namespace = travel_destinations travel_destinations.1000 = { type = character_event title = travel_destinations.1000.t desc = travel_destinations.1000.desc theme = travel #override_background = { reference = fp4_legendary_oasis } orphan = yes left_portrait = { character = root animation = happiness } #right_portrait = { # character = scope:local_character # animation = toast_goblet #} trigger = { #is_available_travelling_adult = yes #is_landed = yes #is_location_valid_for_travel_event_on_land = yes #location = { # has_special_building = yes #} } immediate = { #mp_delay_travel_plan = { DAYS = 90 } random_living_character = { save_scope_as = local_character } random_province = { limit = { has_special_building = yes NOR = { has_variable = no_province1 has_building_or_higher = generic_university has_building_or_higher = hall_of_heroes_01 has_building_or_higher = hall_of_heroes_02 has_building_or_higher = hall_of_heroes_03 has_building_or_higher = hall_of_heroes_04 has_building_or_higher = hall_of_heroes_05 has_building_or_higher = special_greenhouse_01 has_building_or_higher = holy_site_cathedral_01 has_building_or_higher = holy_site_mosque_01 has_building_or_higher = holy_site_fire_temple_01 has_building_or_higher = holy_site_pagan_grand_temple_01 has_building_or_higher = holy_site_indian_grand_temple_01 has_building_or_higher = holy_site_other_grand_temple_01 has_building_or_higher = event_tower_of_silence_01 # TGP has_building_or_higher = holy_site_buddhist_grand_temple_01 has_building_or_higher = holy_site_japanese_temple_01 has_building_or_higher = holy_site_chinese_temple_01 has_building_or_higher = holy_site_se_asia_pagan_temple_01 } } set_variable = { name = no_province1 years = 1 } save_scope_as = location } #location = { # save_scope_as = location #} } option = { name = debug stress_impact = { ambitious = minor_stress_impact_loss lazy = minor_stress_impact_gain content = minor_stress_impact_gain } ai_chance = { base = 100 modifier = { factor = 0 OR = { has_trait = lazy has_trait = content } } } } after = { #mp_resume_travel_plan = yes #if = { # Cleanup # limit = { # root = { # is_ai = yes # } # scope:local_character = { # has_character_flag = silently_disappear_me # } # } # scope:local_character = { # silent_disappearance_effect = yes # } #} } }