namespace = mpo_special_flavor_events mpo_special_flavor_events.0001 = { type = character_event theme = nomads title = mpo_special_flavor_events.0001.t desc = mpo_special_flavor_events.0001.desc override_background = { reference = bp3_coast } right_portrait = { character = root animation = personality_forgiving } trigger = { location = { is_coastal = yes } government_has_flag = government_is_nomadic OR = { is_ai = no AND = { primary_title.tier >= tier_kingdom is_independent_ruler = yes } } NOT = { has_character_flag = mpo_nomad_saw_the_sea } culture = { is_target_in_global_variable_list = { name = fully_landlocked_nomad_cultures target = this } } } immediate = { add_character_flag = mpo_nomad_saw_the_sea } option = { #cool name = mpo_special_flavor_events.0001.a stress_impact = { base = medium_stress_impact_loss shy = major_stress_impact_loss paranoid = major_stress_impact_loss calm = major_stress_impact_loss content = major_stress_impact_loss patient = major_stress_impact_loss } } }