NEOW_set_bhakti_effect = { #reminder: patron gods will not remove on conversion until a specific base game event is replaced/overwritten. This folder is being created, rather than overwriting a base game folder to reduce overall complexity/troubleshooting # Remove any previous personal god relation. ## Britannic #Leviathan if = { limit = { portrait_religious_faith_or_foundational_trigger = { FAITH = faith:leviathan } } if = { limit = { has_character_modifier = bhakti_leviathan_nationalisators } remove_character_modifier = bhakti_leviathan_nationalisators add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_technosaurs } remove_character_modifier = bhakti_leviathan_technosaurs add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_mechasaurs } remove_character_modifier = bhakti_leviathan_mechasaurs add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_petrosaurs } remove_character_modifier = bhakti_leviathan_petrosaurs add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_metallurgicals } remove_character_modifier = bhakti_leviathan_metallurgicals add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_nautiluses } remove_character_modifier = bhakti_leviathan_nautiluses add_piety = massive_piety_loss } else_if = { limit = { has_character_modifier = bhakti_leviathan_aerosaurs } remove_character_modifier = bhakti_leviathan_aerosaurs add_piety = massive_piety_loss } } # Put other religions/modifiers down here else = { # If no current bhakti, cost is reduced. add_piety = medium_piety_loss } add_character_modifier = $BHAKTI$ }