namespace = test_activity_events test_activity_events.1 = { type = activity_event title = test_activity_events.1.t desc = test_activity_events.1.desc left_portrait = root right_portrait = root.primary_heir theme = stewardship_wealth_focus orphan = yes widget = { gui = "event_window_widget_stress" container = "custom_widgets_container" } immediate = { save_scope_as = stress_character # For stress widget add_gold = 1337 } option = { name = test_activity_events.1.a primary_heir = { add_prestige = 42 } } option = { name = test_activity_events.1.b add_piety = 420 } } test_activity_events.2 = { type = activity_event title = debug_main desc = debug_main theme = ep2_video_test orphan = yes option = { name = debug_main } } test_activity_events.3 = { type = activity_event window = activity_locale_fullscreen_event_widget title = debug_main desc = debug_main theme = default orphan = yes option = { name = debug_main } } test_activity_events.4 = { # Max Portraits in Event Window type = activity_event title = LOREM_IPSUM_TITLE desc = LOREM_IPSUM_DESCRIPTION theme = realm orphan = yes left_portrait = { character = scope:portrait_1 animation = wedding_priest } right_portrait = { character = scope:portrait_2 animation = wedding_priest } center_portrait = { character = scope:portrait_3 animation = wedding_priest } lower_right_portrait = scope:portrait_4 lower_center_portrait = scope:portrait_5 lower_left_portrait = scope:portrait_6 immediate = { random_ruler = { save_scope_as = portrait_1 } random_ruler = { save_scope_as = portrait_2 } random_ruler = { save_scope_as = portrait_3 } random_ruler = { save_scope_as = portrait_4 } random_ruler = { save_scope_as = portrait_5 } random_ruler = { save_scope_as = portrait_6 } } option = { name = LOREM_IPSUM_TITLE } option = { name = LOREM_IPSUM_TITLE } option = { name = LOREM_IPSUM_TITLE } option = { name = LOREM_IPSUM_TITLE } } test_activity_events.5 = { # Camera override in event wndow type = activity_event title = LOREM_IPSUM_TITLE desc = LOREM_IPSUM_DESCRIPTION theme = realm orphan = yes left_portrait = scope:portrait_1 center_portrait = { character = scope:portrait_3 camera = camera_event_right } right_portrait = { character = scope:portrait_2 camera = camera_event_right } immediate = { random_ruler = { save_scope_as = portrait_1 } random_ruler = { save_scope_as = portrait_2 } random_ruler = { save_scope_as = portrait_3 } } option = { name = LOREM_IPSUM_TITLE } } ## Test transitions test_activity_events.10 = { type = activity_event title = LOREM_IPSUM_TITLE desc = LOREM_IPSUM_DESCRIPTION left_portrait = root right_portrait = root.primary_heir theme = tournament_archery_pivotal window = tournament_fullscreen_pivotal_event_widget orphan = yes override_transition = { trigger = { exists = var:progress_to_victory var:progress_to_victory > 75 } reference = debug_test_transition_1 } override_transition = { trigger = { exists = var:progress_to_victory var:progress_to_victory <= 75 var:progress_to_victory > 25 } reference = debug_test_transition_2 } override_transition = { trigger = { exists = var:progress_to_victory var:progress_to_victory <= 25 } reference = debug_test_transition_3 } orphan = yes immediate = { add_gold = 1337 } option = { name = test_activity_events.1.a primary_heir = { add_prestige = 42 } } option = { name = test_activity_events.1.b add_piety = 420 } }