicile_build_gold_cost = { decimals = 0 color = bad prefix = MOD_GOLD_PREFIX percent = yes } domicile_build_speed = { decimals = 0 color = bad prefix = MOD_TIME_PREFIX percent = yes } domicile_travel_speed = { prefix = MOD_TRAVEL_SPEED_PREFIX decimals = 0 percent = yes } domicile_external_slots_capacity_add = { decimals = 0 } great_project_build_speed = { decimals = 0 color = bad prefix = MOD_TIME_PREFIX percent = yes dlc_feature = all_under_heaven } tax_mult = { decimals = 0 prefix = MOD_GOLD_PREFIX percent = yes } tax_per_piety_level = { decimals = 2 prefix = MOD_GOLD_PREFIX suffix = MOD_MONTHLY_POSTFIX } defender_holding_advantage = { prefix = MOD_ADVANTAGE_PREFIX decimals = 0 } building_slot_add = { decimals = 0 } development_growth_factor = { decimals = 1 prefix = MOD_DEVELOPMENT_PREFIX percent = yes } development_growth = { decimals = 2 prefix = MOD_DEVELOPMENT_PREFIX suffix = MOD_MONTHLY_POSTFIX } development_decline_factor = { decimals = 0 prefix = MOD_DEVELOPMENT_PREFIX percent = yes color = bad } ### Brief: development_decline # For use when we want to actively decrease development growth beyond reaching 0 progress. # Is affected by development_decline_factor # development_decline = { decimals = 2 prefix = MOD_DEVELOPMENT_PREFIX suffix = MOD_MONTHLY_POSTFIX } character_capital_county_monthly_development_growth_add = { decimals = 2 prefix = MOD_DEVELOPMENT_PREFIX suffix = MOD_MONTHLY_POSTFIX } character_capital_county_monthly_control_add = { prefix = MOD_CONTROL_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } monthly_county_control_growth_add = { prefix = MOD_CONTROL_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } monthly_county_control_growth_factor = { prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } monthly_county_control_growth_add_even_if_baron = { prefix = MOD_CONTROL_PREFIX decimals = 1 } monthly_county_control_growth_factor_even_if_baron = { prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } monthly_county_control_growth_at_war_add = { prefix = MOD_CONTROL_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } monthly_county_control_growth_at_war_factor = { prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } monthly_county_control_decline_add = { prefix = MOD_CONTROL_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } monthly_county_control_decline_factor = { color = bad prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } monthly_county_control_decline_add_even_if_baron = { prefix = MOD_CONTROL_PREFIX decimals = 1 } monthly_county_control_decline_factor_even_if_baron = { color = bad prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } monthly_county_control_decline_at_war_add = { prefix = MOD_CONTROL_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } monthly_county_control_decline_at_war_factor = { color = bad prefix = MOD_CONTROL_PREFIX decimals = 0 percent = yes } county_opinion_add = { decimals = 0 } different_faith_county_opinion_mult = { decimals = 0 color = bad percent = yes } county_opinion_add_even_if_baron = { decimals = 0 } different_faith_county_opinion_mult_even_if_baron = { decimals = 0 color = bad percent = yes } mercenary_count_mult = { decimals = 0 percent = yes } cultural_head_fascination_add = { decimals = 0 } cultural_head_fascination_mult = { decimals = 0 percent = yes } cultural_head_acceptance_gain_mult = { decimals = 0 percent = yes } cultural_acceptance_gain_mult = { decimals = 0 percent = yes } culture_tradition_max_add = { decimals = 0 } faith_conversion_piety_cost_add = { color = bad prefix = MOD_PIETY_PREFIX } faith_conversion_piety_cost_mult = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } faith_creation_piety_cost_add = { color = bad prefix = MOD_PIETY_PREFIX } faith_creation_piety_cost_mult = { decimals = 0 color = bad prefix = MOD_PIETY_PREFIX percent = yes } ai_boldness = { hidden = yes } ai_compassion = { hidden = yes } ai_sociability = { hidden = yes } ai_greed = { hidden = yes } ai_energy = { hidden = yes } ai_honor = { hidden = yes } ai_rationality = { hidden = yes } ai_vengefulness = { hidden = yes } ai_zeal = { hidden = yes } ai_war_chance = { hidden = yes } ai_war_cooldown = { hidden = yes } ai_amenity_spending = { hidden = yes } ai_amenity_target_baseline = { hidden = yes } court_grandeur_baseline_add = { decimals = 0 color = good dlc_feature = royal_court } monthly_court_grandeur_change_add = { suffix = MOD_MONTHLY_POSTFIX dlc_feature = royal_court } monthly_court_grandeur_change_mult = { decimals = 0 percent = yes dlc_feature = royal_court } artifact_decay_reduction_mult = { decimals = 0 percent = yes color = bad } house_relation_change_mult = { decimals = 0 color = good percent = yes } strife_opinion_gain_mult = { decimals = 0 color = bad percent = yes } strife_opinion_loss_mult = { decimals = 0 percent = yes } accolades = { decimals = 0 dlc_feature = accolades } accolade_glory_gain_mult = { decimals = 0 percent = yes dlc_feature = accolades } levy_attack = { prefix = MOD_DAMAGE_PREFIX decimals = 0 } levy_toughness = { prefix = MOD_TOUGHNESS_PREFIX decimals = 0 } levy_siege = { prefix = MOD_SIEGE_PROGRESS_PREFIX decimals = 2 } levy_pursuit = { prefix = MOD_PURSUIT_PREFIX decimals = 0 } levy_screen = { prefix = MOD_SCREEN_PREFIX decimals = 0 } knight_effectiveness_per_dread = { decimals = 2 prefix = MOD_KNIGHT_PREFIX percent = yes } knight_effectiveness_per_tyranny = { decimals = 1 prefix = MOD_KNIGHT_PREFIX percent = yes } knight_effectiveness_per_prowess = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } knight_effectiveness_per_diplomacy = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } knight_effectiveness_per_intrigue = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } knight_effectiveness_per_learning = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } knight_effectiveness_per_martial = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } knight_effectiveness_per_stewardship = { prefix = MOD_KNIGHT_PREFIX decimals = 1 percent = yes } stress_loss_per_piety_level = { decimals = 0 percent = yes } stress_loss_per_prestige_level = { decimals = 0 percent = yes prefix = MOD_STRESS_LOSS_PREFIX } pilgrim_xp_gain_mult = { decimals = 0 percent = yes } governor_xp_gain_mult = { decimals = 1 percent = yes } confucian_education_xp_gain_mult = { decimals = 0 percent = yes } trait_track_lifestyle_poet_xp_gain_mult = { decimals = 0 percent = yes } lifestyle_traveler_xp_gain_mult = { decimals = 0 percent = yes } lifestyle_reveler_xp_gain_mult = { decimals = 0 percent = yes } lifestyle_hunter_xp_gain_mult = { decimals = 0 percent = yes } lifestyle_blademaster_xp_gain_mult = { decimals = 0 percent = yes } lifestyle_physician_xp_gain_mult = { decimals = 0 percent = yes } tourney_participant_xp_gain_mult = { decimals = 0 percent = yes } pilgrim_xp_degradation_mult = { decimals = 0 percent = yes color = bad } governor_xp_degradation_mult = { decimals = 0 percent = yes color = bad } lifestyle_traveler_xp_degradation_mult = { decimals = 0 percent = yes color = bad } lifestyle_reveler_xp_degradation_mult = { decimals = 0 percent = yes color = bad } lifestyle_hunter_xp_degradation_mult = { decimals = 0 percent = yes color = bad } tourney_participant_xp_degradation_mult = { decimals = 0 percent = yes color = bad } trait_track_peasant_leader_xp_gain_mult = { decimals = 0 percent = yes } trait_track_travel_xp_gain_mult = { decimals = 0 percent = yes } trait_track_danger_xp_gain_mult = { decimals = 0 percent = yes } trait_track_hunter_xp_gain_mult = { decimals = 0 percent = yes } trait_track_falconer_xp_gain_mult = { decimals = 0 percent = yes } trait_track_foot_xp_gain_mult = { decimals = 0 percent = yes } trait_track_bow_xp_gain_mult = { decimals = 0 percent = yes } trait_track_horse_xp_gain_mult = { decimals = 0 percent = yes } trait_track_wit_xp_gain_mult = { decimals = 0 percent = yes } hostage_prestige_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_PRESTIGE_PREFIX } hostage_piety_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_PIETY_PREFIX } hostage_renown_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX } hostage_income_mult = { decimals = 0 percent = yes } character_opinion_from_high_prowess_add = { suffix = MOD_OPINION_FROM_PROWESS_SUFFIX decimals = 1 } character_opinion_from_low_prowess_add = { suffix = MOD_OPINION_FROM_PROWESS_SUFFIX decimals = 1 } tax_slot_add = { decimals = 0 } clan_tax_slot_add = { decimals = 0 } culture_innovation_progress_chance_from_spread_add = { decimals = 0 suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX } character_innovation_progress_chance_from_fascination_add = { decimals = 0 suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX } glory_hound_ai_energy = { decimals = 0 } glory_hound_ai_boldness = { decimals = 0 } zealot_ai_vengefulness = { decimals = 0 } zealot_ai_zeal = { decimals = 0 } zealot_ai_boldness = { decimals = 0 } minority_ai_energy = { decimals = 0 } epidemic_resistance = { prefix = MOD_PLAGUE_PREFIX decimals = 0 } owned_legend_spread_add = { prefix = MOD_LEGEND_PREFIX decimals = 2 dlc_feature = legends_of_the_dead } owned_legend_spread_mult = { prefix = MOD_LEGEND_PREFIX decimals = 0 percent = yes dlc_feature = legends_of_the_dead } legitimacy_gain_mult = { prefix = MOD_LEGITIMACY_PREFIX decimals = 0 percent = yes } legitimacy_loss_mult = { prefix = MOD_LEGITIMACY_PREFIX decimals = 0 percent = yes color = bad } monthly_legitimacy_add = { prefix = MOD_LEGITIMACY_PREFIX decimals = 2 suffix = MOD_MONTHLY_POSTFIX } provisions_use_mult = { prefix = MOD_PROVISIONS_PREFIX decimals = 0 percent = yes color = bad dlc_feature = landless_playable } lifestyle_mystic_xp_gain_mult = { decimals = 0 percent = yes } charioteer_green_xp_gain_mult = { decimals = 0 percent = yes } charioteer_blue_xp_gain_mult = { decimals = 0 percent = yes } charioteer_white_xp_gain_mult = { decimals = 0 percent = yes } charioteer_red_xp_gain_mult = { decimals = 0 percent = yes } county_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 2 dlc_feature = khans_of_the_steppe } county_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 2 dlc_feature = khans_of_the_steppe } county_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes dlc_feature = khans_of_the_steppe } county_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } character_capital_monthly_county_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 2 dlc_feature = khans_of_the_steppe } character_capital_monthly_county_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 2 dlc_feature = khans_of_the_steppe } plains_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } plains_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } plains_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } plains_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } farmlands_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } farmlands_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } farmlands_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } farmlands_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } hills_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } hills_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } hills_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } hills_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } mountains_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } mountains_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } mountains_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } mountains_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 color = bad percent = yes } desert_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } desert_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } desert_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } desert_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } desert_mountains_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } desert_mountains_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } desert_mountains_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } desert_mountains_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } oasis_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } oasis_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } oasis_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } oasis_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } jungle_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } jungle_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } jungle_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } jungle_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } forest_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } forest_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } forest_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } forest_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } taiga_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } taiga_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } taiga_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } taiga_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } wetlands_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } wetlands_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } wetlands_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } wetlands_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } steppe_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } steppe_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } steppe_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } steppe_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } floodplains_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } floodplains_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } floodplains_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } floodplains_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } drylands_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } drylands_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } drylands_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } drylands_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe } # Herd herd_gain_mult = { prefix = MOD_HERD_PREFIX decimals = 0 percent = yes dlc_feature = khans_of_the_steppe } herd_conversion = { prefix = MOD_HERD_PREFIX decimals = 1 percent = yes dlc_feature = khans_of_the_steppe } herd_capacity_add = { prefix = MOD_HERD_PREFIX decimals = 0 dlc_feature = khans_of_the_steppe } herd_capacity_mult = { prefix = MOD_HERD_PREFIX decimals = 0 percent = yes dlc_feature = khans_of_the_steppe } # Blood Brothers blood_brother_prestige_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_PRESTIGE_PREFIX dlc_feature = khans_of_the_steppe } blood_brother_piety_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_PIETY_PREFIX dlc_feature = khans_of_the_steppe } blood_brother_renown_mult = { decimals = 0 percent = yes prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX dlc_feature = khans_of_the_steppe } military_engineer_xp_gain_mult = { decimals = 0 percent = yes } forder_xp_gain_mult = { decimals = 0 percent = yes } # Situations the_great_steppe_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } the_great_steppe_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } game_rule_extra_nomads_sami_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } game_rule_extra_nomads_sami_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } game_rule_extra_nomads_tibet_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } game_rule_extra_nomads_tibet_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } game_rule_extra_nomads_sahel_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } game_rule_extra_nomads_sahel_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } game_rule_extra_nomads_horn_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } game_rule_extra_nomads_horn_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } game_rule_extra_nomads_arabs_supply_limit_add = { prefix = MOD_SUPPLY_PREFIX decimals = 0 } game_rule_extra_nomads_arabs_supply_limit_mult = { prefix = MOD_SUPPLY_PREFIX decimals = 0 percent = yes } max_migration_distance_mult = { decimals = 0 percent = yes dlc_feature = khans_of_the_steppe } domain_limit_max = { decimals = 0 } domain_limit_min = { decimals = 0 } vassal_limit_max = { decimals = 0 } vassal_limit_min = { decimals = 0 } character_max_piety_level_add = { decimals = 0 } character_max_prestige_level_add = { decimals = 0 } character_max_influence_level_add = { decimals = 0 } character_max_merit_level_add = { decimals = 0 } monthly_barter_goods = { decimals = 2 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_barter_goods_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } monthly_war_barter_goods_income_add = { decimals = 1 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX suffix = MOD_MONTHLY_POSTFIX } monthly_war_barter_goods_income_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } vassal_barter_goods_contribution_add = { decimals = 1 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX } vassal_barter_goods_contribution_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } intimidated_vassal_barter_goods_contribution_add = { decimals = 1 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX } intimidated_vassal_barter_goods_contribution_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } cowed_vassal_barter_goods_contribution_add = { decimals = 1 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX } cowed_vassal_barter_goods_contribution_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } happy_powerful_vassal_barter_goods_contribution_add = { decimals = 1 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX } happy_powerful_vassal_barter_goods_contribution_mult = { decimals = 0 prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX percent = yes } lifestyle_poet_xp_gain_mult = { decimals = 0 percent = yes } can_vassals_be_attacked = { decimals = 0 } terraced_hills_fertility_growth_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } terraced_hills_fertility_growth_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX percent = yes decimals = 0 dlc_feature = khans_of_the_steppe } terraced_hills_fertility_decline_add = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 1 dlc_feature = khans_of_the_steppe } terraced_hills_fertility_decline_mult = { prefix = MOD_COUNTY_FERTILITY_PREFIX decimals = 0 percent = yes color = bad dlc_feature = khans_of_the_steppe }