######################################################## #### Guest Template for the Celebration Decision ####################################################### # Super Scholar celebration_scholar_character = { age = { 35 50 } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} education_learning_4 = {} } random_traits_list = { count = { 0 1 } intellect_good_1 = {} intellect_good_2 = {} intellect_good_3 = {} } random_traits_list = { count = { 0 1 } theologian = {} scholar = {} } random_traits_list = { count = { 0 1 } eunuch_1 = {} beardless_eunuch = {} blind = {} infirm = {} } random_traits = yes # Any faith existing in the realm faith = scope:guest_faith # Any Culture existing in the realm culture = scope:guest_culture gender_female_chance = root_faith_dominant_gender_adjusted_female_chance learning = { min_template_high_skill max_template_high_skill } } celebration_martial_character = { age = { 18 30 } trait = brave random_traits_list = { count = 1 education_martial_4 = {} education_martial_3 = {} education_martial_2 = {} } random_traits_list = { count = 1 honest = {} ambitious = {} cynical = {} zealous = {} compassionate = {} stubborn = {} generous = {} } random_traits_list = { count = { 0 1 } athletic = {} strong = {} giant = {} physique_good_1 = {} physique_good_2 = {} physique_good_3 = {} } random_traits = no # Any faith existing in the realm faith = scope:guest_faith # Any Culture existing in the realm culture = scope:guest_culture gender_female_chance = root_faith_clergy_gender_female_chance martial = { min_template_high_skill max_template_high_skill } prowess = extremely_high_skill_rating after_creation = { if = { limit = { has_dlc_feature = tours_and_tournaments } add_trait = tourney_participant add_random_tourney_participant_level_effect = yes } } } celebration_diplomat_character = { age = { 18 30 } trait = brave random_traits_list = { count = 1 education_diplomacy_2 = {} education_diplomacy_3 = {} education_diplomacy_4 = {} } random_traits_list = { count = 1 honest = {} ambitious = {} cynical = {} zealous = {} compassionate = {} stubborn = {} generous = {} } random_traits_list = { count = { 0 1 } august = {} diplomat = {} } random_traits = no # Any faith existing in the realm faith = scope:guest_faith # Any Culture existing in the realm culture = scope:guest_culture gender_female_chance = root_faith_clergy_gender_female_chance diplomacy = { min_template_high_skill max_template_high_skill } } celebration_spy_character = { age = { 25 40 } gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent random_traits = yes culture = scope:guest_culture faith = scope:guest_faith intrigue = { min_template_high_skill max_template_high_skill } random_traits_list = { count = 1 education_intrigue_2 = {} education_intrigue_3 = {} education_intrigue_4 = {} } random_traits_list = { count = 1 schemer = {} seducer = {} torturer = {} } random_traits_list = { count = 1 paranoid = {} fickle = {} deceitful = {} vengeful = {} } random_traits = yes dynasty = none } celebration_steward_character = { age = { 25 40 } gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent random_traits = yes culture = scope:guest_culture faith = scope:guest_faith stewardship = { min_template_high_skill max_template_high_skill } random_traits_list = { count = 1 education_stewardship_2 = {} education_stewardship_3 = {} education_stewardship_4 = {} } random_traits_list = { count = 1 avaricious = {} architect = {} administrator = {} } random_traits = yes dynasty = none } celebration_hunter_character = { age = { 18 50 } dynasty = none random_traits = yes faith = scope:guest_faith culture = scope:guest_culture gender_female_chance = root_soldier_female_chance prowess = { min_template_high_skill max_template_high_skill } random_traits_list = { count = 1 education_martial_2 = {} education_martial_3 = {} education_martial_4 = {} } trait = lifestyle_hunter random_traits_list = { count = 1 brave = {} calm = {} shy = {} patient = {} physique_good_1 = {} physique_good_2 = {} strong = {} deceitful = {} greedy = {} callous = {} diligent = {} arrogant = {} stubborn = {} athletic = {} } after_creation = { add_random_tiered_trait_track_xp_effect = { TRAIT = lifestyle_hunter TRACK = hunter LEVEL_1 = no LEVEL_3 = yes } } } celebration_priest_character = { age = { 30 60 } random_traits_list = { count = 1 education_learning_2 = {} education_learning_3 = {} education_learning_4 = {} } #Virtue Personality #Give them traits which are considered virtuous in their faith. Traits which would be the opposite of a neutral personality are omitted. random_traits_list = { count = 3 lustful = { trigger = { root.faith = { trait_is_virtue = lustful } } } chaste = { trigger = { root.faith = { trait_is_virtue = chaste } } } gluttonous = { trigger = { root.faith = { trait_is_virtue = gluttonous } } } temperate = { trigger = { root.faith = { trait_is_virtue = temperate } } } greedy = { trigger = { root.faith = { trait_is_virtue = greedy } } } generous = { trigger = { root.faith = { trait_is_virtue = generous } } } wrathful = { trigger = { root.faith = { trait_is_virtue = wrathful } } } calm = { trigger = { root.faith = { trait_is_virtue = calm } } } patient = { trigger = { root.faith = { trait_is_virtue = patient } } } impatient = { trigger = { root.faith = { trait_is_virtue = impatient } } } arrogant = { trigger = { root.faith = { trait_is_virtue = arrogant } } } humble = { trigger = { root.faith = { trait_is_virtue = humble } } } deceitful = { trigger = { root.faith = { trait_is_virtue = deceitful } } } honest = { trigger = { root.faith = { trait_is_virtue = honest } } } craven = { trigger = { root.faith = { trait_is_virtue = craven } } } brave = { trigger = { root.faith = { trait_is_virtue = brave } } } ambitious = { trigger = { root.faith = { trait_is_virtue = ambitious } } } content = { trigger = { root.faith = { trait_is_virtue = content } } } arbitrary = { trigger = { root.faith = { trait_is_virtue = arbitrary } } } just = { trigger = { root.faith = { trait_is_virtue = just } } } paranoid = { trigger = { root.faith = { trait_is_virtue = paranoid } } } trusting = { trigger = { root.faith = { trait_is_virtue = trusting } } } compassionate = { trigger = { root.faith = { trait_is_virtue = compassionate } } } callous = { trigger = { root.faith = { trait_is_virtue = callous } } } sadistic = { trigger = { root.faith = { trait_is_virtue = sadistic } } } stubborn = { trigger = { root.faith = { trait_is_virtue = stubborn } } } fickle = { trigger = { root.faith = { trait_is_virtue = fickle } } } vengeful = { trigger = { root.faith = { trait_is_virtue = vengeful } } } forgiving = { trigger = { root.faith = { trait_is_virtue = forgiving } } } } faith = root.faith # use the root faith in this case as it's a Priest culture = scope:guest_culture gender_female_chance = root_faith_clergy_gender_female_chance learning = { min_template_high_skill max_template_high_skill } after_creation = { add_character_flag = { flag = need_priest_outfit } } } celebration_artisan_character = { dynasty = none faith = scope:guest_faith culture = scope:guest_culture random_traits_list = { count = 1 education_stewardship_2 = { weight = { base = 30 } } education_stewardship_3 = { weight = { base = 10 } } education_stewardship_4 = { weight = { base = 5 } } education_diplomacy_2 = { weight = { base = 30 } } education_diplomacy_3 = { weight = { base = 10 } } education_diplomacy_4 = { weight = { base = 5 } } education_martial_2 = { weight = { base = 30 } } education_martial_3 = { weight = { base = 10 } } education_martial_4 = { weight = { base = 5 } } } random_traits_list = { count = 3 trusting = {} diligent = {} zealous = {} content = {} honest = {} shy = {} } random_traits = yes martial = { min_template_low_skill max_template_high_skill } stewardship = { min_template_low_skill max_template_high_skill } diplomacy = { min_template_low_skill max_template_high_skill } intrigue = { min_template_low_skill max_template_high_skill } learning = { min_template_low_skill max_template_high_skill } gender_female_chance = 50 after_creation = { grant_inspiration_to_character_effect = { CHARACTER = this } } } celebration_chessmaster_character = { age = { 35 50 } random_traits_list = { count = { 0 1 } eunuch_1 = {} beardless_eunuch = {} blind = {} infirm = {} } random_traits = yes faith = scope:guest_faith culture = scope:guest_culture # Noble women use to play chess a lot gender_female_chance = 75 learning = { min_template_high_skill max_template_high_skill } martial = { min_template_high_skill max_template_high_skill } prowess = { min_template_high_skill max_template_high_skill } after_creation = { if = { limit = { has_dlc_feature = tours_and_tournaments } add_trait = tourney_participant add_random_tiered_trait_track_xp_effect = { TRAIT = tourney_participant TRACK = wit LEVEL_1 = yes LEVEL_3 = yes } } } } spanish_jewish_merchant_character = { age = { 25 50 } random_traits_list = { count = 1 education_stewardship_2 = {} education_stewardship_3 = {} education_stewardship_4 = {} } random_traits = yes culture = culture:sephardi faith = faith:kabarism # temporary, see after_creation effect below gender_female_chance = 0 stewardship = { min_template_high_skill max_template_high_skill } after_creation = { religion:judaism_religion = { random_faith = { limit = { is_mainstream_jewish_faith = yes } save_scope_as = courtier_faith } } set_character_faith = scope:courtier_faith } } spanish_conversos_character = { age = { 25 50 } random_traits = yes faith = faith:conversos culture = culture:sephardi gender_female_chance = 25 } toledan_night_character = { age = { 25 50 } trait = sadistic random_traits_list = { count = 1 education_intrigue_2 = {} education_intrigue_3 = {} education_intrigue_4 = {} } random_traits_list = { count = 2 arrogant = {} ambitious = {} callous = {} vengeful = {} wrathful = {} cynical = {} torturer = {} } faith = root.faith culture = root.culture gender_female_chance = root_faith_dominant_gender_adjusted_female_chance }