# The optional scripted base component of an artifact containing triggers and effects that cannot be read during artifact creation. # Determines for example if a given character can wield an artifact or get its full benefits. # Root scope is character for all triggers, but the artifact can be accessed via scope:artifact example_template = { # can this character equip this artifact? can_equip = { always = yes } # can this character benefit from the full modifiers of the artifact? can_benefit = { is_christian_trigger = yes } # can this character reforge this artifact (turn this artifact into another) can_reforge = { is_christian_trigger = yes } # can this character repair this artifact (restore its durability) can_repair = { always = no } # if a given character does not pass the "can_benefit" trigger then this modifier will be applied instead. fallback = { monthly_prestige = 0.3 } # Adds the final value to the AI equipping score, note the can_benefit takes precedence over the score when AI equipping # artifact_ai_will_equip_score in game/common/scripted_values/00_artifact_values.txt also effect the final score ai_score = { value = 100 } # Artifacts with this templates show as unique, default = no unique = yes }