namespace = story_event_legends ################################### # Legend Ending Events # 0001 - 0100 ################################### #Heroic Ending Story Event story_event_legends.0001 = { type = character_event window = fullscreen_event title = story_event_legends.0001.t desc = { desc = story_event_legends.0001.desc.intro first_valid = { triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = famous_deed } } desc = story_event_legends.0001.desc.famous_deed } triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = battle } } desc = story_event_legends.0001.desc.battle } triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = hunt } } desc = story_event_legends.0001.desc.hunt } desc = story_event_legends.0001.desc.fallback } desc = story_event_legends.0001.desc.outro } theme = legend override_background = { reference = ce1_fullscreen_heroic_legend } override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" } immediate = { play_music_cue = mx_cue_legend set_variable = { name = finished_legend_var value = scope:promoted_legend } scope:promoted_legend = { set_variable = my_legend_var } } option = { name = story_event_legends.0001.a clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select" } } #Legitimizing Ending Story Event story_event_legends.0002 = { type = character_event window = fullscreen_event title = story_event_legends.0002.t desc = { desc = story_event_legends.0002.desc.intro first_valid = { triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = famous_deed } } desc = story_event_legends.0002.desc.famous_deed } triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = battle } } desc = story_event_legends.0002.desc.battle } desc = story_event_legends.0002.desc.fallback } desc = story_event_legends.0002.desc.outro } theme = legend override_background = { reference = ce1_fullscreen_legitimizing_legend } override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" } immediate = { play_music_cue = mx_cue_legend set_variable = { name = finished_legend_var value = scope:promoted_legend } scope:promoted_legend = { set_variable = my_legend_var } } option = { name = story_event_legends.0002.a clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select" } } #Holy Ending Story Event story_event_legends.0003 = { type = character_event window = fullscreen_event title = story_event_legends.0003.t desc = { desc = story_event_legends.0003.desc.intro first_valid = { triggered_desc = { trigger = { scope:promoted_legend = { has_legend_chapter = famous_deed } } desc = story_event_legends.0001.desc.famous_deed } desc = story_event_legends.0001.desc.fallback } desc = story_event_legends.0003.desc.outro } theme = legend override_background = { reference = ce1_fullscreen_holy_legend } override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" } immediate = { play_music_cue = mx_cue_legend set_variable = { name = finished_legend_var value = scope:promoted_legend } scope:promoted_legend = { set_variable = my_legend_var } } option = { name = story_event_legends.0003.a clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select" } }