bp1_yearly_2021_martial_person_template = { age = { 18 35 } random_traits_list = { count = 1 education_martial_3 = {} education_martial_4 = {} } random_traits_list = { count = 1 brave = {} just = {} } random_traits_list = { count = 2 honest = {} gregarious = {} trusting = {} compassionate = {} generous = {} humble = {} calm = {} } random_traits_list = { count = 1 lifestyle_blademaster = {} tourney_participant = {} } trait = loyal random_traits = no prowess = { 15 17 } diplomacy = { 3 6 } stewardship = { 2 4 } intrigue = { 3 5 } learning = { 2 4 } martial = { 14 17 } faith = root.faith culture = root.culture gender_female_chance = root_soldier_female_chance after_creation = { if = { limit = { has_trait = lifestyle_blademaster } add_trait_xp = { trait = lifestyle_blademaster value = { integer_range = { min = medium_lifestyle_random_xp_low max = medium_lifestyle_random_xp_high } } } } add_random_tourney_participant_level_effect = yes } } bp1_yearly_2021_learning_witch_template = { age = { 18 35 } random_traits_list = { count = 1 lifestyle_mystic = {} lifestyle_physician = {} } random_traits_list = { count = 1 lifestyle_herbalist = {} lifestyle_gardener = {} } random_traits_list = { count = 1 education_learning_3 = {} education_learning_4 = {} } random_traits_list = { count = 3 honest = {} gregarious = {} trusting = {} compassionate = {} generous = {} humble = {} calm = {} } trait = witch trait = loyal random_traits = no prowess = { 2 4 } diplomacy = { 5 7 } stewardship = { 4 7 } intrigue = { 3 8 } learning = { 15 17 } martial = { 3 6 } faith = root.faith culture = root.culture gender_female_chance = 50 after_creation = { add_character_flag = created if = { limit = { has_trait = lifestyle_mystic } add_trait_xp = { trait = lifestyle_mystic value = trait_third_level } } else_if = { limit = { has_trait = lifestyle_physician } add_trait_xp = { trait = lifestyle_physician value = trait_third_level } } } } bp1_yearly_2021_learning_person_template = { age = { 18 35 } random_traits_list = { count = 1 lifestyle_mystic = {} lifestyle_physician = {} } random_traits_list = { count = 1 lifestyle_herbalist = {} lifestyle_gardener = {} } random_traits_list = { count = 1 education_learning_3 = {} education_learning_4 = {} } random_traits_list = { count = 1 whole_of_body = {} scholar = {} theologian = {} } random_traits_list = { count = 3 honest = {} gregarious = {} trusting = {} compassionate = {} generous = {} humble = {} calm = {} } trait = loyal random_traits = no prowess = { 2 4 } diplomacy = { 5 7 } stewardship = { 4 7 } intrigue = { 3 8 } learning = { 15 17 } martial = { 3 6 } faith = root.faith culture = root.culture gender_female_chance = 50 after_creation = { if = { limit = { has_trait = lifestyle_mystic } add_trait_xp = { trait = lifestyle_mystic value = 100 } } if = { limit = { has_trait = lifestyle_physician } add_trait_xp = { trait = lifestyle_physician value = 100 } } } } bp1_yearly_2021_stewardship_person_template = { age = { 18 35 } random_traits_list = { count = 1 education_stewardship_3 = {} education_stewardship_4 = {} } random_traits_list = { count = 1 administrator = {} avaricious = {} architect = {} } random_traits_list = { count = 1 honest = {} gregarious = {} trusting = {} compassionate = {} humble = {} calm = {} } trait = greedy trait = loyal random_traits = yes prowess = { 2 4 } diplomacy = { 5 7 } stewardship = { 15 17 } intrigue = { 3 8 } learning = { 4 7 } martial = { 3 6 } faith = root.faith culture = root.culture gender_female_chance = 50 } bp1_yearly_2021_diplomacy_person_template = { age = { 18 35 } random_traits_list = { count = 1 education_diplomacy_3 = {} education_diplomacy_4 = {} } random_traits_list = { count = 1 diplomat = {} lifestyle_reveler = {} } random_traits_list = { count = 3 honest = {} gregarious = {} trusting = {} compassionate = {} humble = {} calm = {} } trait = august trait = loyal random_traits = no prowess = { 2 4 } diplomacy = { 13 15 } stewardship = { 5 7 } intrigue = { 3 8 } learning = { 4 7 } martial = { 3 6 } faith = root.faith culture = root.culture gender_female_chance = 50 after_creation = { add_random_tiered_trait_xp_effect = { TRAIT = lifestyle_reveler LEVEL_1 = no LEVEL_3 = yes } } } bp1_yearly_2021_intrigue_person_template = { age = { 18 35 } random_traits_list = { count = 1 education_intrigue_3 = {} education_intrigue_4 = {} } random_traits_list = { count = 1 schemer = {} seducer = {} } random_traits_list = { count = 3 deceitful = {} callous = {} paranoid = {} vengeful = {} craven = {} patient = {} calm = {} } trait = loyal random_traits = no prowess = { 3 8 } diplomacy = { 5 7 } stewardship = { 3 8 } intrigue = { 13 15 } learning = { 4 7 } martial = { 3 6 } faith = root.faith culture = root.culture gender_female_chance = 50 }