reforge_crown_wenceslas_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_smith.dds" } desc = reforge_crown_wenceslas_decision_desc sort_order = 100 selection_tooltip = reforge_crown_wenceslas_decision_tooltip cooldown = { days = 1000 } is_shown = { AND = { OR = { any_character_artifact = { has_variable = crown_wenceslas } has_title = title:k_bohemia } NOT = { any_character_artifact = { has_variable = crown_wenceslas_reforged } } } } is_valid = { has_title = title:k_bohemia prestige_level >= high_prestige_level piety_level >= high_piety_level custom_tooltip = { text = must_have_crown_wenceslas any_character_artifact = { has_variable = crown_wenceslas } } } cost = { gold = 750 prestige = 500 } effect = { if = { limit = { has_name = crown_wenceslas_name } every_character_artifact = { limit = { has_variable = crown_wenceslas } destroy_artifact = this } set_artifact_rarity_illustrious = yes create_artifact = { name = crown_wenceslas_name description = crown_wenceslas_reforged_description modifier = crown_wenceslas_reforged_modifier template = generic_template type = pedestal visuals = crown_wenceslas_court wealth = scope:wealth quality = scope:quality culture = root.culture decaying = no save_scope_as = crown_wenceslas_reforged history = { location = root.capital_province actor = root recipient = root type = created_before_history } } scope:crown_wenceslas_reforged = { set_variable = { name = historical_unique_artifact value = yes } set_variable = crown_wenceslas_reforged save_scope_as = epic } } } ai_check_interval = { 500 } ai_will_do = { base = 50 } }